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Westy's Forum Posts

Thread Post Date Posted
Bit overflow? I have [b]no idea[/b] how to do that... :(... read more 12/10/2003 (1:52 pm)
Poor P4 Performance Yes it seems as though it is.. as it all traces back to an OpenGL command. I heard its with the nvid... read more 12/04/2003 (5:06 am)
Poor P4 Performance Ok using more profiles i have found the line of code causing all the CPU time to be taken up. her... read more 12/03/2003 (2:05 pm)
Poor P4 Performance Yes i have added more profiles throughout these 2 functions, now i just need P4 guys to come online ... read more 12/03/2003 (12:46 pm)
Poor P4 Performance And also on [code]renderXFCache();[/code] Which is: [code] void TerrainRender::renderXFCache() ... read more 12/03/2003 (12:34 pm)
Poor P4 Performance Well this is the function where the P4's are struggling. [code]void TSShapeInstance::render(const... read more 12/03/2003 (12:29 pm)
Poor P4 Performance Yes, and im sure the problem is calculations for rendering shapes and terrain on the P4, not calcula... read more 12/03/2003 (12:17 pm)
Poor P4 Performance No glfinish is only taking that on the systems with good fps. only on the athlon systems, the P4's s... read more 12/03/2003 (11:32 am)
Poor P4 Performance Continued As you can see from them, the Pentuim 4's are choking on TSShapeInstanceRender Terr... read more 12/03/2003 (9:29 am)
Poor P4 Performance Continued 4) Pentuim 4 2.0ghz and geforce 2 mx400 %NSTime % Time Invoke # Name [b]28.276... read more 12/03/2003 (9:29 am)
Poor P4 Performance Continued 3) AMD Althon XP 1800+ and Geforce 2 mx400 %NSTime % Time Invoke # Name 20.310... read more 12/03/2003 (9:29 am)
Poor P4 Performance Continued 2)Pentuim 4 2.0GHZ and Geforce FX 5200 128mb %NSTime % Time Invoke # Name [b]2... read more 12/03/2003 (9:28 am)
Clips For Weapons Like Harold says, why not make the weapon image have clip value[clip], and also player holds [x] cli... read more 11/28/2003 (7:33 am)
yes I bought the SDK I would just like to say.. no i dont i was lying..... read more 11/22/2003 (6:18 pm)
Hitbox Crashing U32 temp4[10] = {0,1,3,2,5,4,7,6,9,8}; is in order spine,head,r uarm,l uarm,r farm,l farm,r thigh... read more 11/18/2003 (2:23 pm)
Spanking new Particle Engine Absolutely! I mean, roughly estimate the amount of hours you work on it.. quite a lot eh? Would ... read more 11/18/2003 (4:31 am)
Hitbox Crashing Ok heres a fix. In player.h PlayerData Class chnage U32 CheckPattern[3][NUMHITBOXES]; ... read more 11/17/2003 (3:49 pm)
Hitbox Crashing I think he knew the difference billy :p This resource was 'based' on the first once, but utilises... read more 11/14/2003 (2:47 pm)
Hitbox Crashing There was no code added to castray apar from a hitbox value to return :S Its just using info->hit... read more 11/13/2003 (3:40 pm)
Hitbox Crashing No i didnt get it working :( I can reproduce crash everytime by switching to thir person, and low... read more 11/13/2003 (4:54 am)
Comprehensive tutorial for Milkshape I dont think thats wise, and definatly not wise expressing that publicly.. :p... read more 11/12/2003 (6:28 pm)
Hitbox Crashing I think i found the source of the problem. The function requiring the hitbox recieve it from cast... read more 11/12/2003 (1:11 pm)
Hitbox Crashing Does this mean that the author never tested it, and we are the only ones who have tried it? :S ... read more 11/12/2003 (7:47 am)
Hitbox Crashing Yes, seems the problem is that the hitbox details are not updated at each tick, i noticed this with ... read more 11/11/2003 (7:19 pm)
Shadowmap questions GenerateShadow = true; In the shapebase datablock. You could change it in shapebase.cc line 77... read more 11/02/2003 (1:01 pm)
max2map.. some more problems This i usually because the shap has no texture set. Put on a texture (power of 2,max 512x512), then ... read more 04/07/2003 (10:04 am)
max2dts Assertion error Yup thx a lot, there was a few open edges. Cheers!... read more 03/25/2003 (3:12 am)
Character export: Assertion Failed i get assertion faled when exporting my character... but its no tjust assertion failed. Its, ... read more 03/24/2003 (12:51 pm)
Reading Zip files only Well, I know the zip files are treated like a directory but i'm trying to have everything in a zip f... read more 02/11/2003 (9:56 pm)
ways to sell a game? Thank you for clearing that up.. i was just confused by the licenses...... read more 01/23/2003 (7:09 am)
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