Westy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bit overflow? | I have [b]no idea[/b] how to do that... :(... read more | 12/10/2003 (1:52 pm) |
| Poor P4 Performance | Yes it seems as though it is.. as it all traces back to an OpenGL command. I heard its with the nvid... read more | 12/04/2003 (5:06 am) |
| Poor P4 Performance | Ok using more profiles i have found the line of code causing all the CPU time to be taken up. her... read more | 12/03/2003 (2:05 pm) |
| Poor P4 Performance | Yes i have added more profiles throughout these 2 functions, now i just need P4 guys to come online ... read more | 12/03/2003 (12:46 pm) |
| Poor P4 Performance | And also on [code]renderXFCache();[/code] Which is: [code] void TerrainRender::renderXFCache() ... read more | 12/03/2003 (12:34 pm) |
| Poor P4 Performance | Well this is the function where the P4's are struggling. [code]void TSShapeInstance::render(const... read more | 12/03/2003 (12:29 pm) |
| Poor P4 Performance | Yes, and im sure the problem is calculations for rendering shapes and terrain on the P4, not calcula... read more | 12/03/2003 (12:17 pm) |
| Poor P4 Performance | No glfinish is only taking that on the systems with good fps. only on the athlon systems, the P4's s... read more | 12/03/2003 (11:32 am) |
| Poor P4 Performance | Continued As you can see from them, the Pentuim 4's are choking on TSShapeInstanceRender Terr... read more | 12/03/2003 (9:29 am) |
| Poor P4 Performance | Continued 4) Pentuim 4 2.0ghz and geforce 2 mx400 %NSTime % Time Invoke # Name [b]28.276... read more | 12/03/2003 (9:29 am) |
| Poor P4 Performance | Continued 3) AMD Althon XP 1800+ and Geforce 2 mx400 %NSTime % Time Invoke # Name 20.310... read more | 12/03/2003 (9:29 am) |
| Poor P4 Performance | Continued 2)Pentuim 4 2.0GHZ and Geforce FX 5200 128mb %NSTime % Time Invoke # Name [b]2... read more | 12/03/2003 (9:28 am) |
| Clips For Weapons | Like Harold says, why not make the weapon image have clip value[clip], and also player holds [x] cli... read more | 11/28/2003 (7:33 am) |
| yes I bought the SDK | I would just like to say.. no i dont i was lying..... read more | 11/22/2003 (6:18 pm) |
| Hitbox Crashing | U32 temp4[10] = {0,1,3,2,5,4,7,6,9,8}; is in order spine,head,r uarm,l uarm,r farm,l farm,r thigh... read more | 11/18/2003 (2:23 pm) |
| Spanking new Particle Engine | Absolutely! I mean, roughly estimate the amount of hours you work on it.. quite a lot eh? Would ... read more | 11/18/2003 (4:31 am) |
| Hitbox Crashing | Ok heres a fix. In player.h PlayerData Class chnage U32 CheckPattern[3][NUMHITBOXES]; ... read more | 11/17/2003 (3:49 pm) |
| Hitbox Crashing | I think he knew the difference billy :p This resource was 'based' on the first once, but utilises... read more | 11/14/2003 (2:47 pm) |
| Hitbox Crashing | There was no code added to castray apar from a hitbox value to return :S Its just using info->hit... read more | 11/13/2003 (3:40 pm) |
| Hitbox Crashing | No i didnt get it working :( I can reproduce crash everytime by switching to thir person, and low... read more | 11/13/2003 (4:54 am) |
| Comprehensive tutorial for Milkshape | I dont think thats wise, and definatly not wise expressing that publicly.. :p... read more | 11/12/2003 (6:28 pm) |
| Hitbox Crashing | I think i found the source of the problem. The function requiring the hitbox recieve it from cast... read more | 11/12/2003 (1:11 pm) |
| Hitbox Crashing | Does this mean that the author never tested it, and we are the only ones who have tried it? :S ... read more | 11/12/2003 (7:47 am) |
| Hitbox Crashing | Yes, seems the problem is that the hitbox details are not updated at each tick, i noticed this with ... read more | 11/11/2003 (7:19 pm) |
| Shadowmap questions | GenerateShadow = true; In the shapebase datablock. You could change it in shapebase.cc line 77... read more | 11/02/2003 (1:01 pm) |
| max2map.. some more problems | This i usually because the shap has no texture set. Put on a texture (power of 2,max 512x512), then ... read more | 04/07/2003 (10:04 am) |
| max2dts Assertion error | Yup thx a lot, there was a few open edges. Cheers!... read more | 03/25/2003 (3:12 am) |
| Character export: Assertion Failed | i get assertion faled when exporting my character... but its no tjust assertion failed. Its, ... read more | 03/24/2003 (12:51 pm) |
| Reading Zip files only | Well, I know the zip files are treated like a directory but i'm trying to have everything in a zip f... read more | 02/11/2003 (9:56 pm) |
| ways to sell a game? | Thank you for clearing that up.. i was just confused by the licenses...... read more | 01/23/2003 (7:09 am) |