Nate Strandberg's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | Any word on getting this emailed out to people who've purchased both iTGB and the platformer kit?... read more | 03/23/2011 (7:01 pm) |
| Facebook or Twitter integration | Check out graph.facebook.com < they have an API available for Objective-C that is quite easy to u... read more | 03/22/2011 (7:09 pm) |
| Box2D Integration on Google Code | Although this seems like a somewhat dead thread - are there any updates on the resource for getting ... read more | 03/16/2011 (4:53 pm) |
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | Any chance I could get the platformer kit for iTGB as well? nate@ioinit.com Thanks! ... read more | 03/12/2011 (4:18 pm) |
| SURVEY: How Old Are You??? | I'm 21.. Good to see there are some people around my age here =) -Nate S.... read more | 01/23/2005 (10:07 pm) |
| GORPE & networking middleware? | Well my view is certain middleware solutions such as Quazal provide much more than Torque does out o... read more | 12/13/2003 (12:02 pm) |
| Torque -> PS2 | Well I wasn't really considering it. I have quite a few co-current projects as it is, and adding one... read more | 09/03/2003 (2:42 pm) |
| Radiant Gurus Needed | I'm guessing this includes (speaking in terms of the ID license) the open source freeware program QE... read more | 06/03/2003 (11:25 am) |
| Dynamic map loading && such.. | @Ben - Good points. @Donavan - I understand your not trying to be mean man, your just very blunt; w... read more | 06/01/2003 (8:52 am) |
| Dynamic map loading && such.. | When I use the term "zone" I'm refering to a collection of maps that are assigned to a set of server... read more | 05/31/2003 (10:24 pm) |
| Dynamic map loading && such.. | Lighting - If you keep the precompiled lightmap files (.lm?) then you don't have to calculate the l... read more | 05/31/2003 (5:46 pm) |
| Dynamic map loading && such.. | @Tyler - hrm, I've never actually played EQ so could you give me an idea how they do it? (Not "an id... read more | 05/31/2003 (2:15 pm) |
| Precompile lightmaps in TGE? | Phil - Well I'll be ;) It seems your right.. Thanks for the info m8.. -Nate S.... read more | 02/13/2003 (11:22 am) |
| Realistic physics? | Hey Ben - thanks for the info, I'll look into it :) -Nate S.... read more | 01/30/2003 (9:53 pm) |
| Realistic physics? | Yeah uh-huh climbing eh? lol.. I donno, to climb you kinda usually have to go slow and careful, not ... read more | 01/30/2003 (2:09 pm) |
| MMO Server? | I'm new to Torque so what would you suggest? -Nate... read more | 07/16/2002 (12:55 am) |
| Polygon counts? | Ian - Lithtech Jupiter is the engine that is powering the No One Lives Forever2 (NOLF2), among othe... read more | 12/11/2001 (12:52 pm) |
| Mission Editor-Documentation? | Would it be possible to make the level in WorldCraft, import it into the ME and edit it to add scrip... read more | 03/28/2001 (11:25 am) |