Game Development Community

Nate Strandberg's Forum Posts

Thread Post Date Posted
PSK Pro and Torque 2D for iPhone (iTGB 1.3) Any word on getting this emailed out to people who've purchased both iTGB and the platformer kit?... read more 03/23/2011 (7:01 pm)
Facebook or Twitter integration Check out graph.facebook.com < they have an API available for Objective-C that is quite easy to u... read more 03/22/2011 (7:09 pm)
Box2D Integration on Google Code Although this seems like a somewhat dead thread - are there any updates on the resource for getting ... read more 03/16/2011 (4:53 pm)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) Any chance I could get the platformer kit for iTGB as well? nate@ioinit.com Thanks! ... read more 03/12/2011 (4:18 pm)
SURVEY: How Old Are You??? I'm 21.. Good to see there are some people around my age here =) -Nate S.... read more 01/23/2005 (10:07 pm)
GORPE & networking middleware? Well my view is certain middleware solutions such as Quazal provide much more than Torque does out o... read more 12/13/2003 (12:02 pm)
Torque -> PS2 Well I wasn't really considering it. I have quite a few co-current projects as it is, and adding one... read more 09/03/2003 (2:42 pm)
Radiant Gurus Needed I'm guessing this includes (speaking in terms of the ID license) the open source freeware program QE... read more 06/03/2003 (11:25 am)
Dynamic map loading && such.. @Ben - Good points. @Donavan - I understand your not trying to be mean man, your just very blunt; w... read more 06/01/2003 (8:52 am)
Dynamic map loading && such.. When I use the term "zone" I'm refering to a collection of maps that are assigned to a set of server... read more 05/31/2003 (10:24 pm)
Dynamic map loading && such.. Lighting - If you keep the precompiled lightmap files (.lm?) then you don't have to calculate the l... read more 05/31/2003 (5:46 pm)
Dynamic map loading && such.. @Tyler - hrm, I've never actually played EQ so could you give me an idea how they do it? (Not "an id... read more 05/31/2003 (2:15 pm)
Precompile lightmaps in TGE? Phil - Well I'll be ;) It seems your right.. Thanks for the info m8.. -Nate S.... read more 02/13/2003 (11:22 am)
Realistic physics? Hey Ben - thanks for the info, I'll look into it :) -Nate S.... read more 01/30/2003 (9:53 pm)
Realistic physics? Yeah uh-huh climbing eh? lol.. I donno, to climb you kinda usually have to go slow and careful, not ... read more 01/30/2003 (2:09 pm)
MMO Server? I'm new to Torque so what would you suggest? -Nate... read more 07/16/2002 (12:55 am)
Polygon counts? Ian - Lithtech Jupiter is the engine that is powering the No One Lives Forever2 (NOLF2), among othe... read more 12/11/2001 (12:52 pm)
Mission Editor-Documentation? Would it be possible to make the level in WorldCraft, import it into the ME and edit it to add scrip... read more 03/28/2001 (11:25 am)