Diego Perez's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problems with animations | Wow guys! Thanks a lot! @Henry: That was an impressive explanation! Now I understand much better ... read more | 05/18/2010 (2:21 am) |
| Problems with animations | Ok, I have found something quite interesting... I was trying to understand more deeply how the 's... read more | 05/17/2010 (9:05 am) |
| Problems with animations | Hi guys! I am still trying to solve this without any success. I must be missing something that I ... read more | 05/17/2010 (2:24 am) |
| Problems with animations | Hi again! Well, this is strange! Forcing to call playThread from script DOES work. I am going to ... read more | 05/10/2010 (2:43 am) |
| Problems with animations | You are right, maybe I was not clear enough. [quote] Do you mean the bot continues to play the ... read more | 05/07/2010 (3:39 am) |
| Problems with animations | Hi Chris, That makes a lot of sense. I tried to print to console the following line: [code] C... read more | 05/06/2010 (2:40 am) |
| Problems with animations | Hi Chris, Many thanks for your response. I debugged what you suggested and everything looks to wo... read more | 05/05/2010 (8:12 am) |
| Setting the camera POV position. | Many thanks Daniel, I get it placed now! Diego.... read more | 04/20/2010 (2:46 am) |
| Navmesh generator + pathfinding under MIT License | Hi all, I have added a new resource for the integration of Torque3D and Recast, if you want to ch... read more | 03/24/2010 (7:32 am) |
| Torque & Recast | Hi all, I have finally added a resource for this if you want to check it out: [url]http://www.... read more | 03/24/2010 (7:30 am) |
| Recast Integration | Hi all, I have finally added a resource for this if you want to check it out: [url]http://www.... read more | 03/24/2010 (7:29 am) |
| Torque & Recast | Hi all, I have been working on this for a few weeks... I posted a new thread with more informatio... read more | 03/23/2010 (2:54 am) |
| Using a external LIB | The fact that the source must be kept without modifications is a requirement of the project. The ide... read more | 02/10/2010 (7:04 pm) |
| Creating a new object outside the engine source | If I am not wrong (I could be) I could be able to load a DLL dynamically. The point is if Torque ... read more | 02/10/2010 (2:21 pm) |
| Creating a new object outside the engine source | Thanks for your reply. Indeed I am doing also the declaration as a public member of the class. Th... read more | 02/10/2010 (11:44 am) |
| Using a external LIB | Thanks guys for your replies. @Ronny: About the library loader... do you mean a library loader pr... read more | 02/10/2010 (11:20 am) |
| Torque & Recast | Hi Rene, After a while working and researching about how that polygons work, I finally got it. :)... read more | 12/18/2009 (7:56 am) |
| Torque & Recast | Hi Ted, hanks for the reply I have seen that there is an option for exporting the Terrain Heightm... read more | 12/17/2009 (11:15 am) |