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c4dgames's Forum Posts

Thread Post Date Posted
Invaders World Tour - Massive Update - TV OUT/Retina/Universal App/Remote Controller Scott, well done, just downloaded and played the new version for iphone. Gave u a 5 star in UK mark... read more 01/14/2011 (9:38 pm)
Reviews I use this java software to get all reviews and rating by market: http://www.massycat.co.uk/iphoned... read more 12/01/2010 (8:17 am)
App Promotion Hi Rennie, just tried your game, good job. We found promoting our app very hard and we think tha... read more 11/30/2010 (10:13 pm)
Using iPhone 4 Retina Display - Higher Res Art According to Ronny code you should have different images for different devices, so 480 for iphone/ip... read more 11/09/2010 (9:56 pm)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 Thanks Scott. For Retina Display I am still not sure how to proceed. It will be good to have arts ju... read more 11/08/2010 (8:47 pm)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 Hi Scott, you said you have a version for iphone. Will it be published as different app in store? If... read more 11/08/2010 (3:06 pm)
MeYuMe Launches Asiad Puzzle - Traditional Match 3 I tried it :). Good job. Waiting for NeoDefender2.... read more 11/08/2010 (3:02 pm)
BUG! Can't select bitmaps for Gui in Editor Thanks Michael.... read more 11/03/2010 (10:17 pm)
How to create a new fonts and use it in Itorque? - solved Run this code once (for instance in main.cs function initializeProject): [code] %fontsizes = "... read more 11/02/2010 (11:10 pm)
Temple Racer: The Beginning. Rennie, congratulation. Will surely try the game when it will be on the store! If I remember well... read more 11/01/2010 (8:18 pm)
OpenFeint Cross Promotions (iPurchase) Thanks Scott :)!... read more 10/30/2010 (5:34 pm)
W.I.P. version 1.2 Openfeint and GameCenter enabled. I think we will try first OpenFeint and see how it goes.... read more 10/30/2010 (12:49 pm)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 They look very good, shame I don't own an iPad :). Good luck!... read more 10/29/2010 (8:03 pm)
W.I.P. version 1.2 Openfeint and GameCenter enabled. I will follow your suggestion.... read more 10/29/2010 (7:58 pm)
BUG! Can't select bitmaps for Gui in Editor I have the same problem on Mac, on Windows is fine. It will be good to get it fixed.... read more 10/29/2010 (7:57 pm)
W.I.P. version 1.2 Openfeint and GameCenter enabled. I wasn't expecting so many downloads, which is a good thing, so better to be sure to get it right an... read more 10/29/2010 (3:26 pm)
OpenFeint Cross Promotions (iPurchase) Added! Thanks!... read more 10/29/2010 (3:13 pm)
W.I.P. version 1.2 Openfeint and GameCenter enabled. Looking forward to see your new game! I saw that you used the "free app of the day" fea... read more 10/29/2010 (12:39 pm)
OpenFeint Cross Promotions (iPurchase) This is our Client Application ID: 133074 I tried to add the MeYuMe's games but it says invalid a... read more 10/29/2010 (12:34 pm)
OpenFeint Cross Promotions (iPurchase) Hi guys, if you post me your client id I will add it to my featured apps.... read more 10/28/2010 (9:59 pm)
anybody know how to make a physic game ? Found this: http://www.torquepowered.com/community/blogs/view/18641 It seems they managed to integr... read more 10/21/2010 (8:03 am)
anybody know how to make a physic game ? Hi Marc, do you know if anybody implemented successfully in iT2D? At the moment we don't need it b... read more 10/20/2010 (3:04 pm)
How to save score on iphone? This post has all the info you need: http://www.torquepowered.com/community/forums/viewthread/10458... read more 10/20/2010 (11:57 am)
How to save score on iphone? You right, I forgot: %loadFile.openForAppend(%dataFile); %loadFile.close(); that I hav... read more 10/20/2010 (9:10 am)
How to save score on iphone? This code works fine on 1.4. [code] $myscore=0; function loadGameData() { %loadFi... read more 10/19/2010 (10:24 pm)
How bad is iTorque? Andrea, to answer your question, I don't think iT2D is that bad as described in different posts. ... read more 10/15/2010 (8:49 pm)
Open Feint Tutorial I tested the new way of award achievement and it works. Here the small adjustment: void awardOfAc... read more 10/11/2010 (9:07 pm)
Open Feint Tutorial Scott, I found out about achievement percentage this morning looking for a reason why the notifi... read more 10/11/2010 (10:51 am)
Open Feint Tutorial @Ronny: that's what I will try to find out. As we do for OpenFeint by calling [OpenFeint launchDashb... read more 10/11/2010 (9:41 am)
Open Feint Tutorial Hi Scott, when OpenFeintSettingGameCenterEnabled is true (so on iOS4.1) a login will be asked for G... read more 10/10/2010 (4:37 pm)
Apple Game Center support in iT2D? For the time being I managed to add Game Center support to OpenFeint: http://www.torquepowered.com/... read more 10/10/2010 (1:03 pm)
Open Feint Tutorial Hi guys, if you are interested in integrating GameCenter (GC) support to Openfeint (OF) here the ste... read more 10/10/2010 (12:58 pm)
Font on Mac Thanks for pointing me in the right direction, found it in username/Library/Application Support/GG :... read more 10/03/2010 (5:44 pm)
Open Feint Tutorial I am starting the integration of OpenFeint and I was following this post as guideline. I got lots... read more 10/03/2010 (9:31 am)
App Store Sales Tips and Tricks It sounds a good idea. I will try to look into integrating Openfeint soon.... read more 09/27/2010 (10:49 pm)
App Store Sales Tips and Tricks Then, it sounds really difficult be reviewed on those popular websites. There must be a way, probabl... read more 09/23/2010 (4:01 pm)
App Store Sales Tips and Tricks Hi Scott, thanks for sharing this info. Probably a publisher with shared revenues is the way to go... read more 09/23/2010 (9:55 am)
App Store Sales Tips and Tricks @Scott Have you find any suitable publisher? I remember you suggesting http://appular.com/publishi... read more 09/23/2010 (8:48 am)
Final Stages Till Launch 1. Just rename your icon to iTorque2D_icon.png :)... read more 09/22/2010 (2:29 pm)
WIP: Our first game on the Store! Thanks Andrea.... read more 09/22/2010 (10:21 am)
WIP: Our first game on the Store! Hi guys, just to let you know we made an upgrade to WIP (now version 1.1) and I'd like to say thanks... read more 09/20/2010 (8:48 pm)
Sound on iMac not working I see, I didn't know that. Thanks.... read more 09/05/2010 (10:32 pm)
My Experience on optimisation on the iPhone Never seen that variable before :). Luckly it is set to 0 by default in the levels. The way I str... read more 09/04/2010 (12:31 am)
My Experience on optimisation on the iPhone Hi Scott, first of all, thanks for pointing me to this discussion, very useful! [quote] 6. Turn ... read more 09/03/2010 (10:34 pm)
iTorque3D @Michael Do you have any estimated date for the Beta? Is there a list of features will be support... read more 09/03/2010 (1:15 pm)
WIP: Our first game on the Store! In WIP almost everything was done in 3D using Cinema4D. Then Photoshop to give the 2D look you see i... read more 08/26/2010 (11:37 pm)
WIP: Our first game on the Store! Scott, thanks for the link, very useful. There are some points I didn't know about and I can give it... read more 08/25/2010 (11:58 pm)
WIP: Our first game on the Store! @Scott, I just tried IWT and you done a very good job! I'm surprised to see some many objects on the... read more 08/25/2010 (9:33 pm)
WIP: Our first game on the Store! David, I can ask our artists but I don't think they will like the idea :). For our next game we sh... read more 08/25/2010 (8:03 pm)
WIP: Our first game on the Store! IWT I assume http://itunes.apple.com/us/app/invaders-world-tour/id349893114?mt=8... read more 08/25/2010 (7:59 pm)
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