Pedro Vicente's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Audio sounds not work on iOS7 | [quote] So it's possible a fix for this iOS audio issue is submitted tomorrow or next month or a ye... read more | 12/17/2013 (1:32 pm) |
| Torque 2D for Android Ready | @Tim Thanks ! Really helpful explanation.... read more | 12/16/2013 (10:51 am) |
| Torque 2D for Android Ready | @Tim The need for reading a file just came up now with the Android port of my game. This file is ... read more | 12/15/2013 (1:24 pm) |
| Torque 2D for Android Ready | @Tim [quote] does that file path in assets match what its printing exactly and same case? [/quo... read more | 12/15/2013 (12:40 pm) |
| File paths in game engine | Thanks, I tried [code] void read_word_file() { char file_name[1024]; char path_buffer[102... read more | 12/15/2013 (9:24 am) |
| Torque 2D for Android Ready | @Tim I have an error reading defining a file path, in Android. The same path definition works in ... read more | 12/15/2013 (12:17 am) |
| Text Object is back | [quote] 6. The demo module can't be included in the pull request. [/quote] I removed the demo m... read more | 12/12/2013 (9:11 pm) |
| Text Object is back | [quote] 6. The demo module can't be included in the pull request, sorry. [/quote] Ok, understoo... read more | 12/07/2013 (4:18 pm) |
| Text Object is back | [quote] 2. I didn't see the necessary write functions defined for this to export properly with TAML... read more | 12/07/2013 (4:14 pm) |
| Text Object is back | @Mike [quote] 1. Did you manage to fix the position issue described in the first post? Can't let... read more | 12/07/2013 (4:02 pm) |
| Torque 2D for Android Ready | Regarding running on the eclipse ADT emulator, is it supported? Runnning on Windows, I get an error ... read more | 12/04/2013 (5:21 pm) |
| Torque 2D for Android Ready | Thanks, Tim. Yes, I found this code buried deep inside the Toys framework. [code] if ($platfo... read more | 12/04/2013 (1:28 am) |
| Setting the right resolution for all platforms: iOS, Android, desktop | What about Android screen orientation? The Android engine code at platformAndroidAndroidWindow.cp... read more | 12/03/2013 (9:02 pm) |
| Setting the right resolution for all platforms: iOS, Android, desktop | related to this, constants.cs defines [code] $iOS::constant::NewiPadWidth = 2048; $iOS::constan... read more | 12/03/2013 (8:14 pm) |
| Setting the right resolution for all platforms: iOS, Android, desktop | [edit] Ignore the question...forgot to search in the extension *.mm For iOS, this is defined in e... read more | 12/03/2013 (7:58 pm) |
| Torque 2D for Android Ready | And.. success! I was able to get the toys up and running on my Android device... looks great! ... read more | 12/02/2013 (9:36 pm) |
| Torque 2D for Android Ready | I switched to a Mac. After step 6 of [url]https://github.com/GarageGames/Torque2D/wiki/Android-De... read more | 12/02/2013 (6:22 pm) |
| Torque 2D for Android Ready | I defined an Intel X86 AVD, as explained here [url]http://stackoverflow.com/questions/1554099/slo... read more | 12/02/2013 (2:16 am) |
| Torque 2D for Android Ready | My OS is Windows 7. I am trying the android setup following the guide [url]https://github.com/Gar... read more | 12/01/2013 (9:50 pm) |
| Adding a new font | @Christian I am trying BMFont for Windows. I am only interested in letters A to Z, with a image let... read more | 11/25/2013 (1:05 am) |
| Adding a new font | I am looking for a tool to convert a TrueType TTF font file to a bitmap format used by Torque2D. Any... read more | 11/14/2013 (11:03 pm) |
| TextObject. Generate a texture in OpenGL | @Mike Glad to know that the Android port uses FreeType. Do you know when are you going to merge the... read more | 11/11/2013 (10:55 pm) |
| font scene objects in Torque 2D ( similar to t2dTextObject) | Thanks, Simon, I really appreciate your help on this... I am not sure if I need the custom layout... read more | 11/05/2013 (9:23 pm) |
| font scene objects in Torque 2D ( similar to t2dTextObject) | Thanks, this class seems more powerful than the previous t2dTileLayer. Based on the examples, I d... read more | 11/05/2013 (7:52 pm) |
| font scene objects in Torque 2D ( similar to t2dTextObject) | also, the class t2dTileLayer is gone... this class allowed to do the grid seen in the image above. ... read more | 11/04/2013 (5:12 pm) |
| Changing scenes | @Michael I changed the call from delete() to clear(false) and no assertions on the engine, is thi... read more | 11/02/2013 (11:27 pm) |
| Changing scenes | Thanks, Michael. I have an issue, when I try to delete the scene inside of an event here's the... read more | 11/01/2013 (4:14 pm) |
| Torque 2D for Android Ready | the same happens with the default game at M:\Torque2D-development\main.cs I tried both running... read more | 10/28/2013 (5:05 pm) |
| Torque 2D for Android Ready | I tried running my game script in this new version, I get this error Namespace:unlinkClass : refe... read more | 10/28/2013 (3:45 pm) |
| Torque 2D for Android Ready | fyi, these files are in the zip obtained in the #4 link above... read more | 10/28/2013 (3:25 pm) |
| Torque 2D game with C++ | hmm..not sure if subclassing "SceneWindow" is the way to go... Can anyone post some hin... read more | 10/28/2013 (3:17 pm) |
| Torque 2D for Android Ready | I added the new files to SVN, but after an update I still get these missing files 1>m:\torque2... read more | 10/28/2013 (3:10 pm) |
| Torque 2D for Android Ready | ah, sorry for the confusion... let me explain my setup originally I did a clone of the master. Si... read more | 10/28/2013 (1:56 pm) |
| Torque 2D for Android Ready | Also, a suggestion, if you could rename the files, so that they don't have spaces in it , like 'e... read more | 10/28/2013 (1:47 pm) |
| Torque 2D for Android Ready | That did it When building with Visual Studio 2010, I get errors about missing files m:\torqu... read more | 10/28/2013 (1:45 pm) |
| Torque 2D for Android Ready | Great news, Michael. I did a clone of this branch originally for my project git clone https:/... read more | 10/28/2013 (1:00 pm) |
| Torque 2D game with C++ | These are the functions that create a SceneWindow instance and a Scene. [code] bool CaGame::crea... read more | 10/27/2013 (9:11 pm) |
| Torque 2D game with C++ | I am trying to do this, following Melv's instructions: [quote] If you were to omit all this code... read more | 10/23/2013 (1:38 am) |
| Exposing C++ classes to TorqueScript | Excellent resource... Some time ago, I did the same for iTorque 1.5, here [url]http://www.gara... read more | 10/19/2013 (8:37 pm) |
| Can't install application - specifies a minimum OS version of 4.3 | Give it a try with XCode 4 (be sure to download the Snow Leopard version).... read more | 08/05/2012 (1:31 am) |
| "Word Build" released for the Mac | Thanks... read more | 01/13/2012 (1:08 pm) |
| [BUG] Documentation: TGB Reference missing after installing Platformer Kit | ok, thank you.... read more | 01/13/2012 (12:20 pm) |
| [BUG] EXC_BAD_ACCESS in iTorque 1.5 MAC iT2DGame target | @Ray You can build iTorque for MacOS just like you can build iTorque for Windows. The XCode Mac pro... read more | 01/06/2012 (9:14 pm) |
| Publishing Torque games on alternate platforms (Android, etc.) | bumping this thread with more input from 2 community developers :) [url]http://www.garagegames.co... read more | 01/06/2012 (5:30 pm) |
| Need developer to port iphone (itgb) game to android. | @Johnny Thanks for the update. I considered doing a Android port of "Word Build" but: ... read more | 01/06/2012 (5:23 pm) |
| iTorque 2d 1.5.1 Release?? | There is also [url=http://www.garagegames.com/community/forums/viewthread/128264]iT2D 1.5 - cons... read more | 01/06/2012 (5:11 pm) |
| Need developer to port iphone (itgb) game to android. | @Johnny Can you give some details about "Are You Quick Enough?" being ported or not to ... read more | 01/05/2012 (11:54 pm) |
| iTorque 2d 1.5.1 Release?? | any chance of including this resource in 1.5.1? [url]http://www.garagegames.com/community/blogs/v... read more | 12/29/2011 (7:15 pm) |
| PSK PRO compile error. | my bad: in XCode while adding the source folder it is needed to manually select all targets; one mig... read more | 12/20/2011 (8:50 pm) |
| PSK PRO compile error. | I have this error in *Mac* (TGB 1.7.5); and yes I added the PSK source to the XCode project (all tar... read more | 12/20/2011 (8:28 pm) |