Ash Clarke's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OnCollision Delegates | I just posted this on another thread and stumbled across this one. [code]public void OnThisCollis... read more | 04/18/2010 (5:30 am) |
| How to make PhysicsComponent ignore Collisions? | In TXB, you can tick a box that says collisions enabled. In the code, you can try setting the fol... read more | 04/18/2010 (5:20 am) |
| [Solved] GUIVideo on 3.1.4 seems bugged | Profiler.Instance | I just fixed this by inheriting GUIVideo, rather than GUISceneview. I then modified the code to r... read more | 04/17/2010 (12:02 pm) |
| ContentNodeGenerator crash on latest CC version | How did you resolve this? I don't have any audio, yet I still get this error. I have video though... read more | 04/10/2010 (3:21 am) |
| [Solved] Possible to Use Components in Subfolders of Solution? | Ha ha! That'll be the problem. I haven't built the project for a while, so that'll be why I can't... read more | 04/08/2010 (10:59 am) |
| KillTrigger Fails to Work After Respawn | The player does have a damage timeout of 0.750. I don't know what this means in time terms - 7.5 ... read more | 04/07/2010 (7:09 am) |
| [Solved] GUIVideo on 3.1.4 seems bugged | Profiler.Instance | OK I fixed the SplashScreen problem. I looked at the "GameKit" splashscreen demo written b... read more | 03/08/2010 (5:44 pm) |
| adding a score counter? best practice. | [code] public class ScoreCounter { private int _score; public Score { get { return _sc... read more | 03/08/2010 (5:08 pm) |
| [Solved] GUIVideo on 3.1.4 seems bugged | Profiler.Instance | I've had a little break through for my GUIVideo issue. I was looking through the OnRender() metho... read more | 03/08/2010 (8:55 am) |
| Torque X 3.1.4 on Creators Club seems to be broken | Thanks!!!... read more | 03/08/2010 (8:41 am) |
| Torque X 3.1.4 on Creators Club seems to be broken | I need a new product key to. Pretty urgently as I have tight deadlines for this Uni project :S T... read more | 03/07/2010 (7:27 pm) |
| Playing movie clips | Did you change the filename? :]... read more | 03/07/2010 (7:00 pm) |
| Torque 2D: Can it compile into .swf? | I'd say it was nigh-on impossible to get C# into flash. Really you should look at actionscript. No i... read more | 03/06/2010 (7:51 pm) |
| Washed out look to sprites ingame. | I replaced the sprites with smaller ones and the lines are better but the sprite is still blurry. Al... read more | 02/27/2010 (6:59 pm) |
| Washed out look to sprites ingame. | Ok, I've tweaked my shader a bit, set mip, min and mag filter to ansiotropic and changed <Multisa... read more | 02/19/2010 (8:30 pm) |
| Washed out look to sprites ingame. | The right one is the custom shader, but I can't see much of a difference. I can't understand why ... read more | 02/19/2010 (7:06 pm) |
| Washed out look to sprites ingame. | Everything is working and the shader setup (based on what I have read from the suggestions by other ... read more | 02/19/2010 (5:22 pm) |
| Washed out look to sprites ingame. | Sorry, I didn't explain that correctly. The component derives correctly. SharpTexture.cs [code] ... read more | 02/19/2010 (4:04 pm) |
| Shader help? | Ok, I have tried this and I think I have it working, but how do you apply this kind of thing to a T2... read more | 02/19/2010 (10:52 am) |
| How to disable anti-aliasing for especific sprites | I only have the xna creators club version so I don't have access to the shaders or source code :[ ... read more | 02/18/2010 (4:27 pm) |
| Shader help? | Duncan can you provide an example of the code you used to achieve your component based shader modifi... read more | 02/18/2010 (3:58 pm) |
| How to disable anti-aliasing for especific sprites | Any luck with this?... read more | 02/18/2010 (3:40 pm) |
| How to change 60fps? | Out of interest, where did you put the above? I placed it in the Game.cs, public Game() constructor... read more | 02/18/2010 (2:23 pm) |
| When is CC edition going to get updated? | Would like to find out the answer to the OP. When are MS and GarageGames going to talk to each ot... read more | 01/14/2010 (4:28 pm) |
| When is CC edition going to get updated? | Hi Johan, I was unable to install the 3.0 version of the kit, but I did manage to get the 3.1 versi... read more | 12/09/2009 (5:13 pm) |
| When is CC edition going to get updated? | Yes. (If you have paid for the $99 / £65 Creators' Club Premium membership, you get an indie l... read more | 12/01/2009 (8:41 pm) |
| When is CC edition going to get updated? | Just received a reply. It seems there is a major communication breakdown here: Hi Ash, We... read more | 12/01/2009 (7:56 pm) |
| When is CC edition going to get updated? | Emailed the address given on the Creators' Club site. If I get a response I shall post the reply her... read more | 11/30/2009 (6:58 pm) |
| When is CC edition going to get updated? | I, too, would like to know when it is going to be updated, as I can't use the platformer kit I just ... read more | 11/30/2009 (7:29 am) |
| PSK 3.0 won't install | Why hasn't this been designed to work with the non-express version also?... read more | 11/29/2009 (11:17 pm) |
| Max 2010 Dts exporter availability? | Is there a 64-bit version of the dts exporter available? I run 64-bit windows and 3ds max and need t... read more | 11/24/2009 (3:12 pm) |