Russell Neitzke's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Official Torque 3D Documentation Feedback | Let's figure out how to divide and concur all of the problems with this engine and ask for the 150,0... read more | 04/07/2010 (6:58 am) |
| Official Torque 3D Documentation Feedback | [b]Off Topic Post Removed By Moderator. Please contact support@torquepowered.com with these types of... read more | 02/04/2010 (3:23 pm) |
| Official Torque 3D Documentation Feedback | The goal to me would seem to be to eliminate the need for a seperate doc system by embedding them in... read more | 02/04/2010 (3:17 pm) |
| Official Torque 3D Documentation Feedback | Thank god Star Trek online is fun. At least I can fight the Borg while waiting for the torque 3d ga... read more | 02/04/2010 (2:16 pm) |
| Examples and demos don't exist | I could probably knock together whatever assets I need in 3ds max 2010 and photoshop if that is what... read more | 01/21/2010 (3:14 pm) |
| Examples and demos don't exist | I bought torque 3d for $100 and could not get through the first chapter of the documentation because... read more | 12/27/2009 (11:06 am) |
| Official Torque 3D Documentation Feedback | I just started working through the documentation which is referring to ForgeSoldier and other assets... read more | 12/15/2009 (3:05 pm) |
| ForgeSoldier not included | He is referred to in the Torque 3d Documentation. Perhaps this was on oversight. The documentation... read more | 12/14/2009 (9:39 pm) |
| .ter terrains - how to import ? | When you say the files need to be in the game directory do you mean in the root directory or is it o... read more | 12/14/2009 (12:41 pm) |