Patrick Glaspey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Virus | I am getting a ton of those emails too. I have the old fashioned virus tool. The delete key. Wh... read more | 08/20/2003 (3:24 pm) |
| Motion Builder and Torque?? | I have used motion builder. There is a bvh skeleton you can download from their site that is setup ... read more | 08/15/2003 (2:48 pm) |
| Web Hosting | Selecting a web host depends on many factors. First you need to decide how much traffic(bandwidth... read more | 08/13/2003 (4:32 am) |
| Bip transform | I am not a doorknob. I am the keymaster!... read more | 08/12/2003 (2:13 am) |
| Bip transform | Another way to do this is to use the motion flow editor. You can import any bip and use the script ... read more | 08/10/2003 (11:21 am) |
| Considerations for vertex weighting (initial pose?) | Http://sparks.discreet.com/downloads/downloadshome.cfm?f=2&wf_id=58 I found this in the faqs here... read more | 08/10/2003 (11:13 am) |
| Animated Mesh Issues (Max Exporter) | I have had some problems getting manual LOD models to export correctly recently and resorted back to... read more | 08/09/2003 (12:24 pm) |
| Considerations for vertex weighting (initial pose?) | This is a tough one. I would venture to say that it has to do with many factors. Poly count of the... read more | 08/09/2003 (12:20 pm) |
| How do you UVW-unwrap a segmented mesh model into a single file? | Well you could trick max and texporter. I would do the following, 1) assign different material... read more | 08/09/2003 (12:15 pm) |
| Max2dts Docs Errata | Great thanks. It is possible to update the docs? or not? Thanks for your help Joe, you always se... read more | 08/07/2003 (10:02 pm) |
| .dsq | Sorry if I misunderstood the context, I did not know there was a part of it missing. I am just so t... read more | 08/04/2003 (8:26 pm) |
| .dsq | People ask questions because they need help. Just because it is obvious to you does not mean it is ... read more | 08/03/2003 (9:59 pm) |
| Mmorpg | If you want to make it, then make it. Whether it is torque or not. Just because someone has not do... read more | 08/03/2003 (9:54 pm) |
| 3ds max 4 DTS exporter error? | You also should make it an editable mesh and then link it to bip01 if you are exporting a player or ... read more | 08/03/2003 (9:46 pm) |
| LOD Setup Questions - HELP! | Thanks for the help. I have tracked down the issue that was causing the problems. I still have n... read more | 07/30/2003 (8:10 pm) |
| LOD Setup Questions - HELP! | Thanks for the the replies. I thought that when you have seperate models for LOD they SHOULD NOT ... read more | 07/30/2003 (5:52 am) |
| Snapshot Tool Woes - Does it really work. | It very well may be an end user problem. Nevertheless is it happening. I have an editable mesh wi... read more | 07/30/2003 (5:44 am) |
| LOD Setup Questions - HELP! | I am not using multires. I have 5 models with different levels of details.... read more | 07/29/2003 (8:53 pm) |
| Poser (Making games with Poser) | Thanks Joshua, that was very insightful of you.... read more | 07/29/2003 (6:03 pm) |
| Poser (Making games with Poser) | While this type of pipeline would be awesome, it is not very realistic. Michael and Victoria are 80... read more | 07/29/2003 (2:27 pm) |
| LOD Setup Questions - HELP! | Here is the cfg file I used. AlwaysExport: eye cam //mount0 //mount1 //jetnozzle0 NeverEx... read more | 07/29/2003 (1:58 pm) |
| 3DSMax 5.1 DTS Exporter - Has anyone compiled it yet? | Just an idea. Make the bounding box and editable mesh if you have not already.... read more | 06/23/2003 (10:39 pm) |
| What is with the player.png map? | so is it possible to make a ps7 compatible version of the player.png? Does anyone have the original... read more | 05/13/2003 (12:23 pm) |
| poser | export it to a max format, I believe .3ds is the one you would use from poser. Open in max and ha... read more | 05/12/2003 (11:36 pm) |
| Blank textures.... screwup wiht the engine or what? | make sure your textures are powers of two. Otherwise they will show up as white.... read more | 05/11/2003 (11:16 pm) |
| Quark bug(?): Can't select objects in iso view | it is easier to organize your brushes logically in folders and then toggle their visibility in the f... read more | 04/26/2003 (12:20 pm) |
| How to get a screenshot pulled by morning | This is getting ridiculous. No one knows anything about this game other than a single screenshot. T... read more | 04/23/2003 (4:51 pm) |
| interior lighting | You need to setup the light entities and you should make sure you have your portals setup correctly.... read more | 04/14/2003 (2:25 am) |
| partial removal of collision for a dif, interior | I apologize for putting this in the wrong forum...can anyone move this to the mapping forum for me?... read more | 04/13/2003 (1:43 am) |
| partial removal of collision for a dif, interior | ok so far here are the test results. I can get a dif exported that has no collision but I cannot ge... read more | 04/12/2003 (2:51 am) |
| partial removal of collision for a dif, interior | I am doing some testing on the collision entity now. I have gotten collision to turn off but not exa... read more | 04/11/2003 (4:17 pm) |
| Quark map2dif entity forcefield question | thanks for the feedback...I appreciate it.... read more | 03/18/2003 (4:07 pm) |
| TGERad - Radiosity | Hi Joshua, Great work on the radiosity for Torque. I was wondering if you were planning on relea... read more | 03/18/2003 (3:32 am) |
| Quark map2dif entity forcefield question | ok I have managed to get it exported by added non force field objects. The force field does not wor... read more | 03/15/2003 (9:05 pm) |
| Black&White from a design perspective | Luc, Sound like Brotherhood of the Wolf to me. If you have not seen it...I recommend it highly.... read more | 03/03/2003 (2:36 pm) |
| A warhammer 40k game with TGE !!! need help | The reason they dont want you(or anyone) to make a free game based on their property is because they... read more | 03/03/2003 (2:31 pm) |
| Terrain Squaresize Question | I have continued to test the different squaresize and position settings and still if I try 2 or 1 sq... read more | 02/28/2003 (4:18 pm) |
| Terrain Squaresize Question | if you want to make the terrain size larger. For example if you go to squaresize 16 you will change... read more | 02/27/2003 (3:05 am) |
| Terrain Squaresize Question | ok so more testing. Anything below 4 not only do I fall through terrain if I come out of editor aft... read more | 02/26/2003 (11:32 pm) |
| Terrain Squaresize Question | ok I will do more testing. So I am assuming that I read your tutorial correct and I am making the... read more | 02/26/2003 (11:20 pm) |
| Terrain Squaresize Question | Desmond, Did you have problems falling through the terrain at squaresize 2? Is there something... read more | 02/26/2003 (11:19 am) |
| Terrain from real world locations | Here is a quick tutorial on how to get DEM files into Torque. You will need the following programs t... read more | 02/22/2003 (3:57 pm) |
| Added fxSunLight engine into [HEAD] | Thank you Melv...this is indeed what I was looking for. I found the settings in the editor. That is... read more | 02/09/2003 (5:50 am) |
| Added fxSunLight engine into [HEAD] | I am currently trying to play with the fxsunlight settings and cannot seem to locate any docs on wha... read more | 02/08/2003 (11:46 pm) |