Game Development Community

Patrick Glaspey's Forum Posts

Thread Post Date Posted
Virus I am getting a ton of those emails too. I have the old fashioned virus tool. The delete key. Wh... read more 08/20/2003 (3:24 pm)
Motion Builder and Torque?? I have used motion builder. There is a bvh skeleton you can download from their site that is setup ... read more 08/15/2003 (2:48 pm)
Web Hosting Selecting a web host depends on many factors. First you need to decide how much traffic(bandwidth... read more 08/13/2003 (4:32 am)
Bip transform I am not a doorknob. I am the keymaster!... read more 08/12/2003 (2:13 am)
Bip transform Another way to do this is to use the motion flow editor. You can import any bip and use the script ... read more 08/10/2003 (11:21 am)
Considerations for vertex weighting (initial pose?) Http://sparks.discreet.com/downloads/downloadshome.cfm?f=2&wf_id=58 I found this in the faqs here... read more 08/10/2003 (11:13 am)
Animated Mesh Issues (Max Exporter) I have had some problems getting manual LOD models to export correctly recently and resorted back to... read more 08/09/2003 (12:24 pm)
Considerations for vertex weighting (initial pose?) This is a tough one. I would venture to say that it has to do with many factors. Poly count of the... read more 08/09/2003 (12:20 pm)
How do you UVW-unwrap a segmented mesh model into a single file? Well you could trick max and texporter. I would do the following, 1) assign different material... read more 08/09/2003 (12:15 pm)
Max2dts Docs Errata Great thanks. It is possible to update the docs? or not? Thanks for your help Joe, you always se... read more 08/07/2003 (10:02 pm)
.dsq Sorry if I misunderstood the context, I did not know there was a part of it missing. I am just so t... read more 08/04/2003 (8:26 pm)
.dsq People ask questions because they need help. Just because it is obvious to you does not mean it is ... read more 08/03/2003 (9:59 pm)
Mmorpg If you want to make it, then make it. Whether it is torque or not. Just because someone has not do... read more 08/03/2003 (9:54 pm)
3ds max 4 DTS exporter error? You also should make it an editable mesh and then link it to bip01 if you are exporting a player or ... read more 08/03/2003 (9:46 pm)
LOD Setup Questions - HELP! Thanks for the help. I have tracked down the issue that was causing the problems. I still have n... read more 07/30/2003 (8:10 pm)
LOD Setup Questions - HELP! Thanks for the the replies. I thought that when you have seperate models for LOD they SHOULD NOT ... read more 07/30/2003 (5:52 am)
Snapshot Tool Woes - Does it really work. It very well may be an end user problem. Nevertheless is it happening. I have an editable mesh wi... read more 07/30/2003 (5:44 am)
LOD Setup Questions - HELP! I am not using multires. I have 5 models with different levels of details.... read more 07/29/2003 (8:53 pm)
Poser (Making games with Poser) Thanks Joshua, that was very insightful of you.... read more 07/29/2003 (6:03 pm)
Poser (Making games with Poser) While this type of pipeline would be awesome, it is not very realistic. Michael and Victoria are 80... read more 07/29/2003 (2:27 pm)
LOD Setup Questions - HELP! Here is the cfg file I used. AlwaysExport: eye cam //mount0 //mount1 //jetnozzle0 NeverEx... read more 07/29/2003 (1:58 pm)
3DSMax 5.1 DTS Exporter - Has anyone compiled it yet? Just an idea. Make the bounding box and editable mesh if you have not already.... read more 06/23/2003 (10:39 pm)
What is with the player.png map? so is it possible to make a ps7 compatible version of the player.png? Does anyone have the original... read more 05/13/2003 (12:23 pm)
poser export it to a max format, I believe .3ds is the one you would use from poser. Open in max and ha... read more 05/12/2003 (11:36 pm)
Blank textures.... screwup wiht the engine or what? make sure your textures are powers of two. Otherwise they will show up as white.... read more 05/11/2003 (11:16 pm)
Quark bug(?): Can't select objects in iso view it is easier to organize your brushes logically in folders and then toggle their visibility in the f... read more 04/26/2003 (12:20 pm)
How to get a screenshot pulled by morning This is getting ridiculous. No one knows anything about this game other than a single screenshot. T... read more 04/23/2003 (4:51 pm)
interior lighting You need to setup the light entities and you should make sure you have your portals setup correctly.... read more 04/14/2003 (2:25 am)
partial removal of collision for a dif, interior I apologize for putting this in the wrong forum...can anyone move this to the mapping forum for me?... read more 04/13/2003 (1:43 am)
partial removal of collision for a dif, interior ok so far here are the test results. I can get a dif exported that has no collision but I cannot ge... read more 04/12/2003 (2:51 am)
partial removal of collision for a dif, interior I am doing some testing on the collision entity now. I have gotten collision to turn off but not exa... read more 04/11/2003 (4:17 pm)
Quark map2dif entity forcefield question thanks for the feedback...I appreciate it.... read more 03/18/2003 (4:07 pm)
TGERad - Radiosity Hi Joshua, Great work on the radiosity for Torque. I was wondering if you were planning on relea... read more 03/18/2003 (3:32 am)
Quark map2dif entity forcefield question ok I have managed to get it exported by added non force field objects. The force field does not wor... read more 03/15/2003 (9:05 pm)
Black&White from a design perspective Luc, Sound like Brotherhood of the Wolf to me. If you have not seen it...I recommend it highly.... read more 03/03/2003 (2:36 pm)
A warhammer 40k game with TGE !!! need help The reason they dont want you(or anyone) to make a free game based on their property is because they... read more 03/03/2003 (2:31 pm)
Terrain Squaresize Question I have continued to test the different squaresize and position settings and still if I try 2 or 1 sq... read more 02/28/2003 (4:18 pm)
Terrain Squaresize Question if you want to make the terrain size larger. For example if you go to squaresize 16 you will change... read more 02/27/2003 (3:05 am)
Terrain Squaresize Question ok so more testing. Anything below 4 not only do I fall through terrain if I come out of editor aft... read more 02/26/2003 (11:32 pm)
Terrain Squaresize Question ok I will do more testing. So I am assuming that I read your tutorial correct and I am making the... read more 02/26/2003 (11:20 pm)
Terrain Squaresize Question Desmond, Did you have problems falling through the terrain at squaresize 2? Is there something... read more 02/26/2003 (11:19 am)
Terrain from real world locations Here is a quick tutorial on how to get DEM files into Torque. You will need the following programs t... read more 02/22/2003 (3:57 pm)
Added fxSunLight engine into [HEAD] Thank you Melv...this is indeed what I was looking for. I found the settings in the editor. That is... read more 02/09/2003 (5:50 am)
Added fxSunLight engine into [HEAD] I am currently trying to play with the fxsunlight settings and cannot seem to locate any docs on wha... read more 02/08/2003 (11:46 pm)