Aditya Kulkarni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Snapping an object to a tile in a tilemap | use this behavior for the object that you want to snap [url]http://tdn.garagegames.com/wiki/TGB/B... read more | 01/03/2010 (2:22 am) |
| Callback when player enters TileMap Tile | no problem... read more | 01/01/2010 (1:56 pm) |
| Callback when player enters TileMap Tile | taken from astardemo code... [code] //GET WORLD POSITION FROM TILE CO-ORDINATES function getTil... read more | 01/01/2010 (12:18 am) |
| GlueIT 1.04 update | i added 100 images in glueit, the end result is just a black image with nothing in it... also tri... read more | 12/29/2009 (8:11 am) |
| a collision is occurs far too early | change the collision polygons of both objects to fit their actual area...... read more | 12/28/2009 (4:08 am) |
| 'window' effect | tried it...blending applies to the whole image... so i can make the entire middle layer transpare... read more | 12/22/2009 (3:38 am) |
| 'window' effect | [image]http://img691.imageshack.us/img691/9/picsv.png[/image] whenever i move the foreground, the... read more | 12/22/2009 (3:14 am) |
| What would you like to see addressed in Torque 2D? | ability to add multiple images at the same time to create linked images... right now, i have to s... read more | 12/21/2009 (9:47 am) |
| Reference Object on loadScene | awright this worked...i saved everything as level0.scn loading the contents as follows: [code]... read more | 12/18/2009 (1:00 am) |
| Reference Object on loadScene | just can't get this to work... i set a name for every object in the level editor... now, i echoe... read more | 12/08/2009 (9:32 am) |
| Reference Object on loadScene | i ask this because all my onMouseDown events fail to work after loading the .scn file...... read more | 12/08/2009 (7:12 am) |
| Reference Object on loadScene | cool... can i still access those using '%this'?... read more | 12/08/2009 (7:06 am) |
| What would you like to see addressed in Torque 2D? | isometric tiles, definitely...that would be the cherry on top...:)... read more | 12/07/2009 (8:06 am) |
| Undo 'exec()' command | if anyone else need it, the official documentation for 'package' is here: [url] http://tdn.garage... read more | 12/07/2009 (6:15 am) |
| Undo 'exec()' command | hey i got it... thank for the help Marc! i referred http://tdn.garagegames.com/wiki/T2D/TGBTutori... read more | 12/07/2009 (6:04 am) |
| Undo 'exec()' command | ok, don't have any idea about those...do you have a documentation link for packages?... read more | 12/07/2009 (5:43 am) |
| [bug?] Editor in Full Screen | do you want it to open minimized? in your onLevelLoaded, put this: [code] setScreenMode(640,... read more | 11/28/2009 (4:35 am) |
| Stepping (executing per line) | phew, that helped! was trying to debug code for the last 2 days...... read more | 11/25/2009 (2:31 am) |
| mounting of dynamic object | taken from documentation... (t2dSceneObject, [offsetX / offsetY], [mountForce], [trackRotation?],... read more | 11/23/2009 (2:29 am) |
| Problem with tilemaps | setting filterpad to 1 for the imageMap solves the problem...... read more | 11/23/2009 (2:27 am) |
| tile based isometric games possible? | @aaron: i think you're referring to this... http://www.garagegames.com/community/blogs/view/17141... read more | 11/23/2009 (1:45 am) |
| Multiple timers on a single object | awright cool...over the head fer me.... i finally ended up using schedule without the handle... ... read more | 11/21/2009 (12:18 am) |
| Multiple timers on a single object | awesome!! love u guys...:) i am creating multiple object having the same class...in that case, ev... read more | 11/19/2009 (6:22 am) |
| Multiple timers on a single object | i do this... [code] obj.setTimerOn( 2000 ); function obj::onTimer(%this) { echo "No... read more | 11/18/2009 (6:28 am) |
| Weird Mouse behaviour | this works...thanks a lot!... read more | 11/16/2009 (11:41 am) |
| Weird Mouse behaviour | it does that even if the mouse pointer is well within the camera view...it doesn't even have to go o... read more | 11/13/2009 (1:47 am) |