Aditya Kulkarni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DRM - Software Protection | I have TGB (non-pro), just posted a teaser in the blogs ([url]http://www.torquepowered.com/community... read more | 07/29/2010 (5:45 am) |
| [Solved] schedule is not canceled when using endLevel() | Cool. Suppose the classname of %obj is "objClassName", then the function will be [co... read more | 07/24/2010 (1:42 pm) |
| [Solved] schedule is not canceled when using endLevel() | try attaching an object to the schedule...that way when endlevel destroys all your object, it automa... read more | 07/24/2010 (12:37 pm) |
| releasing a "exec" | Some problem with 'url' tag in markuplite. Copy and paste that link in your browser. You've basic... read more | 07/20/2010 (11:33 am) |
| releasing a "exec" | You need to use packages, check this: [url] http://www.torquepowered.com/community/forums/viewthre... read more | 07/20/2010 (10:51 am) |
| Wierd Crash Problem | File corruption. I am wondering why it would do that and if it's possible to prevent it.... read more | 07/16/2010 (5:10 am) |
| Wierd Crash Problem | ok confirmed that this changes commonConfig.xml...i changed the company and game and it works... ... read more | 07/15/2010 (7:18 am) |
| alxSetChannelVolume problem | Frustrated the whole evening by this one, and once again I found the answer after posting. I was ... read more | 07/12/2010 (6:51 am) |
| How to set the DefaultScene | Execute this code in your checkSplash function: [code] %level = expandFilename("~/data/levels... read more | 07/03/2010 (9:30 am) |
| Snapping an object to a tile in a tilemap | [code] %data = tilemapName.getTileCustomData(%tileX,%tileY); [/code] where %tileX,%tileY is you... read more | 07/03/2010 (9:20 am) |
| Optimization Tips | The string comparison's a shock because I have used stricmp a lot (almost everywhere)...:) In my ... read more | 07/02/2010 (8:36 pm) |
| UFT Fonts | I am changing the font size wrt the window size for resolution changes. So I guess I need to include... read more | 06/30/2010 (6:09 am) |
| What would you like to see addressed in Torque 2D? | Resolution changes handled by the engine. I used to think making every GUI element 'relative' would ... read more | 06/29/2010 (9:54 pm) |
| Dune, the Battle for Arrakis! | Well it was the first strategy game I played in the world of side scrollers (Bare Knuckle). Googled ... read more | 06/27/2010 (9:51 pm) |
| rotateTo callback fails | Tried that already, doesn't work. Got around this by using an animation instead.... read more | 06/25/2010 (11:22 pm) |
| onParticleCollision? | [b] setEffectCollisionStatus(status) status: True if the effect as a whole is processing collision... read more | 06/15/2010 (4:24 am) |
| 3d objects | Got it. So even in setShapeOffset(x/y/z), z means the 'inner' or 'outer' layer. Thanks Melv.... read more | 06/14/2010 (5:13 am) |
| Image Memory (POT) | Wokey...... read more | 06/12/2010 (6:26 am) |
| Overlap and Collisions | Disable collisions when objects first collide, enable when your repathing code kicks in. [code] ... read more | 06/08/2010 (6:20 am) |
| Encrypting Text | Cool. Thanks for the link Nikos.... read more | 06/03/2010 (5:25 am) |
| Sub Layering | Ok, awesome. Thanks for the response melv.... read more | 05/26/2010 (9:45 pm) |
| Sub Layering | Doesn't work. <input> (0): Unknown command setLayerDrawOrder. I did a dump on my sceneob... read more | 05/26/2010 (6:45 am) |
| OnUpdate | If the visibility is turned off, onUpdate still receives callbacks. If the object is deleted fro... read more | 05/11/2010 (12:27 am) |
| Boundary limit and Zooming | *bump*... read more | 04/19/2010 (10:01 pm) |
| Easing Equations | Awesome! Thanks Stefan.... read more | 04/10/2010 (12:40 am) |
| Easing Equations | The Penner equations, exactly...but I have TGB, without the source...... read more | 04/10/2010 (12:00 am) |
| object schedules getting reloaded in new level | Solved. SceneWindow2D.endLevel($lastLoadedScene) has no effect whatsoever. Doing levelName.endLev... read more | 02/19/2010 (8:47 am) |
| setLinearVelocityX on Gui Elements | 'mainDialogueHud' is a child to 'dialogue', so I thought removing dialogue would do it. sceneWind... read more | 02/05/2010 (7:00 am) |
| setLinearVelocityX on Gui Elements | Tried it again. dialogue.isAwake() returns 0 AFTER calling Canvas.popDialog(dialogue), but the g... read more | 02/05/2010 (3:48 am) |
| setLinearVelocityX on Gui Elements | Problemo... I first do this [code] Canvas.pushDialog(dialogue); createDialogueObj(); [/code] ... read more | 02/05/2010 (3:39 am) |
| guiPopUpMenuCtrl problem | Ok i got the first problem solved. I have 6 records and have defined maxPopUpHeight as 2, but it sti... read more | 02/04/2010 (1:52 am) |
| Can you help a Noob? | Go to Project->Image Map Builder and select the images that you want to include in your project.... read more | 02/04/2010 (12:28 am) |
| Custom Mouse Detection Area | I tried doing that using guiT2DObjectCtrl, gives me 'unable to instantiate' console error. I don't h... read more | 02/01/2010 (2:23 am) |
| Red background problem | if it's a rendering problem, shouldn't it occur with both the softwares?... read more | 01/28/2010 (7:21 am) |
| Red background problem | nope, not a thing...... read more | 01/28/2010 (7:15 am) |
| Red background problem | this is shown in both cases (TGB and Torsion) so i don't think this is a problem, just some loose en... read more | 01/28/2010 (7:05 am) |
| What would you like to see addressed in Torque 2D? | would torque 2d support elevated tiling?... read more | 01/26/2010 (2:28 pm) |
| Mouse Input | from the checkers tutorial: $mouseObj = new t2dSceneObject() {sceneGraph = $checkersScene; }; ... read more | 01/20/2010 (12:53 am) |
| Mounting one gui object to another | Hey sorry i misread that. Thought i had to add some new 'container' element. Got it working now. ... read more | 01/19/2010 (10:21 am) |
| Mounting one gui object to another | the problem is, i have 56 of those buttons all in a single gui so it's already a bit messed up...hav... read more | 01/19/2010 (10:12 am) |
| Possible DeactivatePackage bug (1.1b1.1) | i take my words back! the previous package is still active...does anyone know a solution to this?... read more | 01/18/2010 (4:11 am) |
| Possible DeactivatePackage bug (1.1b1.1) | hmmm....old post i had the exact same problem...instead of activating the package right after dea... read more | 01/18/2010 (3:52 am) |
| Adding particle effects | solved! was calling playEffect before creating the effect...[b]*sheepish grin*[/b]... read more | 01/15/2010 (9:36 am) |
| Is an object's id guaranteed not to change? | i was working on id's, had to totally redo the project and use names as reference... loadlevel fu... read more | 01/12/2010 (11:40 am) |
| What would you like to see addressed in Torque 2D? | that's awesome...you're going to put the others out of this business real soon Melv...hehe lookin... read more | 01/10/2010 (3:21 pm) |
| What would you like to see addressed in Torque 2D? | would this be a built in feature in TGB? didn't realize development has already begun... i view b... read more | 01/10/2010 (11:26 am) |
| What would you like to see addressed in Torque 2D? | how about native support for box2d? it would be great if i could have the option of selecting bet... read more | 01/09/2010 (4:14 pm) |
| png transparency problem | problem was the white outline, and setting the filterpad didn't work here... thought others might... read more | 01/05/2010 (3:33 am) |
| Snapping an object to a tile in a tilemap | do you mean that you create one object, then without placing that object on the tilemap, you click o... read more | 01/04/2010 (11:36 am) |
| I need to find a good way to do physics for the ball in a pong style game | create triggers for different areas of your ball...check which area has collided with the paddles, t... read more | 01/03/2010 (2:31 am) |