Bob Dobbs's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Chu's Dynasty In Review! | Hey Matt , Congratulations on the speedy finish ! I thought you were still some ways off ! I've f... read more | 10/13/2010 (12:42 pm) |
| R.I.P. Creators Club | Hmm the site itself looks very "2.0" I'm not sure if this is a good thing or a bad thing..... read more | 10/12/2010 (7:21 pm) |
| xbox 360 deployment | First you would need mega $$$ and have to be a licensed developer to have XDK (from the first link a... read more | 10/09/2010 (5:46 am) |
| XBLA contract: The How to guide? | Hmm interesting reading. I've been contacting and chatting with a few of the bigger XBLIG names (... read more | 09/17/2010 (4:06 pm) |
| [SOLVED]Spawn of satan ? | Solved in [url]http://www.torquepowered.com/community/forums/viewthread/120477[/url] ... read more | 09/17/2010 (10:52 am) |
| [SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< | SOLVED - After Cloning a sprite with other mounted sprites, the animation data must be initialised; ... read more | 09/17/2010 (10:51 am) |
| [SOLVED]Spawn of satan ? | Thanks for the fast reply! Some of them are looped, some of them are not, I set them accordingly ... read more | 09/14/2010 (6:06 pm) |
| XNA GS 4.0 is Here! | LOL is there anything you cant do Pino !? GO Go Super Torque-man! Ah well I will stick with Torqu... read more | 09/13/2010 (2:23 pm) |
| XNA GS 4.0 is Here! | @Steve Wow Redball and Sunburn look pretty darned amazing.When I started scoping toolsets last y... read more | 09/13/2010 (2:01 pm) |
| Torque X Status Update (8-17-2010) | @Tom Yeah I'm sure there is a plan.A financial plan; end of the day all companies have to make mone... read more | 09/13/2010 (1:54 pm) |
| [SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< | Ahhh Hold on....I think the reason there animation data is invalid is because when I spawn the item ... read more | 09/12/2010 (4:47 pm) |
| [SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< | Thanks ! Hmm gave that a try but to no avail, still invalid animation data error...I will doodle aro... read more | 09/12/2010 (11:59 am) |
| [SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< | might be handy I upped the two components [url]http://www.13hours.net/src/AiPlayerChaseComponent.... read more | 09/12/2010 (4:11 am) |
| [SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< | Thanks for getting back & sorry for delay, had to sleep ! flipped the various options with pool,... read more | 09/12/2010 (3:29 am) |
| [SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< | wow that was fast ! Much appreciated it looks like this in the [b]playerChaseComponent[/b] [cod... read more | 09/11/2010 (8:12 pm) |
| List of Torque X 2D developers - Please Add Your Name | ummm just via the boards dude or the mail at 13 Hours (info[at]13hours.net)... read more | 09/11/2010 (4:36 pm) |
| Torque X Status Update (8-17-2010) | ..continued..... Last project I was involved in over here was to take an well known existing face... read more | 09/11/2010 (4:02 pm) |
| Torque X Status Update (8-17-2010) | I had been a bit slow on keeping up with the forums and developments with TX and having been cross r... read more | 09/11/2010 (4:00 pm) |
| XNA GS 4.0 is Here! | @Pino : Cheers, So the boats not on fire.... but its sinking ?! =) I had read the initial post b... read more | 09/11/2010 (3:15 pm) |
| XNA GS 4.0 is Here! | PANIC ! PANIC ! TEH SHIPS ON FIRE ! TEH SHIPS ON FIRE ! Maybe it's just me but I'm finding it har... read more | 09/11/2010 (12:44 pm) |
| List of Torque X 2D developers - Please Add Your Name | wow, missed this thread a looong time ago [b]Name[/b] Hoddie Campbell [b]Country[/b] Japan [b]R... read more | 09/11/2010 (11:59 am) |
| Isometric Engine with TX2D? | You might want to have a look at Green Robot [url]http://www.torquepowered.com/community/blogs/vi... read more | 08/24/2010 (3:15 pm) |
| GUI Cell Object? | oh that'd be handy ! Much appreciated!... read more | 08/20/2010 (5:50 am) |
| GUI Cell Object? | Thanks, Spoke to Pino and he's added me to SVN. Great stuff being done with the updates to the engin... read more | 08/18/2010 (5:08 am) |
| Torque X - 2D Features status and poll | ありがとうごさいます Just sending you mail now m_m ... read more | 08/17/2010 (9:01 am) |
| Torque X - 2D Features status and poll | How does one go about getting access to Pino's SVN for engine updates ? I'm a Torque X studio owner ... read more | 08/17/2010 (3:15 am) |
| GUI Cell Object? | I've been looking for a similar feature of Torque X 2D, I've looked at Pino's resources, blogs, post... read more | 08/17/2010 (2:25 am) |
| Development Advice Appreciated! | John Kanalakis' book is pretty good as a resource.For starters [url]http://www.envygames.com/cont... read more | 08/04/2010 (9:48 am) |
| Mounting Multiple Animated Sprites as one "character" | Thanks again !... read more | 06/03/2010 (8:32 pm) |
| Mounting Multiple Animated Sprites as one "character" | Scott, you are a champion amongst men ! Curiouser and curiouser I didn't need the separate compo... read more | 06/03/2010 (5:32 am) |
| Mounting Multiple Animated Sprites as one "character" | Hey Thanks for the feedback its really appreciated, been hacking away all night to find a solution b... read more | 06/02/2010 (4:20 pm) |
| Mounting Multiple Animated Sprites as one "character" | bump bump ? C'mon guys surely someone's tackled an issue like this ?... read more | 06/02/2010 (11:49 am) |
| Will the 2D effects pack work with Torque X? | Any luck in getting the 2d Effects pack working with Torque X 2D ? I've nearly bought it myself with... read more | 06/02/2010 (11:36 am) |
| Layered sprites or 3D models with animation? | Hi There, I've been trying to do something similar with a single character made up of multiple anima... read more | 05/31/2010 (3:47 am) |
| Questions on the different versions of Torque | Im a little confused with differences between TGB and TX2D In terms of licensing and usage I can ... read more | 11/07/2009 (4:32 am) |