Game Development Community

Philip J. Stroh's Forum Posts

Thread Post Date Posted
T3D1.2 Cheetah How do you disable the players physicsRep or create and enable a physicsRep for the vehicle? Thanks.... read more 12/17/2015 (8:24 pm)
Torque 3D Embedded Browser (WebKit) @Eric - I would buy an add-on for webkit!... read more 12/29/2011 (7:13 pm)
T3D 1.1 Crash on exit (PhysX) (with solution) Thanks Rex, you are the man!!!... read more 08/09/2011 (10:02 am)
Torque 3D Embedded Browser (WebKit) I will be trying soon as well as soon as I finish my other work. I'll post as well when I get to it.... read more 06/08/2011 (6:56 am)
Torque 3D Embedded Browser (WebKit) Has anyone tried to implement the webkit for the Torque 3D 1.1 Final Version yet?... read more 06/07/2011 (1:31 pm)
DIF Files Cause PhysX Collision Logic to Crash - LOGGED Thanks a lot Tom! I appreciate it:)... read more 04/08/2011 (10:05 am)
DIF Files Cause PhysX Collision Logic to Crash - LOGGED @Tom I just sent you the email with the .DIF file attached. Thanks. ... read more 04/01/2011 (10:08 am)
PhysicsShape (PhysX Plugin) Class Object and Animations @Jameson: Do you suggest that I bring over the animation code from the ShapeBase to the PhysicsShape... read more 03/16/2011 (1:05 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations @deepscratch: I got the PhysicsShape class to work with animations by inheriting from the ShapeBase ... read more 03/16/2011 (6:29 am)
DIF Files Cause PhysX Collision Logic to Crash - LOGGED I created the office building as a TSStatic object using a Collada model. It turns out that the j... read more 03/16/2011 (6:13 am)
PhysicsShape (PhysX Plugin) Class Object and Animations Thanks for the info.... read more 03/15/2011 (2:14 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations How do I create the XML files for the PxMultiActor datablock?... read more 03/15/2011 (1:25 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations Thanks for guiding me in the right direction. I appreciate it!:)... read more 03/15/2011 (12:24 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations I tried doing that with the PhysicsShape object, but I did not have success yet. Are you saying that... read more 03/15/2011 (12:04 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations I just looked at the pxMultiActor class, and it inherits off the GameBase class.... read more 03/15/2011 (11:57 am)
PhysicsShape (PhysX Plugin) Class Object and Animations I have a physics door (PhysicsShape), and I have an animation called "openDoor" that I wan... read more 03/15/2011 (11:41 am)
Torque 3D Embedded Browser (WebKit) @Brian: I've been side tracked with other things right now. When I get a chance I will look at it, b... read more 03/09/2011 (1:55 pm)
Torque 3D Embedded Browser (WebKit) As far as zlib is concerned, you can try opening the zconf.h source file under the zlib project and ... read more 03/02/2011 (8:51 am)
Torque 3D Embedded Browser (WebKit) Rerun GenerateProjects. Not sure if this will help.... read more 02/27/2011 (6:11 pm)
Torque 3D Embedded Browser (WebKit) @Brian: I know you got it to work because you have the latest Firefox install, but you could have al... read more 02/18/2011 (2:40 pm)
Torque 3D Embedded Browser (WebKit) @Brian: You need to look at the MyGameTSCtrl class in the source code that came with the original we... read more 02/18/2011 (2:36 pm)
DIF Files Cause PhysX Collision Logic to Crash - LOGGED I do have objects that are within close proximity of each other and I don't have the jittery objects... read more 02/17/2011 (12:26 pm)
PhysX Fluid in Torque 3D Thanks for info eb!... read more 02/17/2011 (12:22 pm)
DIF Files Cause PhysX Collision Logic to Crash - LOGGED I created a collada model to replace the interior instance (.dif file), but now all my objects are k... read more 02/17/2011 (11:25 am)
PhysX Fluid in Torque 3D Can you clarify what you mean by "segmented sides for the bucket"? I need to be able to re... read more 02/17/2011 (11:23 am)
PhysX Fluid in Torque 3D Thx.... read more 02/10/2011 (11:19 am)
PhysX Fluid in Torque 3D If I want to fill a bucket with PhysX Fluid, does the bucket need to be a physX object?... read more 02/10/2011 (10:30 am)
PhysX Fluid in Torque 3D I think I will wait for the 3.0 release as well. Thanks for the info.... read more 02/10/2011 (8:41 am)
PhysX Fluid in Torque 3D Is it possible to use the latest PhysX with Torque 3D? Or do we have to use the 2.8.3 version?... read more 02/10/2011 (6:42 am)
PhysX Fluid in Torque 3D I fixed the problem I was having with the blue cubes showing up in the wrong place (wrong orientatio... read more 02/09/2011 (6:39 pm)
PhysX Fluid in Torque 3D @deepscratch: I checked out some of your physics videos you posted. Cool stuff!! I have a questio... read more 02/09/2011 (5:56 pm)
PhysX Fluid in Torque 3D In the meantime, I'm going to continue to look at how to use PxFluid in Torque. I work for a corp... read more 02/09/2011 (10:33 am)
PhysX Fluid in Torque 3D How do you control the position and the orientation of the emitter? I have blue rectangles coming... read more 02/09/2011 (8:13 am)
PhysX Fluid in Torque 3D Thanks eb:)... read more 02/08/2011 (7:37 am)
PhysX Fluid in Torque 3D I see a pxFluid class under the PhysX folder in the engine source code. Does anybody know how to ... read more 02/08/2011 (7:06 am)
Torque 3D Embedded Browser (WebKit) Look at the following thread. I don't know if this will help. [url]http://www.garagegames.com/com... read more 02/06/2011 (1:06 pm)
Torque 3D Embedded Browser (WebKit) @Alan: You are getting the following types of errors in your console.log file: "GFXD3D9Shade... read more 02/06/2011 (12:51 pm)
GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems @Scott: Once again thanks for setting me straight on the mounting of the flyer. It turns out that... read more 02/06/2011 (11:40 am)
SFXProfile Sound Problem When Using Gui Slider Control It turns out that the fix for my problem here is in the following two threads: 1. [url]http://www... read more 02/06/2011 (11:39 am)
Torque 3D Embedded Browser (WebKit) I'm just porting the webkit classes created by Josh, including the MyGameTSCtrl class. Just the usua... read more 02/06/2011 (9:39 am)
GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems Your the man Scott! Thanks for taking the time to help me with this problem. I really appreciate it.... read more 02/05/2011 (7:47 pm)
GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems Thanks for clearing that up. Here is the code I use to mount the player to the FlyingVehicle: ... read more 02/05/2011 (2:41 pm)
Torque 3D Embedded Browser (WebKit) @Alan: I also copied all the folders from "C:\Qt\QtCustom4.7.1\plugins" to my "game\p... read more 02/05/2011 (12:55 pm)
Torque 3D Embedded Browser (WebKit) Also, when I created a new project, I created a "Full" build, not an "Empty" bui... read more 02/05/2011 (12:23 pm)
GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems Thanks for the reply Scott. I changed it so that I am using "DefineEngineMethod" to cha... read more 02/05/2011 (11:44 am)
Torque 3D Embedded Browser (WebKit) Are you using the MyGameTSCtrl class in the game/art/gui/playGui.gui as shown below? "%guiCo... read more 02/05/2011 (11:15 am)
GUI Slider Control to Set Flying Vehicles Engine Variables in Update Forces Function Using Define Engine Methods or Console Methods Causing Problems Here is a description of what I am doing in-game in order to be more clear: I have a Wright Flyer... read more 02/04/2011 (7:30 am)
Torque 3D Embedded Browser (WebKit) @Alan: Did you create a new project in Beta 3, then move the webkit files over to the new project?... read more 02/03/2011 (6:36 am)
Torque 3D Embedded Browser (WebKit) I forgot to mention that you also have to change some code in the WebTextureMap class that is locate... read more 02/01/2011 (6:12 am)
Torque 3D Embedded Browser (WebKit) I was able to use QT 4.7.1 with Beta 3. I used Konrad's code changes to get the webkit to work in... read more 02/01/2011 (6:09 am)
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