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Aaron Scott Kingston's Forum Posts

Thread Post Date Posted
Torque 3D Status - 6/30/2010 Personally I'm glad the project I was working on moved to UDK. Monthly releases, advanced animation,... read more 07/03/2010 (1:20 pm)
Animation implementation idea and oddities (Need Help - Repost) [quote]In the spirit of tldr - Don't know if this is helpful but ... Crouch and Prone Side Back Anim... read more 12/16/2009 (11:14 pm)
Animation implementation idea and oddities (Need Help - Repost) New problems, I sent you the files . . . While swimming: swim_root is stuck in-game, swim_left's ... read more 12/16/2009 (10:05 pm)
Animation implementation idea and oddities (Need Help - Repost) [quote]OK - let me know if it is not possible/too hard and perhaps I can generate a new binary for y... read more 12/13/2009 (11:49 pm)
Animation implementation idea and oddities (Need Help - Repost) Okay, I added some up & down movement to Bip01 & that did the trick. So if anyone who's ... read more 12/13/2009 (11:06 pm)
Animation implementation idea and oddities (Need Help - Repost) [quote]For now....is it possible to re-export your animations such that they all share the same rest... read more 12/13/2009 (10:06 pm)
Animation implementation idea and oddities (Need Help - Repost) I sent the player model & crouch_root (collada) via email . . .... read more 12/13/2009 (4:42 pm)
[Bugs] 3 minor script errors with 2 fixes - LOGGED $Game::Running = true causes the NPCs in UAISK to unload when a new mission is started (or something... read more 12/13/2009 (1:59 pm)
Animation implementation idea and oddities (Need Help - Repost) Okay, essentially I was looking for that "10" in the hex area after the "X" in t... read more 12/13/2009 (12:26 am)
Animation implementation idea and oddities (Need Help - Repost) [quote]The fix will be in the next update of T3D, but if you absolutely can't wait, you could hack t... read more 12/12/2009 (10:41 pm)
Animation implementation idea and oddities (Need Help - Repost) Both model and animations have a custom bounding box, and I made sure it's aligned to the feet. I... read more 12/12/2009 (10:12 pm)
Animation implementation idea and oddities (Need Help - Repost) Awesome! Works great, thanks Chris! If I do that for backwards, left, & right then those are ... read more 12/12/2009 (7:14 pm)
Animation implementation idea and oddities (Need Help - Repost) . . . [ul] [li]Either I've been working on stealth games for too long & my posts get unnotic... read more 12/12/2009 (6:32 pm)
Animation implementation idea and oddities (Need Help - Repost) Weird crouching problems: Here us the Collada crouch_forward animation in the Shape Editor: [ima... read more 12/12/2009 (4:10 pm)
Animation implementation idea and oddities (Need Help - Repost) [code]function changePlayerSpeed(%val) { %PlayerSpeed = $movementSpeed; if (%val < 0) ... read more 12/11/2009 (9:08 pm)
Creating a Roaming Wild Fire How about a model with emitter attachments & light following a path like an NPC? Instead of foot... read more 12/10/2009 (4:56 pm)
Slowing down an AI character When I first played around in the T3D demo I installed the NPC/Mob resource. What I noticed when ... read more 12/10/2009 (4:40 pm)
Tech questions This is was I get with mountObject [code]art/datablocks/lights/TorchSimple1.cs (122): Unknown comma... read more 11/12/2009 (6:48 pm)
Tech questions Okay. I added weapons to the player: First you need the weapons of course. Then you need to alter... read more 11/11/2009 (8:18 pm)
Torque 3d 1.0.1 demo The 1.0 demo does not have those scripts compiled as I found out.... read more 11/09/2009 (10:01 pm)
The Universal AI Starter Kit FYI: [url]http://www.garagegames.com/community/forums/viewthread/105565[/url] The 1.0.1 demo of ... read more 11/09/2009 (8:55 pm)