Francisco Montanes's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| getTerrainHeight and getTerrainHeightBelowPosition - LOGGED | I have the same issue DecalRoad::_getTerrainHeight is ok. It takes into account the z-position. ... read more | 01/13/2010 (2:18 pm) |
| Help me please. How could I enable a full screen shader on a GameTSCtrl control? | I made the changes. Everything works perfectly. I enabled SSAO, LightRays and seems to be ok. ... read more | 01/08/2010 (1:28 pm) |
| Help me please. How could I enable a full screen shader on a GameTSCtrl control? | Well... I've resolved my problem! The postFxV.hlsl has some ShaderConsts that have info of active... read more | 01/08/2010 (10:16 am) |
| Help me please. How could I enable a full screen shader on a GameTSCtrl control? | I think that my problem is resumed in a simple question: Can a full screen postFX work in a parti... read more | 01/08/2010 (8:44 am) |
| Help me please. How could I enable a full screen shader on a GameTSCtrl control? | I didn't found the problem, so I tried using those shaders: DXVertexShaderFile = "shaders/... read more | 01/04/2010 (11:14 pm) |
| Help me please. How could I enable a full screen shader on a GameTSCtrl control? | Well... I'll try to explain what's happening now. The shader is taking a snapshot of the whole scree... read more | 01/04/2010 (7:20 pm) |
| Help me please. How could I enable a full screen shader on a GameTSCtrl control? | Thanks Tom. Yes, this is just what I did. It's working but in the whole screen. I want have the ful... read more | 01/02/2010 (9:53 am) |
| Newbie questions | Thanks all. I've take a look to Molebox and seems to be very useful! Do you have some experiences... read more | 11/04/2009 (12:33 pm) |