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Francisco Montanes's Forum Posts

Thread Post Date Posted
getTerrainHeight and getTerrainHeightBelowPosition - LOGGED I have the same issue DecalRoad::_getTerrainHeight is ok. It takes into account the z-position. ... read more 01/13/2010 (2:18 pm)
Help me please. How could I enable a full screen shader on a GameTSCtrl control? I made the changes. Everything works perfectly. I enabled SSAO, LightRays and seems to be ok. ... read more 01/08/2010 (1:28 pm)
Help me please. How could I enable a full screen shader on a GameTSCtrl control? Well... I've resolved my problem! The postFxV.hlsl has some ShaderConsts that have info of active... read more 01/08/2010 (10:16 am)
Help me please. How could I enable a full screen shader on a GameTSCtrl control? I think that my problem is resumed in a simple question: Can a full screen postFX work in a parti... read more 01/08/2010 (8:44 am)
Help me please. How could I enable a full screen shader on a GameTSCtrl control? I didn't found the problem, so I tried using those shaders: DXVertexShaderFile = "shaders/... read more 01/04/2010 (11:14 pm)
Help me please. How could I enable a full screen shader on a GameTSCtrl control? Well... I'll try to explain what's happening now. The shader is taking a snapshot of the whole scree... read more 01/04/2010 (7:20 pm)
Help me please. How could I enable a full screen shader on a GameTSCtrl control? Thanks Tom. Yes, this is just what I did. It's working but in the whole screen. I want have the ful... read more 01/02/2010 (9:53 am)
Newbie questions Thanks all. I've take a look to Molebox and seems to be very useful! Do you have some experiences... read more 11/04/2009 (12:33 pm)
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