Surge's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collision detection | Just search for it , info is everywhere!... read more | 07/26/2006 (6:47 am) |
| I need land buider enamy makers etc. | Im sold, what do you need done!... read more | 07/24/2006 (1:05 pm) |
| Harry Potter: MMORPG | Why dont you change the name to - Parry Hotter - MMORGP :) -SURGE-... read more | 07/21/2006 (9:51 am) |
| Usable meaning (clarifycation) | WOW, thats special... read more | 07/20/2006 (5:55 pm) |
| TGE_4.4.2_Features??? | Funny Stuff. Its interesting when you follow a resource, you have to have a sense of potential f... read more | 07/19/2006 (4:55 pm) |
| Gun is to big | Is the mountpoint floating, or attached to anything?... read more | 07/19/2006 (12:56 pm) |
| New guy who needs help. | Do everything at this link, from top to bottom and you will be on the right track. http://www.g... read more | 07/18/2006 (10:21 am) |
| MMORPG hybrid - Need Torque Programmer$ to help make a demo | Www.mydreamrpg.com... read more | 07/14/2006 (8:54 am) |
| Moving Objects Players can Ride on, code inside. | Sorry Ramen, I thought the marker's placment was used to calculate the next position for the shape, ... read more | 07/14/2006 (5:22 am) |
| Weapon Pack Notice | Seriously Sean H, thats my point. We all here are indies, and when packs are made and sold, they a... read more | 07/13/2006 (3:06 pm) |
| Weapon Pack Notice | Bryce you have made some pretty wild statements in the past. Your asking for peoples cash, give the... read more | 07/13/2006 (1:32 pm) |
| 5 Problems *please Help Me :d | You started the thread, I think its you who has to get it removed... read more | 07/13/2006 (7:31 am) |
| 5 Problems *please Help Me :d | I cant delete this thread.... read more | 07/13/2006 (7:31 am) |
| Weapon Pack Notice | Bryce I checked out your turbo squid link, and the guns other people are doing for free are really g... read more | 07/13/2006 (7:29 am) |
| 5 Problems *please Help Me :d | I dont think your listening to anyone here. Its your own fault and no one else has to pay for your ... read more | 07/13/2006 (5:46 am) |
| Moving Objects Players can Ride on, code inside. | Anyone having troubles with this code, I just want you to know that I have a heavily modified versio... read more | 07/13/2006 (5:35 am) |
| Tge 1.4.2 Eta? | Hmmm whats the word?... read more | 07/12/2006 (7:30 pm) |
| Muiti triggers on objects | Why dont you do an experiment and try it out. Then if the results arnt what you like post that to t... read more | 07/12/2006 (5:10 am) |
| Static shapes with a particle emitter | Maybe this will help http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9093... read more | 07/11/2006 (12:31 pm) |
| 130+ model tree pack | Your trees are really good man , thanks... read more | 07/08/2006 (6:35 pm) |
| Moving Objects Players can Ride on, code inside. | Ramen Around or on line 436 in pathShape.cc there is a console function ConsoleMethod(PathShap... read more | 07/08/2006 (5:09 am) |
| Moving Objects Players can Ride on, code inside. | Everything is great for me Ramen, When I first collide with my shape , shape follws path I can ju... read more | 07/07/2006 (12:03 pm) |
| Anyone even interested? | Flash Based GUI's on a TGE/TSE game ....very very good idea.... read more | 07/06/2006 (6:19 pm) |
| Problems with terrain hills | Sorry its spawn point, and if you load up you .mis file you should see it. As well if you hit f11 y... read more | 07/06/2006 (7:44 am) |
| Modelling a house... collision? | I remember this persons Blog http://www.garagegames.com/blogs/70055/10633 Collisions are outli... read more | 07/06/2006 (7:00 am) |
| Problems with terrain hills | Its the Spawn Marker - Raise it up!... read more | 07/06/2006 (6:42 am) |
| Skies | You dont load your jpg, you load the .dml file The dml file contains the name of your jpegs with no... read more | 07/06/2006 (6:40 am) |
| Moving Objects Players can Ride on, code inside. | This is great, I had downloaded and merged in your changes. This works so well, and compiles for me... read more | 07/04/2006 (6:26 pm) |
| Physical | Read Chapter 8 - only the skind modifier works. Not physique. I too was first worried by that ... read more | 07/04/2006 (8:02 am) |
| Moving Platform Collision Detection | Thank you so much Ramen. -Surge edit:Spelling:(Typing so fast I speelledd every word wrong.h... read more | 07/04/2006 (4:58 am) |
| Moving Objects Players can Ride on, code inside. | Im so impressed, We just finished a long weekend here in canada and I came onto my machine to fin... read more | 07/04/2006 (4:56 am) |
| Moving Platform Collision Detection | Anyone who can help Ramen out?... read more | 06/30/2006 (12:03 pm) |
| 3D Package for Torque | Never seen lightwave, I use 3ds Max... read more | 06/30/2006 (9:26 am) |
| Resources | Hahah - Funny... read more | 06/30/2006 (9:22 am) |
| Strange problem | Ground transforms?... read more | 06/30/2006 (4:52 am) |
| Can users move objects in Torque? | Yes you can make Torque do what you ask. Search Kai he has a modification called Persistent world... read more | 06/30/2006 (4:50 am) |
| Cops | Modify the aiGuard resource. If you dont know where the aiGaurd resource is, just use the search ... read more | 06/29/2006 (10:46 am) |
| Sony PS3 in trouble? | Im late in this conversation but Im wondering... 1) Arnt games to big in the first place? 2) Who... read more | 06/28/2006 (1:26 pm) |
| Vote for your 3d package | 3dsmax with glb3 to QuArk -Dif Pipeline Photshop - All the time for everything. 3dsmax -dts exporte... read more | 06/28/2006 (12:12 pm) |
| Ex Bioware Artist Looking for Work | Great work man, I checked out your site, and your artwork is outtasite. -Surge... read more | 06/28/2006 (9:23 am) |
| Help export character from max? | I weight everything through the Skin Modifier,visually, maybey copying the data is the wrong approac... read more | 06/28/2006 (6:34 am) |
| Help export character from max? | How about the box trick? Did you reset your mesh with it? Look at any example Torque ready characte... read more | 06/27/2006 (3:00 pm) |
| Beeeeter idea | How many people per team? MMOFPTS (massive multi online first person team shooter..hehe)... read more | 06/27/2006 (2:56 pm) |
| Moving Platform Collision Detection | Im trying to hold back my excitment too, but come on Ramen!(cheering in background)... read more | 06/27/2006 (2:52 pm) |
| Moving Platform Collision Detection | Cool Ramen... read more | 06/23/2006 (8:02 am) |
| Elevator Animation, Help Needed | Http://www.garagegames.com/mg/forums/result.thread.php?qt=44667... read more | 06/22/2006 (5:08 am) |
| Moving Platform Collision Detection | Cool. Pathedinteriors compiled for me, but I couldnt get it to execute. Waitining to hear on Ra... read more | 06/22/2006 (4:49 am) |
| Considering TGE, need answers | Your Game design would have to be within the confines of the TGE as it stands, no C++ MODS. Should ... read more | 06/21/2006 (1:31 pm) |
| Multiple animations per dsq | You can make DSQ's animations for each skeleton. Just create a seperate folder called skeleton1 and... read more | 06/21/2006 (1:20 pm) |
| SOTC Techniques and open scource | Thats an amazing article, been combing over it, really cool... read more | 06/21/2006 (7:16 am) |