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Surge's Forum Posts

Thread Post Date Posted
Compiling tools Http://www.garagegames.com/developer/torque/artist/... read more 10/04/2006 (6:38 am)
Compiling tools Http://www.garagegames.com/blogs/32699/10894... read more 10/04/2006 (6:32 am)
Legions Game When did GG Promise that?... read more 10/04/2006 (4:59 am)
Postnuclear mmorpg And what would the name of this game be?... read more 10/03/2006 (10:23 am)
Jetpack help O.k I suggest you keep searching, because there are so many examples of that on this site its not ... read more 10/03/2006 (9:23 am)
Titas (mmokit For Tse) Licensing Thread Surge tjm@mdnamedia.com... read more 09/20/2006 (12:31 pm)
3Dmax character problem Did you run unmess.exe? If you want a3dsmax player search for the Green Guy and you will get a p... read more 09/18/2006 (5:36 am)
How to pick up a rifle You have to have it in inventory, And make sure your rifle has a bounds box... read more 09/18/2006 (5:34 am)
DRL - TGE shaded water problem/compile error Do you have the correct cg tool kit? I made a mistake before and downloaded the wrong one. Im pret... read more 09/05/2006 (1:17 pm)
Keymaps Im really not sure, but by chance would this resource help you out? http://www.garagegames.com/in... read more 09/01/2006 (9:42 am)
Sequence causes model to float above terrain at 45 degrees? O.k - Im at work right now, but your setup immediatley looks good to me. When I get home tonight/ov... read more 09/01/2006 (9:06 am)
If I want to know the newest information of... YOu could follow Matts Blog http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 08/31/2006 (10:01 am)
Sequence causes model to float above terrain at 45 degrees? Would you beable to post a picture of your 3ds Max Screen showing The Hiearchy as well as the Biped/... read more 08/31/2006 (9:54 am)
Problems with CVS and software versions Yeah! GG Provides the download for you....its on this page.... http://www.garagegames.com/docs... read more 08/30/2006 (1:20 pm)
Gamasutra Feature: 'Democracy Now - On Torque X Great Article.... read more 08/30/2006 (10:44 am)
Dynamic lighting of sun object? Hey John, Truth be known, Ive never merged those two together. You could have asked about a tho... read more 08/29/2006 (12:17 pm)
Dynamic lighting of sun object? Dreamers MMORPG kit has the day night cycling. www.mydreamrpg.com... read more 08/29/2006 (10:40 am)
Hello All. i got a Vancouver Q. Daniel, Im from Toronto, and I would suggest getting 1 of the three books that are out for TGE. ... read more 08/28/2006 (1:25 pm)
Particle Emitter Bug / Clipped from view Sweet! Glad to help!... read more 08/28/2006 (9:32 am)
Particle Emitter Bug / Clipped from view I think youll find this interesting http://www.garagegames.com/mg/forums/result.thread.php?qt=494... read more 08/28/2006 (8:48 am)
Performance Problems again ;) Im pretty sure I read that, its resolved for MS4, it was some tweak that needed to be done. (wish I... read more 08/25/2006 (12:48 pm)
Minor expression of impatience The GG guys are busy man. I want the tools bad too, but they'll come in time. MS4 and Constructor... read more 08/25/2006 (12:45 pm)
Torque Export Plugin for DeleD 3D Editor released Overkill 4 sure!... read more 08/25/2006 (7:53 am)
Model Origin Ive done no work on dynamic generation what so ever. Mine are all placed by hand in the world edi... read more 08/25/2006 (4:46 am)
Script Example Guide This would be useful for people who didnt know what was going on. A Snippet Library of Basic Script... read more 08/24/2006 (9:38 am)
Creating a browser in Torque to re-route default browser calls? Harold the LabRat Brown has the good stuff.... read more 08/23/2006 (1:26 pm)
Model Origin Wow, o.k! You and I just happen to be doing the same thing. But Im useing a PIPE system for my... read more 08/23/2006 (1:24 pm)
Creating a browser in Torque to re-route default browser calls? There is a Render GUI to a OBJECT Resource somewhere in the Garage. This link has a video which sho... read more 08/23/2006 (1:00 pm)
Torque/1.5/WhatsNew WOW thats some list.... read more 08/23/2006 (12:31 pm)
FPS Performance TGE vs TSE TSE will render the scene faster, but remember it depends on the detail level as well. You could ov... read more 08/23/2006 (5:44 am)
Magic ground circles I havnt tried it myself, just kept it in my notes. The resource had some fresh comments, so im sure... read more 08/22/2006 (3:34 pm)
Magic ground circles Old School! http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3913... read more 08/22/2006 (10:33 am)
Thanks GarageGames Youve made the right choice. Welcome!... read more 08/22/2006 (8:44 am)
Torque + VS2005Express = X(? Yes for sure, Visual Studio 2005 express will compile the TGE. The instructions are outlined at the... read more 08/21/2006 (1:24 pm)
Model Origin A Bounds Box is setup by anyone who is creating an object. So for example, if you read on how to ... read more 08/21/2006 (8:15 am)
Drawing a bitmap under the selected object? I hope this helps, its really old http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 08/21/2006 (6:03 am)
Need advice for "Torque lighting pack I agree with Tom http://www.garagegames.com/blogs/5030/11107... read more 08/18/2006 (5:09 am)
My support experience with GG Me too, these guys are great!... read more 08/17/2006 (10:42 am)
Tried , tried again , failed... dts export problems Wow, I always use UNMESS.exe 100% of the time. MY exports seem to always work. Try running your unm... read more 08/15/2006 (9:27 am)
Tribes Video Game Its old school now,but I think PLANET TRIBES? A Google Search should popup some results.... read more 08/14/2006 (11:36 am)
Weapon Pack Notice If this was a thread about someone trying to learn, I would agree with you guys. But it was about s... read more 08/11/2006 (5:19 am)
3D Gamestudio or Torque? @Chris Labombard - Sorry my answer was too short and sweet. But really theres just too much discussi... read more 08/10/2006 (10:57 am)
Beating a dead horse? Horse Pack http://www.garagegames.com/mg/forums/result.thread.php?qt=48834... read more 08/09/2006 (10:17 am)
DTS Dog bite animation help Could you mount the dogs mouth like a gun and everytime the aiGaurd pulls the trigger initiate the ... read more 08/08/2006 (9:05 am)
Skies Can you post your .dml file?... read more 07/28/2006 (8:26 pm)
Acquiring an object's handle O.k this is probably only part of the answer, but every time you place an item into the world it is... read more 07/27/2006 (1:06 pm)
Starter.fps anims in max But if you buy any one of GG Character packs, you could see how DSQ's are constructed in max.... read more 07/27/2006 (12:59 pm)
Gui help Jason, I had this same problem, and I hope I can tell you the solution:. The default save folder ... read more 07/27/2006 (10:32 am)
Lighting DTS Objects Try your DTS object, all by itself, in a fresh install of TORQUE. Try adding more of them one at a ... read more 07/27/2006 (10:27 am)
Adult Content of v12 games on garagegames.com How old is this thread man?... read more 07/27/2006 (6:41 am)