Game Development Community

Surge's Forum Posts

Thread Post Date Posted
Multi sub-object textures Hey Guys, If your refering to TGE and 3ds max. My technique is to use as many Materials as I wan... read more 01/23/2007 (9:12 am)
GLB in max Pipe or walls for track ? O.k - Good stuff. I know what the problem is. You see where you have the shapes for your track p... read more 01/23/2007 (9:02 am)
Record a movie? FRAPS - is a piece of software that will do what your wanting.... read more 01/23/2007 (5:45 am)
GLB in max Pipe or walls for track ? O.k, I used illustrator, only after I first, got it down pat in 3ds max. The GLB has a tutorial ... read more 01/22/2007 (12:25 pm)
GLB in max Pipe or walls for track ? Yes it is a template I put together. In one section i have all the tracks turns, and twists. The o... read more 01/22/2007 (10:06 am)
GLB in max Pipe or walls for track ? Yeah George, Pretty much everyone here uses the @.... read more 01/22/2007 (7:16 am)
GLB in max Pipe or walls for track ? @George. Any shape will work for the profile. As long as it is spline too. So 1 sided, two sided, ... read more 01/22/2007 (5:13 am)
GLB in max Pipe or walls for track ? Hey, I hope this helps. Did you do any of the GLB Tutorials? Because they explain about half of wh... read more 01/21/2007 (8:57 am)
GLB in max Pipe or walls for track ? [image]http://www.mdnamedia.com/tge/surgeglbdemo_3.jpg[/image] [image]http://www.mdnamedia.com/tge/... read more 01/21/2007 (8:53 am)
GLB in max Pipe or walls for track ? O.k. NO you dont export the arc as 9 Seperate Pieces. It is Exported as 1 single piece. It looks ... read more 01/21/2007 (8:51 am)
GLB in max Pipe or walls for track ? I take each 3d piece, and orient it to 0,0,0 then tell the GLB 3.0 to export to map. I choose the ... read more 01/20/2007 (11:35 am)
GLB in max Pipe or walls for track ? [image]http://www.mdnamedia.com/tge/surgeglbdemo_1.jpg[/image] [image]http://www.mdnamedia.com/tge/... read more 01/20/2007 (11:32 am)
GLB in max Pipe or walls for track ? O.k I dont think I clarified this point. I make eveything in easy to manage pieces. That I export o... read more 01/20/2007 (10:35 am)
Will there be support for doors, elevators etc. in future? Thats the Pathed Interiors resource. I find Ramens code easier to work with than that one. Plus it... read more 01/19/2007 (6:00 am)
Will there be support for doors, elevators etc. in future? I wanted elevators for the longest time too. There is Modified Path Shape code by Ramen. Just sear... read more 01/19/2007 (5:09 am)
Scale for interiors in 3D World Studio? I know, I know! Knowing the exact units from one program to another is very important. But I al... read more 01/16/2007 (9:55 am)
C++ Modifications @ Scott, Good thing I have everything bookmarked! This is Ramen's code for a moving DTS shape.... read more 01/16/2007 (9:27 am)
GLB in max Pipe or walls for track ? When ever I had gotten Broken polyhedrons, I approached it two ways. 1. In quark expand the Tree ... read more 01/15/2007 (9:20 am)
GLB in max Pipe or walls for track ? Oh yeah, from my testing, it is not a good idea to manipulate the shape that GLB3.0 Produces. So i... read more 01/15/2007 (7:32 am)
GLB in max Pipe or walls for track ? 1st start with the whole GLB 3.0 Interface up. Click on SPLINE, draw what ever shape you want. for... read more 01/15/2007 (7:32 am)
Intel Core 2 Duo Pixel Shader 3.0 Support?. Yes it came with a PCI Express x16 Connector. I also like the High Definition Audio for 7.1 Surroun... read more 01/13/2007 (12:40 pm)
CH4, Emaga4 problems Suggestion : Move onto something else, and eventually your mind will piece together what was wrong!... read more 01/12/2007 (5:18 pm)
Intel Core 2 Duo Pixel Shader 3.0 Support?. O.k I understand a little more, Like Usual, its 'drivers', and from what I can tell they havn't b... read more 01/12/2007 (4:35 pm)
Intel Core 2 Duo Pixel Shader 3.0 Support?. Thanks for the info Guys. @Jeremiah, I had assumed having PS.3.0 support meant I would beable ... read more 01/12/2007 (1:12 pm)
Player moves forward when touching terrain I was thinking more of the hoover vehicle, specifically. Good Luck... read more 01/09/2007 (10:39 am)
Player moves forward when touching terrain My guess would be to use - an actual Vehicle object. The player code is not the same as something y... read more 01/08/2007 (1:24 pm)
Road Collision? A Great tool for roads that works in 3ds MAX is Game Level Builder 3. It exports to diff. You can m... read more 01/08/2007 (8:53 am)
WANTED: Someone to do all the work for me Oh Ya!- C-R-A-Z-Y (like Chris Sheppard)... read more 11/30/2006 (6:11 am)
TGEA Art tool request (Cube Map Related) I THINK!!!!!!! This could probably be accomplished through a Photoshop Action. The Action could... read more 11/22/2006 (1:20 pm)
MakeHuman Could you generate a NORMAL map from an exported makeHuman file?... read more 11/22/2006 (11:06 am)
MakeHuman Heres a Link i found http://www.dedalo-3d.com/ -Very interesting piece of FREE Software... read more 11/22/2006 (7:50 am)
Does an object can travel along with a path? Use Pathshape.... read more 11/22/2006 (7:05 am)
Respawn on Fall If you had only one respawn sphere, your player would automaticaly respawn at the start. Useing t... read more 11/20/2006 (1:13 pm)
Holodeck's link for quark tutorials are down The link works for me, Try the link at work and print it to a PDF File.... read more 11/20/2006 (1:07 pm)
PlayThread problems on characters I liked this thread http://www.garagegames.com/blogs/34011/11087 -Surge... read more 11/20/2006 (10:13 am)
Get player out of a vehicle Im by no means a coder but I think you need to Unmount(disMount?) the player from the vehicle. I w... read more 11/17/2006 (4:59 am)
Texture/Model/Level artist available Really nice stuff. Great Detail... read more 11/16/2006 (1:19 pm)
Hurricane Cloud Effects Ive seen something similar to a mini Hurrican in Arcane FX. With the FX engine you can control many... read more 11/06/2006 (1:08 pm)
Implement attack by throwing a punch Malee combat is what you want too look up I Think!... read more 10/17/2006 (1:01 pm)
Who to contact regarding refund Im not any employee either, and I understand your frustration. I had problems compiling at first,ca... read more 10/13/2006 (3:02 pm)
TGE as persistent and interactive world Green circle, or Kai's Patch?... read more 10/11/2006 (7:55 am)
Bullet holes Holy smokes man, i go away for two minutes and look what happens... read more 10/10/2006 (11:46 am)
Bullet holes ... Man I Wish I could have read the original post........ I only see TIM's comments, very intri... read more 10/10/2006 (11:44 am)
Is this a new AI book for TSE This is curious.... Paul isnt the ORC GG Property? http://ai4games.sourceforge.net/home.html ... read more 10/04/2006 (8:52 am)
Quark exporting help You should be able to find what you need here.... http://www.garagegames.com/developer/torque/art... read more 10/04/2006 (8:44 am)
How to implement health bar The health bar is relating information from a variable. So it should be possible to use the same me... read more 10/04/2006 (8:42 am)
Compile You can download a free copy of Visual Studio 2005 from microsoft. Then search TDN for compile inst... read more 10/04/2006 (8:41 am)
Quark exporting help Quark will Convert it to Diff, as long as you tell it where map2diff is.... read more 10/04/2006 (7:59 am)
Compiling tools I make my pieces with GLB 3.0(pluggin) for 3ds max, then I export a MAP file from GLB 3. Then Im... read more 10/04/2006 (7:29 am)
How to pick up a rifle You should look at the docs for exporting a simple shape, then go up to exporting a weapon. ITs my ... read more 10/04/2006 (6:45 am)