Surge's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multi sub-object textures | Hey Guys, If your refering to TGE and 3ds max. My technique is to use as many Materials as I wan... read more | 01/23/2007 (9:12 am) |
| GLB in max Pipe or walls for track ? | O.k - Good stuff. I know what the problem is. You see where you have the shapes for your track p... read more | 01/23/2007 (9:02 am) |
| Record a movie? | FRAPS - is a piece of software that will do what your wanting.... read more | 01/23/2007 (5:45 am) |
| GLB in max Pipe or walls for track ? | O.k, I used illustrator, only after I first, got it down pat in 3ds max. The GLB has a tutorial ... read more | 01/22/2007 (12:25 pm) |
| GLB in max Pipe or walls for track ? | Yes it is a template I put together. In one section i have all the tracks turns, and twists. The o... read more | 01/22/2007 (10:06 am) |
| GLB in max Pipe or walls for track ? | Yeah George, Pretty much everyone here uses the @.... read more | 01/22/2007 (7:16 am) |
| GLB in max Pipe or walls for track ? | @George. Any shape will work for the profile. As long as it is spline too. So 1 sided, two sided, ... read more | 01/22/2007 (5:13 am) |
| GLB in max Pipe or walls for track ? | Hey, I hope this helps. Did you do any of the GLB Tutorials? Because they explain about half of wh... read more | 01/21/2007 (8:57 am) |
| GLB in max Pipe or walls for track ? | [image]http://www.mdnamedia.com/tge/surgeglbdemo_3.jpg[/image] [image]http://www.mdnamedia.com/tge/... read more | 01/21/2007 (8:53 am) |
| GLB in max Pipe or walls for track ? | O.k. NO you dont export the arc as 9 Seperate Pieces. It is Exported as 1 single piece. It looks ... read more | 01/21/2007 (8:51 am) |
| GLB in max Pipe or walls for track ? | I take each 3d piece, and orient it to 0,0,0 then tell the GLB 3.0 to export to map. I choose the ... read more | 01/20/2007 (11:35 am) |
| GLB in max Pipe or walls for track ? | [image]http://www.mdnamedia.com/tge/surgeglbdemo_1.jpg[/image] [image]http://www.mdnamedia.com/tge/... read more | 01/20/2007 (11:32 am) |
| GLB in max Pipe or walls for track ? | O.k I dont think I clarified this point. I make eveything in easy to manage pieces. That I export o... read more | 01/20/2007 (10:35 am) |
| Will there be support for doors, elevators etc. in future? | Thats the Pathed Interiors resource. I find Ramens code easier to work with than that one. Plus it... read more | 01/19/2007 (6:00 am) |
| Will there be support for doors, elevators etc. in future? | I wanted elevators for the longest time too. There is Modified Path Shape code by Ramen. Just sear... read more | 01/19/2007 (5:09 am) |
| Scale for interiors in 3D World Studio? | I know, I know! Knowing the exact units from one program to another is very important. But I al... read more | 01/16/2007 (9:55 am) |
| C++ Modifications | @ Scott, Good thing I have everything bookmarked! This is Ramen's code for a moving DTS shape.... read more | 01/16/2007 (9:27 am) |
| GLB in max Pipe or walls for track ? | When ever I had gotten Broken polyhedrons, I approached it two ways. 1. In quark expand the Tree ... read more | 01/15/2007 (9:20 am) |
| GLB in max Pipe or walls for track ? | Oh yeah, from my testing, it is not a good idea to manipulate the shape that GLB3.0 Produces. So i... read more | 01/15/2007 (7:32 am) |
| GLB in max Pipe or walls for track ? | 1st start with the whole GLB 3.0 Interface up. Click on SPLINE, draw what ever shape you want. for... read more | 01/15/2007 (7:32 am) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | Yes it came with a PCI Express x16 Connector. I also like the High Definition Audio for 7.1 Surroun... read more | 01/13/2007 (12:40 pm) |
| CH4, Emaga4 problems | Suggestion : Move onto something else, and eventually your mind will piece together what was wrong!... read more | 01/12/2007 (5:18 pm) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | O.k I understand a little more, Like Usual, its 'drivers', and from what I can tell they havn't b... read more | 01/12/2007 (4:35 pm) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | Thanks for the info Guys. @Jeremiah, I had assumed having PS.3.0 support meant I would beable ... read more | 01/12/2007 (1:12 pm) |
| Player moves forward when touching terrain | I was thinking more of the hoover vehicle, specifically. Good Luck... read more | 01/09/2007 (10:39 am) |
| Player moves forward when touching terrain | My guess would be to use - an actual Vehicle object. The player code is not the same as something y... read more | 01/08/2007 (1:24 pm) |
| Road Collision? | A Great tool for roads that works in 3ds MAX is Game Level Builder 3. It exports to diff. You can m... read more | 01/08/2007 (8:53 am) |
| WANTED: Someone to do all the work for me | Oh Ya!- C-R-A-Z-Y (like Chris Sheppard)... read more | 11/30/2006 (6:11 am) |
| TGEA Art tool request (Cube Map Related) | I THINK!!!!!!! This could probably be accomplished through a Photoshop Action. The Action could... read more | 11/22/2006 (1:20 pm) |
| MakeHuman | Could you generate a NORMAL map from an exported makeHuman file?... read more | 11/22/2006 (11:06 am) |
| MakeHuman | Heres a Link i found http://www.dedalo-3d.com/ -Very interesting piece of FREE Software... read more | 11/22/2006 (7:50 am) |
| Does an object can travel along with a path? | Use Pathshape.... read more | 11/22/2006 (7:05 am) |
| Respawn on Fall | If you had only one respawn sphere, your player would automaticaly respawn at the start. Useing t... read more | 11/20/2006 (1:13 pm) |
| Holodeck's link for quark tutorials are down | The link works for me, Try the link at work and print it to a PDF File.... read more | 11/20/2006 (1:07 pm) |
| PlayThread problems on characters | I liked this thread http://www.garagegames.com/blogs/34011/11087 -Surge... read more | 11/20/2006 (10:13 am) |
| Get player out of a vehicle | Im by no means a coder but I think you need to Unmount(disMount?) the player from the vehicle. I w... read more | 11/17/2006 (4:59 am) |
| Texture/Model/Level artist available | Really nice stuff. Great Detail... read more | 11/16/2006 (1:19 pm) |
| Hurricane Cloud Effects | Ive seen something similar to a mini Hurrican in Arcane FX. With the FX engine you can control many... read more | 11/06/2006 (1:08 pm) |
| Implement attack by throwing a punch | Malee combat is what you want too look up I Think!... read more | 10/17/2006 (1:01 pm) |
| Who to contact regarding refund | Im not any employee either, and I understand your frustration. I had problems compiling at first,ca... read more | 10/13/2006 (3:02 pm) |
| TGE as persistent and interactive world | Green circle, or Kai's Patch?... read more | 10/11/2006 (7:55 am) |
| Bullet holes | Holy smokes man, i go away for two minutes and look what happens... read more | 10/10/2006 (11:46 am) |
| Bullet holes | ... Man I Wish I could have read the original post........ I only see TIM's comments, very intri... read more | 10/10/2006 (11:44 am) |
| Is this a new AI book for TSE | This is curious.... Paul isnt the ORC GG Property? http://ai4games.sourceforge.net/home.html ... read more | 10/04/2006 (8:52 am) |
| Quark exporting help | You should be able to find what you need here.... http://www.garagegames.com/developer/torque/art... read more | 10/04/2006 (8:44 am) |
| How to implement health bar | The health bar is relating information from a variable. So it should be possible to use the same me... read more | 10/04/2006 (8:42 am) |
| Compile | You can download a free copy of Visual Studio 2005 from microsoft. Then search TDN for compile inst... read more | 10/04/2006 (8:41 am) |
| Quark exporting help | Quark will Convert it to Diff, as long as you tell it where map2diff is.... read more | 10/04/2006 (7:59 am) |
| Compiling tools | I make my pieces with GLB 3.0(pluggin) for 3ds max, then I export a MAP file from GLB 3. Then Im... read more | 10/04/2006 (7:29 am) |
| How to pick up a rifle | You should look at the docs for exporting a simple shape, then go up to exporting a weapon. ITs my ... read more | 10/04/2006 (6:45 am) |