Game Development Community

Surge's Forum Posts

Thread Post Date Posted
I have an idea for a game that isn't out there So Whats your idea?... read more 03/13/2007 (1:25 pm)
Has anyone still got the GORPE source somewhere? I could host the file if no one else can... read more 03/13/2007 (1:19 pm)
Need help using TGEA Im not an expert, but that video card is probably your problem. You need one that supports shader 1... read more 03/13/2007 (1:16 pm)
Triggers There are a few Trigger examples. Like Lee said, which one are you having troubles with? [url=http:... read more 03/13/2007 (10:52 am)
Is Torque Capable for creating MMORPG'S Sounds like a F.A.Q should be setup. I know Im short on my game styles, but you get the idea!!! ... read more 03/13/2007 (9:41 am)
Intel Core 2 Duo Pixel Shader 3.0 Support?. The only solution for my problem, was what Brian suggested.... So I Bought an awesome ATI Card last... read more 03/13/2007 (9:23 am)
Level in just one .dif? [b]Dynamix Interior Format[/b] Its faster for TGE to process Dif collisions than DTS because they a... read more 03/09/2007 (10:51 am)
Mono-Rail Transport System Something2Play, Thats how PathShape works!...the Shape follows the Path! Turning, going strait, ... read more 03/09/2007 (10:27 am)
Mono-Rail Transport System Im here to offer a suggestion: [url=http://garagegames.com/mg/forums/result.thread.php?qt=47074]Obj... read more 03/09/2007 (9:47 am)
Mono-Rail Transport System How where you able to get five players into it.? What is the level of Player control once inside th... read more 03/09/2007 (7:22 am)
Firing more than 2 images When a person hits the fire button are all guns going off at the same time? If so could they all ju... read more 03/08/2007 (5:02 am)
Exporter crashed when exporting characters I would like to help you, but I use max 7 and have no problems. Before you do anything, check the... read more 03/06/2007 (11:07 am)
Remove terrain You can easily make it flat. Go to the terrain editor, and pick that you want to use a terrain fil... read more 03/06/2007 (5:21 am)
This is what i want, but is it what i need? Do you code or Model? Packs are good examples of how you should build your content. A suggestio... read more 03/01/2007 (4:47 am)
3ds max 9 == Dif The topic of DIF creation is all over these forums. QuArk, 3D World Studio, DelD are all programs t... read more 02/27/2007 (10:30 am)
Tropical Female Character from Arteria Looks Great! Nice work!... read more 02/22/2007 (10:44 am)
Spencer Boomhower now works for Lost Colony? They've been deleted... read more 02/20/2007 (12:48 pm)
Spencer Boomhower now works for Lost Colony? This is just a waste of time... read more 02/20/2007 (11:09 am)
SCI Fi base pack from ARTERIA I love your creations, But I think you should read on why people need the DIF format. It has alw... read more 02/14/2007 (11:02 am)
SCI Fi base pack from ARTERIA Yes, I too was curious about your interiors. What software are they genereated in? And on your web... read more 02/14/2007 (9:30 am)
TGE 1.5 from perspective of 1.4 owner I Think 1.4.2.... read more 02/14/2007 (7:49 am)
Hands do not anchor, but feet do I hope Im right here. It looks like the Left hand goes beyond the bounds. How about animating it so... read more 02/13/2007 (12:57 pm)
Hands do not anchor, but feet do NO .. its just Ive seen problems where the player.dts strays from the bounds area and then you can... read more 02/13/2007 (12:10 pm)
Hands do not anchor, but feet do What is your Bounds Box doing, can you post a pic with it showing?... read more 02/13/2007 (11:32 am)
Shadow?? Did you relight the scene?... read more 02/13/2007 (11:31 am)
Terrain Painter Problems Its happened to me before. I cant remember why?... read more 02/13/2007 (9:35 am)
DTS Buildings and Sunlight problem As far as I know, you do not do full scale buildings in 3dsmax. [url=http://www.garagegames.com/ind... read more 02/13/2007 (5:41 am)
Free missile launcher Kevin, The files that you are giving away, are they yours? What are the conditions of release? ... read more 02/12/2007 (2:55 pm)
Moving Objects Players can Ride on, code inside. I got it to work like an elevator a long time-a-go, just by binding key commands to it. So I made a... read more 02/12/2007 (1:12 pm)
OpenGL problem Im going way out on a limb on this one...............[i]How about updating your Drivers?[/i]... read more 02/08/2007 (12:24 pm)
Skin found on linked node.. etc. etc. Wow thats a great Pic man. Congrats. Glad I could help.... read more 02/06/2007 (12:38 pm)
Skin found on linked node.. etc. etc. Start from the basics. Can you export your character as a simple shape first? If Not, keep working... read more 02/06/2007 (10:06 am)
Skin found on linked node.. etc. etc. Whenever I pose my character in what I am considering to be the Root Pose. I have to do the box Tri... read more 02/06/2007 (9:25 am)
I learn a LOD in weapon for resource Hey Cimo! Im pretty sure.... Level Of Detail (LOD)... read more 02/06/2007 (5:44 am)
Movement in area For it to work like your link, you need to make invisible walls.... read more 02/05/2007 (5:15 am)
Kork not animated? Animations where done seperate.... read more 02/01/2007 (12:29 pm)
Torque Constructor [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=56258]You can read this thread[/url]... read more 01/31/2007 (10:09 am)
Moving platforms [url=http://www.garagegames.com/blogs/11127/12188]Moving Platforms[/url]... read more 01/31/2007 (10:07 am)
GLB in max Pipe or walls for track ? Thanks for checking out the Vids, I thought It would cause a little more excitment than it has. ... read more 01/29/2007 (6:55 am)
GLB in max Pipe or walls for track ? [url=http://www.garagegames.com/blogs/18468/12190]Im Using GLB 3.0 Check out this Blog[/url]... read more 01/27/2007 (5:34 pm)
GLB in max Pipe or walls for track ? Im still on version Max7.0. You can send the file to the email in my profile.... read more 01/26/2007 (8:02 pm)
3D Max 8 Help [url=http://fosters.realmwarsgame.com/maxdts/]Did you read these Docs?[/url]... read more 01/26/2007 (5:22 am)
GLB in max Pipe or walls for track ? Im happy to hear your making good progress. Your game is already compiled. You have the Torque .ex... read more 01/24/2007 (12:04 pm)
Please help a torque using n00b :) Did you try the simple shape turorial? Or Chapter 8.0 on exporting objects, and characters? If n... read more 01/23/2007 (7:15 pm)
TGEA MS 4.2 Release Thank - You... read more 01/23/2007 (6:36 pm)
TSE on Intel g965? I have this exact same problem. You can find it in the General discussion page on the Private TSE... read more 01/23/2007 (1:29 pm)
GLB in max Pipe or walls for track ? One last note. I only divide the Spline for the Path way. - Not for the Profile... read more 01/23/2007 (11:37 am)
GLB in max Pipe or walls for track ? See, I was just thinking about my divide by 2 statement. You should use whatever works best for you... read more 01/23/2007 (10:34 am)
GLB in max Pipe or walls for track ? @Stefan - GLB 3. Only exports Convex shapes. Ive been doing it for sometime now, without the error... read more 01/23/2007 (10:04 am)
Multi sub-object textures You should probably read up on (I think!!!) Dreamers MMORGP Docs he has posted here. Im pretty sure... read more 01/23/2007 (9:40 am)