Surge's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I have an idea for a game that isn't out there | So Whats your idea?... read more | 03/13/2007 (1:25 pm) |
| Has anyone still got the GORPE source somewhere? | I could host the file if no one else can... read more | 03/13/2007 (1:19 pm) |
| Need help using TGEA | Im not an expert, but that video card is probably your problem. You need one that supports shader 1... read more | 03/13/2007 (1:16 pm) |
| Triggers | There are a few Trigger examples. Like Lee said, which one are you having troubles with? [url=http:... read more | 03/13/2007 (10:52 am) |
| Is Torque Capable for creating MMORPG'S | Sounds like a F.A.Q should be setup. I know Im short on my game styles, but you get the idea!!! ... read more | 03/13/2007 (9:41 am) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | The only solution for my problem, was what Brian suggested.... So I Bought an awesome ATI Card last... read more | 03/13/2007 (9:23 am) |
| Level in just one .dif? | [b]Dynamix Interior Format[/b] Its faster for TGE to process Dif collisions than DTS because they a... read more | 03/09/2007 (10:51 am) |
| Mono-Rail Transport System | Something2Play, Thats how PathShape works!...the Shape follows the Path! Turning, going strait, ... read more | 03/09/2007 (10:27 am) |
| Mono-Rail Transport System | Im here to offer a suggestion: [url=http://garagegames.com/mg/forums/result.thread.php?qt=47074]Obj... read more | 03/09/2007 (9:47 am) |
| Mono-Rail Transport System | How where you able to get five players into it.? What is the level of Player control once inside th... read more | 03/09/2007 (7:22 am) |
| Firing more than 2 images | When a person hits the fire button are all guns going off at the same time? If so could they all ju... read more | 03/08/2007 (5:02 am) |
| Exporter crashed when exporting characters | I would like to help you, but I use max 7 and have no problems. Before you do anything, check the... read more | 03/06/2007 (11:07 am) |
| Remove terrain | You can easily make it flat. Go to the terrain editor, and pick that you want to use a terrain fil... read more | 03/06/2007 (5:21 am) |
| This is what i want, but is it what i need? | Do you code or Model? Packs are good examples of how you should build your content. A suggestio... read more | 03/01/2007 (4:47 am) |
| 3ds max 9 == Dif | The topic of DIF creation is all over these forums. QuArk, 3D World Studio, DelD are all programs t... read more | 02/27/2007 (10:30 am) |
| Tropical Female Character from Arteria | Looks Great! Nice work!... read more | 02/22/2007 (10:44 am) |
| Spencer Boomhower now works for Lost Colony? | They've been deleted... read more | 02/20/2007 (12:48 pm) |
| Spencer Boomhower now works for Lost Colony? | This is just a waste of time... read more | 02/20/2007 (11:09 am) |
| SCI Fi base pack from ARTERIA | I love your creations, But I think you should read on why people need the DIF format. It has alw... read more | 02/14/2007 (11:02 am) |
| SCI Fi base pack from ARTERIA | Yes, I too was curious about your interiors. What software are they genereated in? And on your web... read more | 02/14/2007 (9:30 am) |
| TGE 1.5 from perspective of 1.4 owner | I Think 1.4.2.... read more | 02/14/2007 (7:49 am) |
| Hands do not anchor, but feet do | I hope Im right here. It looks like the Left hand goes beyond the bounds. How about animating it so... read more | 02/13/2007 (12:57 pm) |
| Hands do not anchor, but feet do | NO .. its just Ive seen problems where the player.dts strays from the bounds area and then you can... read more | 02/13/2007 (12:10 pm) |
| Hands do not anchor, but feet do | What is your Bounds Box doing, can you post a pic with it showing?... read more | 02/13/2007 (11:32 am) |
| Shadow?? | Did you relight the scene?... read more | 02/13/2007 (11:31 am) |
| Terrain Painter Problems | Its happened to me before. I cant remember why?... read more | 02/13/2007 (9:35 am) |
| DTS Buildings and Sunlight problem | As far as I know, you do not do full scale buildings in 3dsmax. [url=http://www.garagegames.com/ind... read more | 02/13/2007 (5:41 am) |
| Free missile launcher | Kevin, The files that you are giving away, are they yours? What are the conditions of release? ... read more | 02/12/2007 (2:55 pm) |
| Moving Objects Players can Ride on, code inside. | I got it to work like an elevator a long time-a-go, just by binding key commands to it. So I made a... read more | 02/12/2007 (1:12 pm) |
| OpenGL problem | Im going way out on a limb on this one...............[i]How about updating your Drivers?[/i]... read more | 02/08/2007 (12:24 pm) |
| Skin found on linked node.. etc. etc. | Wow thats a great Pic man. Congrats. Glad I could help.... read more | 02/06/2007 (12:38 pm) |
| Skin found on linked node.. etc. etc. | Start from the basics. Can you export your character as a simple shape first? If Not, keep working... read more | 02/06/2007 (10:06 am) |
| Skin found on linked node.. etc. etc. | Whenever I pose my character in what I am considering to be the Root Pose. I have to do the box Tri... read more | 02/06/2007 (9:25 am) |
| I learn a LOD in weapon for resource | Hey Cimo! Im pretty sure.... Level Of Detail (LOD)... read more | 02/06/2007 (5:44 am) |
| Movement in area | For it to work like your link, you need to make invisible walls.... read more | 02/05/2007 (5:15 am) |
| Kork not animated? | Animations where done seperate.... read more | 02/01/2007 (12:29 pm) |
| Torque Constructor | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=56258]You can read this thread[/url]... read more | 01/31/2007 (10:09 am) |
| Moving platforms | [url=http://www.garagegames.com/blogs/11127/12188]Moving Platforms[/url]... read more | 01/31/2007 (10:07 am) |
| GLB in max Pipe or walls for track ? | Thanks for checking out the Vids, I thought It would cause a little more excitment than it has. ... read more | 01/29/2007 (6:55 am) |
| GLB in max Pipe or walls for track ? | [url=http://www.garagegames.com/blogs/18468/12190]Im Using GLB 3.0 Check out this Blog[/url]... read more | 01/27/2007 (5:34 pm) |
| GLB in max Pipe or walls for track ? | Im still on version Max7.0. You can send the file to the email in my profile.... read more | 01/26/2007 (8:02 pm) |
| 3D Max 8 Help | [url=http://fosters.realmwarsgame.com/maxdts/]Did you read these Docs?[/url]... read more | 01/26/2007 (5:22 am) |
| GLB in max Pipe or walls for track ? | Im happy to hear your making good progress. Your game is already compiled. You have the Torque .ex... read more | 01/24/2007 (12:04 pm) |
| Please help a torque using n00b :) | Did you try the simple shape turorial? Or Chapter 8.0 on exporting objects, and characters? If n... read more | 01/23/2007 (7:15 pm) |
| TGEA MS 4.2 Release | Thank - You... read more | 01/23/2007 (6:36 pm) |
| TSE on Intel g965? | I have this exact same problem. You can find it in the General discussion page on the Private TSE... read more | 01/23/2007 (1:29 pm) |
| GLB in max Pipe or walls for track ? | One last note. I only divide the Spline for the Path way. - Not for the Profile... read more | 01/23/2007 (11:37 am) |
| GLB in max Pipe or walls for track ? | See, I was just thinking about my divide by 2 statement. You should use whatever works best for you... read more | 01/23/2007 (10:34 am) |
| GLB in max Pipe or walls for track ? | @Stefan - GLB 3. Only exports Convex shapes. Ive been doing it for sometime now, without the error... read more | 01/23/2007 (10:04 am) |
| Multi sub-object textures | You should probably read up on (I think!!!) Dreamers MMORGP Docs he has posted here. Im pretty sure... read more | 01/23/2007 (9:40 am) |