Surge's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 | Cool... !... read more | 08/13/2008 (1:50 pm) |
| Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 | I had to Disable Aero on my Windows Vista Machine running Service Pack 1 with an Ati 1300 series car... read more | 08/13/2008 (7:17 am) |
| Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 | What are your Computer Specifications. Without more information how do you expect anybody to help y... read more | 08/12/2008 (5:23 pm) |
| Rendering collision meshes | Make a duplicate mesh and Export it with the Col-1 but name it something else. That way you would se... read more | 08/11/2008 (11:40 am) |
| Translucent material - what's the secret? | Thanks for the info Andy , It was driving my crazy last night. Thanks for the link too, im suspicio... read more | 07/29/2008 (5:06 am) |
| Translucent material - what's the secret? | O.k Now Im going crazy. Can you post a step by step solution. Im not able to get this to work. ... read more | 07/28/2008 (8:28 pm) |
| Please help! cannot compile with mingw.. | Why dont you use the free Microsoft Compiler? It compiles fine for me with it~!... read more | 02/13/2008 (11:07 am) |
| Importing from serious CAD apps | But if you did use Gamelevel builder. You could.... 1.Save DXF 2.Import into 3dsmax 3.Use GLB3... read more | 01/21/2008 (1:45 pm) |
| Opportunity (Let's Try This Again) | Keep trying Joseph, I hope you find people who are interested in your project, instead of ones who s... read more | 01/14/2008 (12:23 pm) |
| How to hide source? | You do not give away the source code...ever! When you compile the .exe that is what you are to dist... read more | 08/08/2007 (8:35 am) |
| Link dts to another dts | Hmm.. Anything mounted to anything should follow what it is mounted to. Just like a player Mounts a... read more | 08/08/2007 (8:27 am) |
| Zbrush 3/Max9 | Your subdivision is greyed out, porbably becuse youve removed all the lower levels. And yes that is... read more | 07/17/2007 (12:32 pm) |
| Zbrush 3/Max9 | I just checked, From what I can tell there still is no Zmapper pluggin for ZB3. [b]Here are two ... read more | 07/17/2007 (9:01 am) |
| Zbrush 3/Max9 | Make a low level poly in 3dsmax. Import it into zbrush. Sub divide it > but you must keep all the ... read more | 07/17/2007 (8:22 am) |
| Elevator Buttons | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=57187]This?[/url]... read more | 05/18/2007 (4:43 am) |
| 3d modeling production timescales? | I work on my characters a little everyday. And on weekends. I have spent a couple of days forming s... read more | 05/14/2007 (1:28 pm) |
| First time DSQ/CFG animation issues | You can animate any object. Its just that you have to have specific animation for that object. If y... read more | 05/14/2007 (11:31 am) |
| Inserting a picture | Yes you do need a website to link too. Look at the bottom when you post a reply you will see... (... read more | 05/14/2007 (9:00 am) |
| First time DSQ/CFG animation issues | If im understanding correctly. You want to animate and Export a sequence. But have no specific DTS.... read more | 05/11/2007 (9:02 am) |
| Converting Models | [url=http://www.garagegames.com/docs/tge/general/ch08.php]Is this what your looking for?[/url]... read more | 05/10/2007 (6:28 am) |
| Replacing default normal map hlsl | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=61845#455390]I created a thread in th... read more | 05/08/2007 (8:47 am) |
| Replacing default normal map hlsl | This is so interesting and getting not attention. GG Is there a problem with the way TGEA is Norma... read more | 05/08/2007 (8:10 am) |
| Issues with converting non-Torque Art Assets | Is there a model you could post, so someone here can take a stab at converting it. Someone may find... read more | 05/08/2007 (6:54 am) |
| Apparatus' Mapping kit | O.k I have a 26 Page mapkitone.pdf file here. I can post it on my server tonight after work. I have... read more | 05/08/2007 (6:33 am) |
| Apparatus' Mapping kit | I think I have the file here with me at work. Lemmme see.......... read more | 05/08/2007 (4:46 am) |
| Another church | GREAT JOB!... read more | 05/04/2007 (8:29 am) |
| Dsq | Its not just the Skeleton, but all the the other Nodes as well.... read more | 05/02/2007 (9:23 am) |
| Motion capture anim move through a path or stand still. how? | You need the DTS Exporter. Really try reading and you will see it will all come to light. And yo... read more | 05/01/2007 (8:42 am) |
| Motion capture anim move through a path or stand still. how? | [url=http://www.garagegames.com/docs/tge/general/ch08.php]Check this out![/url]... read more | 05/01/2007 (7:07 am) |
| Motion capture anim move through a path or stand still. how? | Ya I know that. Im an avid MAX and zBrush user... read more | 05/01/2007 (7:04 am) |
| Motion capture anim move through a path or stand still. how? | You only need to create the loop of Running and export your animation as a DSQ file. An AI Player ... read more | 05/01/2007 (6:48 am) |
| Hit fixed target? | I think Jeff is still implementing it into TGEA. I no nothing of the timeline. But it looks promisin... read more | 04/26/2007 (6:23 am) |
| Is sphere tool broken? | Im on a G5 and just to test for you, I have created sphere upon sphere, and switching between all th... read more | 04/25/2007 (12:50 pm) |
| Hit fixed target? | The Arcane FX has a targeting system built into it.... read more | 04/25/2007 (12:46 pm) |
| Constructor: Miscalculates Formats | In Photoshop CS2,CS,7,5.5 to save an alpha for your PNG, you have to keep it on a seperated layer. ... read more | 04/25/2007 (12:37 pm) |
| 3D Artist in need of work | Pics of you work?... read more | 04/25/2007 (8:16 am) |
| TAGE and the Packs | TGEA = (Torque Game Engine Advanced) / Not TAGE... read more | 04/24/2007 (10:57 am) |
| Replacing Player Model | IN Shapes/Player/ Player.cs contains all the animation names and files. If you only updated your p... read more | 04/17/2007 (10:59 am) |
| Anyone having any luck with Constructor | No Pictures here, but I think its a really sweet piece of software!... read more | 04/13/2007 (10:51 am) |
| Huge Terrain Creator (HTC) for TSE | Canadas not that far away....right on the boarder!... read more | 04/13/2007 (10:50 am) |
| Parachute | [url=http://garagegames.com/blogs/62635/12614]I heard a little something about that here![/url]... read more | 04/11/2007 (1:07 pm) |
| Biped won't setkey in 3ds | Ive been using BiPed for Torque Animations for a while now. Just recently I have focused soley on T... read more | 04/09/2007 (9:04 am) |
| AI Flying Vehicles | Synopsis: This resource was created to help people make their bots fly or pilot vehicles. It covers... read more | 04/05/2007 (11:34 am) |
| Animating SimpleBox Tutorial | That is interetsing. Your in new territory for me. Ive only been doing simple embedded animations,... read more | 04/04/2007 (1:03 pm) |
| Multiple 3rd Person Cameras | Yup ! Sounds good!... read more | 04/04/2007 (12:59 pm) |
| Animating SimpleBox Tutorial | Ive always done the simple box tutorial, with Animation embedded inside of the DTS.... read more | 04/04/2007 (10:12 am) |
| New Tdn Faq Need Help | I have to agree with you. Even though it seems obvious, people are still asking what kind of game t... read more | 03/16/2007 (2:54 pm) |
| New Tdn Faq Need Help | Michael, I like your idea. And I really think this is needed for new people. One of the topics ... read more | 03/16/2007 (9:39 am) |
| Is Torque Capable for creating MMORPG'S | LOL!....I was just kidding. But Im sure you know what I mean. You could make anything!... read more | 03/14/2007 (9:31 am) |
| Arena/Stadium Direction-for Newb | I think that looks great... read more | 03/14/2007 (5:38 am) |