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Surge's Forum Posts

Thread Post Date Posted
Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 Cool... !... read more 08/13/2008 (1:50 pm)
Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 I had to Disable Aero on my Windows Vista Machine running Service Pack 1 with an Ati 1300 series car... read more 08/13/2008 (7:17 am)
Gray Hairs - mouse bug and SLi crash TGEA 1.7.1 What are your Computer Specifications. Without more information how do you expect anybody to help y... read more 08/12/2008 (5:23 pm)
Rendering collision meshes Make a duplicate mesh and Export it with the Col-1 but name it something else. That way you would se... read more 08/11/2008 (11:40 am)
Translucent material - what's the secret? Thanks for the info Andy , It was driving my crazy last night. Thanks for the link too, im suspicio... read more 07/29/2008 (5:06 am)
Translucent material - what's the secret? O.k Now Im going crazy. Can you post a step by step solution. Im not able to get this to work. ... read more 07/28/2008 (8:28 pm)
Please help! cannot compile with mingw.. Why dont you use the free Microsoft Compiler? It compiles fine for me with it~!... read more 02/13/2008 (11:07 am)
Importing from serious CAD apps But if you did use Gamelevel builder. You could.... 1.Save DXF 2.Import into 3dsmax 3.Use GLB3... read more 01/21/2008 (1:45 pm)
Opportunity (Let's Try This Again) Keep trying Joseph, I hope you find people who are interested in your project, instead of ones who s... read more 01/14/2008 (12:23 pm)
How to hide source? You do not give away the source code...ever! When you compile the .exe that is what you are to dist... read more 08/08/2007 (8:35 am)
Link dts to another dts Hmm.. Anything mounted to anything should follow what it is mounted to. Just like a player Mounts a... read more 08/08/2007 (8:27 am)
Zbrush 3/Max9 Your subdivision is greyed out, porbably becuse youve removed all the lower levels. And yes that is... read more 07/17/2007 (12:32 pm)
Zbrush 3/Max9 I just checked, From what I can tell there still is no Zmapper pluggin for ZB3. [b]Here are two ... read more 07/17/2007 (9:01 am)
Zbrush 3/Max9 Make a low level poly in 3dsmax. Import it into zbrush. Sub divide it > but you must keep all the ... read more 07/17/2007 (8:22 am)
Elevator Buttons [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=57187]This?[/url]... read more 05/18/2007 (4:43 am)
3d modeling production timescales? I work on my characters a little everyday. And on weekends. I have spent a couple of days forming s... read more 05/14/2007 (1:28 pm)
First time DSQ/CFG animation issues You can animate any object. Its just that you have to have specific animation for that object. If y... read more 05/14/2007 (11:31 am)
Inserting a picture Yes you do need a website to link too. Look at the bottom when you post a reply you will see... (... read more 05/14/2007 (9:00 am)
First time DSQ/CFG animation issues If im understanding correctly. You want to animate and Export a sequence. But have no specific DTS.... read more 05/11/2007 (9:02 am)
Converting Models [url=http://www.garagegames.com/docs/tge/general/ch08.php]Is this what your looking for?[/url]... read more 05/10/2007 (6:28 am)
Replacing default normal map hlsl [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=61845#455390]I created a thread in th... read more 05/08/2007 (8:47 am)
Replacing default normal map hlsl This is so interesting and getting not attention. GG Is there a problem with the way TGEA is Norma... read more 05/08/2007 (8:10 am)
Issues with converting non-Torque Art Assets Is there a model you could post, so someone here can take a stab at converting it. Someone may find... read more 05/08/2007 (6:54 am)
Apparatus' Mapping kit O.k I have a 26 Page mapkitone.pdf file here. I can post it on my server tonight after work. I have... read more 05/08/2007 (6:33 am)
Apparatus' Mapping kit I think I have the file here with me at work. Lemmme see.......... read more 05/08/2007 (4:46 am)
Another church GREAT JOB!... read more 05/04/2007 (8:29 am)
Dsq Its not just the Skeleton, but all the the other Nodes as well.... read more 05/02/2007 (9:23 am)
Motion capture anim move through a path or stand still. how? You need the DTS Exporter. Really try reading and you will see it will all come to light. And yo... read more 05/01/2007 (8:42 am)
Motion capture anim move through a path or stand still. how? [url=http://www.garagegames.com/docs/tge/general/ch08.php]Check this out![/url]... read more 05/01/2007 (7:07 am)
Motion capture anim move through a path or stand still. how? Ya I know that. Im an avid MAX and zBrush user... read more 05/01/2007 (7:04 am)
Motion capture anim move through a path or stand still. how? You only need to create the loop of Running and export your animation as a DSQ file. An AI Player ... read more 05/01/2007 (6:48 am)
Hit fixed target? I think Jeff is still implementing it into TGEA. I no nothing of the timeline. But it looks promisin... read more 04/26/2007 (6:23 am)
Is sphere tool broken? Im on a G5 and just to test for you, I have created sphere upon sphere, and switching between all th... read more 04/25/2007 (12:50 pm)
Hit fixed target? The Arcane FX has a targeting system built into it.... read more 04/25/2007 (12:46 pm)
Constructor: Miscalculates Formats In Photoshop CS2,CS,7,5.5 to save an alpha for your PNG, you have to keep it on a seperated layer. ... read more 04/25/2007 (12:37 pm)
3D Artist in need of work Pics of you work?... read more 04/25/2007 (8:16 am)
TAGE and the Packs TGEA = (Torque Game Engine Advanced) / Not TAGE... read more 04/24/2007 (10:57 am)
Replacing Player Model IN Shapes/Player/ Player.cs contains all the animation names and files. If you only updated your p... read more 04/17/2007 (10:59 am)
Anyone having any luck with Constructor No Pictures here, but I think its a really sweet piece of software!... read more 04/13/2007 (10:51 am)
Huge Terrain Creator (HTC) for TSE Canadas not that far away....right on the boarder!... read more 04/13/2007 (10:50 am)
Parachute [url=http://garagegames.com/blogs/62635/12614]I heard a little something about that here![/url]... read more 04/11/2007 (1:07 pm)
Biped won't setkey in 3ds Ive been using BiPed for Torque Animations for a while now. Just recently I have focused soley on T... read more 04/09/2007 (9:04 am)
AI Flying Vehicles Synopsis: This resource was created to help people make their bots fly or pilot vehicles. It covers... read more 04/05/2007 (11:34 am)
Animating SimpleBox Tutorial That is interetsing. Your in new territory for me. Ive only been doing simple embedded animations,... read more 04/04/2007 (1:03 pm)
Multiple 3rd Person Cameras Yup ! Sounds good!... read more 04/04/2007 (12:59 pm)
Animating SimpleBox Tutorial Ive always done the simple box tutorial, with Animation embedded inside of the DTS.... read more 04/04/2007 (10:12 am)
New Tdn Faq Need Help I have to agree with you. Even though it seems obvious, people are still asking what kind of game t... read more 03/16/2007 (2:54 pm)
New Tdn Faq Need Help Michael, I like your idea. And I really think this is needed for new people. One of the topics ... read more 03/16/2007 (9:39 am)
Is Torque Capable for creating MMORPG'S LOL!....I was just kidding. But Im sure you know what I mean. You could make anything!... read more 03/14/2007 (9:31 am)
Arena/Stadium Direction-for Newb I think that looks great... read more 03/14/2007 (5:38 am)