Surge's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Level of Detail: Constructor to TGEA | LOD from Constructor Works for me. Why dont you try something really simple like 4 cubes,then 3 ... read more | 11/17/2008 (5:09 pm) |
| Alpha material on DIF | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=80880]Ive tried to answer this questi... read more | 11/15/2008 (5:52 pm) |
| Intersecting Brushes | It could meen you have a [b]Concave[/b] Structure as apposed to [i][b]Convex![/i][/b] [url=http:/... read more | 11/15/2008 (5:48 pm) |
| Alpha materials on DIF | I been heavily working for the past six months with dif and dts, exporting and texture. And so far ... read more | 11/15/2008 (5:37 pm) |
| Bump mapping | Ive only ever used a material.cs file; put into the folder where my DTS, or DIF is with the material... read more | 11/08/2008 (9:52 am) |
| Showing off cliffs video | Im most interested in your Material swapping on the M.A.C.K pack and this Cliff Pack as I know you r... read more | 11/07/2008 (6:38 am) |
| Showing off cliffs video | O.K . Collisions work, Projectiles work. Looks superb Konrad! Video show above what I thought! Can... read more | 11/06/2008 (7:35 pm) |
| Refund | Dont give up. Dont get a refund. Its worth every Cent.! Read and re-Read, in the end it will be wo... read more | 11/06/2008 (7:31 pm) |
| Showing off cliffs video | Ya that looks really crazy! Great Work!... read more | 11/06/2008 (11:44 am) |
| Delete me | Great Work, The road is awesome. Contours to the landscape really well. Car is still hard as hel... read more | 11/04/2008 (6:48 pm) |
| Level of detail | I could be wrong, on what I Just wrote. Can you look at the Green Guy, or the Kork example to see h... read more | 11/04/2008 (7:34 am) |
| Level of detail | You dont put it on the animated mesh. You put it on the Clone!... read more | 11/04/2008 (6:52 am) |
| DIF: Some Faces Not Rendering in TGEA | Click, on the missing faces in Constructor, and change them to DETAIL Brushes!... read more | 11/03/2008 (8:52 am) |
| Level of detail | [i]You dont need the code, just type in the information yourself![/i]... read more | 11/03/2008 (8:40 am) |
| Level of detail | Just follow the link I gave you above on Chapter 8 (my favorite chapter), and where it shows you th... read more | 11/03/2008 (8:19 am) |
| Level of detail | No thats not what Im saying. Dont do anything with the MULTIRES MODIFIER except to hit the generate... read more | 11/03/2008 (8:05 am) |
| Level of detail | Thats a Different approach, but I guess it should work! I have never tried it that way before! The ... read more | 11/03/2008 (7:51 am) |
| Official TGEA Documentation Feedback | [quote]The old material will be placed in a tucked away archive not meant for viewing. Essentially, ... read more | 11/03/2008 (7:37 am) |
| Level of detail | O.k, Instead of trying to find that script, just type it in your self. Thats what I do. I also ... read more | 11/03/2008 (7:30 am) |
| Level of detail | I use LOD all the time, and I run 3ds max. Are you putting the Multres Details in the Object proper... read more | 11/03/2008 (6:51 am) |
| Constructor Urgent Help | What version are you using?... read more | 10/31/2008 (5:40 am) |
| DIF imbeded DTS mesh question | Why dont you try remaking it as a DIF? Or just Export it as a DTS but place it in with POLYSOUP sel... read more | 10/27/2008 (6:49 pm) |
| How to rebuild ? | A Quick answer to your Question would probably be... In Visual C++ 2005 Studio Express Goto ... read more | 10/24/2008 (1:45 pm) |
| Constructor Problems | I works on Vista 64 Bit no problems. Thats what Im running. Like David said...disable the Aero........ read more | 10/24/2008 (1:40 pm) |
| DIF question | 1. Not that I know of. My gut is telling me to just say No, but im not positive. 2. I have never te... read more | 10/22/2008 (12:29 pm) |
| DIF question | You are not creating a true DIF this way. If you are importing a DTS model into Constructor, and ... read more | 10/22/2008 (6:34 am) |
| Real Waves for Water - Help Needed | I think you would use a shader for the effect. Although I do not know how to implement this.... read more | 10/20/2008 (6:19 am) |
| Reference image scale | You will want to create you geometry at the correct units. So Set your Units to 1unit = 1 metre. ... read more | 10/17/2008 (12:39 pm) |
| Constructor 1051 update | Are you on a MAc or P.C?... read more | 10/15/2008 (12:33 pm) |
| 3ds max 2008 to Constructor | You cant use boolean Subtraction because your probably left with concave structures. I have been ta... read more | 10/14/2008 (10:13 am) |
| This should be easy. | [url=http://www.garagegames.com/docs/tge/general/ch08.php]Will this work for you?[/url]... read more | 10/10/2008 (11:48 am) |
| TGEA Skin Shader kit | Thats awesome Gerhard! Ever thought of making a Shader for dummies Tutorial? Something that exp... read more | 10/02/2008 (1:55 pm) |
| Purple Effect Rendering a Scene | Is it worth a try to scale your model in constructor , then export it? How about setting the whole ... read more | 10/02/2008 (9:07 am) |
| Compiling Map2Dif for TGEA | Just use the regular Map2dif for TGE out of constructor. It works for TGEA... read more | 10/02/2008 (9:03 am) |
| DTS LOD problem's. | O.kay go to this link [url]http://www.garagegames.com/docs/tge/general/ch08.php[/url] --------... read more | 09/21/2008 (6:21 pm) |
| DTS LOD problem's. | Your Actual LODS are not supposed to be connected to Start01: They are to reside the same way as yo... read more | 09/20/2008 (6:27 pm) |
| TGEA... Mac port? | Thats hillarious! Great Question, and right in time for an immediate response :)... read more | 09/19/2008 (4:23 pm) |
| TGEA Skin Shader kit | I just had to go again a watch your demo, really amazing work... read more | 09/18/2008 (11:50 am) |
| TGEA Skin Shader kit | Gerhard, That work looks amazing. You should really be showing it off more. Its stuff I think ma... read more | 09/18/2008 (11:49 am) |
| Polysoup - Level of Detail | From What I can Tell. A) Yes TGEA Sees the DTS Building as one Shape. So when it accesses th... read more | 09/09/2008 (9:38 am) |
| Torque Game Engine Advanced crashing problem... | Out of practice on the water . But if you read your own log it says clearly you are missing materi... read more | 09/03/2008 (10:33 am) |
| Torque Game Engine Advanced crashing problem... | It saying that it cannot find your material... read more | 09/02/2008 (10:48 am) |
| Another Merging AFX to Torque Question | SImple Answer. You have to start with your AFX base. And add each resource seperatley to a copy ... read more | 08/29/2008 (6:53 pm) |
| Purple Effect Rendering a Scene | I'm pretty sure, you should setup a material.cs file for every shape you bring into the engine. Tha... read more | 08/27/2008 (5:46 am) |
| Shader HELP ....please.... | Subb in material name where "what_ever" is") -------------------- new Material(what_ever) { ... read more | 08/26/2008 (6:30 pm) |
| Purple Effect Rendering a Scene | Post your Material.cs. I found at first , that my material was not properly setup, and I was gett... read more | 08/26/2008 (5:56 am) |
| How to combine model and texture? | In your 3d model application, apply your material to your Mesh. Export your mesh as a DTS. Place M... read more | 08/25/2008 (10:40 am) |
| Just starting out from scratch. Coudl use some help. | Start reading............. read more | 08/22/2008 (5:04 pm) |
| Embedding animation in .DTS | Im Trying to help here. Have you read This [url]http://www.garagegames.com/docs/tge/general/ch08s... read more | 08/20/2008 (11:46 am) |
| Is it true? | WoW! :(... read more | 08/18/2008 (4:21 pm) |