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Surge's Forum Posts

Thread Post Date Posted
Level of Detail: Constructor to TGEA LOD from Constructor Works for me. Why dont you try something really simple like 4 cubes,then 3 ... read more 11/17/2008 (5:09 pm)
Alpha material on DIF [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=80880]Ive tried to answer this questi... read more 11/15/2008 (5:52 pm)
Intersecting Brushes It could meen you have a [b]Concave[/b] Structure as apposed to [i][b]Convex![/i][/b] [url=http:/... read more 11/15/2008 (5:48 pm)
Alpha materials on DIF I been heavily working for the past six months with dif and dts, exporting and texture. And so far ... read more 11/15/2008 (5:37 pm)
Bump mapping Ive only ever used a material.cs file; put into the folder where my DTS, or DIF is with the material... read more 11/08/2008 (9:52 am)
Showing off cliffs video Im most interested in your Material swapping on the M.A.C.K pack and this Cliff Pack as I know you r... read more 11/07/2008 (6:38 am)
Showing off cliffs video O.K . Collisions work, Projectiles work. Looks superb Konrad! Video show above what I thought! Can... read more 11/06/2008 (7:35 pm)
Refund Dont give up. Dont get a refund. Its worth every Cent.! Read and re-Read, in the end it will be wo... read more 11/06/2008 (7:31 pm)
Showing off cliffs video Ya that looks really crazy! Great Work!... read more 11/06/2008 (11:44 am)
Delete me Great Work, The road is awesome. Contours to the landscape really well. Car is still hard as hel... read more 11/04/2008 (6:48 pm)
Level of detail I could be wrong, on what I Just wrote. Can you look at the Green Guy, or the Kork example to see h... read more 11/04/2008 (7:34 am)
Level of detail You dont put it on the animated mesh. You put it on the Clone!... read more 11/04/2008 (6:52 am)
DIF: Some Faces Not Rendering in TGEA Click, on the missing faces in Constructor, and change them to DETAIL Brushes!... read more 11/03/2008 (8:52 am)
Level of detail [i]You dont need the code, just type in the information yourself![/i]... read more 11/03/2008 (8:40 am)
Level of detail Just follow the link I gave you above on Chapter 8 (my favorite chapter), and where it shows you th... read more 11/03/2008 (8:19 am)
Level of detail No thats not what Im saying. Dont do anything with the MULTIRES MODIFIER except to hit the generate... read more 11/03/2008 (8:05 am)
Level of detail Thats a Different approach, but I guess it should work! I have never tried it that way before! The ... read more 11/03/2008 (7:51 am)
Official TGEA Documentation Feedback [quote]The old material will be placed in a tucked away archive not meant for viewing. Essentially, ... read more 11/03/2008 (7:37 am)
Level of detail O.k, Instead of trying to find that script, just type it in your self. Thats what I do. I also ... read more 11/03/2008 (7:30 am)
Level of detail I use LOD all the time, and I run 3ds max. Are you putting the Multres Details in the Object proper... read more 11/03/2008 (6:51 am)
Constructor Urgent Help What version are you using?... read more 10/31/2008 (5:40 am)
DIF imbeded DTS mesh question Why dont you try remaking it as a DIF? Or just Export it as a DTS but place it in with POLYSOUP sel... read more 10/27/2008 (6:49 pm)
How to rebuild ? A Quick answer to your Question would probably be... In Visual C++ 2005 Studio Express Goto ... read more 10/24/2008 (1:45 pm)
Constructor Problems I works on Vista 64 Bit no problems. Thats what Im running. Like David said...disable the Aero........ read more 10/24/2008 (1:40 pm)
DIF question 1. Not that I know of. My gut is telling me to just say No, but im not positive. 2. I have never te... read more 10/22/2008 (12:29 pm)
DIF question You are not creating a true DIF this way. If you are importing a DTS model into Constructor, and ... read more 10/22/2008 (6:34 am)
Real Waves for Water - Help Needed I think you would use a shader for the effect. Although I do not know how to implement this.... read more 10/20/2008 (6:19 am)
Reference image scale You will want to create you geometry at the correct units. So Set your Units to 1unit = 1 metre. ... read more 10/17/2008 (12:39 pm)
Constructor 1051 update Are you on a MAc or P.C?... read more 10/15/2008 (12:33 pm)
3ds max 2008 to Constructor You cant use boolean Subtraction because your probably left with concave structures. I have been ta... read more 10/14/2008 (10:13 am)
This should be easy. [url=http://www.garagegames.com/docs/tge/general/ch08.php]Will this work for you?[/url]... read more 10/10/2008 (11:48 am)
TGEA Skin Shader kit Thats awesome Gerhard! Ever thought of making a Shader for dummies Tutorial? Something that exp... read more 10/02/2008 (1:55 pm)
Purple Effect Rendering a Scene Is it worth a try to scale your model in constructor , then export it? How about setting the whole ... read more 10/02/2008 (9:07 am)
Compiling Map2Dif for TGEA Just use the regular Map2dif for TGE out of constructor. It works for TGEA... read more 10/02/2008 (9:03 am)
DTS LOD problem's. O.kay go to this link [url]http://www.garagegames.com/docs/tge/general/ch08.php[/url] --------... read more 09/21/2008 (6:21 pm)
DTS LOD problem's. Your Actual LODS are not supposed to be connected to Start01: They are to reside the same way as yo... read more 09/20/2008 (6:27 pm)
TGEA... Mac port? Thats hillarious! Great Question, and right in time for an immediate response :)... read more 09/19/2008 (4:23 pm)
TGEA Skin Shader kit I just had to go again a watch your demo, really amazing work... read more 09/18/2008 (11:50 am)
TGEA Skin Shader kit Gerhard, That work looks amazing. You should really be showing it off more. Its stuff I think ma... read more 09/18/2008 (11:49 am)
Polysoup - Level of Detail From What I can Tell. A) Yes TGEA Sees the DTS Building as one Shape. So when it accesses th... read more 09/09/2008 (9:38 am)
Torque Game Engine Advanced crashing problem... Out of practice on the water . But if you read your own log it says clearly you are missing materi... read more 09/03/2008 (10:33 am)
Torque Game Engine Advanced crashing problem... It saying that it cannot find your material... read more 09/02/2008 (10:48 am)
Another Merging AFX to Torque Question SImple Answer. You have to start with your AFX base. And add each resource seperatley to a copy ... read more 08/29/2008 (6:53 pm)
Purple Effect Rendering a Scene I'm pretty sure, you should setup a material.cs file for every shape you bring into the engine. Tha... read more 08/27/2008 (5:46 am)
Shader HELP ....please.... Subb in material name where "what_ever" is") -------------------- new Material(what_ever) { ... read more 08/26/2008 (6:30 pm)
Purple Effect Rendering a Scene Post your Material.cs. I found at first , that my material was not properly setup, and I was gett... read more 08/26/2008 (5:56 am)
How to combine model and texture? In your 3d model application, apply your material to your Mesh. Export your mesh as a DTS. Place M... read more 08/25/2008 (10:40 am)
Just starting out from scratch. Coudl use some help. Start reading............. read more 08/22/2008 (5:04 pm)
Embedding animation in .DTS Im Trying to help here. Have you read This [url]http://www.garagegames.com/docs/tge/general/ch08s... read more 08/20/2008 (11:46 am)
Is it true? WoW! :(... read more 08/18/2008 (4:21 pm)