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Gonzo T. Clown's Forum Posts

Thread Post Date Posted
Right clicking in Torque Tutorial If you'll notice, each controls objectID# is right there in the tree view. So if you were to create... read more 03/28/2005 (2:56 am)
AI Senses code . You can't. You're not an SDK owner.... read more 03/28/2005 (2:14 am)
AI Senses Can you email me your entire console.log for review please? If you would, make sure ALL of your ech... read more 03/28/2005 (1:26 am)
Train like movement Use PathCamera. I could simulate the train exactly as he asks using it.... read more 03/28/2005 (12:55 am)
PAYING JOB: Torque Programmer Needed You're looking at about a week with the description you gave. But I wouldn't commit to that myself ... read more 03/25/2005 (12:28 am)
Mark as Read changes OMG!!!! It's all gone!!! I was saving up for the largest unread of all time. I had like half a ... read more 03/18/2005 (12:21 pm)
Back to Torque school!!! Wanting feedback Sorry for the lack of response. Been doing more contract work and finishing the demo. For all th... read more 03/16/2005 (6:16 am)
City generation technology More to the point, you should contact [url=http://www.garagegames.com/my/home/view.profile.php?qid=2... read more 03/13/2005 (4:36 am)
More than 1 start up logo Or look here for more details... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=2... read more 03/13/2005 (4:31 am)
Tge crash on %item.delete() ... any idea? All the code, if there is one, then there will be more... read more 03/12/2005 (4:58 am)
What changes have you made to the engine? I couldn't even begin ti figure it all out, but... fixed plenty of bugs added in tons of tweaks,... read more 03/12/2005 (12:12 am)
Tge crash on %item.delete() ... any idea? Run a search for this line... readInt(10); if you find any, replace them with... readInt(... read more 03/11/2005 (5:59 pm)
2 Quick Questions Buy once, free updates forever... read more 03/11/2005 (7:42 am)
2 grenade questions. FruitBat, just modify the throw function to toss a projectile datablock instead of an item datablock... read more 03/10/2005 (8:58 am)
Back to Torque school!!! Wanting feedback [b]Interface:[/b] The interface will be through TGE itself. It's packed with options to allow a ... read more 03/10/2005 (3:21 am)
Mountpoint and <*>point dummy objects descriptions... Could you not deploy it in much the same fashion as would would deploy defense or or turrets in Trib... read more 03/09/2005 (8:49 pm)
Problem with commandToClient We are only talking a few files here. The scripts that handle the login and the commands, and whatev... read more 03/09/2005 (8:30 pm)
Camera Path setup In the mission editor you can rotate the marker direction in the direction you would like the camera... read more 03/09/2005 (8:27 pm)
PathCamera controls [quote]To vary the speed you'll have to make changes to the PathCamera C++ code as currently it just... read more 03/09/2005 (8:25 pm)
Click to loadmainmenu() [skip startup logos] Actually you didn't do exact as explained... Start here... [code] function StartupGui2::click... read more 03/09/2005 (7:26 pm)
Customizing GUI appearence Kevin, although "Interlaced" may not be a TGE requirement, the data that is exported when you save t... read more 03/09/2005 (6:45 pm)
Anyone able to answer these questions (basic stuff). [quote]if( $numKills ) => if( $numKills != 0 )[/quote] Mike, You are incorrect, if the value is a... read more 03/08/2005 (7:36 pm)
Problem with commandToClient Tom, if you want, you can email me the suspect scripts and I would be glad to take a closer look at ... read more 03/08/2005 (6:39 pm)
Anyone able to answer these questions (basic stuff). [quote]Does that translate to, 'If $casino = true'?[/quote] You cannot use a string variable like... read more 03/08/2005 (1:49 pm)
Mouse right-click inside GUIs If you want every gui and control to have the functionality you can go to line 827 in GuiControl.cc ... read more 03/08/2005 (4:37 am)
Camera Path setup Markers? What kind of path are you using? The pathcam should follow the rotation of the path splin... read more 03/06/2005 (9:28 pm)
Camera Path setup David is not using looping paths, he is progressing from one path to the next. If you want it to lo... read more 03/06/2005 (6:20 pm)
In and out of gui editor moves controls around I see what is happening now. You have to be testing for it to notice what the deal is. The problem... read more 03/06/2005 (6:00 pm)
In and out of gui editor moves controls around I would have to say you are doing something wrong. First of all, it would obviously be wiser to u... read more 03/06/2005 (12:20 pm)
Camera Path setup MissionCleanup.add( %this.camera ); %this.setControlObject(%this.camera);... read more 03/06/2005 (12:11 pm)
Problem with commandToClient [code] function ScrollerFlyingVehicle::onNode( %datablock, %this, %node ) { } [/code] 1394 ... read more 03/06/2005 (6:17 am)
Multiline text edit gui controls.... I've built exactly what you are trying to build. I would be willing to help you, but I have reason ... read more 03/04/2005 (11:59 pm)
Attempting to start a team [quote]I'd prefer someone living in Socal....as I have found meeting in person to discuss details, d... read more 03/03/2005 (11:21 am)
Questions before i buy....again [quote]@jeff - would prefer but cannot stop ;)[/quote] Considering the situation the LEAST you ... read more 03/03/2005 (11:08 am)
Click to loadmainmenu() [skip startup logos] Now the key to making that work is to simply add the "nextGui" variable to each datablock and point ... read more 03/02/2005 (6:11 am)
Click to loadmainmenu() [skip startup logos] Since you have so many startups going, you need to do what any group of lost individuals(Guis) would... read more 03/02/2005 (6:11 am)
Player momentum Mass and density on your player, also check friction if neccesary after you work on the mass.... read more 03/01/2005 (7:08 am)
Welcome to The Future Way to start my day, now I'm to depressed to do anything. NOT! It's been coming for a while. To... read more 03/01/2005 (6:58 am)
Click to loadmainmenu() [skip startup logos] Ok, then, you decide if it does or does not.... [code] //--- OBJECT WRITE BEGIN --- new GuiFade... read more 03/01/2005 (6:11 am)
Collision mesh problem / warning The collision box is outside the model shape. Is it bad? Shouldn't be. I can't think of any reas... read more 02/28/2005 (7:27 pm)
Click to loadmainmenu() [skip startup logos] Yes it does.... read more 02/28/2005 (7:23 pm)
Problems creating a server Not sure how I missed your reply before because I usually follow up on these things. Glad to hear y... read more 02/28/2005 (7:21 pm)
Torque 2D Pricing [quote]The discount is to reward long time TGE owners by giving them a discount on our new engine.[/... read more 02/28/2005 (7:13 pm)
Customizing GUI appearence Did you save the .png as "Interlaced"? Try saving it into .jpg format and see if that helps or if i... read more 02/28/2005 (3:19 pm)
Rotation Question / Error? DOH!, That's what happens when it takes 10 minutes to get a post in, lol.... read more 02/28/2005 (3:16 pm)
Rotation Question / Error? Who made the model? If the model build is whacked, so will be your rotations.... read more 02/28/2005 (3:14 pm)
Starting in third person view by default If you place... $FirstPerson = 0; just above the function... function toggleFirstPerson(%va... read more 02/28/2005 (2:48 pm)
Move forward You are trying to walk to your eyes. Since your feet cant get there, you just hover in a circle.... read more 02/28/2005 (10:33 am)
Explosions dissappearing in portal'd areas The modification you are making is already being made for you. And yes, it would appear there are ... read more 02/28/2005 (2:10 am)
Item::initPersistFields() group name conflict I don't get a conflict. What I get is two "Misc" groupings like this... [image]http://home.comca... read more 02/28/2005 (12:43 am)