Gonzo T. Clown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| (fixed) Why the 5 most recent posts were very useful | Very Nice, Thank you.... read more | 05/11/2005 (11:48 pm) |
| Help me write code | One formatting habit I hate is this... [code] if(something == something else) { // ... read more | 05/11/2005 (11:42 pm) |
| Help me write code | I recommend tabbing for 4 reasons... 1. Efficiency - A lot of seasoned programmers use 3(some us... read more | 05/11/2005 (11:27 pm) |
| Tired of seeing people pushing Firefox | [quote]But the only software that is 100% secure is software that has never and will never be writte... read more | 05/11/2005 (10:46 pm) |
| Fixed) If you can see this, I cannot | Rick, I'm not a web expert by any means, but on this new server, wouldn't the lines like this.... ... read more | 05/11/2005 (4:05 am) |
| Fixed) If you can see this, I cannot | Matthew and FruitBat - I'm really curious, you both claim you are having the same problem so what I'... read more | 05/11/2005 (3:09 am) |
| Fixed) If you can see this, I cannot | Rick, yes, no change. I have since found that I can post on blogs, but sometimes my posts just vapo... read more | 05/11/2005 (2:56 am) |
| Fixed) If you can see this, I cannot | An update for Rick O. (I'm guessing) I tried shutting down Firefox, clearing IE's cache's and c... read more | 05/10/2005 (1:01 pm) |
| Fixed) If you can see this, I cannot | Thanks dude, I knew if I could count on anyone for sure, it was you. Anything I can do for you in t... read more | 05/10/2005 (12:28 pm) |
| Fixed) If you can see this, I cannot | No I cannot read it, but I did remember to set "Notify me at.." just in case. Everything was workin... read more | 05/10/2005 (12:15 pm) |
| New Site | [quote]It's just too sterile. Ecspecially for a site that sells games.[/quote] I agree. When I... read more | 05/09/2005 (8:38 pm) |
| Disabling Alt Tab | Link is broken... read more | 05/09/2005 (9:46 am) |
| 1.4's DynamicTexture and GUIs | Great Work Tom. Looking really good.... read more | 05/08/2005 (10:55 pm) |
| Inverse trajectory determination-most ancient of computer probs. | @ Chris - You should update your profile to "Programmer - Advanced"... read more | 05/07/2005 (5:06 am) |
| GG development team coding philosophy? | [quote]if(blah==3) drives me crazy, so any piece of code I work on I make it look like if( blah ==... read more | 05/07/2005 (5:02 am) |
| Torque and passworded zips? | XoClutch Great work, I'd love to try it out. I'm only concerned with casual user security anyw... read more | 05/07/2005 (4:53 am) |
| Spawn rotation | Try this spawn function instead... [code] function pickSpawnPoint() { %group = nameToID(Play... read more | 05/05/2005 (4:28 am) |
| Not getting correct extents after resolution change | Then set horizontal sizing to "relative", problem solved.... read more | 05/04/2005 (1:21 pm) |
| 1.4's DynamicTexture and GUIs | David, great minds think alike, lol. I was planning on making this exact modification myself. I wo... read more | 05/04/2005 (12:59 pm) |
| Not getting correct extents after resolution change | BTW, you said center a control... I don't know if you have "favorite functions" like I do(functions ... read more | 05/04/2005 (12:14 pm) |
| Not getting correct extents after resolution change | The root control will always be the size of your screen without question. If it's ever not, the eng... read more | 05/04/2005 (12:05 pm) |
| Guibitmapbutton help | Or you reset your mod path. No restart needed.... read more | 05/04/2005 (1:27 am) |
| Not getting correct extents after resolution change | Spamming was a harsh word, my bad. I meant, cross posting the same issue. GG is not real fond of i... read more | 05/04/2005 (12:48 am) |
| Score Keeping | Everything that happens in a function happens in an instant. So making two calls to the same functi... read more | 05/03/2005 (8:55 pm) |
| Not getting correct extents after resolution change | Stop spamming. One post in one forum is enough.... read more | 05/03/2005 (8:11 pm) |
| Strange key issues | Man! I've been trying for a while to find this thread again, lol. Philip - if you disable that c... read more | 04/30/2005 (9:25 pm) |
| RenWerX To Create Complete Game! | Well Digi Dave, all I can say is you spent a heck of a lot of time on that to be so completely wrong... read more | 04/30/2005 (12:19 am) |
| TGE 1.3 errors... | [quote]What you have done above is to remove some lines from a function (setEmitterDataBlock)[/quote... read more | 04/27/2005 (7:28 pm) |
| Ohhhhhh New Pack, get it now!!!! | I'm watching you dood, don't make any sudden moves :-)... read more | 04/27/2005 (6:58 pm) |
| TGE 1.3 errors... | Nothing condescending about it. Facts are facts and knowledge is power. I'm not qualified to argue... read more | 04/27/2005 (6:56 pm) |
| Can anyone bring me some / Shazbot! | Just read the article for kicks and I gotta say, as much as they think they loved it, and as good as... read more | 04/27/2005 (5:42 pm) |
| Can anyone bring me some / Shazbot! | NO! I Don't Know... SHAZBOT! I need..SHAZBOT!!! Sorry! I Don't...SHAZBOT!!! The ene... read more | 04/27/2005 (5:31 pm) |
| TGE 1.3 errors... | Sadly I can't seem to say anything without saying to much, and my post WAS over 14,000 characters lo... read more | 04/27/2005 (5:24 pm) |
| SimGroups in the World Editor | Good man, you found the exact cure. I still redid some of the underlying engine code for various re... read more | 04/27/2005 (7:35 am) |
| Attaching Light to a Particle | The script you posted here... [URL=http://clanlc.com/XM8.cs]clanlc.com/XM8.cs[/URL] does NOT ... read more | 04/27/2005 (7:29 am) |
| TGE 1.3 errors... | Care to guess how many hundreds of those little grinders are eating at nearly every module in the en... read more | 04/27/2005 (7:20 am) |
| TGE 1.3 errors... | Thanks Stephen [quote]better to just design and implement with that in mind from the beginning.[/... read more | 04/27/2005 (7:20 am) |
| WeaponFireLight is non-functional | You might want to delete this post and return to the original.... read more | 04/27/2005 (3:05 am) |
| Console Refferences | I'd like to see it if you don't mind. I'm obviously an SDK owner. :-)... read more | 04/27/2005 (2:59 am) |
| Attaching Light to a Particle | It's not a bug. The problem is you haven't defined "lightTime" and these lines of code are killing ... read more | 04/27/2005 (2:48 am) |
| TGE 1.3 errors... | [quote]I don't think MissionCleanup is the best choice for a variable name in this case, since it ma... read more | 04/27/2005 (12:51 am) |
| TGE 1.3 errors... | [quote]The group functions should not be moved to onNewDataBlock(),[/quote] Why not? [quot... read more | 04/27/2005 (12:51 am) |
| TGE 1.3 errors... | There is to much "if'ing" and result comparing going on in a class that can be very CPU intensive. ... read more | 04/26/2005 (8:30 pm) |
| Argc; argv; ??? | Thanks Pat.... read more | 04/26/2005 (5:17 pm) |
| Player Mounted Head | Can I see the function that is giving the errors particularly the line 360 error... read more | 04/26/2005 (5:13 pm) |
| Upgrading Windows | [quote]All those that say XP Home is in some way inferior to XP Pro stability and functionality wise... read more | 04/26/2005 (10:20 am) |
| Futuristic HUD's | Yeah, that would be as silly as playing a cover song in your own band. Who would do that? Especial... read more | 04/25/2005 (11:50 pm) |
| Adding a Vector to itself? | Yes if(checkSum(%vector, %max) == true){ UpdatePlayerStats(%client.player,%vector); } else{ Co... read more | 04/25/2005 (10:07 am) |
| Attaching Light to a Particle | Also you have two states set to the same value.... [code] // Activating the gun. Called wh... read more | 04/25/2005 (9:47 am) |
| Player Mounted Head | [code]ShapeFile = "~/data/shapes/player/stickyhead.dts"; emap = false; }[i][b];[/b][/i] data... read more | 04/25/2005 (9:33 am) |