Joseph Bosch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| a more sensible way to scan for targets | states insides a manager is an interesting idea. originally when i started noticing lag I began to... read more | 01/04/2014 (6:22 am) |
| precise movement | that looks like it should work thanks... read more | 01/03/2014 (8:40 am) |
| precise movement | T2D, I am trying to get it to the mouse click location represented by worldpos in the right down mou... read more | 12/31/2013 (11:13 am) |
| precise movement | well I want to have it move at 3 pixels and exactly three pixels per cycle. see each object has its... read more | 12/31/2013 (8:48 am) |
| calling a function saved in a varible | thank you that works... read more | 03/01/2013 (12:23 pm) |
| Cannot open include file: 'collision/polyhedron.h': | actually looking further torque 3d.snl is missing too , so while i could compile the game I wouldn't... read more | 10/22/2012 (11:06 am) |
| concerns over layering | I think i figured this one out "now that I have had some sleep for once" Collision callba... read more | 08/21/2012 (8:57 am) |
| concerns over layering | interesting, so I was going through my code trying to find other causes the problem. till i found... read more | 08/20/2012 (5:04 pm) |
| concerns over layering | the video card is update perhaps I will need to look into other areas for the cause.... read more | 08/20/2012 (4:49 pm) |
| problems drawing t2dStaticSprite after level change | I figured out what was happening, there were so many client net work commands in the second level ... read more | 08/12/2012 (10:33 am) |
| having trouble sending varibles from the server to the client | and apparently sending that many variables crashes torque. i am looking have to send multiple serve... read more | 07/15/2012 (12:59 pm) |
| problems when conduction a clinet server test | so i ended up rewriting an entirely new client, no idea why the old one did not work but this one do... read more | 07/13/2012 (11:03 am) |
| problems when conduction a clinet server test | just tested this with two different computers with same result, really need some ideas on this.... read more | 07/10/2012 (8:21 pm) |
| Stacked Objects, Mouse Events and Deletion | what should probably do is use Pickpoint rather then mouse down http://tdn.garagegames.com/wiki/T... read more | 07/03/2012 (10:03 am) |
| problems when conduction a clinet server test | I decided to test to see if I could get a GUI control to update [code] new GuiMLTextCtrl(Date) ... read more | 07/02/2012 (10:00 am) |
| problems when conduction a clinet server test | further testing shows the game says the the object is in the scene and when I use %tempStar.addToS... read more | 07/02/2012 (9:46 am) |
| problems when conduction a clinet server test | I decided to conduct another test to see if the problem was caused by the client and server both hav... read more | 07/02/2012 (9:21 am) |
| problems when conduction a clinet server test | further testing shows that the scene graph is valid at that time and the console shows scene graph =... read more | 07/01/2012 (12:01 pm) |
| Help me Please... | well to my understanding as torque game builder is a 2d game engine there is no real way for an obje... read more | 06/18/2012 (2:03 pm) |
| mouse events triggering on wrong items | you sir have earned 2 nerd points... read more | 06/12/2012 (3:42 pm) |
| deleting an object and an associated sprite | the eval statement is throwing parse error, I will try to fiddle with the naming convention... read more | 05/18/2012 (1:22 pm) |
| deleting an object and an associated sprite | i tired adding a collision to the object to do it on collision but function newEntity_Weapon::onColl... read more | 05/15/2012 (1:59 pm) |
| Beginner Issue - Can't start up iTorque 2D | maybe you are running an actual itroque app rather then the itorque game builder. are you opening ... read more | 03/06/2012 (12:31 pm) |
| mouse down event triggers for overlapping items. | shinny and creative thank you... read more | 10/31/2011 (1:34 pm) |
| GuiListBoxCtrl text color | for the record too all i needed to was if(!isObject(GuiListBoxProfile)) new GuiControlProfile (G... read more | 10/25/2011 (2:01 pm) |
| GuiListBoxCtrl text color | that did the trick and also gives me a method to not have the darn boxes. Thank you kind sir... read more | 10/25/2011 (1:43 pm) |
| GuiListBoxCtrl text color | any thoughts where this may be i tried doing a search for text in the entire TGB directory for GuiLi... read more | 10/25/2011 (12:31 pm) |
| load level issue/setting new gui issue | using list.insertItem seems to fix the issue but I am not getting the text only a red bullet, I wil... read more | 10/25/2011 (11:10 am) |
| load level issue/setting new gui issue | ok so i decided i would try something new, comment out code until it stops crashing, commenting ou... read more | 10/25/2011 (10:58 am) |
| load level issue/setting new gui issue | ok the old gui is now clearing completely but the new gui doesn't seem to be loading... read more | 10/25/2011 (10:37 am) |
| load level issue/setting new gui issue | I have done further testing, on this issue, if i remove the code for the list the game continues but... read more | 10/25/2011 (8:56 am) |
| load level issue/setting new gui issue | I don't know the game crashes before anything gets set to the list, as I said if i comment out all o... read more | 10/24/2011 (9:03 am) |
| load level issue/setting new gui issue | well that is odd commenting out setLists(); made everything work again so its something in that func... read more | 10/22/2011 (2:32 pm) |
| script behavior mouse down not working as hoped | I had $sPlayer[%i] = new t2dStaticSprite(player) { scenegraph = $sceneGraph; imageMap = "Pi... read more | 10/15/2011 (9:55 pm) |
| TGB best way to store varible information | I figured this one out $player = new scriptObject (player) { boots = 0; }; function equipBoo... read more | 10/11/2011 (4:56 pm) |
| mounting to a path via script | ok i think i found the mountToId = to mount the object to the paths mount id number but still lookin... read more | 10/09/2011 (11:32 am) |
| TGB validating GuiTextEditCtrl | ok moving the function to my player movment controll gets the function called but. i get ame/beha... read more | 09/04/2011 (1:06 pm) |
| TGB canvas position of anything | that works for translating but slight bumb %width = health.getWidth now the image is 120 wide ... read more | 09/03/2011 (11:46 am) |
| Dynamically changing the texture of terrain via script | any one have any thoughts on this? I would rather not use a building or even an AI to hack this into... read more | 09/05/2010 (1:27 pm) |
| unable to select things in GuiTextListCtrl | a ha //Canvas.pushDialog( MainChatHud ); //chatHud.attach(HudMessageVector); was the problem ... read more | 08/07/2010 (3:51 pm) |
| unable to select things in GuiTextListCtrl | changing this to Profile = "GuiTextArrayProfile"; seems to have helped now if I click on a... read more | 08/07/2010 (2:39 pm) |
| Starter.FPS mission list | interesting: if i start the game using torqueDemo.exe I see the problem if i start the game using ... read more | 07/31/2010 (10:04 pm) |
| problem creating items | Yup, that was the problem but still does not explain why the ammo works :/... read more | 05/02/2010 (10:05 am) |
| problem creating items | hmnn doing a search for the term pickup lead me to this function ShapeBase::pickup(%this,%obj,%a... read more | 04/27/2010 (9:20 am) |
| problem creating items | well I did these this with using the crossbow ammo model, the player can pick up the crossbow ammo a... read more | 04/27/2010 (8:10 am) |
| problem creating items | I also made sure i had maxInv[grenade] = 100; in my player.cs file... read more | 04/26/2010 (3:01 pm) |
| problem creating items | Thank you for the update, I am not sure how to check for this, I have attempted to use different mes... read more | 04/26/2010 (6:26 am) |
| stepping through a players inventory and inventory GUI questions | got what is selected, is their a way to step through a players inventory... read more | 04/25/2010 (6:30 am) |
| stepping through a players inventory and inventory GUI questions | ok everything seems to be set, just need a way to determine what is selected in a list and how to st... read more | 04/24/2010 (1:47 pm) |
| stepping through a players inventory and inventory GUI questions | found this in another post inventoryList.setRowById(1, Crossbow); inventoryList.setRowById(2, %k... read more | 04/24/2010 (12:04 pm) |