Pete Patterson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.4's DynamicTexture and GUIs | Thanks Ben! I had a suspicion that maybe it has something to do with an animation being triggered... read more | 03/10/2007 (9:49 pm) |
| 1.4's DynamicTexture and GUIs | This is an excellent resource. Following all the posts along, I have this working as well. I also ge... read more | 03/10/2007 (2:01 pm) |
| Radeon X1600 w VS 3.0 and PS 3.0 "too old" for TGEA | Noticing that you modified the stock ATI profile that ships with TGEA. Modifying stock files is neve... read more | 03/03/2007 (6:00 am) |
| Radeon X1600 w VS 3.0 and PS 3.0 "too old" for TGEA | Things always seem to come together better at 3 AM, don't they? Glad to hear everything is workin... read more | 03/03/2007 (5:30 am) |
| TSE Mapping Q | Fools are people that are too stubborn to ask questions. Glad to help.... read more | 03/02/2007 (6:26 pm) |
| TSE Mapping Q | Torque.fgd is the file you are referring to. It is located in the tools/map2dif folder. It define... read more | 03/02/2007 (6:13 pm) |
| Radeon X1600 w VS 3.0 and PS 3.0 "too old" for TGEA | Just to set your mind at ease a little, you're not really 'downgrading' DirectX. DirectX is smart en... read more | 03/02/2007 (10:02 am) |
| Radeon X1600 w VS 3.0 and PS 3.0 "too old" for TGEA | I know you have DirectX 10, but... Try installing an older [b]runtime[/b] of DirectX 9 (the Octob... read more | 03/01/2007 (10:02 pm) |
| Radeon X1600 w VS 3.0 and PS 3.0 "too old" for TGEA | Thanks for acknowledging the post Kenneth. Just passing information along that might be helpful. ... read more | 02/27/2007 (3:46 pm) |
| Radeon X1600 w VS 3.0 and PS 3.0 "too old" for TGEA | The card 'worked fine', but running the 1.0 release of TGEA [b]on Vista[/b] resulted in an unsightly... read more | 02/27/2007 (2:35 pm) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | // Required D3DX9 DLL Version // Depending on the SDK update you are using, there will be a differe... read more | 02/26/2007 (5:46 pm) |
| Variable Length GuiBitmapButtonTextCtrl() | Just to keep you from going down a blind alley, the Variable field is a way to associate the text fi... read more | 02/26/2007 (5:28 pm) |
| TSE Clean start (rants & raves) | Good luck Petteri, A couple of helpful hints.... Examine the file console.log regularly. A lot... read more | 02/26/2007 (4:46 pm) |
| Multiple usages of setSkinName don't work in TSE | And another way to fix it here: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58... read more | 02/26/2007 (2:26 pm) |
| Water flash.... | Take a look in example\terrain_water_demo\client\scripts\commonMaterialData.cs That is where the ... read more | 02/26/2007 (1:40 pm) |
| Animated interior lights - broken, or need some magic? | Thanks for the prompt replies, and for the definitive word on animated interior lights. When Cons... read more | 02/26/2007 (12:30 pm) |
| Animated interior lights - broken, or need some magic? | Thanks for the info John. My vote would be that they be quickly and mercilessly phased out with a... read more | 02/26/2007 (10:05 am) |
| GPGT Chapter 6 - Issues and Questions | @Kevin: I didn't notice a perceptible frame rate hit just eyeballing it with FPS showing. Intuiti... read more | 10/11/2006 (8:01 am) |
| Datablocks in the book | Sign me up for volume II as well. Knowing how long it took me to find out some of the info in Vo... read more | 08/30/2006 (1:42 pm) |
| Buying the book via GG | My book order from GG arrived undamaged here in Canada in about a week.... read more | 08/30/2006 (1:25 pm) |
| GPGT Chapter 6 - Issues and Questions | Page 172 Regarding the mounting of shapes.... In TGE 1.4, I have mounted 32 shapes onto a sing... read more | 08/30/2006 (1:16 pm) |
| GPGT Chapter 6 - Issues and Questions | Page 161/162 Regarding the ability to use multiple textures on the same mesh.. You suggest tha... read more | 08/30/2006 (10:29 am) |
| Max2dts for anything newer than 4.0 | Having just purchased MAX v6 in the last month, I can definitely say that CS is *not* included in th... read more | 08/03/2004 (1:39 pm) |
| I just bought TSE!!! | I'm in!... read more | 06/16/2004 (12:25 pm) |
| yes I bought the SDK | I was sorely tempted to chime in "me too", but I got no time! Just got it today.... read more | 01/08/2003 (3:40 pm) |