Andrew Deters's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Joint between object and emitter affecting physics | looks like i may have fixed it by increasing the density of the ball.... read more | 03/18/2015 (9:22 am) |
| Joint between object and emitter affecting physics | I don't think setting the density will work because the emitter does not have a collision shape or a... read more | 03/18/2015 (6:49 am) |
| Joint between object and emitter affecting physics | I tryed a density of 0, but I did think it could go lower. I will try a negative in the morning... read more | 03/18/2015 (12:54 am) |
| Set Linear Velocity Polar maxed out at 125? | After scaling down all my sprits, positions, and the camera I now can achieve the speeds I want. Eve... read more | 03/13/2015 (12:41 pm) |
| Set Linear Velocity Polar maxed out at 125? | I don't suppose there is one universal setting that I can change? Or is it that I need to scale all ... read more | 03/10/2015 (8:39 am) |
| Collision call back without bouncing | There can be up to 4 balls, but most of the time just one. Before making this post I did try to do t... read more | 01/22/2015 (10:49 pm) |
| Collision call back without bouncing | That would have the right visual effect, but I still need the other object to know the ball passed t... read more | 01/18/2015 (12:07 am) |
| Collision call back without bouncing | That would work, and I had not thought of it before. But I did leave out some important info because... read more | 01/17/2015 (10:58 am) |
| Collision call back without bouncing | The other object should never move at all.... read more | 01/17/2015 (2:04 am) |
| Collision call back without bouncing | Ok, I ran into a related issue. What if I wanted an object to bounce off the walls, but not interact... read more | 01/16/2015 (11:57 pm) |
| Change Particle Emitter Area in Code | [code]%effect = new ParticlePlayer(); %effect.Particle = "Assets:ParticleAsset1";... read more | 01/16/2015 (2:21 pm) |
| Collision call back without bouncing | Thank you very much. I had looked through the documentation, but must have missed that when trying t... read more | 01/16/2015 (12:44 pm) |
| Xcode not acknowledging changes | I seriously would like to know how to fix this issue with xcode if any one knows. Its really slowing... read more | 01/12/2015 (8:32 pm) |
| Change Particle Emitter Area in Code | I think I saw the setEmitterSize method, but I could not figure out how to use it properly. ... read more | 01/12/2015 (11:37 am) |
| Change Particle Emitter Area in Code | I did try that, and it had no effect. Also I know I can set a scale factor to it, but that's not wha... read more | 01/11/2015 (11:11 pm) |
| Don't move on collision | I am now testing setting the density very high, and so far it works exactly as I want it to. Thanks.... read more | 11/13/2014 (3:39 pm) |
| Don't move on collision | I was working on doing an if inside the objects movement functions to stop movement outside of a ran... read more | 11/11/2014 (3:10 pm) |
| Don't move on collision | I added this to the player object. %PlayerObj.setBodyType("Kinematic"); But now the ... read more | 11/11/2014 (1:34 pm) |
| iOS 8 compatibility. | If it was redone to get the resolution from the device wouldn't that remove the need to say if it is... read more | 10/15/2014 (7:59 pm) |
| iOS 8 compatibility. | Yeah, I had no idea what I was doing with that pull request stuff. I will try again after I fix this... read more | 10/15/2014 (12:35 am) |
| iOS 8 compatibility. | I would gladly help, but I need to be pointed in the right direction. I am not sure what part of the... read more | 10/14/2014 (10:52 pm) |
| iOS 8 messed up the display | Pull request made I think.... read more | 10/11/2014 (5:57 pm) |
| iOS 8 messed up the display | [SOLVED] It was not that hard to fix, but the code of the above example is not quite the same for To... read more | 10/11/2014 (3:52 pm) |
| iOS 8 messed up the display | I have 3 iOS devices, and have only updated one to iOS 8. I have only started checking out Torque 2D... read more | 10/11/2014 (2:58 pm) |
| iOS 8 messed up the display | I wouldn't know where to beginning. I was hoping someone who knows the new Torque better could help ... read more | 10/11/2014 (12:20 pm) |
| iOS 8 messed up the display | I don't know where to begin to fix it. If it's an engine thing I don't want to mess anything up.... read more | 10/10/2014 (4:19 pm) |
| How to get rid of playback controls when playing a video? | I too need help with this problem. Where you able to fix it? Or can anyone else explane the answer?... read more | 06/01/2013 (7:32 pm) |
| iTorque 1.6 Unusable | Thanks for nothing Scott! If you had even read my post you would know I already know that. If you ar... read more | 04/18/2013 (6:58 pm) |
| iTorque 1.6 Unusable | For now I am going to stick with iTorque 1.5, and just hack in the suport for iPhone 5, and the reti... read more | 04/17/2013 (5:07 pm) |
| iTorque 1.6 Unusable | I think I used the Disk Utility right. Then I opened the editor, clicked open project, and tried to ... read more | 04/17/2013 (12:31 am) |
| iTorque 1.6 Unusable | I have tried re-downloading it, I will try the rebuilding soon. Thanks for the advice.... read more | 04/11/2013 (3:42 pm) |
| .lyr files are unreadable | I second this!!! Especially on point 2. If I knew how to edit the Torque interface I would just make... read more | 10/08/2012 (4:01 am) |
| Gui Blocks Touch | @Ben that worked perfectly. Thank you so much. sorry for the late reply, but I have been away from t... read more | 10/01/2012 (5:14 pm) |
| Wrapping Levels in 2D | I have found one article that said I can use tile layers and just have them repeat as a way to make ... read more | 08/20/2012 (12:48 pm) |
| Gui Blocks Touch | I am sure that is a good idea to make the guis a 2nd scenegraph. But can I ask what is better about ... read more | 02/01/2012 (1:22 pm) |
| Gui Blocks Touch | Is there any way I can make the touch work on all layers of the game? Both the gui and level?... read more | 01/28/2012 (2:26 pm) |
| Gui Blocks Touch | Well I did use the gui editor. So I guess that answered that question. What can I do now?... read more | 01/27/2012 (8:28 am) |
| Gui Blocks Touch | I dont know if it is a distinct scene graph. How can I check if it is, or how can i pass it through?... read more | 01/27/2012 (7:56 am) |
| iTorque save file help | And will that work with out getting my app denied? ... read more | 12/05/2011 (6:11 pm) |
| iTorque save file help | This info would be really great for me. I am working on my game all by my self so I need all the hel... read more | 11/09/2011 (7:35 pm) |
| iTorque save file help | the .cs is true, but then the error says the .cs file is missing. I know nothing about where, or wha... read more | 10/23/2011 (6:33 pm) |
| Saved data not remaining on device or simulator | Did you ever find a way to save a simset? That is what I am trying to do now.... read more | 10/23/2011 (5:52 pm) |
| iTorque save file help | sorry i cant help, but if i get it i will let you know.... read more | 10/23/2011 (2:46 pm) |
| iTorque save file help | I have looked up many different pages in the search. They all had great looking code. If I find one ... read more | 10/22/2011 (11:32 pm) |
| iTorque save file help | I just dont know what to do. I feel like giving up.... read more | 10/22/2011 (6:57 pm) |
| iTorque save file help | I think I might be saving and loading in a location I cant do that from. Any thoughts? ... read more | 10/20/2011 (10:32 pm) |
| 1.5 Gui Bug? (Fixed) | Sorry guys. I was just reviewing my main.cs file, and found that I was executing guis wrong. my font... read more | 10/15/2011 (8:29 pm) |
| iTorque save file help | This is the concole log. Loading the existing save file Missing file: /private/var/mobile/Appli... read more | 10/14/2011 (3:08 pm) |
| iTorque save file help | I am far more confused than you are. And I have no idea what you are saying. I have trouble understa... read more | 10/14/2011 (1:32 pm) |
| 1.5 Gui Bug? (Fixed) | I tried setting up a new project but even then I get the same result. It looks to me like the font i... read more | 10/14/2011 (1:30 pm) |