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Jeff Yaskus's Forum Posts

Thread Post Date Posted
Applying damage only when projectiles actually hit This is interesting -- I added this an I can see (2) projectiles firing. I changed the speed in r... read more 02/05/2010 (4:10 am)
multiple animations in one dsq file I was surprised too ... it works fine as long as I have them listed in the proper order. I call the ... read more 02/03/2010 (5:56 pm)
RTS StarterKit + World Domination (1.5.2) breaks chat window ? I'm setting it up now - thanks... read more 02/03/2010 (1:03 am)
RTS StarterKit + World Domination (1.5.2) breaks chat window ? Is there not a debug option for torque scripts ??... read more 02/03/2010 (12:31 am)
error : AudioButtonOver is not a member of AudioProfile datablock class I noticed it in the console log from a fresh (1.5.2v) RTS Kit + Word Dom mod went back and check... read more 02/02/2010 (11:43 pm)
multiple animations in one dsq file I found my answer through trial and error ... you list them all in one line, in the order they exist... read more 02/02/2010 (7:33 pm)
How do i get RTS Creature Pack to work with RTS Kit ? I appreciate your feedback -- wasn't trying to bash on your content pack itself, it is great and the... read more 02/01/2010 (5:15 pm)
How do i get RTS Creature Pack to work with RTS Kit ? Don't know how much work I put into trying to figure out those scripts myself -- I had everything re... read more 02/01/2010 (5:13 am)
RTSunit animations and sounds ? I think it was the client/server difference or perhaps the order in which stuff is loaded ... still ... read more 02/01/2010 (1:25 am)
Troubleshooting using skeletal animation for RTSUnit Characters I've been having the same issues / questions -- whats this about whitespace? [code] sequence29 = &... read more 02/01/2010 (12:37 am)
RTS projectile tracking this might apply http://www.torquepowered.com/community/forums/viewthread/28635... read more 01/31/2010 (6:34 pm)
Tit for Tat AI or Total Warfare the call to getClientIndex() returns "-1" for some reason .... so play spawns in as team 0... read more 01/31/2010 (6:29 pm)
Tit for Tat AI or Total Warfare Hah - it works, too good ... when I tell one of my units to attack another, everything including nea... read more 01/31/2010 (3:48 pm)
rotate buildings and turning the build image red got building rotation working ... using some of the code from thread #55962 steps to repeat; a... read more 01/29/2010 (4:58 pm)
RTS Environment pack issue Thanks Geom -- I've resolved all of the pathing issues and now able to get most of them to load in m... read more 01/29/2010 (3:44 pm)
hard coded starter.RTS issues The terrain files seem to retain the last valid path used -- when I opened them up in the game (usin... read more 01/29/2010 (3:41 pm)
Building placement validation The code was a bit over-jumbled, as many pieces already existed -- which made implementing this a bi... read more 01/28/2010 (9:41 pm)
hard coded starter.RTS issues even the terrain files have references to starter.RTS !!! And they are in some binary format -- is t... read more 01/28/2010 (4:20 pm)
Building placement validation I tried to add this "as is" to my build but no luck. It does display the placing building ... read more 01/28/2010 (3:38 am)
rotate buildings and turning the build image red going to try to use the following - to get this working. building placement [url] http://www.to... read more 01/28/2010 (12:23 am)
RTS Building Construction Loop No - the default RTS Kit code doesn't display the animations properly. However, check the recent ... read more 01/25/2010 (7:38 pm)
Compatible with the binary I realized that myself, after buying T3D pro and then TGE license .... only later realizing that TGE... read more 01/25/2010 (6:47 pm)
Resource Exhaustion Works great with TGE 152 + RTS Kit + World Dom mod -- only thing is the mouse select function never ... read more 01/24/2010 (4:17 pm)
issues with delay in schedule() command this approach works much better - [code] %b.schedule(30000, setActionThread,"idle"); ... read more 01/24/2010 (2:04 am)
RTS Kit animations (1.5.2 version) for now, I used a schedule command to delay the transition from "create" to "idle&quo... read more 01/24/2010 (1:49 am)
RTS Kit animations (1.5.2 version) Tried to use this code, but its from prior to TGE 1.5.2 and it seems to not work because when I clic... read more 01/24/2010 (1:38 am)
Peons to build buildings Might be tricky to get this working with TGE 1.5.2 build ... when I left click to build a Building -... read more 01/24/2010 (12:53 am)
Update: fixed! SelectionDisplay incorrect assumption... If anyone is curious, this IS included in the TGE 1.5.2 build of the RTS kit.... read more 01/24/2010 (12:01 am)
RTS Kit animations (1.5.2 version) Ok, now I've got a plan. a) place the building with the default ("create") animation b... read more 01/23/2010 (11:22 pm)
Unselect Build guys, the stock RTS kit uses "ESC" to quit during building placement... read more 01/23/2010 (11:12 pm)
Compatible with the binary In that case - many of the kits are not compatible. Make sure they say they are compatible with Torq... read more 01/23/2010 (11:05 pm)
RTS Kit animations (1.5.2 version) Fixed!! The hack that was in place did nothing useful ... Here is how to get buildings to switch... read more 01/23/2010 (11:01 pm)
RTS Kit animations (1.5.2 version) hmm, I got the animation to work manually ... loading up the game and placed down the animated build... read more 01/23/2010 (10:39 pm)
RTS Kit animations (1.5.2 version) server/scripts/items/building.cs has a call to playRootAnimation ... which is supposed to call the &... read more 01/23/2010 (8:49 pm)
Compatible with the binary The RTS Kit is built for TGE not TGEA or Torque3D ... I assume you are referring to the T3D binary.... read more 01/23/2010 (8:45 pm)
Mini map fog of war I noticed how all the units have same visibility on the mini-map. However, it was easier to fix than... read more 01/21/2010 (3:02 am)
Fog of war ok, you got my hopes up and then dashed them ... its not a "fog" of war ... correct? I... read more 01/21/2010 (2:23 am)
Who's alive in this part of the world? Well, I finally stumbled across this thread. I've been yearning to learn Torque since I downloaded t... read more 01/21/2010 (1:38 am)
RTS Environment pack issue Its somehow using those stupid hard coded "starter.RTS" entries ... thought I removed all ... read more 01/21/2010 (12:49 am)
RTS Environment pack issue Not to confuse this with the RTS Kit ... I'm referring to the "RTS Environment Pack". T... read more 01/21/2010 (12:10 am)
Moving units when buildings are put atop them Must have been a typo on my part - it worked great on a clean build And I just put the new script... read more 01/20/2010 (5:13 pm)
private or bug forums for rts kit ? thanks - it all makes a bit more sense now.... read more 01/20/2010 (5:11 pm)
RTS Kit animations (1.5.2 version) I found another article in the forum - it seems the RTS kit units don't use the DSQ animations, but ... read more 01/19/2010 (6:38 pm)
RTSUnit Health Bar Color Damage works great with tge 1.5.2... read more 01/19/2010 (2:23 am)
Fix for RTSProjectile not rendering its DTS shape Like Robert noted ... this is breaking the latest 1.5.2 build -- when the rifleman fires a projectil... read more 01/19/2010 (2:21 am)
Update: fixed! SelectionDisplay incorrect assumption... I'm curious does this apply to the latest (TGE 15.2) build or only the one from 2004 ?... read more 01/19/2010 (1:51 am)
TDN login borked? OK - think I found the answer myself. On the download page I get these options; RTS Kit in 15 ... read more 01/19/2010 (1:37 am)
TDN login borked? Ok, I got here because I own the RTS kit and tried to access the docs through the TDN. I take it TDN... read more 01/19/2010 (1:32 am)
Moving units when buildings are put atop them It seems collisionCheck.cs isnt being called ... when I run the game,its not creating a .dso file fo... read more 01/19/2010 (1:07 am)
Showing Interiors on Minimap How would I get the RTS Kit buildings to show up as well ? They are manually placed during place -- ... read more 01/19/2010 (12:52 am)