Josiah Trumpower's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Spawning With Weapons In Different Levels | bump... read more | 02/17/2010 (3:36 pm) |
| Playing movie clips | What is wrong if the only thing that pops up is a black screen?... read more | 02/12/2010 (1:02 am) |
| Playing movie clips | Where does the GUI stuff go? and then where do the functions go?... read more | 01/28/2010 (11:50 pm) |
| Weapons applying Damage | So like this... [code] if(%obj.maxDamage - %obj.getDamageLevel() >= 10) { %obj.applyDamag... read more | 01/28/2010 (10:12 pm) |
| 'Activate' World Objects | bump... read more | 01/27/2010 (5:14 pm) |
| Inserting a picture | Oh ok like flickr?... read more | 01/25/2010 (9:34 pm) |
| 'Activate' World Objects | ok I have implemented all of the code except for the $player = %player. It will not let me. When I d... read more | 01/25/2010 (9:25 pm) |
| Weapons applying Damage | I have a question, how do I only apply damage to myself when I have more than 10 damage points left.... read more | 01/25/2010 (8:31 pm) |
| 'Activate' World Objects | Wow, thanks so much. You are a great help. Also, thanks for the fast replies.... read more | 01/21/2010 (8:07 pm) |
| 'Activate' World Objects | I was wondering where I put the dynamic field "isDoor = 1;" code. can I put it in while in... read more | 01/20/2010 (5:56 pm) |
| Inserting a picture | what If I have a picture in a folder on my computer that I want to show people?... read more | 01/20/2010 (5:52 pm) |
| 'Activate' World Objects | well thank you very much!... read more | 01/20/2010 (1:57 pm) |
| 'Activate' World Objects | sorry but you didn't say where to put it or how to make a button activate the ray.... read more | 01/15/2010 (1:05 am) |
| 'Activate' World Objects | Will it work in TGEA 1.8.1? And where do I place the code? the player.cs file? and how do I make it ... read more | 01/14/2010 (9:32 pm) |
| 'Activate' World Objects | What exactly does this code do? Make something happen? or does this just cast a ray of light when yo... read more | 01/13/2010 (4:16 pm) |
| Weapons applying Damage | Well, it seems you are right. I stand corrected. I must not have noticed it or just had a typo when ... read more | 01/13/2010 (3:33 pm) |
| Weapons applying Damage | I tried that but nothing happened. To my knowledge the code I am using is telling the engine to get ... read more | 01/13/2010 (11:35 am) |
| Weapons applying Damage | never mind I got it. [code] %player.getDamageLevel(%obj.applyDamage(10)); [/code] This works o... read more | 01/12/2010 (1:01 am) |
| Weapons applying Damage | What you are referring to is the radius damage. I am creating a game that the oxygen energy and heal... read more | 01/11/2010 (11:32 pm) |
| Triggers | However, @Twisted I tried the code you gave me and it didn't work the first time. But I changed it a... read more | 11/20/2009 (12:14 am) |
| Triggers | yes the trigger value changes. But never resets back to zero. Even when exiting the game. So it will... read more | 11/18/2009 (6:43 pm) |
| Triggers | Oh OK, just like when making a website. Well I did this [code] datablock TriggerData(Collin... read more | 11/17/2009 (9:12 pm) |
| Triggers | Another question, how do you put your code into that format on the forum?... read more | 11/17/2009 (2:29 pm) |
| Triggers | Thanks Steve, just one problem. I did just that but in a different way one time and the same result ... read more | 11/17/2009 (2:28 pm) |
| Triggers | I have tried multiple things to make it work. One of which was to delete the trigger after entering ... read more | 11/16/2009 (7:48 pm) |
| Triggers | Is it possible for you to post a script for that as an example? Or just take this script I have and ... read more | 11/16/2009 (7:43 pm) |
| Melee respawn | bmp... read more | 11/13/2009 (1:19 am) |
| Triggers | Bump... read more | 11/13/2009 (1:17 am) |
| Triggers | yaaaaa, I am novice enough to not know what you mean exactly.... read more | 11/06/2009 (2:00 am) |
| Melee respawn | This is the code for the damage. I want to take damage, not do damage to him. It works, but when he ... read more | 11/06/2009 (1:52 am) |
| Kill Triggers | Oh ok, well thank you very much. And thank you for the fast replies... read more | 11/05/2009 (11:48 pm) |
| Kill Triggers | Thanks! that works completely perfect. How come yours works but my code doesn't? Is their an error i... read more | 11/05/2009 (10:38 pm) |
| Kill Triggers | %colObl works fine when trying to play a sound on trigger enter. It also works fine when trying to d... read more | 11/05/2009 (10:06 pm) |
| Ending a mission and starting a new one | OK thanks for the help but I finally found a source that i got the code from. They are both differen... read more | 10/30/2009 (1:59 am) |
| Ending a mission and starting a new one | A continuous cycling when trigger is "activated" proceed to next level (1, 2, 3 etc.)... read more | 10/29/2009 (4:19 pm) |
| How do i implement crouching in tgea | ok, thank you... read more | 10/20/2009 (4:08 pm) |
| How do i implement crouching in tgea | bump... read more | 10/19/2009 (4:23 pm) |
| splash | Oh ok thank you, I figures that it was somthing that was referencing a type of universal animation.... read more | 10/11/2009 (1:39 pm) |
| How do i implement crouching in tgea | I am creating a game for college and have to implement crouch in a fps. I would rather not have to c... read more | 10/10/2009 (2:43 pm) |