Game Development Community

Devin Horsman's Forum Posts

Thread Post Date Posted
Video Buffer is not being cleared on Startup How about showing a black image map right away in a scene, then loading and exec'ing all the other f... read more 01/27/2010 (12:32 pm)
console: object can not be found float point numbers and vectors (like positions in torque), cannot be compared with the equivalence ... read more 01/26/2010 (3:18 pm)
Audio problem Ok, We've got the whole thing compile here: http://www.torquepowered.com/community/resources/view... read more 01/26/2010 (11:41 am)
Community TGB 1.7.5? Oops, I goofed that. I meant 1.7.5.... read more 01/25/2010 (11:16 pm)
Paths (for enemies) The answer to both of those is yes. Look at t2dPath and the function attachObject. You can create... read more 01/25/2010 (2:19 pm)
Bugg or intended design? just want to add that it unlikely that there will be any updates for TGB, so modifying the source sh... read more 01/25/2010 (12:02 pm)
Audio problem An addendum to Daniels post: this only seems to happen on Mac.... read more 01/25/2010 (11:52 am)
Particle Systems play on addToLevel ok (your mileage may vary, report any problems you have): In t2dParticleEffect.cc replace readFie... read more 01/25/2010 (11:50 am)
Bug: Streaming audio (ogg) we're working on a fix here: http://www.torquepowered.com/community/forums/viewthread/68492... read more 01/25/2010 (9:33 am)
Audio problem I fixed it by removing the priority part of this threads fix: http://www.torquepowered.com/commun... read more 01/21/2010 (12:00 pm)
Audio problem Warning: This doesnt work yet, eventually audio stops playing. I think it has something to do with ... read more 01/21/2010 (10:57 am)
Problem with streaming playback of .ogg files I have something that seems to work here [ http://www.torquepowered.com/community/forums/viewthread/... read more 01/20/2010 (2:43 pm)
Audio problem I've been looking at this lately and think we have a solution to this problem. The first leads I ... read more 01/20/2010 (2:38 pm)
Game fails to run with double-byte characters in directory path name Thanks a bunch for this thread. We've implemented a number of unicode fixes ourselves, not sure if t... read more 01/19/2010 (1:50 pm)
Creating simple "escape the room" or "first person point&click adventures" Romuald, check out Flux Family Secrets (thats made in TGB). That should have similar gameplay. Th... read more 01/13/2010 (8:54 am)
Creating simple "escape the room" or "first person point&click adventures" The big showstoppers seem to be: -Poor DirectX support and poor openGL support on cheap consumer ... read more 01/05/2010 (3:54 pm)
Mac building...no executables? Doesnt work here either, nor can we build Win builds on Mac... read more 01/04/2010 (1:14 pm)
Creating simple "escape the room" or "first person point&click adventures" Romuald, You'll find that the engine bugs that exist in TGB will not be fixable without the source c... read more 01/04/2010 (1:12 pm)
echo not called inside mouse function you need to click on the object in the scene that has that class to call the onMouseDown method.... read more 12/14/2009 (3:59 pm)
else if line error, not sure what problem is. it appears as though you don't have and argument called %this.... read more 12/09/2009 (2:26 pm)
Schedule; wrong number of arg, says console.log Clearly you don't understand the basics of programming. You should get a good handle on them first. ... read more 12/08/2009 (3:00 pm)
[bug?] Editor in Full Screen Try right clicking on the executable (or shortcut) and going to the compatibility tab. Perhaps it's ... read more 12/01/2009 (1:21 pm)
I feel lost, where to start? I cooked this up when I started learning TGB about a month ago. http://tdn.garagegames.com/wiki/T... read more 11/30/2009 (6:15 pm)
Windows 7 Issue with TGB I found a solution: in program compatibility options, check turn off compositing for this program... read more 11/25/2009 (6:26 pm)
Windows 7 Issue with TGB I having this issue, and your solution did not fix it for me. Does anyone else have a solution fo... read more 11/25/2009 (6:20 pm)