J "hplus" W's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Win/Lin 64 | So then the question (for the GG employees) is: "Any plans to have a 64-bit version of the SDK?" ... read more | 09/16/2006 (9:01 am) |
| Stopping a Schedule | Also, a global variable named "$id" is probably not great naming. Chances are, some other piece of c... read more | 09/16/2006 (9:00 am) |
| Bots.... | You can create an instance of AIPlayer, using scripting. Check out the demo samples. AIPlayer has... read more | 09/16/2006 (8:57 am) |
| Trouble with setup for export 3dsmax7 | You can't scale the root of the object, you have to scale the vertices -- i e, go into "editable mes... read more | 09/16/2006 (12:20 am) |
| Test how many players can be connected in a single computer | I think the problem is that GameConnection is a singleton within the game engine. I would suggest cr... read more | 09/15/2006 (9:32 pm) |
| Semi-Noob programming question | It would help if you started out describing what you actually want to accomplish.... read more | 09/15/2006 (9:23 pm) |
| Medieval Village pack from Arteria | FWIW: That last house looks more like it's from the 1600s or 1700s than Medieval. It's always nice ... read more | 09/15/2006 (6:55 pm) |
| Trouble with setup for export 3dsmax7 | I looked in the exporter source, and it seems you want to add the scaling factor in the function gra... read more | 09/15/2006 (4:41 pm) |
| Trouble with setup for export 3dsmax7 | [quote]is there anything I can do to make it work better on this scale?[/quote] No, I don't think... read more | 09/15/2006 (4:30 pm) |
| Preloading datablocks for Client | While that is a work-around, it should be possible to pre-load data that you know will be the same b... read more | 09/15/2006 (12:26 pm) |
| Test how many players can be connected in a single computer | 1) Start out with Torque C++ code 2) Remove the rendering calls, or target the OpenGL calls to func... read more | 09/15/2006 (12:23 pm) |
| Trouble with setup for export 3dsmax7 | Yes, the system unit allows you to set what the internal precision is for Max. Unfortunately, the... read more | 09/15/2006 (12:18 pm) |
| Test how many players can be connected in a single computer | You can write a custom client that allows starting more than one, and that doesn't actually do any r... read more | 09/14/2006 (10:22 pm) |
| Does torque support.... | I find that the most time-consuming part of building a game production system is the tools. Ogre com... read more | 09/14/2006 (3:30 pm) |
| Test how many players can be connected in a single computer | The limitations have to do with RAM and CPU usage, so adding more than one game level on the same ma... read more | 09/14/2006 (3:22 pm) |
| A sitting pose and skin problem | [quote]I would change a skin on my player...But not set this in milk...Any hep me please----[/quote]... read more | 09/14/2006 (3:15 pm) |
| Seperate view and player models | It wouldn't be terribly hard to change the Player.cc and Player.h files, and the player data datablo... read more | 09/13/2006 (10:39 pm) |
| Porting to TSE Question | [quote]I wouldn't even have to change the texture files themselves?[/quote] Yes, you do! The bigg... read more | 09/13/2006 (10:36 pm) |
| Does torque support.... | Note that Torque doesn't abstract rendering into a scene graph or rendering API. It just sort of... ... read more | 09/13/2006 (4:33 pm) |
| Trouble with setup for export 3dsmax7 | Those buttons are probably part of the Torque Exporter utility. Have you installed the utility and o... read more | 09/13/2006 (10:07 am) |
| Trigger | So, more generally, your question is: "How can I, in arbitrary parts of script code, find arbitra... read more | 09/13/2006 (10:06 am) |
| How to override a texture? | TGE 1.4 also has setOverrideTexture(), but with zero documentation. However, I ended up using it in ... read more | 09/12/2006 (2:07 pm) |
| Win/Lin 64 | The question is "Does TGE compile fine using the 64-bit compiler" ?... read more | 09/12/2006 (1:56 pm) |
| How to override a texture? | Thank you. That's slightly different from what I want, though -- I want the datablock data to specif... read more | 09/12/2006 (10:16 am) |
| How to override a texture? | OK, answered my own question. There appears to be NO SUPPORT for this highly necessary feature. What... read more | 09/11/2006 (10:25 pm) |
| EAX support defunct? | [quote]dreams of echo/lowpass audio filters in Torque[/quote] Echo just requires a bit of malloc(... read more | 09/11/2006 (9:43 pm) |
| Climbing ladders, ropes, walls, etc. | Here's what I would do. This requires significant amounts of C++: 1) Create ladder as a specific ... read more | 09/11/2006 (9:39 pm) |
| Mission Saving, & cleaning out the junk from the .mis file | A third work-around would be to use a separate mod for mission editing, or a flag on your current ga... read more | 09/11/2006 (10:33 am) |
| EAX support defunct? | [quote]You need a new soundcard. [/quote] Too bad that most sound cards come with crap drivers. I... read more | 09/11/2006 (10:30 am) |
| Datablock in player.cs for rpg character skills? | A datablock is like a metaclass. The actual object is not an instance of the datablock. You can e... read more | 09/10/2006 (10:32 pm) |
| How is the player created after connection to a hosted game ? | Question regarding this: Suppose I store unique statistics for each player, and use a username/login... read more | 09/10/2006 (10:28 pm) |
| Scrolling Problems | Use something like gDebugger to trace through what rendering is going on. Figure out what it is that... read more | 09/10/2006 (10:19 pm) |
| New processor to handle AI | Bill Gates never said that (check the urban myths site for references). Anyway, AI does have a cy... read more | 09/10/2006 (10:18 pm) |
| Repair a Vheicle | Did you try this code, and did it work or not? Also: the if() statement looks iffy. If you don't ... read more | 09/10/2006 (10:14 pm) |
| Debugger API: Breakpoints Don't Stop | Another problem: the auto-clear flag seems to auto-clear the breakpoint, not just the breakpoint cou... read more | 09/10/2006 (9:04 pm) |
| Debugger API: Breakpoints Don't Stop | OK, I found at least one problem: The "expr" argument is documented as optional, but is actually req... read more | 09/10/2006 (8:41 pm) |
| Debugger API: Breakpoints Don't Stop | Yes, I'll probably have to do that. It's a shame, because the docs actually seemed pretty clear. (An... read more | 09/10/2006 (8:04 pm) |
| Debugger API: Breakpoints Don't Stop | Heh. Torsion claims to be alpha, and expires on Sept 17 2006...... read more | 09/10/2006 (3:20 pm) |
| Debugger API: Breakpoints Don't Stop | Nah, I'm doing it in .NET / WinForms. Of course, I don't use anything special, so mono ought to run ... read more | 09/10/2006 (3:11 pm) |
| Datablock in player.cs for rpg character skills? | Data defined in a DataBlock is not allowed to change during the execution of the game. You probab... read more | 09/10/2006 (11:27 am) |
| Debugger API: Breakpoints Don't Stop | I briefly had some success when using "1" instead of "true," and I had the theory that, although the... read more | 09/10/2006 (11:26 am) |
| Debugger API: Breakpoints Don't Stop | Btw: I've also tried it with passCount of 0 (i e, BRKSET file line true 0)... read more | 09/10/2006 (10:13 am) |
| Wooden barrel | Well, I sent it in. The stripper in the exporter does a horrible job of the top and bottom; it adds ... read more | 01/02/2003 (7:40 pm) |
| Lethal Bug: TGE Crashes with latest ATI Drivers | I have a R9700 at home and a R9700 at work. The one at work, using a KT266 motherboard, works fine n... read more | 01/01/2003 (7:54 pm) |
| Wooden barrel | Here's my barrel: [image]http://www.speakeasy.org/~hplus/agedbarrel.jpg[/image] It's within th... read more | 01/01/2003 (12:40 am) |
| Realm Wars Art Submission FAQ | I've read the FAQ and the documents referenced by it. I've also read the Torque engine documentation... read more | 12/31/2002 (11:38 pm) |