J "hplus" W's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3d Modeling/Editing Software - Standard ? | The problem with .3ds (and most other formats) is that it is extremely lossy; you'll lose your skinn... read more | 09/22/2006 (9:11 am) |
| Duel core amd's and torque | The specific drivers are the motherboard/CPU drivers; the update is available from AMD. However, ... read more | 09/22/2006 (7:55 am) |
| Creating an interior as an object | If you look in the mission files, the placement of the interiors is just a call to "new" for the int... read more | 09/21/2006 (9:55 pm) |
| Hardpoints | Three solutions: 1) Actually use AIPlayer. I bet you it'll work fine, for the number of missiles an... read more | 09/21/2006 (9:42 pm) |
| Satellite | In the Torque terrain engine, no. It paints material weights per vertex, and generates the terrain b... read more | 09/21/2006 (9:40 pm) |
| What games on the games page are made with Torque? And how much? | [quote]you have RTS's that are like Command & Conquer, you have RTS that are like The Sims[/quote] ... read more | 09/21/2006 (3:33 pm) |
| AIplayer | Have you registered the AIPlayer datablock? If you step through the code using a debugger (like Tor... read more | 09/21/2006 (3:24 pm) |
| Creating Cityscapes | If the zone builder can't deal with "invisible" sealing geometry, then that ought to be added. That ... read more | 09/21/2006 (3:23 pm) |
| 3dsmax8 Exporter | You could also check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 09/21/2006 (3:19 pm) |
| TorqueScript and memory management | [quote]There is no other way you can seriously affect memory from Torque Script, so there isn't anyt... read more | 09/21/2006 (3:04 pm) |
| TorqueScript and memory management | [quote]*Local* variables stay for only one function. :) Global variables are permanent and can be de... read more | 09/21/2006 (10:00 am) |
| Hardpoints | [quote]Just spawn a projectile that updates its position, if you want a missile.[/quote] Missiles... read more | 09/21/2006 (9:54 am) |
| Test how many players can be connected in a single computer | [quote]so it means I need 100 pc to test a 1000 connection!:([/quote] Yeah, that's pretty typical... read more | 09/20/2006 (9:05 pm) |
| GUI FPS Counter | Another option is to just create a regular text control (using the GUI editor for PlayGUI) and then ... read more | 09/20/2006 (8:30 pm) |
| Creating Cityscapes | [quote]Portals don't work unless they are enclosed (like a door to a room).[/quote] The solution ... read more | 09/20/2006 (7:58 pm) |
| C++ Type Help | If you are using Visual Studio, you can just right-click the type you want, and choose "go to declar... read more | 09/20/2006 (7:53 pm) |
| Hardpoints | Absolutely. Make the DTS file that draws your plane have nodes called "mount0," "mount1" etc for the... read more | 09/20/2006 (7:52 pm) |
| Newb Tutorial Question | Use a debugger, such as Torsion, and set a breakpoint inside your loadMyMission() function. Chanc... read more | 09/20/2006 (2:20 pm) |
| Torque too fast | [quote]It looks like the code is fixing it, but its not being applied right at startup. Any ideas?[/... read more | 09/20/2006 (2:14 pm) |
| Creating Cityscapes | You want to build the city as a number of DIF files (i e, in QuArK or a similar "MAP" editor). You w... read more | 09/20/2006 (2:11 pm) |
| Torque too fast | The first thing you should do is try to force your process to a single CPU. You can do this with the... read more | 09/19/2006 (2:34 pm) |
| Semi-Noob programming question | [quote]something is in fact wrong with rInfo.Material in terms of DTS objects[/quote] OK, now I u... read more | 09/19/2006 (1:09 pm) |
| TorqueScript Debugging API problem | OK, that wasn't even hard. Torsion seems to still work after adding this notification; that's probab... read more | 09/19/2006 (9:08 am) |
| Bug in Password text | Yes, at this point I'm just waiting for the 1.5 upgrade. For example, I found the talk about the ... read more | 09/19/2006 (8:54 am) |
| Problems With Player | In Max, you could also rotate the pivot (without rotating the geometry) -- don't know if Maya has a ... read more | 09/19/2006 (8:49 am) |
| Semi-Noob programming question | I'm assuming you're trying to test the specific impact point to be able to do things like not hit tr... read more | 09/19/2006 (8:48 am) |
| Character creation | Try [url=http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Character]This TDN Article[/ur... read more | 09/18/2006 (4:10 pm) |
| TorqueScript Debugging API problem | Yes, all you need is a "LOAD filename" notification when something loads. Someone connecting in the ... read more | 09/18/2006 (8:04 am) |
| Character creation | That kind of depends what modeling tool you're using. In the end, though, the important bit is to ex... read more | 09/18/2006 (8:02 am) |
| Full Path of Files Referenced Relative to the Scripts | Look for the source to Con::expandScriptFilename(). That, coupled with a call to getcwd() (or ::GetC... read more | 09/18/2006 (7:56 am) |
| Player floats in bounding box... | [quote]In fact, load up any one of your favourite commercial fps games and you'll notice they all s... read more | 09/18/2006 (7:53 am) |
| XNA and Torque Script | Thanks for the reply. I agree with Tom on a lot of the traditional "scene graph" problems -- espe... read more | 09/18/2006 (7:50 am) |
| Semi-Noob programming question | 1. Getting the material list varies based on what the type is. You already test for type TSStatic, s... read more | 09/17/2006 (9:16 pm) |
| AIPlayer Not Showing up in Interior | [quote]turns out the problem was my dif was sealed to the outside world.[/quote] That shouldn't b... read more | 09/17/2006 (7:07 pm) |
| XNA and Torque Script | [quote]Sure TGE does - how do you think it renders stuff?[/quote] We probably mean different thin... read more | 09/17/2006 (7:02 pm) |
| TorqueScript Debugging API problem | [quote]the TelnetDebugger internally takes care of applying them to newly loaded code.[/quote] OK... read more | 09/17/2006 (6:55 pm) |
| XNA and Torque Script | I forgot: 5) No scene graph. But then, TGE doesn't have that, either. Does TSE? Does Torque... read more | 09/17/2006 (3:22 pm) |
| Bug in Password text | Actually, it works fine when the length is one -- it just ignore the last element (which I believe o... read more | 09/17/2006 (2:59 pm) |
| Semi-Noob programming question | You can get the MaterialList. From that, you can get the TextureHandle for each texture in the mater... read more | 09/17/2006 (10:37 am) |
| AIPlayer Not Showing up in Interior | Perhaps the problem is not with lighting, but with object management. If the system doesn't think yo... read more | 09/17/2006 (10:30 am) |
| Help, Please. Totally confused about compiling TSE | I suggest you give up on TSE right now, and concentrate on learning C++ (given that your expertise i... read more | 09/17/2006 (10:28 am) |
| XNA and Torque Script | XNA has some big holes. I was hoping TorqueX would focus on filling those, but it doesn't sound as i... read more | 09/17/2006 (10:25 am) |
| Problems With Player | Also, try loading the DTS and the animation in the Show Mod (or ShowToolPro) -- if it doesn't work t... read more | 09/17/2006 (10:20 am) |
| Return value from serverCmd | Synchronous RPC is a very dangerous thing. You will typically run into one of two problems: deadlock... read more | 09/17/2006 (10:19 am) |
| SDK question about modelling and animating | No. Torque has a world editor (where you place geometry, rig triggers, etc), but it does not have a ... read more | 09/16/2006 (7:08 pm) |
| Trouble with setup for export 3dsmax7 | Ow, that's too bad. I tried it with your typical rotating radar dish here, and it seems to work fine... read more | 09/16/2006 (7:05 pm) |
| Split screen For the PC | [quote]My approach to this would be to run two different instances of Torque on the same pc[/quote] ... read more | 09/16/2006 (7:02 pm) |
| Help...a Newbie in WAAAY over his head. | Are you in over your head? Probably. Is that the best motivator to learn for some people? Yes. Do... read more | 09/16/2006 (2:58 pm) |
| Keyboard commands? | For each mod it's different. You can do a find-in-all-files for all .cs and .gui files, looking f... read more | 09/16/2006 (2:53 pm) |
| Split screen For the PC | Torque doesn't really have a scene graph, so it doesn't easily lend itself to rendering the same sce... read more | 09/16/2006 (2:51 pm) |