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J "hplus" W's Forum Posts

Thread Post Date Posted
3d Modeling/Editing Software - Standard ? The problem with .3ds (and most other formats) is that it is extremely lossy; you'll lose your skinn... read more 09/22/2006 (9:11 am)
Duel core amd's and torque The specific drivers are the motherboard/CPU drivers; the update is available from AMD. However, ... read more 09/22/2006 (7:55 am)
Creating an interior as an object If you look in the mission files, the placement of the interiors is just a call to "new" for the int... read more 09/21/2006 (9:55 pm)
Hardpoints Three solutions: 1) Actually use AIPlayer. I bet you it'll work fine, for the number of missiles an... read more 09/21/2006 (9:42 pm)
Satellite In the Torque terrain engine, no. It paints material weights per vertex, and generates the terrain b... read more 09/21/2006 (9:40 pm)
What games on the games page are made with Torque? And how much? [quote]you have RTS's that are like Command & Conquer, you have RTS that are like The Sims[/quote] ... read more 09/21/2006 (3:33 pm)
AIplayer Have you registered the AIPlayer datablock? If you step through the code using a debugger (like Tor... read more 09/21/2006 (3:24 pm)
Creating Cityscapes If the zone builder can't deal with "invisible" sealing geometry, then that ought to be added. That ... read more 09/21/2006 (3:23 pm)
3dsmax8 Exporter You could also check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 09/21/2006 (3:19 pm)
TorqueScript and memory management [quote]There is no other way you can seriously affect memory from Torque Script, so there isn't anyt... read more 09/21/2006 (3:04 pm)
TorqueScript and memory management [quote]*Local* variables stay for only one function. :) Global variables are permanent and can be de... read more 09/21/2006 (10:00 am)
Hardpoints [quote]Just spawn a projectile that updates its position, if you want a missile.[/quote] Missiles... read more 09/21/2006 (9:54 am)
Test how many players can be connected in a single computer [quote]so it means I need 100 pc to test a 1000 connection!:([/quote] Yeah, that's pretty typical... read more 09/20/2006 (9:05 pm)
GUI FPS Counter Another option is to just create a regular text control (using the GUI editor for PlayGUI) and then ... read more 09/20/2006 (8:30 pm)
Creating Cityscapes [quote]Portals don't work unless they are enclosed (like a door to a room).[/quote] The solution ... read more 09/20/2006 (7:58 pm)
C++ Type Help If you are using Visual Studio, you can just right-click the type you want, and choose "go to declar... read more 09/20/2006 (7:53 pm)
Hardpoints Absolutely. Make the DTS file that draws your plane have nodes called "mount0," "mount1" etc for the... read more 09/20/2006 (7:52 pm)
Newb Tutorial Question Use a debugger, such as Torsion, and set a breakpoint inside your loadMyMission() function. Chanc... read more 09/20/2006 (2:20 pm)
Torque too fast [quote]It looks like the code is fixing it, but its not being applied right at startup. Any ideas?[/... read more 09/20/2006 (2:14 pm)
Creating Cityscapes You want to build the city as a number of DIF files (i e, in QuArK or a similar "MAP" editor). You w... read more 09/20/2006 (2:11 pm)
Torque too fast The first thing you should do is try to force your process to a single CPU. You can do this with the... read more 09/19/2006 (2:34 pm)
Semi-Noob programming question [quote]something is in fact wrong with rInfo.Material in terms of DTS objects[/quote] OK, now I u... read more 09/19/2006 (1:09 pm)
TorqueScript Debugging API problem OK, that wasn't even hard. Torsion seems to still work after adding this notification; that's probab... read more 09/19/2006 (9:08 am)
Bug in Password text Yes, at this point I'm just waiting for the 1.5 upgrade. For example, I found the talk about the ... read more 09/19/2006 (8:54 am)
Problems With Player In Max, you could also rotate the pivot (without rotating the geometry) -- don't know if Maya has a ... read more 09/19/2006 (8:49 am)
Semi-Noob programming question I'm assuming you're trying to test the specific impact point to be able to do things like not hit tr... read more 09/19/2006 (8:48 am)
Character creation Try [url=http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Character]This TDN Article[/ur... read more 09/18/2006 (4:10 pm)
TorqueScript Debugging API problem Yes, all you need is a "LOAD filename" notification when something loads. Someone connecting in the ... read more 09/18/2006 (8:04 am)
Character creation That kind of depends what modeling tool you're using. In the end, though, the important bit is to ex... read more 09/18/2006 (8:02 am)
Full Path of Files Referenced Relative to the Scripts Look for the source to Con::expandScriptFilename(). That, coupled with a call to getcwd() (or ::GetC... read more 09/18/2006 (7:56 am)
Player floats in bounding box... [quote]In fact, load up any one of your favourite commercial fps games and you'll notice they all s... read more 09/18/2006 (7:53 am)
XNA and Torque Script Thanks for the reply. I agree with Tom on a lot of the traditional "scene graph" problems -- espe... read more 09/18/2006 (7:50 am)
Semi-Noob programming question 1. Getting the material list varies based on what the type is. You already test for type TSStatic, s... read more 09/17/2006 (9:16 pm)
AIPlayer Not Showing up in Interior [quote]turns out the problem was my dif was sealed to the outside world.[/quote] That shouldn't b... read more 09/17/2006 (7:07 pm)
XNA and Torque Script [quote]Sure TGE does - how do you think it renders stuff?[/quote] We probably mean different thin... read more 09/17/2006 (7:02 pm)
TorqueScript Debugging API problem [quote]the TelnetDebugger internally takes care of applying them to newly loaded code.[/quote] OK... read more 09/17/2006 (6:55 pm)
XNA and Torque Script I forgot: 5) No scene graph. But then, TGE doesn't have that, either. Does TSE? Does Torque... read more 09/17/2006 (3:22 pm)
Bug in Password text Actually, it works fine when the length is one -- it just ignore the last element (which I believe o... read more 09/17/2006 (2:59 pm)
Semi-Noob programming question You can get the MaterialList. From that, you can get the TextureHandle for each texture in the mater... read more 09/17/2006 (10:37 am)
AIPlayer Not Showing up in Interior Perhaps the problem is not with lighting, but with object management. If the system doesn't think yo... read more 09/17/2006 (10:30 am)
Help, Please. Totally confused about compiling TSE I suggest you give up on TSE right now, and concentrate on learning C++ (given that your expertise i... read more 09/17/2006 (10:28 am)
XNA and Torque Script XNA has some big holes. I was hoping TorqueX would focus on filling those, but it doesn't sound as i... read more 09/17/2006 (10:25 am)
Problems With Player Also, try loading the DTS and the animation in the Show Mod (or ShowToolPro) -- if it doesn't work t... read more 09/17/2006 (10:20 am)
Return value from serverCmd Synchronous RPC is a very dangerous thing. You will typically run into one of two problems: deadlock... read more 09/17/2006 (10:19 am)
SDK question about modelling and animating No. Torque has a world editor (where you place geometry, rig triggers, etc), but it does not have a ... read more 09/16/2006 (7:08 pm)
Trouble with setup for export 3dsmax7 Ow, that's too bad. I tried it with your typical rotating radar dish here, and it seems to work fine... read more 09/16/2006 (7:05 pm)
Split screen For the PC [quote]My approach to this would be to run two different instances of Torque on the same pc[/quote] ... read more 09/16/2006 (7:02 pm)
Help...a Newbie in WAAAY over his head. Are you in over your head? Probably. Is that the best motivator to learn for some people? Yes. Do... read more 09/16/2006 (2:58 pm)
Keyboard commands? For each mod it's different. You can do a find-in-all-files for all .cs and .gui files, looking f... read more 09/16/2006 (2:53 pm)
Split screen For the PC Torque doesn't really have a scene graph, so it doesn't easily lend itself to rendering the same sce... read more 09/16/2006 (2:51 pm)