J "hplus" W's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question: spawning objects. | I have this code in server.cs: [code] function makeAThing() { echo("makeAThing() called"); ... read more | 09/29/2006 (2:42 pm) |
| TorqueScript and memory management | [quote]you'll get what you deserve[/quote] Right, and if you call malloc() without calling free()... read more | 09/28/2006 (8:10 pm) |
| PC Gaming industry about to explode | I'm glad you're this optimistic. I remember that feeling; it was exhilirating! It kind-of passed in ... read more | 09/28/2006 (8:07 pm) |
| Creating Cityscapes | [quote] In the scenario you have (ie, a portico or something) it usually makes more sense to put th... read more | 09/28/2006 (8:05 pm) |
| Camera Collision Into Player First Person | I know of no good resources or links that Google wouldn't find much better than me. What I would ... read more | 09/28/2006 (7:58 pm) |
| MileStone 4/whats next | 1. Make Shader Engine 2. ? 3. Profit!... read more | 09/28/2006 (7:57 pm) |
| Editor Widgets don't display | Thanks. Now, this bug REALLY should be fixed by the vendor claiming it works on Linux, rather tha... read more | 09/28/2006 (7:55 pm) |
| Editor Widgets don't display | And, if nobody has a good idea on this -- what specific widgets are used for those property panels, ... read more | 09/28/2006 (9:57 am) |
| What's the verdict on DeleD? | I'm a fan of DeleD; it has most of the features you need, and none of those you don't. The UI is ver... read more | 09/27/2006 (10:08 pm) |
| Is TGE 1.5 really worth it? | [quote]I do not buy the idea that "most" people's hardware won't run TSE. [/quote] If by "most" p... read more | 09/27/2006 (10:03 pm) |
| Torque game question | Rename the "example" folder to "MyCoolGame". Rename the "torqueDemo.exe" executable to "MyCoolGame.... read more | 09/27/2006 (7:45 pm) |
| Is TGE 1.5 really worth it? | [quote]the average or even low end pc user is running a graphic card better than an ultra old Ge-For... read more | 09/27/2006 (7:43 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | I'm running the "demo" application, and my own application, on Linux, and pressing the backtick/tild... read more | 09/27/2006 (12:56 pm) |
| Which Script Editor to use? | I use Torsion, too. The only problem is that I have to keep downloading new versions, and there's no... read more | 09/27/2006 (12:54 pm) |
| How encrypt all game contets ? | Note that the data has to sit un-encrypted in memory, and also be submitted to the graphics card in ... read more | 09/27/2006 (12:52 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | What does GDB say if you run the demo with GDB and press tilde? [code] MyL33tPrompt> gdb ./torqu... read more | 09/26/2006 (8:18 pm) |
| Problem with DRL2.0, CG Water, and Celestials | To get a good real reflection in the water, you need to render the scene offscreen, from the point o... read more | 09/26/2006 (8:15 pm) |
| New user questions | If your secon question has to do with how to build things in a tool, then yes, you can build whateve... read more | 09/26/2006 (8:04 pm) |
| Problem with RK4 Integrator | An alternative is to accept an input lag of up to one tick. You can build a model where the input is... read more | 09/26/2006 (11:01 am) |
| Compiling with Visual studio .net 2003 | You have to quit Torque before you re-compile. Else it can't write the new output file. The warni... read more | 09/26/2006 (10:58 am) |
| Torque Compiling (noob) | Torque renders with OpenGL. If there are no OpenGL drivers on the system you're trying to run on, yo... read more | 09/26/2006 (10:53 am) |
| TGE 1.4 HEAD Linking Error on guiDirectoryFileListCtrl etc | OK, that was easy, once I figured out how the make files tie together. The file guiListBoxCtrl.cc i... read more | 09/25/2006 (7:39 pm) |
| GUI/binding question | Easiest is to create the GUI up front, and then call setVisible() on that GUI when the user hits 'i'... read more | 09/25/2006 (7:29 pm) |
| TGE 1.4 HEAD Linking Error on guiDirectoryFileListCtrl etc | Actually, building from HEAD, I got that same error just now. I wonder if it's a link order thing (U... read more | 09/25/2006 (7:28 pm) |
| Realistic Vehicle Pathfinding | [quote]Look up A*.[/quote] That's not quite sufficient, because most A* explanations assume that ... read more | 09/25/2006 (6:04 pm) |
| TGE 1.4 HEAD Linking Error on guiDirectoryFileListCtrl etc | If you look back in the compile log, did the GuiListBoxControl file fail to build for some reason?... read more | 09/25/2006 (5:54 pm) |
| How to disable culling | [quote]You could conceivably add some flag check in SceneState::isObjectRendered()[/quote] Read t... read more | 09/25/2006 (1:59 pm) |
| Realistic Vehicle Pathfinding | Get a college robotics textbook, they solve this problem (well, most of them do). "Path planning"... read more | 09/25/2006 (1:58 pm) |
| Average Casual Gamer's Computer | [quote]I'd suggest browsing a few copies of any similar games or genres at your local Best Buy[/quot... read more | 09/25/2006 (1:55 pm) |
| How long to get a resource moderated? | That's kind-of disappointing.... read more | 09/24/2006 (9:08 pm) |
| GuiObjectView And setting a MountedObjects Skin using Bace.name | It looks to me as if you mount "Hair_01" onto the NewPlayerObjectView, not on the player_Female sub-... read more | 09/24/2006 (9:07 pm) |
| Duel core amd's and torque | TimeGetTime() reads a separate counter than GetTickCount() (basically, I believe the GetTickCount() ... read more | 09/24/2006 (9:05 pm) |
| Average Casual Gamer's Computer | [quote]My TSE games, I want to make new fantastic game experiances so I have no time for slow machi... read more | 09/24/2006 (9:02 pm) |
| Problem with RK4 Integrator | [quote]The way I understand this code is it does a better "curve fit" of sorts to get a value that m... read more | 09/24/2006 (2:37 pm) |
| AIplayer | The IP address is the local machine. The debugger works by making a connection to the instance of To... read more | 09/24/2006 (2:32 pm) |
| Problem with RK4 Integrator | I understand what RK4 does. My question is: RK4 is more stable, because it uses higher-order info... read more | 09/24/2006 (9:13 am) |
| How to disable culling | Why not just make the bounding box bigger? It's supposed to include all of the model, through all of... read more | 09/24/2006 (9:00 am) |
| Duel core amd's and torque | GetTickCount() has a resolution of 10-20 milliseconds. If you run faster than about 50 Hz, it'll sta... read more | 09/24/2006 (8:48 am) |
| Expose Client side script variable to server. | Optimizing the variable name using tagging (i e, putting it in the string table) is a fine way of im... read more | 09/23/2006 (11:00 pm) |
| How to add a vehicle and mount it in an fps | The tank pack costs money; it's among the content packs on the GG site.... read more | 09/23/2006 (10:58 pm) |
| Problem with RK4 Integrator | Why do you need RK4? Specifically, where are you going to get the additional derivatives from?... read more | 09/23/2006 (10:57 pm) |
| AIplayer | So... what does the debugger (like Torsion) say when you get those warnings? Really, trying to wr... read more | 09/23/2006 (10:56 pm) |
| Rigid.cc and rigidShape | Bullet is an interesting emerging engine. However, I'd probably go with something a little more prov... read more | 09/22/2006 (10:01 pm) |
| Average Casual Gamer's Computer | The problem is that the average *casual* gamer two years from now, is whatever the cheap computer wa... read more | 09/22/2006 (9:57 pm) |
| Hardpoints | @stefan: sure, that sounds more efficient. I refuse to believe that three AIPlayer entities would... read more | 09/22/2006 (6:15 pm) |
| Rigid.cc and rigidShape | If you need to speed something up, the first step is to profile it, so you know where it is actually... read more | 09/22/2006 (6:11 pm) |
| 3d Modeling/Editing Software - Standard ? | The question is: if you have a .max file (for 3dsmax), how do you actually create a useful .ms3d fil... read more | 09/22/2006 (2:15 pm) |
| Duel core amd's and torque | You can turn the #ifdef into an if(), and set a global if you detect multiple cores.... read more | 09/22/2006 (2:09 pm) |
| Expose Client side script variable to server. | The easiest way is probably to send a commandToServer() for the specific variable update. Thus, you ... read more | 09/22/2006 (9:20 am) |
| Large chunk of Torque code on a public SF.net CVS | [code] Desktop/ FC_NEW_USE_ME/ FC_USE_ME/ NEW_USE_ME/ ... read more | 09/22/2006 (9:17 am) |