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J "hplus" W's Forum Posts

Thread Post Date Posted
MMO kit question [quote]As for the MMOKit, you create a small file that defines how each zone connects to each other ... read more 10/09/2006 (8:57 am)
Bug in cross-platform game Quote from that blog: [quote]1. Torque is cross platform, but Linux support will lag behind a poi... read more 10/08/2006 (5:42 pm)
Bug in cross-platform game [quote]GarageGames do not directly support Linux.[/quote] That's not what their web site is sayin... read more 10/08/2006 (4:07 pm)
Instancing/Multi-Mission in TGE Torque uses globals both in script, and in C++. However, I'm sure it can be done. I'm just saying... read more 10/08/2006 (4:07 pm)
MMO kit question [quote]the only limit to the number of players you can have is how much your hardware can handle[/qu... read more 10/08/2006 (4:05 pm)
Using a variable in a string. Try this in the console, it should show you how it works: $a["1.2.3.4"] = 100; $a["1"] = 200; e... read more 10/08/2006 (11:52 am)
In need of programmers and others Who are you saying is flaming you? I am trying to help you by asking constructive questions to clari... read more 10/08/2006 (11:51 am)
Unicode.cc The pragma is for some editor that's not the Microsoft compiler. Pragmas are, generally, intended to... read more 10/08/2006 (11:45 am)
Instancing/Multi-Mission in TGE [quote]it would also be neat if we could get TGE to serve multiple missions at the same time from th... read more 10/07/2006 (11:03 pm)
In need of programmers and others So, to get this straight: 1) You haven't actually shipped any released game or demo of any sort y... read more 10/07/2006 (10:56 pm)
Using a variable in a string. [quote]I realize a client side field would be much easier but I didn't want players just changing th... read more 10/07/2006 (10:49 pm)
Water culling(?) problem Well, even if it's fixed in 1.4 (or 1.4.2), it's not fixed enough -- I'm using 1.4.2 HEAD from two w... read more 10/07/2006 (8:39 pm)
Linux 1.4.2 CVS Head issues I deleted the font cache; still no luck. There are also no real clues in the log, except for an e... read more 10/07/2006 (4:14 pm)
Max 8 sp 3 crashes in MultiRes when exporting characters An additional question: What is the max2dtsExporterPlus directory, and why doesn't it have a Visual ... read more 10/07/2006 (3:50 pm)
Using a variable in a string. If you're storing money per client, the easiest way to store it would be with a dynamic field on the... read more 10/07/2006 (3:46 pm)
In need of programmers and others It would probably help you if you included the answer to these questions: 1) What you have you do... read more 10/07/2006 (3:43 pm)
Shading/Normal Problems Under Linux [quote]Since sqrt()'s and divides are pretty expensive operations[/quote] Writing to memory is ev... read more 10/07/2006 (11:24 am)
Linux 1.4.2 CVS Head issues [quote]Can you describe it a bit better[/quote] When entering the world editor inspector, and sel... read more 10/07/2006 (11:22 am)
Mouse in FPS Check out void GuiCanvas::setCursorON(bool onOff).... read more 10/07/2006 (11:18 am)
Texture Detail Level [url=http://www.mindcontrol.org/~hplus/graphics/ogl-perf.html]My OpenGL performance primer[/url] fro... read more 10/07/2006 (11:16 am)
Water culling(?) problem I made the water block smaller (384x384, centered around the pool) and a bit thicker (about 50), and... read more 10/07/2006 (11:12 am)
Features of scripting Try the [url=http://www.gamedev.net/community/forums/showfaq.asp?forum_id=15]GameDev.NET Networking ... read more 10/07/2006 (11:11 am)
How do I import a terrain model? Torque supports the DIF format (for BSP maps), the DTS format (for movable objects), and PNG files f... read more 10/07/2006 (11:07 am)
Linux 1.4.2 CVS Head issues I can confirm issues 1, 3 and 4 (I implemented the same fixes myself a week or two ago). That fil... read more 10/06/2006 (3:15 pm)
Shading/Normal Problems Under Linux The sad thing is that, on modern CPUs, the "savings" from that function just aren't that big -- in f... read more 10/06/2006 (3:12 pm)
Texture Detail Level [quote]If you are fill limited, which it sounds like you are, adjusting texture detail will do nothi... read more 10/06/2006 (3:06 pm)
Windows server 2003 64 bit edition If you look in the headers, you'll notice that TGE will croak a compile in 64-bit mode pretty quickl... read more 10/06/2006 (3:02 pm)
Water culling(?) problem Well, the water disappears before the camera is below the level. I'll try to increase the level and ... read more 10/06/2006 (2:58 pm)
Features of scripting Torque has very little built-in AI support -- there are no "path finding" or "nav mesh building" or ... read more 10/06/2006 (2:56 pm)
Particles The problem with that tutorial is that it assumes you already have the fire particle kinds defined. ... read more 10/05/2006 (7:32 pm)
Spaces in root dir make the engine bug? There are various warnings in various tutorials about this. I think it basically won't work right, b... read more 10/05/2006 (7:28 pm)
Duel core amd's and torque [quote]It happens on any daul-core or Hyperthreading/Hypertransport PC's[/quote] I find that hard... read more 10/05/2006 (7:19 pm)
Help in Creating or Spawning Multiple Bots in Starter.FPS I think this tutorial would do great as a Resource, btw.... read more 10/03/2006 (11:38 am)
Question: spawning objects. In 1.4.2 there's a new class called rigidShape. It's not in 1.4.0 AFAICT. You can get 1.4.2 by getti... read more 10/03/2006 (11:37 am)
Datablock confusion The declaration of datablocks works like this: [code] datablock DatablockType ( ... read more 10/03/2006 (11:23 am)
Doc dir? [quote]Other people are going to run into it, so it should be fixed.[/quote] So far, my experienc... read more 10/02/2006 (2:59 pm)
Question: spawning objects. AIPlayer is part of the standard sample code. Here's the actual spawning: [code] function AIPlay... read more 10/02/2006 (2:58 pm)
Seamless Planet Landing/Take Off? At work, we do spherical, earth-size terrain. And, yes, we have seamless movement from boots-on-the-... read more 10/02/2006 (2:53 pm)
Doc dir? Worst case, you can create your own Doxygen config file. It's not that hard -- and you get to custom... read more 10/02/2006 (11:23 am)
C4 Engine/Wow There is no law saying that you will never be offended; some of the P.C. stuff is really quite silly... read more 10/02/2006 (11:17 am)
LawMaker info [quote]Only supports pixel shader 1.1 - 1.4? That's really bad.[/quote] They claim to do HLSL as ... read more 10/02/2006 (11:12 am)
Which Script Editor to use? I think writing an IDE in a regular application framework is The Right Thing To do. I'm just waitin... read more 10/01/2006 (8:08 pm)
Water blocks and square size Did they fix the random culling bug, too? I e, when I get close to a water area, it may stop drawing... read more 10/01/2006 (8:06 pm)
How would I debug this? You can add log messages to all object constructors and destructors, as well as all places you call ... read more 10/01/2006 (8:05 pm)
Mirror mirror on the wall... You can do mirrors without render-to-texture, using scissoring, stenciling, and user clip planes. ... read more 10/01/2006 (7:59 pm)
Camera Collision Into Player First Person CastRay is a LOT more expensive than a simple distance check.... read more 10/01/2006 (7:57 pm)
A game's instructions? Nobody reads help files unless your GUI is just too hard to understand. First, make the controls ... read more 10/01/2006 (7:54 pm)
Creating Cityscapes [quote]just use DTS objects[/quote] You understand the problem with having a grid of 50x50 DTS ob... read more 09/30/2006 (8:31 am)
Particles Another question: when I get the particle editor in a "fresh start" directory, there are no particle... read more 09/30/2006 (8:25 am)
Creating Cityscapes [quote]If you can make assumptions (like Doom) you can get performance wins. If you're just flying o... read more 09/29/2006 (2:46 pm)