Game Development Community

J "hplus" W's Forum Posts

Thread Post Date Posted
Obj.save does not work as documented I think you were confusing the documentation for class ActionMap (where the bool is for append) with... read more 10/15/2006 (8:07 pm)
TorqueDemo.bin: undefined symbol: X11_KeyToUnicode What do the SDL people recommend to use instead? And, worst case, couldn't you just copy that fun... read more 10/15/2006 (3:52 pm)
Problem with my if? Note that you're assigning %latestversion but testing $latestversion. That's probably not what you w... read more 10/15/2006 (3:49 pm)
Obj.save does not work as documented Here's the documentation for SimObject::save(): [code]ConsoleMethod(SimObject, save, bool, 3, 4, "o... read more 10/15/2006 (3:44 pm)
NPC spawner- help? If you have the ID of the spawn marker (such as you'd find when iterating through a SimGroup, say), ... read more 10/15/2006 (3:42 pm)
Sickhead Torsion Comment [quote]You *have to* upgrade or else Torsion will stop functioning because of the timer the beta has... read more 10/15/2006 (3:39 pm)
Max2dts exporter latest source ? You really want to be on the subscription plan. Then upgrades come "for free" and you pay about 25% ... read more 10/15/2006 (9:45 am)
Object in interior or above the terrain Can you get the zone of the object?... read more 10/15/2006 (9:43 am)
Stupid question : when torque 1.5 will be available ? [quote]It could be tomorrow or in 2 years (I doubt 2 years though). [/quote] If you have a good p... read more 10/15/2006 (9:42 am)
Sickhead Torsion Comment [quote]If the current version works fine for us, it may be months before we upgrade.[/quote] If i... read more 10/15/2006 (9:39 am)
DtsSDK Quaternion bug The question is: what else breaks when you make that change? Does the Max2Dts exporter still work?... read more 10/14/2006 (2:39 pm)
Datablock inheritence The calling up to base functions does not happen automatically when you override functions. You will... read more 10/14/2006 (2:38 pm)
Max2dts exporter latest source ? It is the latest source code. I have added [url=http://www.garagegames.com/index.php?sec=mg&mod=r... read more 10/14/2006 (2:27 pm)
NPC spawner- help? What I would do is create some invisible entity (such as a playerspawn sphere), put it in a mission ... read more 10/14/2006 (2:24 pm)
Arteria launch Tropical building/foilage pack Looks good. What's the polycount on that curved palm tree to the right in the image?... read more 10/14/2006 (2:21 pm)
Sickhead Torsion Comment Yes, it is a pain. As I have said before, I would pay for the current version, just to get rid of th... read more 10/14/2006 (2:19 pm)
Mount point names The functions to mount expect the mount points to be named with numbers, because you pass the mount ... read more 10/14/2006 (2:17 pm)
100% CPU Usage Normal with Dedicated Ok, looking a little more at x86UNIXWindow.cc, it seems as if you can force sleeping on in distribut... read more 10/13/2006 (11:41 am)
Over the Net ChatBubbles/Communication [quote]This is just an idea of better communication between friends over the net any body know Any... read more 10/13/2006 (11:34 am)
Making a Skybox [quote]It does have a restriction of 1280 x 960 on the image size, but that's much higher than you w... read more 10/13/2006 (11:31 am)
100% CPU Usage Normal with Dedicated I'm not sure it's supposed to take any less than that, much like the game takes 100% of the CPU on W... read more 10/12/2006 (10:16 pm)
Making a Skybox You can render a skybox for free using POV-Ray. First, create a sky sphere (or just a sphere surr... read more 10/12/2006 (10:10 pm)
Torque 1.5 on front page? Hey, I have a banner for my game, too. Should be done any decade now!... read more 10/12/2006 (10:07 pm)
Possible to animate dif's in the Mission Editor? Actually, Erik is right: there is a "PathedInterior" class (at least in the 1.4.2 code base). Thi... read more 10/12/2006 (4:04 pm)
Duel core amd's and torque [quote]I'm pretty sure that sets the affinity to only one core[/quote] Yes, it does, for the main... read more 10/12/2006 (3:46 pm)
Creating an interior as an object You might also want to look at class PathedInterior, and its functions setPathPosition() and setTarg... read more 10/12/2006 (8:14 am)
Particle effects and performance First, figure out whether the problem is the number of particles (i e, CPU bound), or whether it's f... read more 10/12/2006 (7:41 am)
MMO kit question [quote]What kind of models is mostly needed for the mmo comunity[/quote] The absolutely biggest h... read more 10/11/2006 (4:11 pm)
In need of programmers and others [quote]are you saying i cant make a SWG competitor[/quote] I believe that is what he's saying.... read more 10/11/2006 (4:07 pm)
How do I re-light a scene and ALL objects in it? Could this be a graphics driver problem? Can you try it on another computer, with a different brand ... read more 10/11/2006 (1:40 pm)
MMO kit question Thank you Dreamer. I'm assuming that when you claim that that's how to do it, you also have actually... read more 10/11/2006 (1:28 pm)
Small pet pive: Shared GUI Skins. The way to go is to create a GameDefaultProfile, which sets up the defaults how you want them for yo... read more 10/11/2006 (11:46 am)
Possible to animate dif's in the Mission Editor? [quote]For example, if I wanted a nice railing on my platform?[/quote] You could use multiple DTS... read more 10/11/2006 (11:34 am)
MMO kit question Alfred, I wonder how those threads are relevant to the facts we discuss in this thread? In the fi... read more 10/11/2006 (11:27 am)
Creating a nxn matrix The matrices that "gamer" need are not the 4x3 orthonormal space matrices used for object position a... read more 10/10/2006 (8:03 pm)
Possible to animate dif's in the Mission Editor? DIFs can't really animate. And putting a DIF inside another DIF is a bad idea, it's said, because ap... read more 10/10/2006 (8:01 pm)
Particles Or just execute toggleParticleEditor() from the console.... read more 10/10/2006 (8:00 pm)
How to delegate a workforce ?? The problem is not delegation; the problem is coordination. Any one person will serve many of the ro... read more 10/10/2006 (7:58 pm)
C4 Engine/Wow These questions are probably better answered on the C4 forum, but here's my impression: The tools... read more 10/10/2006 (7:51 pm)
MMO kit question What surprises me are the smoke and mirrors, and outright un-truths, that Dreamer have added to this... read more 10/10/2006 (7:42 pm)
How to export a scene from 3DSMax It is possible to write a MaxScript that exports the positions/rotations of all the objects, such th... read more 10/10/2006 (9:59 am)
Visual Studio 2005 Linking Error Perhaps your solution does not build the Glu-like library? I think it's called glu2d3d.lib or opengl... read more 10/09/2006 (8:29 pm)
MMO kit question [quote]Well hplus as your probably aware, the multithreading is built into the code comes out of the... read more 10/09/2006 (7:53 pm)
Duel core amd's and torque [quote]compelling users to install something like that is not ideal.[/quote] The big question is ... read more 10/09/2006 (3:21 pm)
In need of programmers and others [quote]"hplus" would yall be willing to possibly be programmers for this project[/quote] I do not... read more 10/09/2006 (3:19 pm)
Adding FPS overlay [quote]you can add a simple text element in an overlay GUI (call it FPSGui, say). Then run a schedul... read more 10/09/2006 (12:26 pm)
MMO kit question [quote]If I was running a Titas server I would make sure it was running on an OpenMosix based linux ... read more 10/09/2006 (12:23 pm)
TGE 1.4.2 Tarball [quote]You forgot the /lib directory. Therefore the sound doesn't work.[/quote] Speaking of soun... read more 10/09/2006 (9:06 am)
Manipulate car datablock when collision Datablocks are transmitted on game connect, and updates are not transmitted. You have to make any pr... read more 10/09/2006 (9:03 am)
Adding FPS overlay In console: [code] metrics(fps); [/code] Or you can add a simple text element in an overlay GU... read more 10/09/2006 (8:58 am)