Brett Fattori's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AudioEmitters - Upgrading | I like what you're doing. I was playing with the OpenAL SDK recently and saw how much functionality... read more | 07/01/2003 (9:31 pm) |
| Looking for Player ID | Also, by the way, a playerID appears to be the %client that gets passed around. - Cow... read more | 06/23/2003 (11:09 am) |
| Rapid-fire weapon projectile problems | Also consider that as your muzzle velocity rises higher, you may want to consider using ray casting ... read more | 06/23/2003 (8:52 am) |
| over ambitious begginers.... who is guilty? | Yeah, back in the day of my Atari 800XL I spent most of my time writing the tools to write the game.... read more | 06/13/2003 (11:00 am) |
| Marble Blaster == Marble Blast? | Interesting is that right next to it is "Gadgets" which appears to be Chain Reaction. Does GG have ... read more | 06/13/2003 (6:59 am) |
| DTS shadows | Honestly, I got shadows working for statics. It wasn't a simple change, and it only somewhat works.... read more | 06/12/2003 (8:19 pm) |
| Terrain Manager Discussions | Jeff, you da MAN! Thank you kindly, sir... - Brett... read more | 06/12/2003 (12:15 pm) |
| fxLightDB Update | Yes, very cool Melv. Was wondering where your latest resources were!! As for the jittery questio... read more | 06/06/2003 (2:04 pm) |
| Destroying vehicles | Actually works fine.. If you've replaced your player with a vehicle, then you need to look at the [v... read more | 05/06/2003 (12:09 pm) |
| fxLightDB Update | Very cool.. I look forward to seeing that! - Cow... read more | 05/02/2003 (6:01 pm) |
| getting location of nodes | Please post your code!! :-) Looking to make objects mount to arbitrary mount nodes. Seems that ... read more | 04/27/2003 (8:14 pm) |
| J. Donavan Stanley - TerrainManager question.. | Found it... In the TerrainManager, look for: [code] //-------------------------------------- U... read more | 04/23/2003 (8:12 pm) |
| J. Donavan Stanley - TerrainManager question.. | Hrmm... Did I miss something along the way, or is there a problem with lighting an TM? I seem to no... read more | 04/23/2003 (7:06 pm) |
| Rendering to a texture? | I saw the WGL_ARB_pbuffer code in many places. It seems like the way to go, however, if it is only ... read more | 04/18/2003 (10:13 am) |
| Visual Basic | No one mentioned Delphi!! What about Delphi!?! That was the one language (Pascal) I was able to pi... read more | 04/16/2003 (7:46 pm) |
| J. Donavan Stanley - TerrainManager question.. | Manually applied the patch and shadows appear to be working now.. :-) YAY - Brett... read more | 04/09/2003 (7:55 pm) |
| J. Donavan Stanley - TerrainManager question.. | Did you do this diff in the unified format?? It doesn't work when trying to apply the patch. -... read more | 04/09/2003 (6:56 pm) |
| J. Donavan Stanley - TerrainManager question.. | Well, I for one appreciate your efforts and will try to contribute where I can.. Thanks again! -... read more | 04/08/2003 (12:27 pm) |
| Shadows on statics... | Okay, update time... I have shadows working for statics (somewhat) but it requires that you [b]don't... read more | 04/07/2003 (9:14 am) |
| Shadows on statics... | I'm plugging through shadow code right now.. I'd like to get shadows on my models too. I'll see what... read more | 04/07/2003 (7:15 am) |
| J. Donavan Stanley - TerrainManager question.. | Okay, here's the deal... It appears that when it's trying to decide if an object should be shadowed... read more | 04/06/2003 (8:55 pm) |
| J. Donavan Stanley - TerrainManager question.. | Thanks Donavan! It is much appreciated.. if I happen to run across it in the meantime, I'll post my... read more | 04/06/2003 (3:24 pm) |
| My Flying Kick Sequence Don't Fly, why? | Not totally sure, but this might have something to do with exporting transforms in DTS exporter? Al... read more | 03/18/2003 (8:54 am) |
| Ghosting issues with TerrainManager | Taking a hint from Bryan above, I switched to location of the objects in the .mis file (not even sur... read more | 03/13/2003 (4:54 pm) |
| TGERad - Radiosity | Joshua, How long before you expect this to start showing up for general use/general beta test? A... read more | 03/10/2003 (10:21 am) |
| High res MODEL textures | Correct me if I'm wrong about this, but the water rendering seems to have a problem because of the v... read more | 03/05/2003 (10:19 am) |
| New TGE Branch (2.0?) | Brian, You're misunderstanding me... I'm not trying to insult or be rude to anyone. [b][i]If I ... read more | 03/04/2003 (10:47 am) |
| Pluggable terrain engine | Excellent to hear this! Looking forward to seeing GG-post-GDC. - Brett... read more | 03/04/2003 (10:05 am) |
| New TGE Branch (2.0?) | Jeff, I don't want to say "get used to it" but... With the engine being just $100 (which is awesome... read more | 03/04/2003 (9:58 am) |
| Inflate/Deflate TGEed ScaleTool | Thx Melv... I was looking at the Interior base class.. duh. Oh well, thank god someone knows what t... read more | 03/03/2003 (1:14 pm) |
| Inflate/Deflate TGEed ScaleTool | Melv, if you have info on how to add this to Interior objects, please do share!! :-) This is exac... read more | 03/02/2003 (8:25 am) |
| Roll roll roll - what's yer attitude? | By the way, I finally figured this one out... It seems that GG is busy this week for GDC?? So, ins... read more | 02/28/2003 (10:07 am) |
| Vehicle nodes (dummy Objects) | In Studio, you have to link your Dummy objects to the "start" node. These would be the Mount# node,... read more | 02/28/2003 (8:11 am) |
| translucency and sorting | Look in the appendicies of the Max2DTS tool documentation. There are a few switches for sorted obje... read more | 02/27/2003 (11:52 am) |
| Major warez bust... | There isn't enought being done against the big three (Government, Movies, Music) to control what's g... read more | 02/26/2003 (8:37 pm) |
| yes I bought the SDK | Gee, I guess I forgot to do this!! - Brett... read more | 02/26/2003 (11:39 am) |
| Getting the angle and heading based on | This one was easy... I found the code you need in the player.cs file around the part for mouse looki... read more | 02/20/2003 (8:01 am) |
| Working on Terrain Manager class... | Many changes to new HEAD... They removed the vehicles mRigid.State struct and this is incompatible w... read more | 02/15/2003 (12:48 pm) |
| TCP Project - AI - Update | Hey guys, just wanted to let y'all know that I'm interested in getting involved in this as much as p... read more | 01/14/2003 (8:30 am) |
| Choppy Animation | Well, Simon, you'll notice that I made the post before I talked to you last night!! :-)... read more | 01/08/2003 (7:12 pm) |