Game Development Community

Brett Fattori's Forum Posts

Thread Post Date Posted
AudioEmitters - Upgrading I like what you're doing. I was playing with the OpenAL SDK recently and saw how much functionality... read more 07/01/2003 (9:31 pm)
Looking for Player ID Also, by the way, a playerID appears to be the %client that gets passed around. - Cow... read more 06/23/2003 (11:09 am)
Rapid-fire weapon projectile problems Also consider that as your muzzle velocity rises higher, you may want to consider using ray casting ... read more 06/23/2003 (8:52 am)
over ambitious begginers.... who is guilty? Yeah, back in the day of my Atari 800XL I spent most of my time writing the tools to write the game.... read more 06/13/2003 (11:00 am)
Marble Blaster == Marble Blast? Interesting is that right next to it is "Gadgets" which appears to be Chain Reaction. Does GG have ... read more 06/13/2003 (6:59 am)
DTS shadows Honestly, I got shadows working for statics. It wasn't a simple change, and it only somewhat works.... read more 06/12/2003 (8:19 pm)
Terrain Manager Discussions Jeff, you da MAN! Thank you kindly, sir... - Brett... read more 06/12/2003 (12:15 pm)
fxLightDB Update Yes, very cool Melv. Was wondering where your latest resources were!! As for the jittery questio... read more 06/06/2003 (2:04 pm)
Destroying vehicles Actually works fine.. If you've replaced your player with a vehicle, then you need to look at the [v... read more 05/06/2003 (12:09 pm)
fxLightDB Update Very cool.. I look forward to seeing that! - Cow... read more 05/02/2003 (6:01 pm)
getting location of nodes Please post your code!! :-) Looking to make objects mount to arbitrary mount nodes. Seems that ... read more 04/27/2003 (8:14 pm)
J. Donavan Stanley - TerrainManager question.. Found it... In the TerrainManager, look for: [code] //-------------------------------------- U... read more 04/23/2003 (8:12 pm)
J. Donavan Stanley - TerrainManager question.. Hrmm... Did I miss something along the way, or is there a problem with lighting an TM? I seem to no... read more 04/23/2003 (7:06 pm)
Rendering to a texture? I saw the WGL_ARB_pbuffer code in many places. It seems like the way to go, however, if it is only ... read more 04/18/2003 (10:13 am)
Visual Basic No one mentioned Delphi!! What about Delphi!?! That was the one language (Pascal) I was able to pi... read more 04/16/2003 (7:46 pm)
J. Donavan Stanley - TerrainManager question.. Manually applied the patch and shadows appear to be working now.. :-) YAY - Brett... read more 04/09/2003 (7:55 pm)
J. Donavan Stanley - TerrainManager question.. Did you do this diff in the unified format?? It doesn't work when trying to apply the patch. -... read more 04/09/2003 (6:56 pm)
J. Donavan Stanley - TerrainManager question.. Well, I for one appreciate your efforts and will try to contribute where I can.. Thanks again! -... read more 04/08/2003 (12:27 pm)
Shadows on statics... Okay, update time... I have shadows working for statics (somewhat) but it requires that you [b]don't... read more 04/07/2003 (9:14 am)
Shadows on statics... I'm plugging through shadow code right now.. I'd like to get shadows on my models too. I'll see what... read more 04/07/2003 (7:15 am)
J. Donavan Stanley - TerrainManager question.. Okay, here's the deal... It appears that when it's trying to decide if an object should be shadowed... read more 04/06/2003 (8:55 pm)
J. Donavan Stanley - TerrainManager question.. Thanks Donavan! It is much appreciated.. if I happen to run across it in the meantime, I'll post my... read more 04/06/2003 (3:24 pm)
My Flying Kick Sequence Don't Fly, why? Not totally sure, but this might have something to do with exporting transforms in DTS exporter? Al... read more 03/18/2003 (8:54 am)
Ghosting issues with TerrainManager Taking a hint from Bryan above, I switched to location of the objects in the .mis file (not even sur... read more 03/13/2003 (4:54 pm)
TGERad - Radiosity Joshua, How long before you expect this to start showing up for general use/general beta test? A... read more 03/10/2003 (10:21 am)
High res MODEL textures Correct me if I'm wrong about this, but the water rendering seems to have a problem because of the v... read more 03/05/2003 (10:19 am)
New TGE Branch (2.0?) Brian, You're misunderstanding me... I'm not trying to insult or be rude to anyone. [b][i]If I ... read more 03/04/2003 (10:47 am)
Pluggable terrain engine Excellent to hear this! Looking forward to seeing GG-post-GDC. - Brett... read more 03/04/2003 (10:05 am)
New TGE Branch (2.0?) Jeff, I don't want to say "get used to it" but... With the engine being just $100 (which is awesome... read more 03/04/2003 (9:58 am)
Inflate/Deflate TGEed ScaleTool Thx Melv... I was looking at the Interior base class.. duh. Oh well, thank god someone knows what t... read more 03/03/2003 (1:14 pm)
Inflate/Deflate TGEed ScaleTool Melv, if you have info on how to add this to Interior objects, please do share!! :-) This is exac... read more 03/02/2003 (8:25 am)
Roll roll roll - what's yer attitude? By the way, I finally figured this one out... It seems that GG is busy this week for GDC?? So, ins... read more 02/28/2003 (10:07 am)
Vehicle nodes (dummy Objects) In Studio, you have to link your Dummy objects to the "start" node. These would be the Mount# node,... read more 02/28/2003 (8:11 am)
translucency and sorting Look in the appendicies of the Max2DTS tool documentation. There are a few switches for sorted obje... read more 02/27/2003 (11:52 am)
Major warez bust... There isn't enought being done against the big three (Government, Movies, Music) to control what's g... read more 02/26/2003 (8:37 pm)
yes I bought the SDK Gee, I guess I forgot to do this!! - Brett... read more 02/26/2003 (11:39 am)
Getting the angle and heading based on This one was easy... I found the code you need in the player.cs file around the part for mouse looki... read more 02/20/2003 (8:01 am)
Working on Terrain Manager class... Many changes to new HEAD... They removed the vehicles mRigid.State struct and this is incompatible w... read more 02/15/2003 (12:48 pm)
TCP Project - AI - Update Hey guys, just wanted to let y'all know that I'm interested in getting involved in this as much as p... read more 01/14/2003 (8:30 am)
Choppy Animation Well, Simon, you'll notice that I made the post before I talked to you last night!! :-)... read more 01/08/2003 (7:12 pm)
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