Brett Fattori's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Special considerations when using the "new" operator? | I have noticed that the Vector type has a note that specifically says something about not creating/d... read more | 01/08/2004 (8:46 am) |
| Big Explosion Tips Anybody?? | One thing to look at is the subExplosions array in the datablock. You can chain together up to 10 e... read more | 01/08/2004 (7:51 am) |
| Getting triangles and indicies from TSMesh | Thanks Chris.. as usual, you are helpful. - Brett... read more | 01/05/2004 (3:39 pm) |
| Additive alpha lighting | Y'know, I see issues with using 2-sided textures and not being lit by OGL. Oh wait.. that's a side ... read more | 01/02/2004 (10:37 am) |
| OpenGL Texture Coordinates & Wrapping | Thanks Melv... as per usual, you are DA man! I'll report back on my findings once this boring day a... read more | 01/02/2004 (7:22 am) |
| OpenGL Texture Coordinates & Wrapping | Bump :-)... read more | 01/02/2004 (7:12 am) |
| Additive alpha lighting | Guess I'm curious as to what exactly you arrived at here. Maybe my american english is missing the ... read more | 01/02/2004 (6:58 am) |
| Creating a trigger that bounds an object | Ben: The problem was that the trigger didn't bound the object properly. When you rotated the objec... read more | 01/02/2004 (6:44 am) |
| bit mask bloat? | Registration as in HOW? A class that tracks the masks, or just a simple log of what masks are used ... read more | 01/02/2004 (6:07 am) |
| Torque for Delphi/Kylix... | I already know C++, that wasn't the point. I guess it was more of an itch to learn the engine deepl... read more | 12/20/2003 (2:22 pm) |
| Torque for Delphi/Kylix... | Nathan, Have you ever used Delphi? From your statements, it doesn't sound like it. Not to knock... read more | 12/19/2003 (11:03 am) |
| Torque for Delphi/Kylix... | Brian, I never said that you'd have to be a "master C++ coder" to port the engine. I said that "... read more | 12/19/2003 (8:06 am) |
| Torque for Delphi/Kylix... | James, I do agree that converting the engine to OOP Pascal would be a difficult undertaking, but ... read more | 12/19/2003 (7:23 am) |
| Torque 2? | Uhhh... Battlezone.... read more | 12/17/2003 (4:13 pm) |
| Torque 2? | I'm a robot, sent from the future by Jeff Tunnel's kid... I have brought with me Torque 25. Here..... read more | 12/16/2003 (1:26 pm) |
| Trying to access GUI Editor (F10) | Hrmm, I'm running it at 1024x768... weird. - Brett... read more | 12/16/2003 (1:16 pm) |
| Stop sound | AlxStop(channel); This will stop a specific sound from playing.... read more | 12/11/2003 (7:55 pm) |
| Spanking new Particle Engine | There's an interesting product that came out for trueSpace about 3 to 4 years ago called ShaderLab. ... read more | 12/02/2003 (12:18 pm) |
| New SDK Game-Genre Frameworks... | I tend to stick with Rodney (in a sense I guess.) I'm thinking that people would benefit if they co... read more | 11/23/2003 (9:18 am) |
| Spanking new Particle Engine | Melv, I guess what I was thinking was that the fxDeflector (or fxVolume -- whatever :-) Would be... read more | 11/21/2003 (2:15 pm) |
| Spanking new Particle Engine | Melv, I meant to ask you this before, but it somehow slipped my mind. While playing around with ... read more | 11/21/2003 (8:32 am) |
| Spanking new Particle Engine | As another note, I worked with trueSpace for a few years. Tried my hand at plug-in development, but... read more | 11/18/2003 (9:34 am) |
| Spanking new Particle Engine | I see this as a good, potential, resource stream. Expanding the engine is a nice idea, but let's fa... read more | 11/18/2003 (9:25 am) |
| Help With Patent.... PLEASE | Have you all been paying me your $0.02 per breath? It's a really reasonable price -- only about $15... read more | 11/03/2003 (5:44 am) |
| Reflective Texture | If you look at the MirrorSubObjects, you could possibly apply that to a waterblock. Essentially a w... read more | 10/29/2003 (6:45 am) |
| DOS Window? | In the [url=http://tork.zenkel.com/tge_snipits/]TGE Snippets Database[/url] you'll find your answer:... read more | 09/02/2003 (9:13 am) |
| Melv May - waterblock and TM issue | Well, as I said, it's the Terrain Manager.. But it's set to 8 right now. - Brett... read more | 09/02/2003 (9:06 am) |
| Creating a trigger that bounds an object | Bump bump... read more | 08/15/2003 (1:11 pm) |
| Validation Error? | That's just telling you that it's generating a CRC for the model. You must have "EnableCRC=true" in... read more | 08/15/2003 (12:57 pm) |
| Problems with scene re-light | Sorry.. bump... read more | 08/12/2003 (6:34 am) |
| Limiting Vehicle Movement | Look in the updateForces section (if you still have it) and check the position of your vehicle again... read more | 08/10/2003 (8:17 pm) |
| ActionMaps... what the?? | Found my problem.. Silly me, I wasn't initializing some values in my HeliVehicle class. It was caus... read more | 08/10/2003 (8:13 pm) |
| 2-sided textures not lighting properly | It is a max model and it doesn't light. It seems to get ambient, but not directional light. Too ba... read more | 08/10/2003 (8:12 pm) |
| Interiors vs. Shapes | I've been using interiors for all my objects that aren't animated. They don't pose a collision prob... read more | 07/31/2003 (1:56 pm) |
| Scripts Compiled? | Isn't there a command line arg to make the engine compile ALL scripts? I thought there was... - ... read more | 07/31/2003 (1:40 pm) |
| Lightmaps for 'static' DTS objects? | Melv May spelled this out in the forums... There is [url=http://www.garagegames.com/index.php?sec=m... read more | 07/31/2003 (1:27 pm) |
| Expose enum to script | I was looking for the same thing. Inside ShapeBase, they expose the DamageState enum by creating a ... read more | 07/31/2003 (1:16 pm) |
| Switching collision during animation. | Well, you can have multiple collision models for an object, just not vehicles. - Brett... read more | 07/29/2003 (5:09 pm) |
| Vehicle Collision Esoteric Gotcha | This might account for the crazyness when the TGE seems to just freeze. There should be a hard limi... read more | 07/29/2003 (1:58 pm) |
| Warnings in console....missing textures (Head version) | I am seeing this also... what causes this? - Brett... read more | 07/29/2003 (1:41 pm) |
| Switching collision during animation. | You would have to create a mission object that has a VERY SIMPLE collision shape associated with it.... read more | 07/29/2003 (1:35 pm) |
| Kurtis Seebalt - odd OGG problems | Found the problem.. it's the new OpenAL drivers. Took me about 2 hours before I finally replaced th... read more | 07/22/2003 (11:28 pm) |
| Creating triggers in script | I should update what I had, because it makes more sense when performed properly. There are basicall... read more | 07/21/2003 (6:17 pm) |
| Creating triggers in script | Another thing to note, you have to define the polyhedron (there isn't a default and maybe there shou... read more | 07/17/2003 (7:15 pm) |
| Creating triggers in script | I'll give those things a shot when I get home tonight.. This is one of those things that just stump... read more | 07/17/2003 (6:52 am) |
| Glowing materials on DTS shapes | There isn't much you can do (as far as I know) to get a DTS object to "glow" without faking it. You... read more | 07/14/2003 (8:34 pm) |
| What is involved in adding "Rag Doll" physics to the engine? | Next... I'd suggest looking into OpenDE (Open Dynamics Engine) and integration into TGE. Check [url... read more | 07/14/2003 (8:28 pm) |
| AudioEmitters - Upgrading | Sorry I've been so quiet... Been busy with the house! I have a patch for doppler here. I haven't ... read more | 07/07/2003 (6:37 pm) |
| AudioEmitters - Upgrading | Is conevector what is clamping, or is it settransform? And is it that you can rotate up to N degree... read more | 07/03/2003 (8:22 pm) |
| AudioEmitters - Upgrading | @Edward - What you see in the resource is basically what I have. Without even modifying the individ... read more | 07/02/2003 (9:05 pm) |