Brett Fattori's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Debugging doesn't work! | So, when you are running the engine in Debug mode from VC++, you don't get a reason why the crash oc... read more | 05/03/2004 (11:09 am) |
| Torque's dynamic shadows | I never really tested with any interiors that defined lights. I don't know if the lights are kept i... read more | 05/03/2004 (11:06 am) |
| Fog problem | Yeah, does seem that the fogging distance scalar is getting messed up. Might want to give that a lo... read more | 05/03/2004 (8:04 am) |
| Jetbike "Shaking" problems | Yeah, that [i]was[/i] pretty harsh. I would suggest looking at how you could make some of those iss... read more | 05/03/2004 (7:01 am) |
| Torque's dynamic shadows | [code] void renderShadows() { // Determine the sphere of the object that casts the shadow // this... read more | 05/03/2004 (6:43 am) |
| Torque's dynamic shadows | [code] // Utility function that determines light type and returns a position // for the list. Vec... read more | 05/03/2004 (6:43 am) |
| Torque's dynamic shadows | You know, in my [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5426]Stencil Sh... read more | 05/03/2004 (6:42 am) |
| TSE Demo? Please, please, pretty please? | Even wet our dreams!! LOL - Brett... read more | 04/30/2004 (10:07 am) |
| MS-Linux | @Peter: The biggest problem with .NET is that it's such a kludge. Too many companies are investing... read more | 04/30/2004 (10:04 am) |
| A better way to calc the right and up vectors? | Hey John... I told you I sucked at math! I was close with the cross product thing, tho! :-) - B... read more | 04/28/2004 (8:55 am) |
| A better way to calc the right and up vectors? | Disclaimer: I suck at math too... You take the front and side vector, cross them and you get the ... read more | 04/28/2004 (6:56 am) |
| Sound update (refactoring) | Used to be the anything AC3 required a separate license. Looks like now (with EAX 3.0 and 4.0) AC3 ... read more | 04/25/2004 (9:55 am) |
| Sound update (refactoring) | This is great! I'm glad someone decided to take this on. The sound in the TGE did need a looking a... read more | 04/24/2004 (2:19 pm) |
| Canonical state | That can be a real trap. Set a breakpoint in dglIsCanonicalState and step through it to see where i... read more | 04/22/2004 (7:48 am) |
| Lore Released! | Congrats Guys you worked hard on this and deserve the rewards... - Brett... read more | 04/07/2004 (5:35 pm) |
| Congratulations Burger Wars! | Yes.. Here here!! Awesome work Britton and Crew! Congrats to Paul too! - Brett... read more | 04/01/2004 (4:31 pm) |
| Skin vs Material? Whats the difference? | And if you look inside the engine, you'll find a SkinMesh class. This is a model that is a bonable ... read more | 03/31/2004 (8:14 am) |
| Hi all, new user... | Welcome, welcome... Just remember these points: 1) If you need an answer, it's prolly out ther... read more | 03/31/2004 (5:46 am) |
| Getting the 2d bounding box of a 3d model | Yes there is.. You have to project the 3D coords to 2D. Check out the function [b]dglPointToScreen... read more | 03/29/2004 (3:26 pm) |
| Sound volume too low | One of the things to remember for 3D sounds is that they have a reference distance. You need to be ... read more | 03/29/2004 (3:22 pm) |
| Rel: Custom protocol chat server written in TorqueScript | You should post this as a resource. Very cool, btw! - Brett... read more | 03/29/2004 (5:50 am) |
| Our freedom is being taken. | Janet and Michael have secured their positions in history. That's all that matters to them. One is... read more | 03/25/2004 (10:16 am) |
| RenderObject not getting called | Is your bounding box defined properly? It sounds as if it's being early-rejected from the rendering... read more | 03/24/2004 (6:44 am) |
| Standart windows mouse cursor | Can I ask why? :-)... read more | 03/24/2004 (6:41 am) |
| Newest shot of the TSE... | Yeah, the link came from [url=http://www.gamedev.net/columns/events/gdc2004/]here[/url]. - Brett... read more | 03/23/2004 (1:17 pm) |
| Transformation matrix and euler angles | Check out the code in this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more | 03/23/2004 (10:14 am) |
| Trying to castray directly beneath the camera | You may want to cast a couple of rays, try one in the direction of travel and one below. The one be... read more | 03/23/2004 (10:07 am) |
| Slightly confused | Well, when you purchase the SDK that's what you get... code. You'll need to compile the code to g... read more | 03/22/2004 (2:24 pm) |
| Trying to castray directly beneath the camera | Make the end.z something larger than that. Cast ray will return the nearest collision. Give it som... read more | 03/22/2004 (2:20 pm) |
| Challenge: Shaders crucial to gameplay | By themselves, shaders are only a small part of a game. They certainly enhance the realism of a gam... read more | 03/22/2004 (10:18 am) |
| Torque heading towards piecemeal? | Actually, I don't think what is showing in the IOTD today is Torque 2. It's an extension to Torque ... read more | 03/19/2004 (6:41 pm) |
| Convex collision issues | @MattB: Thanks.. I really didn't want to show it off just yet. @MattF: Those are some good ideas.... read more | 03/17/2004 (10:33 am) |
| Thank You, Garage Games, for a great new license! | Feel the looovveee my brother and sisters! - Brett... read more | 03/17/2004 (8:05 am) |
| Um..Why is this happening? | Isn't that mipmapping in action? - Brett... read more | 03/11/2004 (12:15 pm) |
| Compilers | You're going to get a lot out of Torque by using the scripting, alone. You can modify large portion... read more | 03/03/2004 (10:37 am) |
| Awarding People | Hey Phil, don't forget yourself! You and Chris Weiland have helped me MUCHO when I needed it. Plus... read more | 03/01/2004 (4:29 pm) |
| Sudden framerate problem, need clues. | I grabbed the version prior to 56.56 (cause it was recommended over it) and have been seeing 170+ fp... read more | 02/29/2004 (8:48 pm) |
| What is a good polygon count for a main character? | Check into using things like dot3 and normal mapping. Similar to the way Doom3 works, the models ca... read more | 02/26/2004 (2:13 pm) |
| Mission File / Interior Instance Limit? | Orrrr... I could think of another way. Have your generator scale the "cube" along one of the X or Y... read more | 02/26/2004 (2:06 pm) |
| Nodes for Vehicle Type Objects (animation) | It certainly seems like it would be possible. Nodes are just locations on the model (represented by... read more | 02/26/2004 (2:02 pm) |
| Loops cause lockup? | [code] %idx = 0; while (MissionInfo.desc[%idx] !$= "") { messageClient( %client, ´MsgLoa... read more | 02/19/2004 (10:35 am) |
| My latest and greatest development, come see... | Excellent job, although the shadows are a little dark, and the resolution could use an upping! Co... read more | 02/13/2004 (12:48 pm) |
| Stencil Shadows - anyone wanna help? | Thanks Ben.. I'll send along a patch shortly. I wanna try a couple of things to speed up shadowing ... read more | 02/11/2004 (5:31 pm) |
| Confused<<<< | Some people download the newest version of CVS which (I think) is different than what is suggested f... read more | 01/15/2004 (7:14 am) |
| Wow... stencil shadows are a problem... | Just found some interesting stuff explaining some of the information I've been looking for. A prese... read more | 01/12/2004 (8:57 am) |
| Makeing a parent guicontrol | Mmmmm... Beefy. LOL... read more | 01/12/2004 (8:11 am) |
| New nVIDIA driver not Torque compatible | Did you uninstall from safe mode? That seems odd that they must come out in safe mode. - Brett... read more | 01/12/2004 (7:55 am) |
| UNIX X86 platform defined for windows platform | My point was that as I added stuff to gl_func.h and gl_types.h in the platformWin32 directory, but w... read more | 01/12/2004 (7:24 am) |
| Game Platform Of The Cult | Uhhh... the link goes to "XXX", "Best nudes on the planet!!!", "Get you *FREE* porn here!!" site rot... read more | 01/08/2004 (1:05 pm) |
| Special considerations when using the "new" operator? | I was going to try using a pointer to pointer of struct, but I'm still brushing off my C/C++ skills.... read more | 01/08/2004 (12:49 pm) |