Brett Fattori's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GUI Speedometers | The speedometer uses the current control object to determine what speed to display. So if you don't... read more | 08/17/2004 (7:11 am) |
| Interiorlight vs terrainlight | Yeah, that showed up a while ago. Not sure what causes it, but it seems like the light is coming fr... read more | 08/16/2004 (12:35 pm) |
| Sim Groups to Organize | That's funny that Matt had a discussion about this... I wasn't around for that, but I will add this:... read more | 08/12/2004 (1:04 pm) |
| Free(as in Freedom) Jeff, clarification? | [quote] Imagine if millions of people suddenly started volunteering to do your job for free? The ec... read more | 08/04/2004 (1:16 pm) |
| My Charactor won't cast a shadow on .dts shapes | Do a search for "shadows and DTS" on the forums. If you don't have the license to the engine, you w... read more | 07/20/2004 (5:25 am) |
| Josh Ritter | A warning to others? What kind of warning, do you suppose? I've seen him do this before. Not sure... read more | 07/17/2004 (9:45 am) |
| Package | You want to use packages to "package" up a set of functionality. Think of packages in the sense of ... read more | 07/08/2004 (6:57 am) |
| Office Chair Racing! | Yes, Russell, that's the one! @Niko: There's no reason you shouldn't pursue this idea and make i... read more | 07/08/2004 (4:54 am) |
| Office Chair Racing! | That sounds an awful lot like a game that was published by some Japanese company a while back. - ... read more | 07/07/2004 (2:58 pm) |
| Interior light not affecting the player | Ben's right on this one. Either look at the function for getAmbientLightColor() or look into gettin... read more | 07/07/2004 (9:00 am) |
| Old Sierra style GUI | Pretty much anything is possible. Only limited by your imagination. You'll want to get a license f... read more | 07/06/2004 (11:58 am) |
| Texture stretching on the terrain | Check for forum posts that talk about terrain textures and making them 512x512 or even larger. Ther... read more | 07/06/2004 (5:32 am) |
| Outlining a model | You could look at the code in the [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 07/06/2004 (4:53 am) |
| Brain Editor | Bil, I think the reason you'd spend the $$ is because Brain Editor would be maintained. Tribal hasn... read more | 07/04/2004 (6:11 am) |
| Performance | Well, now, Ben.. I would figure you could go deeper than that!! Torque uses many different optimi... read more | 07/02/2004 (8:28 am) |
| C#/vb.net | The app would also run horribly slower. And it would take eons to convert the source. But you're m... read more | 06/29/2004 (7:08 am) |
| Arrows for path spline in world editor | They [i]do[/i] draw according to their current rotation. That is why the following code exists: [c... read more | 06/29/2004 (6:57 am) |
| TsMesh::render & players | [quote] Why doesn't OpenGL include something like this? (does it?) It does automatic mipmap reducti... read more | 06/29/2004 (6:53 am) |
| TsMesh::render & players | Real, automatic LOD would implement one of the quick polygon reduction methods available. Just skip... read more | 06/29/2004 (5:26 am) |
| Have I burn't out? | Yes... I did. Now you need to find something else to distract you. If you are seriously interested... read more | 06/23/2004 (1:11 pm) |
| Creating a console object | Isn't this required?? [code] IMPLEMENT_CON_OBJECT(yourclass) [/code] - Brett... read more | 06/23/2004 (10:13 am) |
| Loop through all objects ? | Sure.. you can either go through MissionGroup, or go through the $InstantGroup mapping. Since they ... read more | 06/22/2004 (1:13 pm) |
| How to increase the zbuffer precise | If you are in the editor, be aware that it seems to use the OpenGL polygon offset option. I too not... read more | 06/15/2004 (6:28 am) |
| Torque AI Pack | Just an idea that popped into my head. You may or may not have this, or have thought of this... ... read more | 06/15/2004 (6:19 am) |
| Maximum datablock size | As Ben mentioned, I'd suggest looking into NetEvent. Look at the recent PathManager code snipit [ur... read more | 06/14/2004 (5:59 am) |
| 3d person camera like in ThinkTanks | Another option (sorry might be in referenced post, but I didn't look) is to move the camera node on ... read more | 06/14/2004 (5:43 am) |
| How to increase the zbuffer precise | Seeing as lightmaps are calculated during the lighting phase, independent of camera location, how wo... read more | 06/14/2004 (5:42 am) |
| Screen Flash | I would look at the lightning code and extend it, as necessary, to create the screen flash for you. ... read more | 06/02/2004 (7:01 am) |
| @#$@# Eidos! | Jarrod... Just take your toys and go home. You've always been a pain in the ass without much unders... read more | 06/01/2004 (1:01 pm) |
| Getting triangles and indicies from TSMesh | There is a polycount method on the TSMesh class. It will give you a count of all the polys in a mes... read more | 06/01/2004 (12:42 pm) |
| PickSpawnPoint Question | Someone should modify the spawnSphere to check itself (since it is a sphere) against a spawned objec... read more | 06/01/2004 (5:30 am) |
| Item setTransform | Angle Axis is something to google for. My understanding of this is that the X,Y, and Z values are l... read more | 06/01/2004 (5:27 am) |
| Slanted Water | Why not just make a DTS object that "simulates" a waterblock and put it in your slanting riverbed? ... read more | 05/28/2004 (8:03 am) |
| Player Position | You cannot, I repeat, cannot call %ppos.x %ppos.y or %ppos.z! The variable doesn't contain member f... read more | 05/25/2004 (5:18 am) |
| Confused on how to start | If you build the demo application as debug, it gets even bigger. The thing is that the engine conta... read more | 05/24/2004 (6:44 pm) |
| Collision mesh | [quote] The easiest way to [b]test[/b] this is to replace an existing shape in the demo with it. [... read more | 05/20/2004 (4:48 am) |
| Please help how do I compile a .cs file to a .exe file | I'm thinking you must've gotten a demo of the engine with the book, not the actual engine. Unless t... read more | 05/20/2004 (4:44 am) |
| Car "repair" problem | It appears that your respawn is occurring immediately on collision? Maybe you need to make the obje... read more | 05/19/2004 (5:02 am) |
| Rendering Lines in the editor | Rendering lines using GL_LINE or GL_LINE_LOOP is okay, it does cause a crawl if there's too much to ... read more | 05/19/2004 (4:58 am) |
| Blackhawk helicopter as main player? | I did some work with making a chopper the main player in my game. Simply replace the datablock that... read more | 05/17/2004 (5:44 pm) |
| Implementing a race track | I had the same questions myself and was looking for a way to implement a race track. I had seen man... read more | 05/14/2004 (7:44 am) |
| We need tutorials written by experts! I'll pay for it! | [quote] First off, I'm one of the people who believe that this information should be free. Making s... read more | 05/11/2004 (4:58 am) |
| Fixes to get shadowing working ... enjoy! | Static shapes as in DIF interior objects? Or statics objects as in DTS? If you're talking DIF, and... read more | 05/11/2004 (4:33 am) |
| Planned improvements/fixes/new features for TSE | Decals conforming to a surface is a tough problem.. John Carmack saved that until last in the Q3 eng... read more | 05/11/2004 (4:30 am) |
| We need tutorials written by experts! I'll pay for it! | There will always be people who cannot afford to purchase tutorials. But on the same thread, there ... read more | 05/10/2004 (6:51 pm) |
| We need tutorials written by experts! I'll pay for it! | I'll start out with.. "I agree 100%" But reality states that people won't necessarily pay for suc... read more | 05/10/2004 (5:36 pm) |
| Time Passes | That is baaaaaad...... read more | 05/10/2004 (5:58 am) |
| Odd vehicle behavior... | One of the biggest problems with collisions is that at higher speeds you are doing a ton of calculat... read more | 05/06/2004 (8:17 am) |
| Torque's dynamic shadows | SceneLighting, look at the InteriorProxy. - Brett... read more | 05/05/2004 (6:01 am) |
| TSE Demo? Please, please, pretty please? | Absolutely amazing... My wet dreams come true!! - Brett... read more | 05/04/2004 (5:30 pm) |