Game Development Community

Brett Fattori's Forum Posts

Thread Post Date Posted
GUI Speedometers The speedometer uses the current control object to determine what speed to display. So if you don't... read more 08/17/2004 (7:11 am)
Interiorlight vs terrainlight Yeah, that showed up a while ago. Not sure what causes it, but it seems like the light is coming fr... read more 08/16/2004 (12:35 pm)
Sim Groups to Organize That's funny that Matt had a discussion about this... I wasn't around for that, but I will add this:... read more 08/12/2004 (1:04 pm)
Free(as in Freedom) Jeff, clarification? [quote] Imagine if millions of people suddenly started volunteering to do your job for free? The ec... read more 08/04/2004 (1:16 pm)
My Charactor won't cast a shadow on .dts shapes Do a search for "shadows and DTS" on the forums. If you don't have the license to the engine, you w... read more 07/20/2004 (5:25 am)
Josh Ritter A warning to others? What kind of warning, do you suppose? I've seen him do this before. Not sure... read more 07/17/2004 (9:45 am)
Package You want to use packages to "package" up a set of functionality. Think of packages in the sense of ... read more 07/08/2004 (6:57 am)
Office Chair Racing! Yes, Russell, that's the one! @Niko: There's no reason you shouldn't pursue this idea and make i... read more 07/08/2004 (4:54 am)
Office Chair Racing! That sounds an awful lot like a game that was published by some Japanese company a while back. - ... read more 07/07/2004 (2:58 pm)
Interior light not affecting the player Ben's right on this one. Either look at the function for getAmbientLightColor() or look into gettin... read more 07/07/2004 (9:00 am)
Old Sierra style GUI Pretty much anything is possible. Only limited by your imagination. You'll want to get a license f... read more 07/06/2004 (11:58 am)
Texture stretching on the terrain Check for forum posts that talk about terrain textures and making them 512x512 or even larger. Ther... read more 07/06/2004 (5:32 am)
Outlining a model You could look at the code in the [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 07/06/2004 (4:53 am)
Brain Editor Bil, I think the reason you'd spend the $$ is because Brain Editor would be maintained. Tribal hasn... read more 07/04/2004 (6:11 am)
Performance Well, now, Ben.. I would figure you could go deeper than that!! Torque uses many different optimi... read more 07/02/2004 (8:28 am)
C#/vb.net The app would also run horribly slower. And it would take eons to convert the source. But you're m... read more 06/29/2004 (7:08 am)
Arrows for path spline in world editor They [i]do[/i] draw according to their current rotation. That is why the following code exists: [c... read more 06/29/2004 (6:57 am)
TsMesh::render & players [quote] Why doesn't OpenGL include something like this? (does it?) It does automatic mipmap reducti... read more 06/29/2004 (6:53 am)
TsMesh::render & players Real, automatic LOD would implement one of the quick polygon reduction methods available. Just skip... read more 06/29/2004 (5:26 am)
Have I burn't out? Yes... I did. Now you need to find something else to distract you. If you are seriously interested... read more 06/23/2004 (1:11 pm)
Creating a console object Isn't this required?? [code] IMPLEMENT_CON_OBJECT(yourclass) [/code] - Brett... read more 06/23/2004 (10:13 am)
Loop through all objects ? Sure.. you can either go through MissionGroup, or go through the $InstantGroup mapping. Since they ... read more 06/22/2004 (1:13 pm)
How to increase the zbuffer precise If you are in the editor, be aware that it seems to use the OpenGL polygon offset option. I too not... read more 06/15/2004 (6:28 am)
Torque AI Pack Just an idea that popped into my head. You may or may not have this, or have thought of this... ... read more 06/15/2004 (6:19 am)
Maximum datablock size As Ben mentioned, I'd suggest looking into NetEvent. Look at the recent PathManager code snipit [ur... read more 06/14/2004 (5:59 am)
3d person camera like in ThinkTanks Another option (sorry might be in referenced post, but I didn't look) is to move the camera node on ... read more 06/14/2004 (5:43 am)
How to increase the zbuffer precise Seeing as lightmaps are calculated during the lighting phase, independent of camera location, how wo... read more 06/14/2004 (5:42 am)
Screen Flash I would look at the lightning code and extend it, as necessary, to create the screen flash for you. ... read more 06/02/2004 (7:01 am)
@#$@# Eidos! Jarrod... Just take your toys and go home. You've always been a pain in the ass without much unders... read more 06/01/2004 (1:01 pm)
Getting triangles and indicies from TSMesh There is a polycount method on the TSMesh class. It will give you a count of all the polys in a mes... read more 06/01/2004 (12:42 pm)
PickSpawnPoint Question Someone should modify the spawnSphere to check itself (since it is a sphere) against a spawned objec... read more 06/01/2004 (5:30 am)
Item setTransform Angle Axis is something to google for. My understanding of this is that the X,Y, and Z values are l... read more 06/01/2004 (5:27 am)
Slanted Water Why not just make a DTS object that "simulates" a waterblock and put it in your slanting riverbed? ... read more 05/28/2004 (8:03 am)
Player Position You cannot, I repeat, cannot call %ppos.x %ppos.y or %ppos.z! The variable doesn't contain member f... read more 05/25/2004 (5:18 am)
Confused on how to start If you build the demo application as debug, it gets even bigger. The thing is that the engine conta... read more 05/24/2004 (6:44 pm)
Collision mesh [quote] The easiest way to [b]test[/b] this is to replace an existing shape in the demo with it. [... read more 05/20/2004 (4:48 am)
Please help how do I compile a .cs file to a .exe file I'm thinking you must've gotten a demo of the engine with the book, not the actual engine. Unless t... read more 05/20/2004 (4:44 am)
Car "repair" problem It appears that your respawn is occurring immediately on collision? Maybe you need to make the obje... read more 05/19/2004 (5:02 am)
Rendering Lines in the editor Rendering lines using GL_LINE or GL_LINE_LOOP is okay, it does cause a crawl if there's too much to ... read more 05/19/2004 (4:58 am)
Blackhawk helicopter as main player? I did some work with making a chopper the main player in my game. Simply replace the datablock that... read more 05/17/2004 (5:44 pm)
Implementing a race track I had the same questions myself and was looking for a way to implement a race track. I had seen man... read more 05/14/2004 (7:44 am)
We need tutorials written by experts! I'll pay for it! [quote] First off, I'm one of the people who believe that this information should be free. Making s... read more 05/11/2004 (4:58 am)
Fixes to get shadowing working ... enjoy! Static shapes as in DIF interior objects? Or statics objects as in DTS? If you're talking DIF, and... read more 05/11/2004 (4:33 am)
Planned improvements/fixes/new features for TSE Decals conforming to a surface is a tough problem.. John Carmack saved that until last in the Q3 eng... read more 05/11/2004 (4:30 am)
We need tutorials written by experts! I'll pay for it! There will always be people who cannot afford to purchase tutorials. But on the same thread, there ... read more 05/10/2004 (6:51 pm)
We need tutorials written by experts! I'll pay for it! I'll start out with.. "I agree 100%" But reality states that people won't necessarily pay for suc... read more 05/10/2004 (5:36 pm)
Time Passes That is baaaaaad...... read more 05/10/2004 (5:58 am)
Odd vehicle behavior... One of the biggest problems with collisions is that at higher speeds you are doing a ton of calculat... read more 05/06/2004 (8:17 am)
Torque's dynamic shadows SceneLighting, look at the InteriorProxy. - Brett... read more 05/05/2004 (6:01 am)
TSE Demo? Please, please, pretty please? Absolutely amazing... My wet dreams come true!! - Brett... read more 05/04/2004 (5:30 pm)