Game Development Community

Brett Fattori's Forum Posts

Thread Post Date Posted
SP2 firewall messing with TCPObject? Still has to go out some port... Dunno if it would be wise to use port 80, but that's pretty much un... read more 12/20/2004 (5:48 am)
Parent Datablock Change it to [b]scriptThis[/b] and you should get what you want. Although, you may not have that va... read more 12/20/2004 (5:44 am)
Error: No Plane Possible? FruitBatInShades... Lemme just say this: "Stick to it!" The way I finally learned Torque was to ... read more 12/16/2004 (10:40 am)
AI for a Space Shooter [url=www.red3d.com/cwr/steer/]Try applying these[/url] in 3D. A lot of what you're discussing would... read more 12/15/2004 (12:03 pm)
Sword on fire Script, or code? First, make your sword have some nodes to attach fire to. Then attach particle ... read more 12/14/2004 (6:58 am)
Error: No Plane Possible? Well, take a look at mPlane.h at line 233, then with the debugger, trace it back to what's making th... read more 12/13/2004 (7:21 am)
New signed active X controler, run any game in an IE web browser @Clark: Never rely on security by obscurity. Just releasing it unsigned, or even maybe becoming a ... read more 12/12/2004 (8:46 am)
Torque likes it hot! I have a P4 3.0 with a GF FX6800 GT and the temps stay nice and cool... except when I fire up Doom 3... read more 12/09/2004 (12:00 pm)
Can the player cast shadows from scene lights? No, you can utilize the existing code, cycling over your lightInfoList for each light, casting a [b]... read more 12/07/2004 (5:15 am)
Where is LOD in the Engine? TSShapeInstance - Brett... read more 12/06/2004 (4:55 am)
How to increase sun lighting level Well, if your collision model is a box, then yes it will be a box. But collision shapes need not be... read more 12/06/2004 (4:54 am)
Is learning game development or working in the industry all fun? Been doing hobbyist game programming as part of an indie team. It is fun, but also a lot of work. ... read more 12/05/2004 (4:52 pm)
Can the player cast shadows from scene lights? Yeah, it makes more sense to talk about the SDK from within the SDK forums. So, you want to cast ... read more 12/03/2004 (5:16 am)
Alt+c camera stuck on dead body [code] function GameConnection::changeChar(%this, %charid) { %this.setControlObject(%... read more 12/02/2004 (11:56 am)
Torque networking, applied to VOIP Anthony, if you'd like to work with someone, drop me an email at brettf AT renderengine DOT com. I'... read more 12/02/2004 (9:15 am)
Can the player cast shadows from scene lights? Take this into the SDK forums and people will be happy to help you. Being the person who wrote the ... read more 12/02/2004 (7:56 am)
How do you access a field in a player's datablock? Well, now you also need to [b]addField[/b] in [b]initPersistentFields[/b] to the best of my knowledg... read more 12/02/2004 (7:51 am)
Multiple bars Yeah, as Jackie says you need to look into the [b]packUpdate[/b] and [b]unpackUpdate[/b] methods to ... read more 12/01/2004 (5:52 am)
Flight game With the Torque Engine and a little imagination, [url=www.renderengine.com/stuff/rotorshow.mpeg]anyt... read more 11/30/2004 (5:31 pm)
Torque for playstation 2? If you had the TGE SDK, and got your hands on a PS2 SDK, you should be able to make it work by creat... read more 11/30/2004 (11:10 am)
The Latest SDK? It'll be updated about once every 2 or 3 months, I believe... You can still access CVS, but GG was ... read more 11/30/2004 (8:53 am)
Time meter that dolls out points... [code] %sched = schedule(30000, 0, doleOutPoints); function doleOutPoints() { // Do... read more 11/26/2004 (8:24 pm)
Simple tree animation No one has asked... how many trees are we talking? If there's more than just a few, script will be ... read more 11/24/2004 (4:35 am)
Rotation in player file changed into Radions Rotation, in the engine, is always handled in radians. The angle axis has always held radians, as m... read more 11/22/2004 (11:58 am)
Camera - where start ? If you are just using script, you will most likely be limited in what you can do. If you are an SDK... read more 11/22/2004 (5:37 am)
Can I send/receive email from inside Torque? Actually, the best way to approach this is using the TcpObject. Write it to speak to a mailserver a... read more 11/20/2004 (8:02 am)
Rts Kit My first answer is... Read the [url=www.garagegames.com/docs/torque/]documentation[/url], then visit... read more 11/18/2004 (5:19 am)
Changing MaxMountedImages You see the line: [code] MountedMask = Parent::NextFreeMask << 3, [/code] That says, I'll b... read more 11/17/2004 (10:05 am)
Car Demo, scripts? I would think that the shaders are protected by the same EULA that protects the source of the engine... read more 11/16/2004 (7:40 am)
What is the HEAD version? Beware that as days go by, the HEAD version will change. So, when you see a resource that states it... read more 11/11/2004 (5:04 am)
Torque and Persistant Universe To answer your questions (all rolled up): Torque can do anything you have the coding skills to in... read more 11/08/2004 (7:12 am)
Maximum points on a path I would be wary of increasing the number of nodes. The biggest problem you'll encounter would be pa... read more 11/04/2004 (11:55 am)
Is Torque at risk for the law suit Uhhh.... [url=sjbaker.org/teapot/]What about the teapot?[/url] - Brett EDIT: Hrmm... now I no... read more 11/04/2004 (8:33 am)
GuiMapVote There really isn't a reason to do this in C++, as you could easily do this in script. Utilizing the... read more 10/25/2004 (9:44 am)
How do I make flat terrain Load the terrain editor, do a "select all" then do "set height"... - Brett... read more 10/21/2004 (5:56 pm)
Mmorpg [quote] Trying to get your project first in the list with all those characters made me look away fr... read more 10/20/2004 (11:46 am)
Hiding interiors and objects Have you checked with the inspectPostApply() method? I would think that that is the reason why that... read more 10/13/2004 (5:39 am)
Support for lightmaps in DTS Large objects are not well suited for DTS. I tried this with a huge oil rig and it didn't work. Yo... read more 09/22/2004 (5:39 am)
How to Disable the world and GUI editors : Quick and Simple Drop the console and type: [code] toggleEditor(); [/code] There's your editor... You need to rem... read more 09/21/2004 (11:12 am)
Need Problem Models for IGC session.. Think you can fix my programmer art Joe? - Brett... read more 09/18/2004 (9:50 am)
Branding myself I would have to say that the whole "Got [anything...]" campaign is overused. First it was "Got Milk... read more 09/13/2004 (9:06 am)
Mouse pitch/yaw I would add a check for very small movement to that, so it would be either stopped totally or very s... read more 09/13/2004 (9:02 am)
Engine adaption Nothing and everything... It's designed from the get-go as a FPS engine, but it can be anything y... read more 09/09/2004 (5:34 am)
Creating client-side ShapeBase objects? Well, the biggest issue that you need to understand is that when you run a single player game, the n... read more 09/08/2004 (12:20 pm)
Lore vs Think Tank's Think Tanks and Lore are two [b]entirely[/b] different games. You can't even come close to comparin... read more 09/08/2004 (4:57 am)
Translucent objects, how to properly export ? Did you accidentally reverse the normals?... read more 08/30/2004 (5:34 am)
Sourceforge like service for developers If you could find a server to host it on, as long as you lock up the code (and own licenses for each... read more 08/24/2004 (7:14 am)
Torque Explorer [quote] $3000? For $99 you can get C#.NET from Microsoft, and it can do everything that Borland 6 c... read more 08/20/2004 (5:32 am)
Docs or something? Some things are going to have to be reverse engineered as they aren't a basic part of the engine. O... read more 08/19/2004 (4:52 am)
GuiEditorGui.cs weirdness I think console classes are created once by the console at program init. I can't be 100% sure about... read more 08/19/2004 (4:43 am)