Brett Fattori's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SP2 firewall messing with TCPObject? | Still has to go out some port... Dunno if it would be wise to use port 80, but that's pretty much un... read more | 12/20/2004 (5:48 am) |
| Parent Datablock | Change it to [b]scriptThis[/b] and you should get what you want. Although, you may not have that va... read more | 12/20/2004 (5:44 am) |
| Error: No Plane Possible? | FruitBatInShades... Lemme just say this: "Stick to it!" The way I finally learned Torque was to ... read more | 12/16/2004 (10:40 am) |
| AI for a Space Shooter | [url=www.red3d.com/cwr/steer/]Try applying these[/url] in 3D. A lot of what you're discussing would... read more | 12/15/2004 (12:03 pm) |
| Sword on fire | Script, or code? First, make your sword have some nodes to attach fire to. Then attach particle ... read more | 12/14/2004 (6:58 am) |
| Error: No Plane Possible? | Well, take a look at mPlane.h at line 233, then with the debugger, trace it back to what's making th... read more | 12/13/2004 (7:21 am) |
| New signed active X controler, run any game in an IE web browser | @Clark: Never rely on security by obscurity. Just releasing it unsigned, or even maybe becoming a ... read more | 12/12/2004 (8:46 am) |
| Torque likes it hot! | I have a P4 3.0 with a GF FX6800 GT and the temps stay nice and cool... except when I fire up Doom 3... read more | 12/09/2004 (12:00 pm) |
| Can the player cast shadows from scene lights? | No, you can utilize the existing code, cycling over your lightInfoList for each light, casting a [b]... read more | 12/07/2004 (5:15 am) |
| Where is LOD in the Engine? | TSShapeInstance - Brett... read more | 12/06/2004 (4:55 am) |
| How to increase sun lighting level | Well, if your collision model is a box, then yes it will be a box. But collision shapes need not be... read more | 12/06/2004 (4:54 am) |
| Is learning game development or working in the industry all fun? | Been doing hobbyist game programming as part of an indie team. It is fun, but also a lot of work. ... read more | 12/05/2004 (4:52 pm) |
| Can the player cast shadows from scene lights? | Yeah, it makes more sense to talk about the SDK from within the SDK forums. So, you want to cast ... read more | 12/03/2004 (5:16 am) |
| Alt+c camera stuck on dead body | [code] function GameConnection::changeChar(%this, %charid) { %this.setControlObject(%... read more | 12/02/2004 (11:56 am) |
| Torque networking, applied to VOIP | Anthony, if you'd like to work with someone, drop me an email at brettf AT renderengine DOT com. I'... read more | 12/02/2004 (9:15 am) |
| Can the player cast shadows from scene lights? | Take this into the SDK forums and people will be happy to help you. Being the person who wrote the ... read more | 12/02/2004 (7:56 am) |
| How do you access a field in a player's datablock? | Well, now you also need to [b]addField[/b] in [b]initPersistentFields[/b] to the best of my knowledg... read more | 12/02/2004 (7:51 am) |
| Multiple bars | Yeah, as Jackie says you need to look into the [b]packUpdate[/b] and [b]unpackUpdate[/b] methods to ... read more | 12/01/2004 (5:52 am) |
| Flight game | With the Torque Engine and a little imagination, [url=www.renderengine.com/stuff/rotorshow.mpeg]anyt... read more | 11/30/2004 (5:31 pm) |
| Torque for playstation 2? | If you had the TGE SDK, and got your hands on a PS2 SDK, you should be able to make it work by creat... read more | 11/30/2004 (11:10 am) |
| The Latest SDK? | It'll be updated about once every 2 or 3 months, I believe... You can still access CVS, but GG was ... read more | 11/30/2004 (8:53 am) |
| Time meter that dolls out points... | [code] %sched = schedule(30000, 0, doleOutPoints); function doleOutPoints() { // Do... read more | 11/26/2004 (8:24 pm) |
| Simple tree animation | No one has asked... how many trees are we talking? If there's more than just a few, script will be ... read more | 11/24/2004 (4:35 am) |
| Rotation in player file changed into Radions | Rotation, in the engine, is always handled in radians. The angle axis has always held radians, as m... read more | 11/22/2004 (11:58 am) |
| Camera - where start ? | If you are just using script, you will most likely be limited in what you can do. If you are an SDK... read more | 11/22/2004 (5:37 am) |
| Can I send/receive email from inside Torque? | Actually, the best way to approach this is using the TcpObject. Write it to speak to a mailserver a... read more | 11/20/2004 (8:02 am) |
| Rts Kit | My first answer is... Read the [url=www.garagegames.com/docs/torque/]documentation[/url], then visit... read more | 11/18/2004 (5:19 am) |
| Changing MaxMountedImages | You see the line: [code] MountedMask = Parent::NextFreeMask << 3, [/code] That says, I'll b... read more | 11/17/2004 (10:05 am) |
| Car Demo, scripts? | I would think that the shaders are protected by the same EULA that protects the source of the engine... read more | 11/16/2004 (7:40 am) |
| What is the HEAD version? | Beware that as days go by, the HEAD version will change. So, when you see a resource that states it... read more | 11/11/2004 (5:04 am) |
| Torque and Persistant Universe | To answer your questions (all rolled up): Torque can do anything you have the coding skills to in... read more | 11/08/2004 (7:12 am) |
| Maximum points on a path | I would be wary of increasing the number of nodes. The biggest problem you'll encounter would be pa... read more | 11/04/2004 (11:55 am) |
| Is Torque at risk for the law suit | Uhhh.... [url=sjbaker.org/teapot/]What about the teapot?[/url] - Brett EDIT: Hrmm... now I no... read more | 11/04/2004 (8:33 am) |
| GuiMapVote | There really isn't a reason to do this in C++, as you could easily do this in script. Utilizing the... read more | 10/25/2004 (9:44 am) |
| How do I make flat terrain | Load the terrain editor, do a "select all" then do "set height"... - Brett... read more | 10/21/2004 (5:56 pm) |
| Mmorpg | [quote] Trying to get your project first in the list with all those characters made me look away fr... read more | 10/20/2004 (11:46 am) |
| Hiding interiors and objects | Have you checked with the inspectPostApply() method? I would think that that is the reason why that... read more | 10/13/2004 (5:39 am) |
| Support for lightmaps in DTS | Large objects are not well suited for DTS. I tried this with a huge oil rig and it didn't work. Yo... read more | 09/22/2004 (5:39 am) |
| How to Disable the world and GUI editors : Quick and Simple | Drop the console and type: [code] toggleEditor(); [/code] There's your editor... You need to rem... read more | 09/21/2004 (11:12 am) |
| Need Problem Models for IGC session.. | Think you can fix my programmer art Joe? - Brett... read more | 09/18/2004 (9:50 am) |
| Branding myself | I would have to say that the whole "Got [anything...]" campaign is overused. First it was "Got Milk... read more | 09/13/2004 (9:06 am) |
| Mouse pitch/yaw | I would add a check for very small movement to that, so it would be either stopped totally or very s... read more | 09/13/2004 (9:02 am) |
| Engine adaption | Nothing and everything... It's designed from the get-go as a FPS engine, but it can be anything y... read more | 09/09/2004 (5:34 am) |
| Creating client-side ShapeBase objects? | Well, the biggest issue that you need to understand is that when you run a single player game, the n... read more | 09/08/2004 (12:20 pm) |
| Lore vs Think Tank's | Think Tanks and Lore are two [b]entirely[/b] different games. You can't even come close to comparin... read more | 09/08/2004 (4:57 am) |
| Translucent objects, how to properly export ? | Did you accidentally reverse the normals?... read more | 08/30/2004 (5:34 am) |
| Sourceforge like service for developers | If you could find a server to host it on, as long as you lock up the code (and own licenses for each... read more | 08/24/2004 (7:14 am) |
| Torque Explorer | [quote] $3000? For $99 you can get C#.NET from Microsoft, and it can do everything that Borland 6 c... read more | 08/20/2004 (5:32 am) |
| Docs or something? | Some things are going to have to be reverse engineered as they aren't a basic part of the engine. O... read more | 08/19/2004 (4:52 am) |
| GuiEditorGui.cs weirdness | I think console classes are created once by the console at program init. I can't be 100% sure about... read more | 08/19/2004 (4:43 am) |