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Brett Fattori's Forum Posts

Thread Post Date Posted
Who wasted there money? :P But Joe, the thing is that Dave [i]is free to vent[/i], so why should Matt not be [i]free to ignore ... read more 04/25/2005 (7:22 am)
Flying Vehicle Class This thread advanced a lot since the last time I was in here. @Tim: The helivehicle class I made... read more 04/24/2005 (5:30 pm)
Who wasted there money? :P LMAO... Ohhhh this is just too good... [quote] 3. Proper use of { } braces. These symbols do not a... read more 04/24/2005 (2:05 pm)
Who wasted there money? :P [quote] A routine, function, method (whatever nomenclature you subscribe to) should have ONE exit ... read more 04/24/2005 (1:55 pm)
Who wasted there money? :P Dave, not to start a flamewar but... I began development with Delphi as my background, a little C... read more 04/24/2005 (1:48 pm)
A Literal Programming Language But you see, Will, the problem with defining location using relatives isn't going to fly. When I'm ... read more 04/22/2005 (5:57 pm)
A Literal Programming Language @Will: [quote] Brett, your code snippets are not even saying the same things. In the first one ... read more 04/22/2005 (1:37 pm)
Flying Vehicle Class With such constrained movement, why use the vehicle class at all? It seems that what you're doing i... read more 04/22/2005 (9:14 am)
Particles from 2 different emitters colliding You're going to do a raycast for each particle? Yikes, that sounds quite intensive. Are you gettin... read more 04/22/2005 (9:09 am)
Interiors: MirrorSurface translucency You might be able to start with this and utilize some of the changes I made to mirrorSubObjects. ... read more 04/22/2005 (8:04 am)
Animated Skybox Chris, I was saying look at the way that IFL's are implemented. Essentially you'd have cycled anima... read more 04/19/2005 (5:33 pm)
A Literal Programming Language I used TMpgEnc to make the mpegs from AVIs. And I use FRAPS to capture. - Brett... read more 04/19/2005 (5:31 pm)
A Literal Programming Language [code] My_boat is a new boat My_boat goes 25 knots My_boat is 5 tonnes The_mari... read more 04/19/2005 (1:32 pm)
A Literal Programming Language Nope.. I read the whole thread. I just got the distinct feeling that TGE was being knocked down a f... read more 04/19/2005 (1:13 pm)
A Literal Programming Language It's not twisting when you start implying that games made in TGE are all of some low quality. You p... read more 04/19/2005 (12:37 pm)
A Literal Programming Language Not wanting to hijack Will's thread, but... [image]www.renderengine.com/stuff/plans/skids.jpg[/imag... read more 04/19/2005 (12:12 pm)
A Literal Programming Language [b]From the page [url]www.blitzbasic.com/Products/blitz3d.php[/url]:[/b] [quote] Blitz3D provides ... read more 04/19/2005 (12:03 pm)
Animated Skybox No big deal, look at the IFL stuff and apply it to skyboxes.. That's what I'd do. - Brett... read more 04/19/2005 (10:23 am)
A Literal Programming Language @Adrian: Dude, you develop in Blitz3D... A plug-n-play game editor. Nothing in that "engine" (if... read more 04/19/2005 (8:18 am)
How to add a new serial port device support to Torque? You own the SDK, post this in those forums.. More people will respond, I'm sure, and be able to sha... read more 04/19/2005 (6:36 am)
How do you show shiney objects? You'll have to dig into the rendering process to expose the specular component. Then you can get so... read more 04/04/2005 (5:14 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation They are allowing arbitrary textures to be "painted" (or decaled) onto the terrain. This would allo... read more 03/24/2005 (7:52 pm)
Tge warez And you know what!? Despite these people maliciously stealing from you, if you even [i]tried[/i] to... read more 03/20/2005 (7:23 am)
Exporting to Ogre You'd probably be able to do it. Just write a converter, and break apart the TGE terrain format. A... read more 03/08/2005 (9:06 am)
Okay everybody represent your `hood(neighborhood that is) [url=www.ci.saline.mi.us/]Saline, Michigan[/url] -- pronounced "suh-leen", not "say-leen". 20 min... read more 03/06/2005 (2:52 pm)
Get DIF Zones? In Q3 they used "locator" objects. When a player was in an area it would look for this locator (whi... read more 03/01/2005 (5:41 pm)
Reliable UDP? You're looking for a function named: [b]commandToServer[/b] not [i]cmdToServer[/i]. So, you'd see a... read more 02/20/2005 (5:03 pm)
Reliable UDP? TGE uses UDP (user datagram protocol - Internet standard network layer, transport layer and session ... read more 02/20/2005 (4:53 pm)
Https Protocol Well, since HTTPS isn't supported by the HTTPObject, directly, why no use your expertise to create s... read more 02/17/2005 (2:46 pm)
Question about Torque Engine. Yes and no... I know, that wasn't very helpful. There are some people who are working on getting O... read more 02/16/2005 (6:11 am)
Darkbasic Pro Vs Torque @Adrian: You should speak with Joe Maruschak of BraveTree. He's fairly well versed in the TGE artpa... read more 02/10/2005 (4:41 pm)
C# in the future Pat.. Delphi can do all that, but everyone told me that wasn't a real language. - Brett... read more 02/08/2005 (7:43 pm)
SURVEY: How Old Are You??? Matt, is that "less than, minus 26"?? ;-) Kinda like mine: 30 < x < 35 (somewhere in there) ... read more 01/23/2005 (9:33 pm)
ShapeBaseImage Sequence bug So, you're trying to trigger the visibility? Or does the visibility just play as part of a thread? ... read more 01/23/2005 (1:15 pm)
How to change from one to another level in my game? Actually, what's really frustrating is the search capabilities of GG. Over the years it has gotten ... read more 01/23/2005 (12:54 pm)
FxLights - Client side only? No, not a stupid question.. Have you tried just adding it to the scene on the client side? You may... read more 01/18/2005 (6:50 pm)
Torque Game Engine Lens Flares @Mark: I agree with you on the whole lens flares thing. I was commenting to people that games go to... read more 01/17/2005 (10:43 am)
Anyone suggest a basic AI tute? @Hans: Even though I would agree that getting a degree is a good idea (and I would never tell anyon... read more 01/17/2005 (9:25 am)
Mesh vs brush, "custom" uv-texturing I should point out, [url=www.garagegames.com/mg/snapshot/view.php?qid=927]in case you haven't seen i... read more 01/10/2005 (8:10 am)
Speech animation No, TGE doesn't have that built in. However, there is a lot of information on basic phonemes and th... read more 01/10/2005 (7:51 am)
Mesh vs brush, "custom" uv-texturing 1) Yes you could, but the collision isn't optimized for being treated as an entire interior. You co... read more 01/09/2005 (11:00 am)
Compilers for TGE Man what an awesome community... - Brett... read more 01/07/2005 (6:27 am)
The new kid @Stefan: I believe he was replying to Stevie's statement: [quote] If i knew how to program in C i ... read more 01/07/2005 (6:25 am)
GUI Speedometer for all ShapeBase objects Thanks! :-) - Brett... read more 01/05/2005 (5:40 am)
Crouching & Bound/Collision Problems So, not to pick on you, but if you're no C++ programmer, how can you say GG dropped the ball on this... read more 01/05/2005 (5:34 am)
GUI Speedometers Code changes should be kept within the SDK private areas. - Brett... read more 01/05/2005 (5:11 am)
Can't Get It To Work (compilation) Downloads link.. It's honorable that you are willing to do so. Many people would just continue to u... read more 01/04/2005 (12:45 pm)
SetControlObject Problem Do you mount the player to the vehicle? As such the camera should automatically transform to the ve... read more 01/02/2005 (6:56 am)
Camera mocement code But newbies have to do the exact same thing that us experienced people did back when [b]we were newb... read more 12/28/2004 (5:23 am)
Timing a user event in scripts Public isn't the wrong place for this... script questions are fine. What you can do is in script:... read more 12/21/2004 (4:05 am)