Brett Fattori's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Who wasted there money? :P | But Joe, the thing is that Dave [i]is free to vent[/i], so why should Matt not be [i]free to ignore ... read more | 04/25/2005 (7:22 am) |
| Flying Vehicle Class | This thread advanced a lot since the last time I was in here. @Tim: The helivehicle class I made... read more | 04/24/2005 (5:30 pm) |
| Who wasted there money? :P | LMAO... Ohhhh this is just too good... [quote] 3. Proper use of { } braces. These symbols do not a... read more | 04/24/2005 (2:05 pm) |
| Who wasted there money? :P | [quote] A routine, function, method (whatever nomenclature you subscribe to) should have ONE exit ... read more | 04/24/2005 (1:55 pm) |
| Who wasted there money? :P | Dave, not to start a flamewar but... I began development with Delphi as my background, a little C... read more | 04/24/2005 (1:48 pm) |
| A Literal Programming Language | But you see, Will, the problem with defining location using relatives isn't going to fly. When I'm ... read more | 04/22/2005 (5:57 pm) |
| A Literal Programming Language | @Will: [quote] Brett, your code snippets are not even saying the same things. In the first one ... read more | 04/22/2005 (1:37 pm) |
| Flying Vehicle Class | With such constrained movement, why use the vehicle class at all? It seems that what you're doing i... read more | 04/22/2005 (9:14 am) |
| Particles from 2 different emitters colliding | You're going to do a raycast for each particle? Yikes, that sounds quite intensive. Are you gettin... read more | 04/22/2005 (9:09 am) |
| Interiors: MirrorSurface translucency | You might be able to start with this and utilize some of the changes I made to mirrorSubObjects. ... read more | 04/22/2005 (8:04 am) |
| Animated Skybox | Chris, I was saying look at the way that IFL's are implemented. Essentially you'd have cycled anima... read more | 04/19/2005 (5:33 pm) |
| A Literal Programming Language | I used TMpgEnc to make the mpegs from AVIs. And I use FRAPS to capture. - Brett... read more | 04/19/2005 (5:31 pm) |
| A Literal Programming Language | [code] My_boat is a new boat My_boat goes 25 knots My_boat is 5 tonnes The_mari... read more | 04/19/2005 (1:32 pm) |
| A Literal Programming Language | Nope.. I read the whole thread. I just got the distinct feeling that TGE was being knocked down a f... read more | 04/19/2005 (1:13 pm) |
| A Literal Programming Language | It's not twisting when you start implying that games made in TGE are all of some low quality. You p... read more | 04/19/2005 (12:37 pm) |
| A Literal Programming Language | Not wanting to hijack Will's thread, but... [image]www.renderengine.com/stuff/plans/skids.jpg[/imag... read more | 04/19/2005 (12:12 pm) |
| A Literal Programming Language | [b]From the page [url]www.blitzbasic.com/Products/blitz3d.php[/url]:[/b] [quote] Blitz3D provides ... read more | 04/19/2005 (12:03 pm) |
| Animated Skybox | No big deal, look at the IFL stuff and apply it to skyboxes.. That's what I'd do. - Brett... read more | 04/19/2005 (10:23 am) |
| A Literal Programming Language | @Adrian: Dude, you develop in Blitz3D... A plug-n-play game editor. Nothing in that "engine" (if... read more | 04/19/2005 (8:18 am) |
| How to add a new serial port device support to Torque? | You own the SDK, post this in those forums.. More people will respond, I'm sure, and be able to sha... read more | 04/19/2005 (6:36 am) |
| How do you show shiney objects? | You'll have to dig into the rendering process to expose the specular component. Then you can get so... read more | 04/04/2005 (5:14 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | They are allowing arbitrary textures to be "painted" (or decaled) onto the terrain. This would allo... read more | 03/24/2005 (7:52 pm) |
| Tge warez | And you know what!? Despite these people maliciously stealing from you, if you even [i]tried[/i] to... read more | 03/20/2005 (7:23 am) |
| Exporting to Ogre | You'd probably be able to do it. Just write a converter, and break apart the TGE terrain format. A... read more | 03/08/2005 (9:06 am) |
| Okay everybody represent your `hood(neighborhood that is) | [url=www.ci.saline.mi.us/]Saline, Michigan[/url] -- pronounced "suh-leen", not "say-leen". 20 min... read more | 03/06/2005 (2:52 pm) |
| Get DIF Zones? | In Q3 they used "locator" objects. When a player was in an area it would look for this locator (whi... read more | 03/01/2005 (5:41 pm) |
| Reliable UDP? | You're looking for a function named: [b]commandToServer[/b] not [i]cmdToServer[/i]. So, you'd see a... read more | 02/20/2005 (5:03 pm) |
| Reliable UDP? | TGE uses UDP (user datagram protocol - Internet standard network layer, transport layer and session ... read more | 02/20/2005 (4:53 pm) |
| Https Protocol | Well, since HTTPS isn't supported by the HTTPObject, directly, why no use your expertise to create s... read more | 02/17/2005 (2:46 pm) |
| Question about Torque Engine. | Yes and no... I know, that wasn't very helpful. There are some people who are working on getting O... read more | 02/16/2005 (6:11 am) |
| Darkbasic Pro Vs Torque | @Adrian: You should speak with Joe Maruschak of BraveTree. He's fairly well versed in the TGE artpa... read more | 02/10/2005 (4:41 pm) |
| C# in the future | Pat.. Delphi can do all that, but everyone told me that wasn't a real language. - Brett... read more | 02/08/2005 (7:43 pm) |
| SURVEY: How Old Are You??? | Matt, is that "less than, minus 26"?? ;-) Kinda like mine: 30 < x < 35 (somewhere in there) ... read more | 01/23/2005 (9:33 pm) |
| ShapeBaseImage Sequence bug | So, you're trying to trigger the visibility? Or does the visibility just play as part of a thread? ... read more | 01/23/2005 (1:15 pm) |
| How to change from one to another level in my game? | Actually, what's really frustrating is the search capabilities of GG. Over the years it has gotten ... read more | 01/23/2005 (12:54 pm) |
| FxLights - Client side only? | No, not a stupid question.. Have you tried just adding it to the scene on the client side? You may... read more | 01/18/2005 (6:50 pm) |
| Torque Game Engine Lens Flares | @Mark: I agree with you on the whole lens flares thing. I was commenting to people that games go to... read more | 01/17/2005 (10:43 am) |
| Anyone suggest a basic AI tute? | @Hans: Even though I would agree that getting a degree is a good idea (and I would never tell anyon... read more | 01/17/2005 (9:25 am) |
| Mesh vs brush, "custom" uv-texturing | I should point out, [url=www.garagegames.com/mg/snapshot/view.php?qid=927]in case you haven't seen i... read more | 01/10/2005 (8:10 am) |
| Speech animation | No, TGE doesn't have that built in. However, there is a lot of information on basic phonemes and th... read more | 01/10/2005 (7:51 am) |
| Mesh vs brush, "custom" uv-texturing | 1) Yes you could, but the collision isn't optimized for being treated as an entire interior. You co... read more | 01/09/2005 (11:00 am) |
| Compilers for TGE | Man what an awesome community... - Brett... read more | 01/07/2005 (6:27 am) |
| The new kid | @Stefan: I believe he was replying to Stevie's statement: [quote] If i knew how to program in C i ... read more | 01/07/2005 (6:25 am) |
| GUI Speedometer for all ShapeBase objects | Thanks! :-) - Brett... read more | 01/05/2005 (5:40 am) |
| Crouching & Bound/Collision Problems | So, not to pick on you, but if you're no C++ programmer, how can you say GG dropped the ball on this... read more | 01/05/2005 (5:34 am) |
| GUI Speedometers | Code changes should be kept within the SDK private areas. - Brett... read more | 01/05/2005 (5:11 am) |
| Can't Get It To Work (compilation) | Downloads link.. It's honorable that you are willing to do so. Many people would just continue to u... read more | 01/04/2005 (12:45 pm) |
| SetControlObject Problem | Do you mount the player to the vehicle? As such the camera should automatically transform to the ve... read more | 01/02/2005 (6:56 am) |
| Camera mocement code | But newbies have to do the exact same thing that us experienced people did back when [b]we were newb... read more | 12/28/2004 (5:23 am) |
| Timing a user event in scripts | Public isn't the wrong place for this... script questions are fine. What you can do is in script:... read more | 12/21/2004 (4:05 am) |