Max Kielland's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making good animated sprites | I hate to bring up the 3D thing again, but you should know that there are shading techniques that ma... read more | 10/15/2009 (8:03 pm) |
| TGB EULA and Publishers | I think you would have better luck with an answer if you mailed GG directly. "Company->Conta... read more | 10/12/2009 (7:44 am) |
| color behavior [solved] | Thanks, I just found it out myself by dumping a shape :) Yes, my fault was that I exceeded 1. Th... read more | 10/11/2009 (7:29 pm) |
| TGEA out of the box not working "solved" :) | @Richard I mentioned that: [quote] I ran the [b][i]SetupNewProject.exe[/i][/b] but it refuses to ... read more | 10/11/2009 (10:29 am) |
| List of TGB developers - Please Add Your Name | Max Kielland Manager electrical and firmware development kiosk products Programmer Software Arc... read more | 10/10/2009 (12:33 pm) |
| Creating an elevator with static sprite [Solved] | Okay, Managed find out how this works the "real" way ;) I had forgot to enable a collisio... read more | 10/08/2009 (6:33 pm) |
| Determining movement direction with X/Y? | Glad I could help even if I only have been evaluating Torque for about 4 weeks... ;) ... read more | 10/08/2009 (9:14 am) |
| Creating an elevator with static sprite [Solved] | I just had a quick look at the source. Yes, I guess this is a cheap way to do it. But you will run i... read more | 10/08/2009 (8:48 am) |
| Creating an elevator with static sprite [Solved] | Thank you a million, I will try it out as soon I get home... ... read more | 10/08/2009 (7:17 am) |
| Determining movement direction with X/Y? | I have not tried this code, but I guess you could do something like this: [code] function player... read more | 10/07/2009 (8:20 pm) |
| Turn off collision callback on a tile-by-tile basis... | How do I delete a thread?!? ... read more | 10/07/2009 (8:12 pm) |
| Turn off collision callback on a tile-by-tile basis [Solved] | I'm using triggers instead, suits my needs better :)... read more | 10/07/2009 (8:11 pm) |
| Having enemy AI be dependent on Player | I did read in another post from you that your background was "Objective C" and I looked it... read more | 10/05/2009 (11:20 am) |
| Multiple Levels? | The [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/Breakout]breakout tutorial[/url] shows how to... read more | 10/04/2009 (9:01 am) |
| Turn off collision callback on a tile-by-tile basis [Solved] | That's a good idea... Thank you I will elaborate with that a bit. Thanks.... read more | 10/03/2009 (1:13 pm) |
| Turn off collision callback on a tile-by-tile basis [Solved] | I have tried this already and as soon I turn off the collision my player just falls down through the... read more | 10/01/2009 (8:48 pm) |
| Simple ImageFrame Call Code Help | I have only been evaluating TGB for about 3 weeks now, I'm still learning the basics, so I don't thi... read more | 10/01/2009 (7:48 pm) |
| Sprite Animation Problem. Help me ;O; | Animation is all about fooling the eye and mind. If you load the same frame multiple times (in the a... read more | 10/01/2009 (7:09 pm) |
| Simple ImageFrame Call Code Help | I did a quick test and this works... I dragged a static sprite with an imageMap in CELL mode and ... read more | 10/01/2009 (6:32 pm) |
| Simple ImageFrame Call Code Help | Okay, but you are using a static sprite and the image map is in CELL mode right? ... read more | 10/01/2009 (6:24 pm) |
| determining player worldLimits with movingCamera | After some more reading I think I understand what you want. This solution will not solve what you wa... read more | 10/01/2009 (5:53 pm) |
| determining player worldLimits with movingCamera | Again, I'm a bit confused of what you are trying to do here. I think you want to keep your ship wit... read more | 10/01/2009 (5:19 pm) |
| Turn off collision callback on a tile-by-tile basis... | Ohh, then there might be a duplicate, I already created a new thread in the TGB forum... But thanks ... read more | 10/01/2009 (5:05 pm) |
| Simple ImageFrame Call Code Help | Without testing this myself, I think you mean to use the [b]setFrame(frame);[/b] instead of [b]getFr... read more | 10/01/2009 (4:59 pm) |
| Simple ImageFrame Call Code Help | What is it you are trying to accomplish? Do you want to know where in the current animation you c... read more | 10/01/2009 (2:39 pm) |
| TGB Updates? Patches? | Will GG raise the price from 250$ to 1000$ for T2D as they did with T3D? ;)... read more | 10/01/2009 (2:35 pm) |
| 2009 IRC Hour Discussion | Hi, If you are thinking of another IRC hour, can you please think of us outside America. In Europ... read more | 10/01/2009 (9:03 am) |
| Turn off collision callback on a tile-by-tile basis... | Ouf, you are right... wrong forum :) Thanks.... read more | 10/01/2009 (8:09 am) |
| My Insight to the T3D Situation | @Andrew Brady [quote]How exactly.. does one feel "ripped off" by a company that the perso... read more | 09/30/2009 (12:07 pm) |
| My Insight to the T3D Situation | I'm new to GG products and I'm looking for a game platform I can grow with. I looked at GG's product... read more | 09/30/2009 (9:00 am) |
| Has garage games abondoned the indie? | [quote]As far as I know, there is one other commercially available engine shipping a pre-pass lighti... read more | 09/29/2009 (10:14 pm) |
| A New Tutorial Series - The Breakout Tutorial | [b]AN ALTERNATIVE WALL PROBLEM UPDATE[/b] I think maybe the most efficient method for the wall de... read more | 09/22/2009 (10:35 pm) |