Max Kielland's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GUI Builder resolutions [solved] | Okay I uninstalled and reinstalled. Now it works! @Doc308 Thanks for your guidance, it works fin... read more | 01/23/2013 (10:30 am) |
| GUI Builder resolutions [solved] | @Richard I did delete all teh .dso files and made sure they got compiled whrn I started TGB again. B... read more | 01/23/2013 (8:07 am) |
| GUI Builder resolutions [solved] | I did the the changes and as I also have TGB 1.7.6, the last part isn't needed. But it doesn't work ... read more | 01/22/2013 (8:41 am) |
| Can't get datablock to work [solved] | Thanks, I solved it with a more C++ like approach. [code]function TClassA::Initialise(%this,%para... read more | 01/21/2013 (12:37 pm) |
| Can't get datablock to work [solved] | I think I understand what you are saying. The simple answer to my problem is that since MyClass i... read more | 01/20/2013 (6:36 am) |
| Can't get datablock to work [solved] | Okay, it seems like I have misunderstood the datablock concept a bit. 1. So the variables declar... read more | 01/20/2013 (6:20 am) |
| Tile types... [closed] | Okay, I figured it out. Both animated and active tiles needs to be defined in the C++ source and ... read more | 01/18/2013 (7:22 am) |
| Changing a Sprites class. [solved] | Duh!?! You are absolutely right Alpha-Kand! I guess I have been up for to long :P [code]%this.... read more | 01/18/2013 (7:03 am) |
| How to get a character at a specific index of a String? [solved] | Okay, thank you. Are you alone answering all questions here? You have been very helpful, thank y... read more | 01/18/2013 (6:51 am) |
| Tile layer file format? [closed] | Ohh, I saw your second post just now... Yes, it occurred to me too when I wrote the code. Maybe I... read more | 01/17/2013 (9:48 am) |
| Tile layer file format? [closed] | Not even an internal document? I'm sure that you guys must have documented the file formats... I... read more | 01/17/2013 (9:39 am) |
| Dynamical created tile layer not visible [solved] | Okay I solved it :) The new tile layer's scene size was not updated to the bigger grid size I had... read more | 01/17/2013 (7:27 am) |
| Dynamical created tile layer not visible [solved] | No, it does nothing. I checked the visible value and it is already set to true after it has been ... read more | 01/17/2013 (6:57 am) |
| Is it possible to define constants? [solved] | Good point! I will use this solution :) Thank you.... read more | 01/16/2013 (12:58 pm) |
| Is it possible to define constants? [solved] | Okay, thanks. I did used the global approach and discovered that I could use them pretty much as ... read more | 01/16/2013 (10:02 am) |
| Comparing vectors... [Solved] | Okay, this confirms what I suspected. I was thinking that maybe the vector string was converted int... read more | 01/16/2013 (5:17 am) |
| What is "setActiveTile"?? | The movie links and pictures are not working... You have to do a checkup on that support ticket ;... read more | 01/16/2013 (12:52 am) |
| Tile editor question [Solved] | - Sight - It's kinda frustrating to not be able to inspect the tiles with the select tool, but the e... read more | 01/15/2013 (11:15 am) |
| default TileMap [Solved] | Well, as you say, it's no harm... just annoying :) Thank you for your help. ... read more | 01/15/2013 (10:44 am) |
| default TileMap [Solved] | I can't delete it in the Game Builder. So what you say is that It should be safe to delete it from ... read more | 01/15/2013 (12:52 am) |
| default TileMap [Solved] | In that project my tile map will be populated with a seed algorithm. My thought was to use what was ... read more | 01/14/2013 (6:14 am) |
| DTS Exporter: Sketchup | In SketchUp Pro 8 there is still no export to DTS. SketchUp Pro 8 can export these formats by def... read more | 01/13/2013 (6:08 pm) |
| GUI Builder Documentation, Tutorials ? | Is there a way to show the toolbar in Torque2D GUI editor?!?... read more | 11/03/2012 (5:04 pm) |
| What would you like to see addressed in Torque 2D? | When can we see support for Android? Developing on the Eclipse system sucks big time!... read more | 03/16/2012 (7:00 am) |
| +/- | To explain mAbs in layman terms: mAbs removes the sign of a number. Example -5 becomes 5, 6 becom... read more | 04/19/2010 (4:10 am) |
| Animated sprites, image map. Gifs possible? | In photo shop I usually create a second layer containing the cell grid. Then it is easy to positioni... read more | 12/04/2009 (6:52 pm) |
| What would you like to see addressed in Torque 2D? | [quote]Ability within the editor to save an object's specifications as a datablock.[/quote] Yes, ... read more | 11/16/2009 (5:40 pm) |
| What would you like to see addressed in Torque 2D? | Can you please fix this bug? (if it is a bug). [url]http://www.garagegames.com/community/forums/v... read more | 11/10/2009 (7:19 pm) |
| What would you like to see addressed in Torque 2D? | Please, do a preprocessor for CS, and the ability to select different "targets" from a Com... read more | 11/10/2009 (7:10 pm) |
| Making hand-drawn 2d animated sprites | I understand that you are a skilled artist and know how to draw and animate 2D cartoons "retro&... read more | 11/04/2009 (7:51 am) |
| Layer System | Hint, Maybe Matthews is referring to the ISOMETRIC feature (wink, wink) ;)... read more | 11/04/2009 (7:28 am) |
| Bugg or intended design? | Tanks William, good to know I'm not the only one. However, I did a work around since I need the c... read more | 11/02/2009 (11:17 pm) |
| Why dose TGB keep breaking??? | @Justin & everyone else that thinks spelling is a prio 1 issue in these forums. This is somet... read more | 10/29/2009 (9:53 am) |
| What do you think I should do? | Do you have Torsion? A good start would be to single step through the code to find the place where ... read more | 10/28/2009 (10:55 pm) |
| Destructor for script classes | Better late than never :) This would be your destructor [url=http://tdn.garagegames.com/wiki/TGB/... read more | 10/23/2009 (6:39 pm) |
| Crouch animation height problem | I think you have posted this in the wrong forum... I guess this was meant to be in the T3D forum?... read more | 10/21/2009 (12:59 pm) |
| DTS Fileformat [solved] | Great, thanks! ... read more | 10/21/2009 (12:53 pm) |
| TileMaps have white lines | Ahh, we are talking about [i]those[/i] lines ;) Yes, I have rarely seen them too when playing. I ... read more | 10/20/2009 (3:20 pm) |
| Opinions: forms in-game or redirecting to a website? | If you redirect to a web site you don't need to worry about protecting the data because the client/w... read more | 10/20/2009 (2:43 pm) |
| TileMaps have white lines | I'm not home at the moment, but I have a vague recollection that the grid can be turned on/off as a ... read more | 10/20/2009 (9:01 am) |
| Preprocessor in CS? | I have not found any pre- or post- build options in Torsion. I think there is a Torsion Forum over i... read more | 10/19/2009 (8:01 pm) |
| Preprocessor in CS? | @William I agree with you that it must be easy, no extra fuzz. If Torsion supported Pre- and Post... read more | 10/19/2009 (6:46 pm) |
| Preprocessor in CS? | @Ronny Really?!? I had no idea that the soul purpose of scripting languages was to get rid of the... read more | 10/19/2009 (3:17 pm) |
| executing quoted strings as script | Yes you can with the function [url=http://tdn.garagegames.com/wiki/TorqueScript_Commands#eval]eval()... read more | 10/19/2009 (1:54 pm) |
| Preprocessor in CS? | That was my thought too before I started to look for a built in preprocessor. The problem is that... read more | 10/19/2009 (1:48 pm) |
| Preprocessor in CS? | 100 times was just an example to clarify why a function call was not appropriate (Gee, you guys are ... read more | 10/18/2009 (9:58 pm) |
| Preprocessor in CS? | [EDIT] You beat me while I was answering ;) This is not the same thing. (I know the examples abo... read more | 10/18/2009 (9:10 pm) |
| New to Torque Game Builder. Help would be appreciated. | It is hard to understand what's going wrong without seeing your code. How does the player select th... read more | 10/18/2009 (8:18 pm) |
| New to Torque Game Builder. Help would be appreciated. | Hi, I know that the documentation can be really confusing and hard to find (incomplete). Just ... read more | 10/18/2009 (7:05 pm) |
| New User Problems | I had the exact same problem when I installed TGB Pro on a XP machine. I also tried to edit the comm... read more | 10/16/2009 (9:54 am) |