Game Development Community

Michael Ruben Lugo's Forum Posts

Thread Post Date Posted
Help in creating GUI in TGE! What you want to accomplish requires a bit of code, aside from just the GUI. What all of your GUI ha... read more 02/22/2010 (1:30 pm)
Getting AI Players to Stay in a Mission I am not sure what you mean by "New Mission." That might have something to do with your pr... read more 02/22/2010 (1:26 pm)
Hopefully quick question about slow motion Well, engine changes would not have to be done since the $timescale variable can be changed in scrip... read more 02/20/2010 (7:05 pm)
Another question with different bots, how to increment a counter when 1 type is killed So the bosses have their own datablock? Or is their datablock the same as the other orcs? And in ... read more 02/17/2010 (4:55 pm)
Spawn a mounted object If you want a new, mountable object to appear right with another object, for example, spawn a sword ... read more 02/04/2010 (8:45 pm)
AI Control Object - SetAimObject Why would you need to reference the player on the client side?... read more 01/29/2010 (11:56 pm)
Button interaction I do not see where you defined "PlaySound". Why did you map doStuff to b in default.bind.c... read more 01/29/2010 (3:17 pm)
error : AudioButtonOver is not a member of AudioProfile datablock class Depends on when the error was called. I know that I had a problem with this a while ago, but the sou... read more 01/28/2010 (8:57 pm)
AI Control Object - SetAimObject I do not believe that you can have the camera as the control object AND the $mv variables apply to t... read more 01/28/2010 (8:50 pm)
AI Control Object - SetAimObject hmm... I am not sure when it thinks it is a server function... I know that one thing I found out tha... read more 01/28/2010 (8:48 pm)
AI Control Object - SetAimObject [code] function ClientPlayerLookAtPoint(%player, %point, %time, %fps) { if(%fps == 0) %... read more 01/28/2010 (2:45 am)
AI Control Object - SetAimObject Aha. A couple of years ago I got this function from the forums (back when it was garagegames ;) ). ... read more 01/28/2010 (2:36 am)
AI Control Object - SetAimObject I have had the same problems. The solution you would need would come from source code changes. I rea... read more 01/28/2010 (2:29 am)
Multiplayer question - how to use different models on players There is possibly one other alternative that I am not sure will work. I do believe there is a setSha... read more 01/26/2010 (12:33 pm)
Multiplayer question - how to use different models on players I do believe that you would need to create a different Player Datablock for each character. The d... read more 01/26/2010 (12:11 pm)
Theora Video Encoding Thank you very much. :)... read more 01/24/2010 (2:13 pm)
Coding Question A good reason for a classname is for when you will have a bunch of objects that do all the same thin... read more 01/23/2010 (4:52 pm)
Coding Question Not quite... Let us say that the playerfish in this function was "Lenny" (completely figur... read more 01/23/2010 (2:17 pm)
Coding Question I do believe that for classes, when a "%this" argument is given in a method of the class, ... read more 01/23/2010 (1:29 pm)
Increasing AI enemy abilities I would imagine so. I wouldn't really know since I am only accustomed to TGE instead of TGB. :)... read more 01/22/2010 (6:23 pm)
loadmission Trigger Wouldn't a call to loadmission from the trigger method be called server-side, and thus still not be ... read more 01/22/2010 (6:11 pm)
Button interaction What are your problems? Any persistent error messages?... read more 01/22/2010 (5:59 pm)
Increasing AI enemy abilities If I may add my two cents... I wanted something like that for my game too, but I wanted the oppon... read more 01/22/2010 (5:57 pm)
engine.pause I know that in TGE, there is a global timescale variable that, when set to zero, stops everything wh... read more 01/21/2010 (12:45 pm)
Button interaction Hmm... the previous post appeared after mine... whoops! :) His method works too. The only thing to w... read more 01/18/2010 (5:51 pm)
Button interaction If you want just a certain keyboard button to be active only when in the trigger, I would suggest th... read more 01/18/2010 (5:48 pm)
Help With Transparency Well, the problem with this would most likely be that the shape you created was a single, flat plane... read more 01/18/2010 (2:39 am)
Dedicated not working Aha! It appears that the only problem was the fact that all the filenames and shapefiles were in sho... read more 12/14/2009 (11:03 pm)
Dedicated not working Just for more information, the crash occurs with a slightly modified version of TGE 1.5.2. If I go d... read more 12/13/2009 (10:54 pm)