Michael Ruben Lugo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help in creating GUI in TGE! | What you want to accomplish requires a bit of code, aside from just the GUI. What all of your GUI ha... read more | 02/22/2010 (1:30 pm) |
| Getting AI Players to Stay in a Mission | I am not sure what you mean by "New Mission." That might have something to do with your pr... read more | 02/22/2010 (1:26 pm) |
| Hopefully quick question about slow motion | Well, engine changes would not have to be done since the $timescale variable can be changed in scrip... read more | 02/20/2010 (7:05 pm) |
| Another question with different bots, how to increment a counter when 1 type is killed | So the bosses have their own datablock? Or is their datablock the same as the other orcs? And in ... read more | 02/17/2010 (4:55 pm) |
| Spawn a mounted object | If you want a new, mountable object to appear right with another object, for example, spawn a sword ... read more | 02/04/2010 (8:45 pm) |
| AI Control Object - SetAimObject | Why would you need to reference the player on the client side?... read more | 01/29/2010 (11:56 pm) |
| Button interaction | I do not see where you defined "PlaySound". Why did you map doStuff to b in default.bind.c... read more | 01/29/2010 (3:17 pm) |
| error : AudioButtonOver is not a member of AudioProfile datablock class | Depends on when the error was called. I know that I had a problem with this a while ago, but the sou... read more | 01/28/2010 (8:57 pm) |
| AI Control Object - SetAimObject | I do not believe that you can have the camera as the control object AND the $mv variables apply to t... read more | 01/28/2010 (8:50 pm) |
| AI Control Object - SetAimObject | hmm... I am not sure when it thinks it is a server function... I know that one thing I found out tha... read more | 01/28/2010 (8:48 pm) |
| AI Control Object - SetAimObject | [code] function ClientPlayerLookAtPoint(%player, %point, %time, %fps) { if(%fps == 0) %... read more | 01/28/2010 (2:45 am) |
| AI Control Object - SetAimObject | Aha. A couple of years ago I got this function from the forums (back when it was garagegames ;) ). ... read more | 01/28/2010 (2:36 am) |
| AI Control Object - SetAimObject | I have had the same problems. The solution you would need would come from source code changes. I rea... read more | 01/28/2010 (2:29 am) |
| Multiplayer question - how to use different models on players | There is possibly one other alternative that I am not sure will work. I do believe there is a setSha... read more | 01/26/2010 (12:33 pm) |
| Multiplayer question - how to use different models on players | I do believe that you would need to create a different Player Datablock for each character. The d... read more | 01/26/2010 (12:11 pm) |
| Theora Video Encoding | Thank you very much. :)... read more | 01/24/2010 (2:13 pm) |
| Coding Question | A good reason for a classname is for when you will have a bunch of objects that do all the same thin... read more | 01/23/2010 (4:52 pm) |
| Coding Question | Not quite... Let us say that the playerfish in this function was "Lenny" (completely figur... read more | 01/23/2010 (2:17 pm) |
| Coding Question | I do believe that for classes, when a "%this" argument is given in a method of the class, ... read more | 01/23/2010 (1:29 pm) |
| Increasing AI enemy abilities | I would imagine so. I wouldn't really know since I am only accustomed to TGE instead of TGB. :)... read more | 01/22/2010 (6:23 pm) |
| loadmission Trigger | Wouldn't a call to loadmission from the trigger method be called server-side, and thus still not be ... read more | 01/22/2010 (6:11 pm) |
| Button interaction | What are your problems? Any persistent error messages?... read more | 01/22/2010 (5:59 pm) |
| Increasing AI enemy abilities | If I may add my two cents... I wanted something like that for my game too, but I wanted the oppon... read more | 01/22/2010 (5:57 pm) |
| engine.pause | I know that in TGE, there is a global timescale variable that, when set to zero, stops everything wh... read more | 01/21/2010 (12:45 pm) |
| Button interaction | Hmm... the previous post appeared after mine... whoops! :) His method works too. The only thing to w... read more | 01/18/2010 (5:51 pm) |
| Button interaction | If you want just a certain keyboard button to be active only when in the trigger, I would suggest th... read more | 01/18/2010 (5:48 pm) |
| Help With Transparency | Well, the problem with this would most likely be that the shape you created was a single, flat plane... read more | 01/18/2010 (2:39 am) |
| Dedicated not working | Aha! It appears that the only problem was the fact that all the filenames and shapefiles were in sho... read more | 12/14/2009 (11:03 pm) |
| Dedicated not working | Just for more information, the crash occurs with a slightly modified version of TGE 1.5.2. If I go d... read more | 12/13/2009 (10:54 pm) |