David McDonald's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| cannot create simgroups or new materials | Ok Simgroups solced (My stupidity in forgetting about duplicate names) however the material issue is... read more | 11/09/2009 (5:12 pm) |
| M.A.C.K. and 3ds Max | mail sent Rex. Apologies, seem to be having some quirks with my MSN....... read more | 10/31/2009 (7:09 am) |
| M.A.C.K. and 3ds Max | Thanks Rex. Added you on IM. I think we can remove the prepended naming without too much trouble.... read more | 10/29/2009 (3:45 am) |
| M.A.C.K. and 3ds Max | Thanks Rex. Would be handy to be able to at least pull the skeleton into 3ds max. ... read more | 10/28/2009 (7:52 pm) |
| OS Platforms | It'll be nice to see a dedicated Linux server possibility. Looking forward to the How To Orion. C... read more | 10/25/2009 (7:18 pm) |
| 15km x 15km Terrain | The last part about nice looking and low CPU/RAM usage is the problem. To get a 15kmx15km terrain y... read more | 10/23/2009 (7:22 am) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | Excellent to hear the progress Alan, we appreciate the effort it takes to re-jig models. ... read more | 10/22/2009 (5:11 am) |
| General advice - Which is the best pack | Many thanks Twisted & Andy, It's given me the food for thought I needed. I've always expecte... read more | 10/22/2009 (5:00 am) |
| General advice - Which is the best pack | As a follow up (and again thanks for the advice guys), I'm nearing the point I want to start looking... read more | 10/22/2009 (12:45 am) |
| River Tool, Flow direction | Yes in the rivers properties rollout there are ripple parameters. Fiddling with those gives you what... read more | 10/21/2009 (6:15 pm) |
| Advanced Lighting's affect on FPS (Frames Per Second) | I'm running an NVidia 9600 GT and with over 100 trees, a dozen or so buildings some rivers etc in th... read more | 10/21/2009 (2:26 am) |
| General advice - Which is the best pack | Thanks guys, I was actually following the thread around Universal AI and A* inclusion which seemed ... read more | 10/15/2009 (6:04 pm) |
| Advanced Character kits (male/female) | I checked their website yesterday and there is a plan to migrate the selection etc to T3D over the n... read more | 10/12/2009 (11:14 pm) |
| Floor collision in doorways needs to be jumped over to enter | Roland, go for your life mate. I got my answer so any more help the thread can be to others all the ... read more | 10/10/2009 (9:13 am) |
| Floor collision in doorways needs to be jumped over to enter | AFIK, the auto (visible mesh) option in the editor creates a collision mesh that matches the real me... read more | 10/09/2009 (1:51 am) |
| Floor collision in doorways needs to be jumped over to enter | I can't speak to the other tools as I use 3DS Max and the tutorials are pretty clear on how to struc... read more | 10/08/2009 (6:03 pm) |
| Floor collision in doorways needs to be jumped over to enter | I hate the head through doorways look, an external collision volume 'step' solved the issue nicely. ... read more | 10/08/2009 (1:26 am) |
| Floor collision in doorways needs to be jumped over to enter | Ahh yer blood's worth bottlin' Steve I didn't actually realise the was a step up bounce. The step f... read more | 10/07/2009 (9:48 pm) |
| Poly Count | I think he means recommended limit for decent performance ;-)... read more | 10/07/2009 (10:06 am) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | Bought sticks and twigs myself last week and it pretty much just dropped in without problems. I had... read more | 10/04/2009 (10:38 pm) |
| Suggestion to GG: | Actually the idea has some merit but I reckon a categorising and sorting of the resource section wou... read more | 10/03/2009 (9:55 pm) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | While not fiddling with Physx yet I know my team will relish all the assistance/tools that come up s... read more | 10/02/2009 (7:20 am) |
| T3D's private forums, and how helpful they are? | As a fairly new entrant into the Torque world (my team and I were previously Multiverse participants... read more | 10/01/2009 (7:13 pm) |
| Fog still not working properly | ok...Also needed to make the transparency type to "none" I was using Sub which was quite n... read more | 10/01/2009 (7:54 am) |
| Fog still not working properly | Tom, Had the same issue with a number of different models using transparency on the leaves. Applied... read more | 09/30/2009 (11:20 pm) |
| include file: 'atlbase.h' no such file or dir | ...or berate IE users into FF.... Best option ;-)... read more | 09/30/2009 (10:37 pm) |
| include file: 'atlbase.h' no such file or dir | Thanks guys ... read more | 09/30/2009 (10:27 pm) |
| T3D 1.0 Artists/demo | There certainly does need to be some form of artist licence. Right now our artists have to model an... read more | 09/30/2009 (9:43 pm) |
| Side projection in terrain stretches it on the flat surfaces | Thanks Tom. Makes more sense now.... read more | 09/30/2009 (3:34 am) |
| [RESOLVED] Black Clouds | We have a couple of machines we test on and with an NVIDIA GeForxce 9600GT the sky looks fine. With... read more | 09/29/2009 (6:58 pm) |
| Dexsoft Games Art | Jaimi, Looking forward to seeing the beta of this. We use quite a few of the dexsoft models and mos... read more | 09/28/2009 (11:07 am) |
| River object - LowLODDistance causing river to dissapear | ok, I fiddled with those settings and it never seemed to "flow from the first point to the last... read more | 09/28/2009 (5:52 am) |
| River object - LowLODDistance causing river to dissapear | As a slightly related issue here. With our rivers placed and running down a slope we see no current... read more | 09/28/2009 (1:36 am) |
| River object - LowLODDistance causing river to dissapear | Threed-465? Never mind having a ditzy moment... read more | 09/26/2009 (5:24 am) |
| My Insight to the T3D Situation | As a short time listener and even shorter time poster I feel obliged to chuck m,y 2 Australian cents... read more | 09/21/2009 (3:35 am) |
| Have 3 DTSfiles - Different LODs - how to combine? | Excellent work thanks Chris. Glad it wasn't just me then! Rather than hack away at the DTS files t... read more | 09/20/2009 (1:35 am) |
| Have 3 DTSfiles - Different LODs - how to combine? | Thanks Chris, Mail sent.... read more | 09/18/2009 (3:49 am) |
| Walls&Towers | The models are great we have quite a few Dexsoft ones, however the DTS models are no good for LOD us... read more | 09/17/2009 (6:05 am) |
| Have 3 DTSfiles - Different LODs - how to combine? | And just for kicks in case the AddMesh wants the same mesh name used I tried this: [code] .... ... read more | 09/17/2009 (12:07 am) |
| Have 3 DTSfiles - Different LODs - how to combine? | OK, I'm beaten ;-( 1. Used the DAE files and renamed the cached.dts version to the above names. ... read more | 09/17/2009 (12:03 am) |
| Have 3 DTSfiles - Different LODs - how to combine? | ok small success. I'm getting a response now from the meshname interrogation Mesh_Object2 How... read more | 09/16/2009 (9:40 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | I'm going to try a slightly different approach. I have Collada versions of the files as well and rea... read more | 09/16/2009 (9:26 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | ok now we get: [code] Exporting server prefs... getMeshCount: Could not find object 'Mesh Object'... read more | 09/16/2009 (9:09 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | Yeah the actual tree is: \game\art\shapes\.... \game\art\datablocks\..... etc. I removed the... read more | 09/16/2009 (8:59 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | ok had a quick fiddle with the datablock path. Numerous errors about not being able to open the fil... read more | 09/16/2009 (8:54 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | Thanks Rex. I'll have a look at the path and give it another go. If the space causes an issue I gu... read more | 09/16/2009 (8:28 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | Certainly. The licence obligates me to point out you need to trash them after fiddling since they'r... read more | 09/16/2009 (8:16 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | Righto... I may be wrong but I'm wondering if there is something amiss in the model I get this aft... read more | 09/15/2009 (7:42 am) |
| Have 3 DTSfiles - Different LODs - how to combine? | Chris, Many thanks for the advice. I got a step closer but this is doing my head in a little ;-) Th... read more | 09/15/2009 (1:15 am) |
| Have 3 DTSfiles - Different LODs - how to combine? | You assume correctly! I have three files: castle_gate_1, castle_gate_lod1, castle_gate_lod2 e... read more | 09/14/2009 (8:02 am) |