Game Development Community

David McDonald's Forum Posts

Thread Post Date Posted
cannot create simgroups or new materials Ok Simgroups solced (My stupidity in forgetting about duplicate names) however the material issue is... read more 11/09/2009 (5:12 pm)
M.A.C.K. and 3ds Max mail sent Rex. Apologies, seem to be having some quirks with my MSN....... read more 10/31/2009 (7:09 am)
M.A.C.K. and 3ds Max Thanks Rex. Added you on IM. I think we can remove the prepended naming without too much trouble.... read more 10/29/2009 (3:45 am)
M.A.C.K. and 3ds Max Thanks Rex. Would be handy to be able to at least pull the skeleton into 3ds max. ... read more 10/28/2009 (7:52 pm)
OS Platforms It'll be nice to see a dedicated Linux server possibility. Looking forward to the How To Orion. C... read more 10/25/2009 (7:18 pm)
15km x 15km Terrain The last part about nice looking and low CPU/RAM usage is the problem. To get a 15kmx15km terrain y... read more 10/23/2009 (7:22 am)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons Excellent to hear the progress Alan, we appreciate the effort it takes to re-jig models. ... read more 10/22/2009 (5:11 am)
General advice - Which is the best pack Many thanks Twisted & Andy, It's given me the food for thought I needed. I've always expecte... read more 10/22/2009 (5:00 am)
General advice - Which is the best pack As a follow up (and again thanks for the advice guys), I'm nearing the point I want to start looking... read more 10/22/2009 (12:45 am)
River Tool, Flow direction Yes in the rivers properties rollout there are ripple parameters. Fiddling with those gives you what... read more 10/21/2009 (6:15 pm)
Advanced Lighting's affect on FPS (Frames Per Second) I'm running an NVidia 9600 GT and with over 100 trees, a dozen or so buildings some rivers etc in th... read more 10/21/2009 (2:26 am)
General advice - Which is the best pack Thanks guys, I was actually following the thread around Universal AI and A* inclusion which seemed ... read more 10/15/2009 (6:04 pm)
Advanced Character kits (male/female) I checked their website yesterday and there is a plan to migrate the selection etc to T3D over the n... read more 10/12/2009 (11:14 pm)
Floor collision in doorways needs to be jumped over to enter Roland, go for your life mate. I got my answer so any more help the thread can be to others all the ... read more 10/10/2009 (9:13 am)
Floor collision in doorways needs to be jumped over to enter AFIK, the auto (visible mesh) option in the editor creates a collision mesh that matches the real me... read more 10/09/2009 (1:51 am)
Floor collision in doorways needs to be jumped over to enter I can't speak to the other tools as I use 3DS Max and the tutorials are pretty clear on how to struc... read more 10/08/2009 (6:03 pm)
Floor collision in doorways needs to be jumped over to enter I hate the head through doorways look, an external collision volume 'step' solved the issue nicely. ... read more 10/08/2009 (1:26 am)
Floor collision in doorways needs to be jumped over to enter Ahh yer blood's worth bottlin' Steve I didn't actually realise the was a step up bounce. The step f... read more 10/07/2009 (9:48 pm)
Poly Count I think he means recommended limit for decent performance ;-)... read more 10/07/2009 (10:06 am)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons Bought sticks and twigs myself last week and it pretty much just dropped in without problems. I had... read more 10/04/2009 (10:38 pm)
Suggestion to GG: Actually the idea has some merit but I reckon a categorising and sorting of the resource section wou... read more 10/03/2009 (9:55 pm)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax While not fiddling with Physx yet I know my team will relish all the assistance/tools that come up s... read more 10/02/2009 (7:20 am)
T3D's private forums, and how helpful they are? As a fairly new entrant into the Torque world (my team and I were previously Multiverse participants... read more 10/01/2009 (7:13 pm)
Fog still not working properly ok...Also needed to make the transparency type to "none" I was using Sub which was quite n... read more 10/01/2009 (7:54 am)
Fog still not working properly Tom, Had the same issue with a number of different models using transparency on the leaves. Applied... read more 09/30/2009 (11:20 pm)
include file: 'atlbase.h' no such file or dir ...or berate IE users into FF.... Best option ;-)... read more 09/30/2009 (10:37 pm)
include file: 'atlbase.h' no such file or dir Thanks guys ... read more 09/30/2009 (10:27 pm)
T3D 1.0 Artists/demo There certainly does need to be some form of artist licence. Right now our artists have to model an... read more 09/30/2009 (9:43 pm)
Side projection in terrain stretches it on the flat surfaces Thanks Tom. Makes more sense now.... read more 09/30/2009 (3:34 am)
[RESOLVED] Black Clouds We have a couple of machines we test on and with an NVIDIA GeForxce 9600GT the sky looks fine. With... read more 09/29/2009 (6:58 pm)
Dexsoft Games Art Jaimi, Looking forward to seeing the beta of this. We use quite a few of the dexsoft models and mos... read more 09/28/2009 (11:07 am)
River object - LowLODDistance causing river to dissapear ok, I fiddled with those settings and it never seemed to "flow from the first point to the last... read more 09/28/2009 (5:52 am)
River object - LowLODDistance causing river to dissapear As a slightly related issue here. With our rivers placed and running down a slope we see no current... read more 09/28/2009 (1:36 am)
River object - LowLODDistance causing river to dissapear Threed-465? Never mind having a ditzy moment... read more 09/26/2009 (5:24 am)
My Insight to the T3D Situation As a short time listener and even shorter time poster I feel obliged to chuck m,y 2 Australian cents... read more 09/21/2009 (3:35 am)
Have 3 DTSfiles - Different LODs - how to combine? Excellent work thanks Chris. Glad it wasn't just me then! Rather than hack away at the DTS files t... read more 09/20/2009 (1:35 am)
Have 3 DTSfiles - Different LODs - how to combine? Thanks Chris, Mail sent.... read more 09/18/2009 (3:49 am)
Walls&Towers The models are great we have quite a few Dexsoft ones, however the DTS models are no good for LOD us... read more 09/17/2009 (6:05 am)
Have 3 DTSfiles - Different LODs - how to combine? And just for kicks in case the AddMesh wants the same mesh name used I tried this: [code] .... ... read more 09/17/2009 (12:07 am)
Have 3 DTSfiles - Different LODs - how to combine? OK, I'm beaten ;-( 1. Used the DAE files and renamed the cached.dts version to the above names. ... read more 09/17/2009 (12:03 am)
Have 3 DTSfiles - Different LODs - how to combine? ok small success. I'm getting a response now from the meshname interrogation Mesh_Object2 How... read more 09/16/2009 (9:40 pm)
Have 3 DTSfiles - Different LODs - how to combine? I'm going to try a slightly different approach. I have Collada versions of the files as well and rea... read more 09/16/2009 (9:26 pm)
Have 3 DTSfiles - Different LODs - how to combine? ok now we get: [code] Exporting server prefs... getMeshCount: Could not find object 'Mesh Object'... read more 09/16/2009 (9:09 pm)
Have 3 DTSfiles - Different LODs - how to combine? Yeah the actual tree is: \game\art\shapes\.... \game\art\datablocks\..... etc. I removed the... read more 09/16/2009 (8:59 pm)
Have 3 DTSfiles - Different LODs - how to combine? ok had a quick fiddle with the datablock path. Numerous errors about not being able to open the fil... read more 09/16/2009 (8:54 pm)
Have 3 DTSfiles - Different LODs - how to combine? Thanks Rex. I'll have a look at the path and give it another go. If the space causes an issue I gu... read more 09/16/2009 (8:28 pm)
Have 3 DTSfiles - Different LODs - how to combine? Certainly. The licence obligates me to point out you need to trash them after fiddling since they'r... read more 09/16/2009 (8:16 pm)
Have 3 DTSfiles - Different LODs - how to combine? Righto... I may be wrong but I'm wondering if there is something amiss in the model I get this aft... read more 09/15/2009 (7:42 am)
Have 3 DTSfiles - Different LODs - how to combine? Chris, Many thanks for the advice. I got a step closer but this is doing my head in a little ;-) Th... read more 09/15/2009 (1:15 am)
Have 3 DTSfiles - Different LODs - how to combine? You assume correctly! I have three files: castle_gate_1, castle_gate_lod1, castle_gate_lod2 e... read more 09/14/2009 (8:02 am)