Game Development Community

Ben Quirk's Forum Posts

Thread Post Date Posted
Torque 3D Show Off Thread! Hi all. It's good to see this show off thread is still ticking! Something else to show off using ... read more 10/25/2013 (6:49 pm)
Collada From 3ds Max - Bones showing I have seen this problem before with exported models which use a 3d max Rigging plug-in called Puppe... read more 03/03/2011 (8:31 pm)
How to make ifl material and bind to Model in 3dMax 9 Use the [url=http://docs.autodesk.com/MAXDES/13/ENU/Autodesk%203ds%20Max%20Design%202011%20Help/inde... read more 03/02/2011 (6:28 pm)
Import Height Map still flips horizontal? They get flipped on export too. Have to manually flip them horizontal.... read more 01/18/2011 (4:12 am)
Decal Road - How to make go over a bridge feature thought... a built in spline editor? It would work like the decal-road and mesh-road combi... read more 11/02/2010 (6:18 am)
T3D 1.1 Beta 2 - sequence not playing in Shape Editor - RESOLVED The sequence will not play if it is singled clicked. Will the animation not play if you double-click... read more 08/30/2010 (11:16 pm)
Help with character animations in Maya and Torque Sounds like a Gimbal lock. I am a little new to Maya, but this might help... Goto the Timeline Pr... read more 08/24/2010 (6:15 am)
Decal Road - How to make go over a bridge [quote]Mesh roads do follow the terrain to a degree, but not to the degree that decals do by default... read more 08/17/2010 (9:51 pm)
Turbosmooth Modifier on top of stack and skin Thanks Jeff! Your instructions on using the Skin Utilities was straight forward and worked like a... read more 08/07/2010 (1:25 am)
Particles: Is it possible to emit meshes (3d objects) This route might be the best... "I'm also considering using a rigid shape object and just spaw... read more 06/20/2010 (3:17 pm)
All Animations load in to Memory at once with DTS or DAE Collada? Fantastic. Thanks Chris!... read more 06/05/2010 (6:14 pm)
Character is facing camera when in 3rd person This is a off the wall reply... Try rotating the "bounds" box 180 degrees instead of th... read more 05/02/2010 (3:22 am)
How T3D implements DDS and mipmaps? Awesome, Thanks Tom.... read more 04/24/2010 (8:58 pm)
Normal map not showing correctly A link to another forum with a similar issue. [url]http://www.torquepowered.com/community/forums/vi... read more 04/19/2010 (4:45 pm)
Torque 3D Show Off Thread! A two part series showing different particle effects that can be done with the Torque 3D engine. Mos... read more 04/04/2010 (5:56 pm)
Importing (collada) into torque 3d 1.1 Is there a limit now on how many verts a object can have imported into the engine as I got a error s... read more 04/01/2010 (6:07 am)
Normal map not showing correctly If it looks ok in blender and exports with triangles, it could be the Xform. I don't use blender... read more 01/22/2010 (7:22 pm)
Normal map not showing correctly Hmm. Wow, looks like troubleshoot heaven. Might be a smoothing group problem. Try exporting the ... read more 01/11/2010 (4:57 pm)
Normal map not showing correctly The problem with the triangles in the normal map lies with Zbrush and how it exported using the Zmap... read more 01/11/2010 (3:30 pm)
Character Export Polygon Counts Problem Yeah, there is defiantly something going on in the shape editor. If you have a cube (6 poly)(12 t... read more 01/04/2010 (7:47 pm)
ifls through material editor? I have not seen this feature implemented into the material editor in T3D 1.1 alpha. It seems that T3... read more 01/02/2010 (1:30 am)
Turbosmooth Modifier on top of stack and skin Thanks Jeff. Was worth a shot, but no go. Like you said, when you add more verts to the skin, you ar... read more 12/18/2009 (2:28 pm)
Importing (collada) into torque 3d 1.1 What 3d package are you exporting? Which collada exporter are you using? A good one can be found her... read more 12/11/2009 (4:28 pm)
Keep getting a "No data found" message The DTS export can be very picky. You need to set up a Base01, start01, detail, and have them all li... read more 12/10/2009 (3:47 am)
Full body or belnd for run animations? "Is there a trick to adding 2 animations to the one animation name" Yes. Combining DSQ ... read more 12/10/2009 (2:52 am)
Exporting Finger animation "how can adding bones in invert the normals. " Try adding a Normals modifier in make to... read more 12/10/2009 (2:31 am)
Animating in 3ds max help "I'need to make sure that my mesh is skinned. I'need to keep my bounding box, eye, cam and mou... read more 12/10/2009 (2:21 am)
What is the function of Layers in the Torque3D Material Editor? "Like you could put a scrolling glowing texture on layer 0 and a alpha cutout material over it ... read more 12/10/2009 (2:11 am)
Help Making Melee Weapons "I downloaded the trial of Shaper, so I could open the .dts of the sword to see how it is made,... read more 12/10/2009 (2:06 am)
DTS Export help Hi, I am guessing that you want the collision to match with the mesh object, correct? This wil... read more 12/10/2009 (1:10 am)
Advanced Materials Explanation Or, if torque3d could set up point lights in the world editor, and would do a auto-bake of your leve... read more 12/09/2009 (12:45 am)
Advanced Materials Explanation Yeah, I did not think about a model with the same texture on each side. If the box had the same text... read more 12/08/2009 (8:58 pm)
Terrain Painter Detail Map with its own diffuse color? I see. Yes, I tried high pass and another method of just adding a 50 percent 128 grey fill to it... read more 12/06/2009 (11:03 pm)
Advanced Materials Explanation Interesting, makes me wonder how all those can be implemented to a model. Wouldn't it be faster to j... read more 12/06/2009 (6:59 pm)
Material bug in Advanced Lightning I too get the same problems with Advanced Lighting turned on with transparent clicked. No problem wi... read more 11/26/2009 (2:25 am)
Animated textures/materials Hi, Not sure what type of effect you are going for. Another option is setting up a IFL for animat... read more 11/26/2009 (2:20 am)
LOD problem @ALL Also been having issues getting the Multires LOD to work. The DTS object will show in torque... read more 11/17/2009 (4:46 am)
Preview LOD in Shape Editor Well shucks... Hopefully the shape editor will include the features that showtools did. Espec... read more 10/27/2009 (8:58 pm)