Ben Quirk's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Show Off Thread! | Hi all. It's good to see this show off thread is still ticking! Something else to show off using ... read more | 10/25/2013 (6:49 pm) |
| Collada From 3ds Max - Bones showing | I have seen this problem before with exported models which use a 3d max Rigging plug-in called Puppe... read more | 03/03/2011 (8:31 pm) |
| How to make ifl material and bind to Model in 3dMax 9 | Use the [url=http://docs.autodesk.com/MAXDES/13/ENU/Autodesk%203ds%20Max%20Design%202011%20Help/inde... read more | 03/02/2011 (6:28 pm) |
| Import Height Map still flips horizontal? | They get flipped on export too. Have to manually flip them horizontal.... read more | 01/18/2011 (4:12 am) |
| Decal Road - How to make go over a bridge | feature thought... a built in spline editor? It would work like the decal-road and mesh-road combi... read more | 11/02/2010 (6:18 am) |
| T3D 1.1 Beta 2 - sequence not playing in Shape Editor - RESOLVED | The sequence will not play if it is singled clicked. Will the animation not play if you double-click... read more | 08/30/2010 (11:16 pm) |
| Help with character animations in Maya and Torque | Sounds like a Gimbal lock. I am a little new to Maya, but this might help... Goto the Timeline Pr... read more | 08/24/2010 (6:15 am) |
| Decal Road - How to make go over a bridge | [quote]Mesh roads do follow the terrain to a degree, but not to the degree that decals do by default... read more | 08/17/2010 (9:51 pm) |
| Turbosmooth Modifier on top of stack and skin | Thanks Jeff! Your instructions on using the Skin Utilities was straight forward and worked like a... read more | 08/07/2010 (1:25 am) |
| Particles: Is it possible to emit meshes (3d objects) | This route might be the best... "I'm also considering using a rigid shape object and just spaw... read more | 06/20/2010 (3:17 pm) |
| All Animations load in to Memory at once with DTS or DAE Collada? | Fantastic. Thanks Chris!... read more | 06/05/2010 (6:14 pm) |
| Character is facing camera when in 3rd person | This is a off the wall reply... Try rotating the "bounds" box 180 degrees instead of th... read more | 05/02/2010 (3:22 am) |
| How T3D implements DDS and mipmaps? | Awesome, Thanks Tom.... read more | 04/24/2010 (8:58 pm) |
| Normal map not showing correctly | A link to another forum with a similar issue. [url]http://www.torquepowered.com/community/forums/vi... read more | 04/19/2010 (4:45 pm) |
| Torque 3D Show Off Thread! | A two part series showing different particle effects that can be done with the Torque 3D engine. Mos... read more | 04/04/2010 (5:56 pm) |
| Importing (collada) into torque 3d 1.1 | Is there a limit now on how many verts a object can have imported into the engine as I got a error s... read more | 04/01/2010 (6:07 am) |
| Normal map not showing correctly | If it looks ok in blender and exports with triangles, it could be the Xform. I don't use blender... read more | 01/22/2010 (7:22 pm) |
| Normal map not showing correctly | Hmm. Wow, looks like troubleshoot heaven. Might be a smoothing group problem. Try exporting the ... read more | 01/11/2010 (4:57 pm) |
| Normal map not showing correctly | The problem with the triangles in the normal map lies with Zbrush and how it exported using the Zmap... read more | 01/11/2010 (3:30 pm) |
| Character Export Polygon Counts Problem | Yeah, there is defiantly something going on in the shape editor. If you have a cube (6 poly)(12 t... read more | 01/04/2010 (7:47 pm) |
| ifls through material editor? | I have not seen this feature implemented into the material editor in T3D 1.1 alpha. It seems that T3... read more | 01/02/2010 (1:30 am) |
| Turbosmooth Modifier on top of stack and skin | Thanks Jeff. Was worth a shot, but no go. Like you said, when you add more verts to the skin, you ar... read more | 12/18/2009 (2:28 pm) |
| Importing (collada) into torque 3d 1.1 | What 3d package are you exporting? Which collada exporter are you using? A good one can be found her... read more | 12/11/2009 (4:28 pm) |
| Keep getting a "No data found" message | The DTS export can be very picky. You need to set up a Base01, start01, detail, and have them all li... read more | 12/10/2009 (3:47 am) |
| Full body or belnd for run animations? | "Is there a trick to adding 2 animations to the one animation name" Yes. Combining DSQ ... read more | 12/10/2009 (2:52 am) |
| Exporting Finger animation | "how can adding bones in invert the normals. " Try adding a Normals modifier in make to... read more | 12/10/2009 (2:31 am) |
| Animating in 3ds max help | "I'need to make sure that my mesh is skinned. I'need to keep my bounding box, eye, cam and mou... read more | 12/10/2009 (2:21 am) |
| What is the function of Layers in the Torque3D Material Editor? | "Like you could put a scrolling glowing texture on layer 0 and a alpha cutout material over it ... read more | 12/10/2009 (2:11 am) |
| Help Making Melee Weapons | "I downloaded the trial of Shaper, so I could open the .dts of the sword to see how it is made,... read more | 12/10/2009 (2:06 am) |
| DTS Export help | Hi, I am guessing that you want the collision to match with the mesh object, correct? This wil... read more | 12/10/2009 (1:10 am) |
| Advanced Materials Explanation | Or, if torque3d could set up point lights in the world editor, and would do a auto-bake of your leve... read more | 12/09/2009 (12:45 am) |
| Advanced Materials Explanation | Yeah, I did not think about a model with the same texture on each side. If the box had the same text... read more | 12/08/2009 (8:58 pm) |
| Terrain Painter Detail Map with its own diffuse color? | I see. Yes, I tried high pass and another method of just adding a 50 percent 128 grey fill to it... read more | 12/06/2009 (11:03 pm) |
| Advanced Materials Explanation | Interesting, makes me wonder how all those can be implemented to a model. Wouldn't it be faster to j... read more | 12/06/2009 (6:59 pm) |
| Material bug in Advanced Lightning | I too get the same problems with Advanced Lighting turned on with transparent clicked. No problem wi... read more | 11/26/2009 (2:25 am) |
| Animated textures/materials | Hi, Not sure what type of effect you are going for. Another option is setting up a IFL for animat... read more | 11/26/2009 (2:20 am) |
| LOD problem | @ALL Also been having issues getting the Multires LOD to work. The DTS object will show in torque... read more | 11/17/2009 (4:46 am) |
| Preview LOD in Shape Editor | Well shucks... Hopefully the shape editor will include the features that showtools did. Espec... read more | 10/27/2009 (8:58 pm) |