Game Development Community

Stephen Clark's Forum Posts

Thread Post Date Posted
REQ: Experienced Programmer for coding new Grass? Have any of you seen the grass in the PS2 game "Shadow of the Colossus"? Its been a while since I pl... read more 04/01/2007 (5:19 pm)
XNA game studio express beta is out Totally understand this is not TorqueX, but any ideas on when the closed beta stuff is going to be p... read more 08/30/2006 (3:23 pm)
XNA game studio express beta is out Oh how cool!! Kudos to everyone at GG! Signed up... I installed C# Express along w/ VS 7 for som... read more 08/30/2006 (2:16 pm)
Wii Wii (I couldn't resist) OMG, is that true that PS3 games will cost 60-100!?! What parent in their right mind would buy a $70... read more 08/15/2006 (5:11 pm)
Blu-ray, do we need the extra storage space? 1/2 of the DVDs I rent (and when I did netflix, 80%) have scratches that make playback a pain in the... read more 08/15/2006 (11:51 am)
Evolutionary coding? Hmm... My thought on this before was... whats the point of the game?!? I'm not really a fan of RPGs or any ... read more 06/14/2006 (1:38 pm)
Evolutionary coding? Hmm... I've been thinking lately about an environment where first off all of the baddies would evolve at ab... read more 06/14/2006 (10:05 am)
Favorite FPS games and why Yeah, for me it would have to be Deus Ex, and then System Shock 1 and 2. The new half-life had a lot... read more 03/22/2006 (8:10 pm)
Projectile as a grenade. Oh cool. What other proj types do you have? I made ones that are "ground hugging" that are pretty co... read more 02/07/2006 (10:39 pm)
Delayed Explosion Projectile Jitters and shakes I think I posted a little while ago to a different similar thread, but there is a fix. The overall p... read more 01/27/2006 (3:12 pm)
Projectile as a grenade. Ok, I fixed this a long time ago, and from looking at my old code (way too different to post; multip... read more 01/13/2006 (11:02 am)
Inverse trajectory determination-most ancient of computer probs. Ok, I know its been a while, sorry, but here's the Vi solution: initial velocity = ( x/ cos (thet... read more 06/05/2005 (2:31 pm)
Inverse trajectory determination-most ancient of computer probs. I know there are other derivations of this general formula in game gems 3 and I'm sure elsewhere. I'... read more 05/16/2005 (11:57 am)
Microsoft Universal Gaming Controller This is such a no-brainer. Not only do you get a consistent interface, but you can bridge the gap be... read more 05/15/2005 (6:51 pm)
How to move an object along a vector Ah, this is where the euler matrix comes in handy if I do remember... lets see, ah yep- Here's my co... read more 05/10/2005 (9:58 pm)
Inverse trajectory determination-most ancient of computer probs. Oh wow, i didnt realize this thread was alive... Did y'all get this to work, as mine works fine,... read more 05/09/2005 (5:25 pm)
Absolutely fascinating: a must read... Ive always felt that gameplay is WAY more important than graphics and that in the final analysis it ... read more 05/09/2005 (11:50 am)
Music to code by. My favs for coding are: hard core drum and bass ( bassdrive.com or my own tracks/mixes, esp diese... read more 05/05/2005 (11:19 am)
Games Tester interview Wed 4th May @ EA! Any Help/Tips welcomed! I used to do interviews sometimes and I was in QA for about a year then moved to eng. Generally test... read more 05/03/2005 (5:04 pm)
Projectile with defined end point ? I wrote some code for inverse trajectory determination that may help. You give it a destination coor... read more 04/27/2005 (10:58 am)
Your favorite gaming memories... This thread has revived some good ooold memories that I have long since forgotten: One day my bud... read more 04/26/2005 (12:39 pm)
Irrational going self-publishing route Hehe, I loved FF too! Actually, my copy is on its 5th owner since a year ago when I lent it to a fri... read more 02/14/2005 (5:35 pm)
Is learning game development or working in the industry all fun? Does anyone have advice on which game dev cos are decent to work for in the Washington Seattle/Belle... read more 01/12/2005 (5:33 pm)
Where is the break point between Client and Server? Basically, how its broken down is this: stuff for the GUI/HUDs- on client Everything else- on ... read more 11/28/2004 (8:23 pm)
Possible switch/case issue I think you are using datablocks incorrectly. Changes to the datablock will effect ALL players who u... read more 09/23/2004 (5:33 pm)
Particle emitters not removing correctly? So is there an issue w/ deleteWhenEmpty??? or is it something else? I know there was an issue w/ ... read more 09/23/2004 (5:21 pm)
Need Problem Models for IGC session.. Funny how nobody has posted much!! OK, I will post a link to a file soon, something I had a prob. w... read more 09/23/2004 (5:12 pm)
Lets play Tribes 1, 2 and 3 at IGC!! Last year's games were fun, and I totally want to play whatever and everything folks bring, but a lo... read more 09/23/2004 (5:10 pm)
Need Problem Models for IGC session.. Here are some things I would love to see: 1. Adding an animation (not just replacing a sequence) ... read more 09/18/2004 (9:24 am)
IGC 04 AI Panel - Suggestions I totally agree w/ Thomas: Creative ways of mixing the various techniques and how to not get total m... read more 09/15/2004 (11:31 am)
Need Problem Models for IGC session.. This is sweet and will be very useful! Thanks Joe!!!! -s... read more 09/13/2004 (1:09 pm)
Vehicle collision using impulse system Really, applyimpulse uses a position as its first param.? Guess its been a while!!! You are prob... read more 09/08/2004 (8:47 pm)
Friction in a physical zone In player.cc somewhere in updatePos it checks to see if its in a physical zone. I dont think the PZs... read more 09/06/2004 (4:07 pm)
Vehicle collision using impulse system Dist would be VectorDist( obj1, obj2) (the distance from the explosion, although it should probably ... read more 09/06/2004 (3:59 pm)
Vehicle collision using impulse system How about something like this: vector = vectornormalize(vectorsub( obj1, obj2)) (or the other way... read more 09/04/2004 (9:54 pm)
FIX: Assumption in terrData.h breaks some terrain mods Cool, this should go in HEAD if its not already! We need a forum for these kinds of little bug fixes... read more 08/18/2004 (12:39 am)
Bouncing projectiles The engine code does not support what you want. belive me, i looked into it a long time ago. They ar... read more 08/17/2004 (1:32 am)
After Graduation Job Advice Oh, I already experienced the WORST job market in Seattle history when I was laid off in 2002. Its b... read more 08/16/2004 (9:10 pm)
RTS Pack: demo art submissions Could we get some more details on what this supports? I'm assuming: commander map resource multip... read more 08/16/2004 (5:01 pm)
So close.. yet so far away.. Oooh how groovy! nice dude! -s... read more 08/16/2004 (2:33 pm)
Particle Sys. Optimizations? Yeah, I havent fixed that as its not an issue for what I'm doing, and I would think the call to upda... read more 08/16/2004 (2:32 pm)
Question about shape movement Cool, glad to help. Welcome to GG! -s... read more 08/16/2004 (11:56 am)
Question about shape movement How about something like this: schedule a function that checks the object's velocity. If zero, do y... read more 08/16/2004 (2:41 am)
Question about shape movement Your problem is maybe that the code is running too fast. You are prob. getting the obj's position ri... read more 08/16/2004 (1:21 am)
Game Developer Magizine I personally have always enjoyed their post-mortems. But yeah, a lot of coder stuff mostly. -s... read more 08/15/2004 (7:53 pm)
Particle Sys. Optimizations? Ah, ok.. I havent been keeping up with the T2D stuff. Thanks! -s... read more 08/15/2004 (7:00 pm)
What is this error? Ah, this is very annoying... I still dont know what the "base" assets are. It happens when you remov... read more 08/15/2004 (6:59 pm)
Particle Sys. Optimizations? I would love to get my hands on Brian's new PE code, but alas, its in TSE not TGE correct? I would b... read more 08/15/2004 (5:55 pm)
Imaginary object impacts when using impulse Any more work done on this?? You know, I think I saw it before, but I did a bunch of changes to the ... read more 08/14/2004 (12:57 pm)
Load an external .exe Let me know if you want to see an example app that uses pipes and redirects stdinput and output; jus... read more 08/14/2004 (12:49 pm)
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