Stephen Clark's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| REQ: Experienced Programmer for coding new Grass? | Have any of you seen the grass in the PS2 game "Shadow of the Colossus"? Its been a while since I pl... read more | 04/01/2007 (5:19 pm) |
| XNA game studio express beta is out | Totally understand this is not TorqueX, but any ideas on when the closed beta stuff is going to be p... read more | 08/30/2006 (3:23 pm) |
| XNA game studio express beta is out | Oh how cool!! Kudos to everyone at GG! Signed up... I installed C# Express along w/ VS 7 for som... read more | 08/30/2006 (2:16 pm) |
| Wii Wii (I couldn't resist) | OMG, is that true that PS3 games will cost 60-100!?! What parent in their right mind would buy a $70... read more | 08/15/2006 (5:11 pm) |
| Blu-ray, do we need the extra storage space? | 1/2 of the DVDs I rent (and when I did netflix, 80%) have scratches that make playback a pain in the... read more | 08/15/2006 (11:51 am) |
| Evolutionary coding? Hmm... | My thought on this before was... whats the point of the game?!? I'm not really a fan of RPGs or any ... read more | 06/14/2006 (1:38 pm) |
| Evolutionary coding? Hmm... | I've been thinking lately about an environment where first off all of the baddies would evolve at ab... read more | 06/14/2006 (10:05 am) |
| Favorite FPS games and why | Yeah, for me it would have to be Deus Ex, and then System Shock 1 and 2. The new half-life had a lot... read more | 03/22/2006 (8:10 pm) |
| Projectile as a grenade. | Oh cool. What other proj types do you have? I made ones that are "ground hugging" that are pretty co... read more | 02/07/2006 (10:39 pm) |
| Delayed Explosion Projectile Jitters and shakes | I think I posted a little while ago to a different similar thread, but there is a fix. The overall p... read more | 01/27/2006 (3:12 pm) |
| Projectile as a grenade. | Ok, I fixed this a long time ago, and from looking at my old code (way too different to post; multip... read more | 01/13/2006 (11:02 am) |
| Inverse trajectory determination-most ancient of computer probs. | Ok, I know its been a while, sorry, but here's the Vi solution: initial velocity = ( x/ cos (thet... read more | 06/05/2005 (2:31 pm) |
| Inverse trajectory determination-most ancient of computer probs. | I know there are other derivations of this general formula in game gems 3 and I'm sure elsewhere. I'... read more | 05/16/2005 (11:57 am) |
| Microsoft Universal Gaming Controller | This is such a no-brainer. Not only do you get a consistent interface, but you can bridge the gap be... read more | 05/15/2005 (6:51 pm) |
| How to move an object along a vector | Ah, this is where the euler matrix comes in handy if I do remember... lets see, ah yep- Here's my co... read more | 05/10/2005 (9:58 pm) |
| Inverse trajectory determination-most ancient of computer probs. | Oh wow, i didnt realize this thread was alive... Did y'all get this to work, as mine works fine,... read more | 05/09/2005 (5:25 pm) |
| Absolutely fascinating: a must read... | Ive always felt that gameplay is WAY more important than graphics and that in the final analysis it ... read more | 05/09/2005 (11:50 am) |
| Music to code by. | My favs for coding are: hard core drum and bass ( bassdrive.com or my own tracks/mixes, esp diese... read more | 05/05/2005 (11:19 am) |
| Games Tester interview Wed 4th May @ EA! Any Help/Tips welcomed! | I used to do interviews sometimes and I was in QA for about a year then moved to eng. Generally test... read more | 05/03/2005 (5:04 pm) |
| Projectile with defined end point ? | I wrote some code for inverse trajectory determination that may help. You give it a destination coor... read more | 04/27/2005 (10:58 am) |
| Your favorite gaming memories... | This thread has revived some good ooold memories that I have long since forgotten: One day my bud... read more | 04/26/2005 (12:39 pm) |
| Irrational going self-publishing route | Hehe, I loved FF too! Actually, my copy is on its 5th owner since a year ago when I lent it to a fri... read more | 02/14/2005 (5:35 pm) |
| Is learning game development or working in the industry all fun? | Does anyone have advice on which game dev cos are decent to work for in the Washington Seattle/Belle... read more | 01/12/2005 (5:33 pm) |
| Where is the break point between Client and Server? | Basically, how its broken down is this: stuff for the GUI/HUDs- on client Everything else- on ... read more | 11/28/2004 (8:23 pm) |
| Possible switch/case issue | I think you are using datablocks incorrectly. Changes to the datablock will effect ALL players who u... read more | 09/23/2004 (5:33 pm) |
| Particle emitters not removing correctly? | So is there an issue w/ deleteWhenEmpty??? or is it something else? I know there was an issue w/ ... read more | 09/23/2004 (5:21 pm) |
| Need Problem Models for IGC session.. | Funny how nobody has posted much!! OK, I will post a link to a file soon, something I had a prob. w... read more | 09/23/2004 (5:12 pm) |
| Lets play Tribes 1, 2 and 3 at IGC!! | Last year's games were fun, and I totally want to play whatever and everything folks bring, but a lo... read more | 09/23/2004 (5:10 pm) |
| Need Problem Models for IGC session.. | Here are some things I would love to see: 1. Adding an animation (not just replacing a sequence) ... read more | 09/18/2004 (9:24 am) |
| IGC 04 AI Panel - Suggestions | I totally agree w/ Thomas: Creative ways of mixing the various techniques and how to not get total m... read more | 09/15/2004 (11:31 am) |
| Need Problem Models for IGC session.. | This is sweet and will be very useful! Thanks Joe!!!! -s... read more | 09/13/2004 (1:09 pm) |
| Vehicle collision using impulse system | Really, applyimpulse uses a position as its first param.? Guess its been a while!!! You are prob... read more | 09/08/2004 (8:47 pm) |
| Friction in a physical zone | In player.cc somewhere in updatePos it checks to see if its in a physical zone. I dont think the PZs... read more | 09/06/2004 (4:07 pm) |
| Vehicle collision using impulse system | Dist would be VectorDist( obj1, obj2) (the distance from the explosion, although it should probably ... read more | 09/06/2004 (3:59 pm) |
| Vehicle collision using impulse system | How about something like this: vector = vectornormalize(vectorsub( obj1, obj2)) (or the other way... read more | 09/04/2004 (9:54 pm) |
| FIX: Assumption in terrData.h breaks some terrain mods | Cool, this should go in HEAD if its not already! We need a forum for these kinds of little bug fixes... read more | 08/18/2004 (12:39 am) |
| Bouncing projectiles | The engine code does not support what you want. belive me, i looked into it a long time ago. They ar... read more | 08/17/2004 (1:32 am) |
| After Graduation Job Advice | Oh, I already experienced the WORST job market in Seattle history when I was laid off in 2002. Its b... read more | 08/16/2004 (9:10 pm) |
| RTS Pack: demo art submissions | Could we get some more details on what this supports? I'm assuming: commander map resource multip... read more | 08/16/2004 (5:01 pm) |
| So close.. yet so far away.. | Oooh how groovy! nice dude! -s... read more | 08/16/2004 (2:33 pm) |
| Particle Sys. Optimizations? | Yeah, I havent fixed that as its not an issue for what I'm doing, and I would think the call to upda... read more | 08/16/2004 (2:32 pm) |
| Question about shape movement | Cool, glad to help. Welcome to GG! -s... read more | 08/16/2004 (11:56 am) |
| Question about shape movement | How about something like this: schedule a function that checks the object's velocity. If zero, do y... read more | 08/16/2004 (2:41 am) |
| Question about shape movement | Your problem is maybe that the code is running too fast. You are prob. getting the obj's position ri... read more | 08/16/2004 (1:21 am) |
| Game Developer Magizine | I personally have always enjoyed their post-mortems. But yeah, a lot of coder stuff mostly. -s... read more | 08/15/2004 (7:53 pm) |
| Particle Sys. Optimizations? | Ah, ok.. I havent been keeping up with the T2D stuff. Thanks! -s... read more | 08/15/2004 (7:00 pm) |
| What is this error? | Ah, this is very annoying... I still dont know what the "base" assets are. It happens when you remov... read more | 08/15/2004 (6:59 pm) |
| Particle Sys. Optimizations? | I would love to get my hands on Brian's new PE code, but alas, its in TSE not TGE correct? I would b... read more | 08/15/2004 (5:55 pm) |
| Imaginary object impacts when using impulse | Any more work done on this?? You know, I think I saw it before, but I did a bunch of changes to the ... read more | 08/14/2004 (12:57 pm) |
| Load an external .exe | Let me know if you want to see an example app that uses pipes and redirects stdinput and output; jus... read more | 08/14/2004 (12:49 pm) |