Game Development Community

Giuseppe De Francesco's Forum Posts

Thread Post Date Posted
You guys preferred canvas size to work with as a base? Well if the Xbox is connected to a TV it'll suffer some overscan and some TV have a very strong one ... read more 07/14/2010 (1:05 pm)
You guys preferred canvas size to work with as a base? Yes, I strongly advice to support 16:9 and 4:3 (at least!). If the end-user has the Xbox connected v... read more 07/13/2010 (10:26 pm)
You guys preferred canvas size to work with as a base? Hi, let me add my 2 cents. Torque X lets you define all via the level file so you are [b]almost[/... read more 07/13/2010 (1:53 pm)
Object Editor Collision Copying Wait a sec… you can’t have a T2DCollisionComponent alone: part of its logic it relies o... read more 07/13/2010 (1:23 pm)
Object Editor Collision Copying Well, I tried to repro your problem but I really can't: it works fine here, both the 3.1.4 and th... read more 07/13/2010 (6:03 am)
Houdini 10 and Torque 3D I've used Houdini as a bridge to export DTS but it doesn't work properly. I guess it's still some ol... read more 07/12/2010 (10:04 am)
particles won't stop floating upward Just to add my 2 cents: did you define the Fixed Force Life as well? If not.. it will be ignored ;)... read more 07/12/2010 (9:57 am)
Object Editor Collision Copying That file is created each time you hit Ctrl+C but is never deleted so you'll find it there anyway. t... read more 07/12/2010 (9:52 am)
Top down pool ball physics Hey Martin, first off, avoid the DTS mesh because it's badly rendered... so no way. I can tell wh... read more 07/12/2010 (9:39 am)
Sprite material in torque project causes Code 3 in Xbox Hi, the Code 3 error on the Xbox is a low level error happening in a way that the managed code ca... read more 07/12/2010 (8:40 am)
Handling controller disconnect. Hey Matthew, the controllers do not change Id. Your problem is caused by some racing condition or... read more 07/12/2010 (6:21 am)
Object Editor Collision Copying Hey Chris, this is quite strange. The way TXB does the Copy is quite straight: it gets the object... read more 07/12/2010 (6:02 am)
FBX animation You have to export DTS or convert a Collada into a DTS usinf the new Dae2Dts tool. ~Pino... read more 07/09/2010 (2:57 pm)
Why WAS Torque3D documentation so poor? Guys, this thread is becoming tiresome :) the situation is clear and AI/GG people have pledged qu... read more 07/09/2010 (1:13 pm)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) @Will: Besides the magenta thing your OP issue is an actual bug in the rendering infrastructure i... read more 07/09/2010 (5:44 am)
Engine reference help files @Henry: It's generated from the code comments using Innovasys DocumentX! 2008. It could be improve... read more 07/04/2010 (1:20 pm)
TX missing Mouse management (NOW IMPLEMENTED) Hey guys, As promised the Windows mouse management has been fixed in the Core engine: you’l... read more 07/03/2010 (12:44 pm)
TX2D 3.1.5 Beta - Particles not properly rendered @Tom: Actually there is a difference which makes the resizing of the T2DParticleEffect not viable... read more 07/02/2010 (11:57 am)
Engine reference help files I'm sorry, I forgot to add to the files the registration utility :) I've added it to the wiki page, ... read more 07/02/2010 (1:59 am)
TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) Hey Scott, that's a racing condition experimented by Matthew, you can find more details here: [ur... read more 06/29/2010 (6:19 pm)
Torque X huge memory leak - Fixed Alex, you are in the system waiting list, meaning that you didn't accept the invitation. I'll have t... read more 06/29/2010 (5:50 pm)
TX2D 3.1.5 Beta - ObjectType from 33 to 64 assigned to 1 to 32 again - RESOLVED Thanks Tom ;)... read more 06/29/2010 (4:01 pm)
Why WAS Torque3D documentation so poor? Hey Jon, I won't take any position here because the thread has already gone OT way too much... ju... read more 06/26/2010 (5:08 pm)
Torque Talk Live - The Torque Podcast Discussion Thread Well... early in the day would make it EU friendly as well :) ... read more 06/26/2010 (5:18 am)
TX2D 3.1.5 Beta- Torque X Builder Crash on Import That's odd... I have my scrollers all made by 2048x2048 textures, no problems there. I tested this i... read more 06/25/2010 (10:13 am)
TX2D 3.1.5 Beta - Selecting fields in TXB This is still a bug in the new beta.... read more 06/25/2010 (10:08 am)
TX2D: 3.1.5 Beta: Bad layering - Resolved This is has been fixed in the new beta.... read more 06/25/2010 (10:07 am)
TX2D 3.1.5 Beta - ObjectType from 33 to 64 assigned to 1 to 32 again - RESOLVED This is still a bug in the new beta.... read more 06/25/2010 (10:05 am)
TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) This is still a bug in the new beta.... read more 06/25/2010 (10:02 am)
TX2D 3.1.5 Beta - Project templates create wrong References This is still a bug in the new beta.... read more 06/25/2010 (10:01 am)
TX2D 3.1.5 Beta - Project templates create wrong Mixed Platform config This is still a bug in the new beta.... read more 06/25/2010 (9:59 am)
TX2D 3.1.5 Beta - Numeric keypad not working This is still a bug in the new beta.... read more 06/25/2010 (9:57 am)
TX2D 3.1.5 Beta - Particles not properly rendered This is still a bug in the new beta.... read more 06/25/2010 (9:56 am)
TX2D 3.1.5 Beta - Particles spin in the opposite direction (FIXED in the new Beta) Fixed in the new beta, ok ;) @Ray: sorry, I missed your request, at any rate all the issues are l... read more 06/25/2010 (9:44 am)
TX2D 3.1.5 Beta - Scene files are polluted with unused materials (waste of memory) In the new beta this bug is not fixed yet.... read more 06/25/2010 (9:37 am)
Torque X huge memory leak - Fixed Hey Alex, welcome aboard! Thanks for the appreciation ;) I'll send you the invitations to the SVN... read more 06/23/2010 (3:02 am)