Giuseppe De Francesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| You guys preferred canvas size to work with as a base? | Well if the Xbox is connected to a TV it'll suffer some overscan and some TV have a very strong one ... read more | 07/14/2010 (1:05 pm) |
| You guys preferred canvas size to work with as a base? | Yes, I strongly advice to support 16:9 and 4:3 (at least!). If the end-user has the Xbox connected v... read more | 07/13/2010 (10:26 pm) |
| You guys preferred canvas size to work with as a base? | Hi, let me add my 2 cents. Torque X lets you define all via the level file so you are [b]almost[/... read more | 07/13/2010 (1:53 pm) |
| Object Editor Collision Copying | Wait a sec… you can’t have a T2DCollisionComponent alone: part of its logic it relies o... read more | 07/13/2010 (1:23 pm) |
| Object Editor Collision Copying | Well, I tried to repro your problem but I really can't: it works fine here, both the 3.1.4 and th... read more | 07/13/2010 (6:03 am) |
| Houdini 10 and Torque 3D | I've used Houdini as a bridge to export DTS but it doesn't work properly. I guess it's still some ol... read more | 07/12/2010 (10:04 am) |
| particles won't stop floating upward | Just to add my 2 cents: did you define the Fixed Force Life as well? If not.. it will be ignored ;)... read more | 07/12/2010 (9:57 am) |
| Object Editor Collision Copying | That file is created each time you hit Ctrl+C but is never deleted so you'll find it there anyway. t... read more | 07/12/2010 (9:52 am) |
| Top down pool ball physics | Hey Martin, first off, avoid the DTS mesh because it's badly rendered... so no way. I can tell wh... read more | 07/12/2010 (9:39 am) |
| Sprite material in torque project causes Code 3 in Xbox | Hi, the Code 3 error on the Xbox is a low level error happening in a way that the managed code ca... read more | 07/12/2010 (8:40 am) |
| Handling controller disconnect. | Hey Matthew, the controllers do not change Id. Your problem is caused by some racing condition or... read more | 07/12/2010 (6:21 am) |
| Object Editor Collision Copying | Hey Chris, this is quite strange. The way TXB does the Copy is quite straight: it gets the object... read more | 07/12/2010 (6:02 am) |
| FBX animation | You have to export DTS or convert a Collada into a DTS usinf the new Dae2Dts tool. ~Pino... read more | 07/09/2010 (2:57 pm) |
| Why WAS Torque3D documentation so poor? | Guys, this thread is becoming tiresome :) the situation is clear and AI/GG people have pledged qu... read more | 07/09/2010 (1:13 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | @Will: Besides the magenta thing your OP issue is an actual bug in the rendering infrastructure i... read more | 07/09/2010 (5:44 am) |
| Engine reference help files | @Henry: It's generated from the code comments using Innovasys DocumentX! 2008. It could be improve... read more | 07/04/2010 (1:20 pm) |
| TX missing Mouse management (NOW IMPLEMENTED) | Hey guys, As promised the Windows mouse management has been fixed in the Core engine: you’l... read more | 07/03/2010 (12:44 pm) |
| TX2D 3.1.5 Beta - Particles not properly rendered | @Tom: Actually there is a difference which makes the resizing of the T2DParticleEffect not viable... read more | 07/02/2010 (11:57 am) |
| Engine reference help files | I'm sorry, I forgot to add to the files the registration utility :) I've added it to the wiki page, ... read more | 07/02/2010 (1:59 am) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | Hey Scott, that's a racing condition experimented by Matthew, you can find more details here: [ur... read more | 06/29/2010 (6:19 pm) |
| Torque X huge memory leak - Fixed | Alex, you are in the system waiting list, meaning that you didn't accept the invitation. I'll have t... read more | 06/29/2010 (5:50 pm) |
| TX2D 3.1.5 Beta - ObjectType from 33 to 64 assigned to 1 to 32 again - RESOLVED | Thanks Tom ;)... read more | 06/29/2010 (4:01 pm) |
| Why WAS Torque3D documentation so poor? | Hey Jon, I won't take any position here because the thread has already gone OT way too much... ju... read more | 06/26/2010 (5:08 pm) |
| Torque Talk Live - The Torque Podcast Discussion Thread | Well... early in the day would make it EU friendly as well :) ... read more | 06/26/2010 (5:18 am) |
| TX2D 3.1.5 Beta- Torque X Builder Crash on Import | That's odd... I have my scrollers all made by 2048x2048 textures, no problems there. I tested this i... read more | 06/25/2010 (10:13 am) |
| TX2D 3.1.5 Beta - Selecting fields in TXB | This is still a bug in the new beta.... read more | 06/25/2010 (10:08 am) |
| TX2D: 3.1.5 Beta: Bad layering - Resolved | This is has been fixed in the new beta.... read more | 06/25/2010 (10:07 am) |
| TX2D 3.1.5 Beta - ObjectType from 33 to 64 assigned to 1 to 32 again - RESOLVED | This is still a bug in the new beta.... read more | 06/25/2010 (10:05 am) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | This is still a bug in the new beta.... read more | 06/25/2010 (10:02 am) |
| TX2D 3.1.5 Beta - Project templates create wrong References | This is still a bug in the new beta.... read more | 06/25/2010 (10:01 am) |
| TX2D 3.1.5 Beta - Project templates create wrong Mixed Platform config | This is still a bug in the new beta.... read more | 06/25/2010 (9:59 am) |
| TX2D 3.1.5 Beta - Numeric keypad not working | This is still a bug in the new beta.... read more | 06/25/2010 (9:57 am) |
| TX2D 3.1.5 Beta - Particles not properly rendered | This is still a bug in the new beta.... read more | 06/25/2010 (9:56 am) |
| TX2D 3.1.5 Beta - Particles spin in the opposite direction (FIXED in the new Beta) | Fixed in the new beta, ok ;) @Ray: sorry, I missed your request, at any rate all the issues are l... read more | 06/25/2010 (9:44 am) |
| TX2D 3.1.5 Beta - Scene files are polluted with unused materials (waste of memory) | In the new beta this bug is not fixed yet.... read more | 06/25/2010 (9:37 am) |
| Torque X huge memory leak - Fixed | Hey Alex, welcome aboard! Thanks for the appreciation ;) I'll send you the invitations to the SVN... read more | 06/23/2010 (3:02 am) |