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Giuseppe De Francesco's Forum Posts

Thread Post Date Posted
Torque X huge memory leak - Fixed @Jason: I have the GG people in the list so they got all the fixes. I don't know if they'll apply th... read more 03/30/2010 (12:43 pm)
Torque X huge memory leak - Fixed @Matthew: First off, thank you very much for the feedback, it's very helpful! I noticed that list of... read more 03/30/2010 (4:02 am)
Torque X huge memory leak - Fixed @Charlie: the answer is "yes and no" :) meaning that all the jumpy behaviour caused by the... read more 03/29/2010 (4:03 am)
Torque X huge memory leak - Fixed Hi Matthew, thanks for pointing that out. The whole deserializing structure needs to be revised b... read more 03/28/2010 (3:13 pm)
Torque X huge memory leak - Fixed Hi Matthew, Your change has unwanted effects if one is cloning particles from templates ;) But yo... read more 03/28/2010 (11:24 am)
Torque X huge memory leak - Fixed Hi Matthew, how strange... just sent again ;)... read more 03/28/2010 (7:41 am)
Torque X huge memory leak - Fixed Ok guys, just shipped the new patches. Let me know how this works for you. Here the memory footpr... read more 03/27/2010 (4:37 pm)
Torque X huge memory leak - Fixed Just found more issues while double checking the one at hand. I'll send a new diff tonight or tomorr... read more 03/27/2010 (2:26 pm)
Torque X huge memory leak - Fixed @Henry: yep, that issue is hard to crack. I have SciTech .Net Memory Profiler and I integrate its re... read more 03/27/2010 (12:28 pm)
Torque X huge memory leak - Fixed Hi, sometimes I think I need to go to bed at 9pm and stop for good coding after that time... :( M... read more 03/27/2010 (7:26 am)
Torque X huge memory leak - Fixed Wait a sec... there is a collateral effect: commenting that line when cloning from templates makes t... read more 03/27/2010 (3:28 am)
Torque X huge memory leak - Fixed Hi Guys, Ron just found a new leak that indeed was my fault (getting too old!) Please [b]comm... read more 03/27/2010 (3:11 am)
Torque X huge memory leak - Fixed Ok Matthew, I suspected something about that but... one never knows :) Did you refer to the IsDispos... read more 03/26/2010 (1:18 am)
Visual Studio 2008 Pro Do you have installed VS2008 service pack?... read more 03/25/2010 (5:45 pm)
Torque X huge memory leak - Fixed Ok, I think this can be wrapped with a few more coding. I hope to have put an end to it :) I'll send... read more 03/25/2010 (8:12 am)
Torque X huge memory leak - Fixed Cool, thanks!... read more 03/24/2010 (1:33 pm)
Torque X huge memory leak - Fixed Ok, the Bin References look ok now, just waiting for Matthew feedback on loading, then I'll send thi... read more 03/24/2010 (12:00 pm)
Torque X huge memory leak - Fixed Hi Henry, I'm working exactly on that, it's the last issue left behind and it's very difficult t... read more 03/24/2010 (1:29 am)
InstantAction That link is null... I've sent an email but never got any answer... How can I get in touch?... read more 03/23/2010 (2:11 pm)
Mounting a Spawner to a SceneObject does not function as expected. Hi Scott, that's a problem with the XML deserializer (many problems actually). Your scenario won'... read more 03/23/2010 (2:19 am)
Torque X huge memory leak - Fixed Matthew, try this (having restored the _quad = null in the Dispose!): in T2DStaticSprite.cs (line... read more 03/23/2010 (1:53 am)
Torque X huge memory leak - Fixed Hi Matthew, thanks for posting that. I've made the change in my code and it's not affecting the t... read more 03/23/2010 (1:44 am)
Torque X dedicated forum on XNA Creators Club I do agree that here is way more friendly, but there are people posting there as well so having a de... read more 03/22/2010 (11:59 am)
Torque X huge memory leak - Fixed Matthew, yes, I only clone template objects, same for spawns. reading your code something puzz... read more 03/22/2010 (3:15 am)
Torque X huge memory leak - Fixed @Scott: I've tested the Core with the FPS and there are a few issues because only the Core here is f... read more 03/22/2010 (2:04 am)
Torque X huge memory leak - Fixed [b]OPS![/b] Matthew, I just removed that line (_effectData=null) and... [b]my explosions don't work ... read more 03/21/2010 (4:34 pm)
Torque X huge memory leak - Fixed Hi Matthew, I forgot the _effectData = null in that method... I'm getting old :) I still cannot g... read more 03/21/2010 (4:17 pm)
Torque X huge memory leak - Fixed BTW: I don't put the graph here because is too big, but you can see it [url=http://forum.xnaitalia.c... read more 03/21/2010 (2:45 pm)
Torque X huge memory leak - Fixed @Henry: that's why I use SVN, so I can at any moment revert to any previous commit or even to the co... read more 03/21/2010 (2:38 pm)
Torque X huge memory leak - Fixed Well, We still have code base differences: Henry's 3.1.4 has that [b]public string MountedName[/b... read more 03/21/2010 (11:23 am)
Torque X huge memory leak - Fixed That's weird... the error you're describing is caused by the excessive Dispose, when removed as per ... read more 03/21/2010 (9:50 am)
Torque X huge memory leak - Fixed Guis, if you want to give it a try there are 6 simple changes till now and all works fine so maybe y... read more 03/21/2010 (7:06 am)
Torque X huge memory leak - Fixed I found the issue with the GUI system: somebody forgot that textures are treated by reference... go ... read more 03/21/2010 (5:34 am)
Torque X huge memory leak - Fixed Hi guys, I really don't have any issue with unloading and reloading, but the fact that our base c... read more 03/20/2010 (5:56 pm)
Torque X huge memory leak - Fixed @Henry: I guess that the issue is caused because you used Merge instead of Apply Patch: AFAIK they d... read more 03/20/2010 (8:12 am)
Torque X huge memory leak - Fixed Henry, I don't have John's email address :) if you do, ping him telling to have a look to this threa... read more 03/19/2010 (6:04 pm)
Torque X huge memory leak - Fixed Hi HEnry, we posted at the same time :) I'm glad that this comes useful to you! I haven't tes... read more 03/19/2010 (6:01 pm)
Torque X huge memory leak - Fixed Hi guys, I think I got rid of almost all the resource allocation problems, in fact [b]I can now p... read more 03/19/2010 (5:46 pm)
Torque X huge memory leak - Fixed Henry, I post here some SVN info: Well first off you have to install a local SVN server, which is... read more 03/19/2010 (1:38 pm)
Torque X huge memory leak - Fixed Well looks like it's good for the PC version but not enough for the poor Xbox. I'm now able to play ... read more 03/19/2010 (10:00 am)
Torque X huge memory leak - Fixed @Duncan: it's a ton of omitted finalizations, almost nothing is properly disposed in the engine, a l... read more 03/19/2010 (1:30 am)
TX 3D 3.1 on Windows7 well... almost March 2010... still close to solving things...??? ... read more 02/21/2010 (6:49 am)
Builder crashes when I do pretty much anything. Yeah, I'm coding myself the levels files, but that sucks... really.... read more 01/30/2010 (11:14 am)
Builder crashes when I do pretty much anything. Well... the issue here is that I'm just stuck waiting for a fix.... read more 01/29/2010 (8:45 pm)
Builder crashes when I do pretty much anything. Any update on this issue? I'm about to start a 3D game and to me the Builder is not usable at all. I... read more 01/26/2010 (12:32 pm)
Particles cause the game to crash [Fix Inside] Hi Henry, no, this happens at any resolution (also on the PC) when the particles are a lot and ha... read more 12/31/2009 (3:38 pm)
Preload Materials Hi Duncan, actually there is nothing complex at all... have a look to [url=http://www.youtube.com... read more 12/30/2009 (8:17 pm)
Preload Materials Well... 3 minutes are counted running the game from the dashboard :( I'll try to consolidate the ... read more 12/30/2009 (5:31 pm)
Preload Materials Hi Matt, the sw works just great, thanks. At any rate my first level (not even complete!) on the ... read more 12/30/2009 (2:19 pm)
When is CC edition going to get updated? Hi guys, I'm sorry to have missed some thread :) The whole issue is that you have to mix up Torqu... read more 12/23/2009 (6:40 am)