Giuseppe De Francesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X huge memory leak - Fixed | @Jason: I have the GG people in the list so they got all the fixes. I don't know if they'll apply th... read more | 03/30/2010 (12:43 pm) |
| Torque X huge memory leak - Fixed | @Matthew: First off, thank you very much for the feedback, it's very helpful! I noticed that list of... read more | 03/30/2010 (4:02 am) |
| Torque X huge memory leak - Fixed | @Charlie: the answer is "yes and no" :) meaning that all the jumpy behaviour caused by the... read more | 03/29/2010 (4:03 am) |
| Torque X huge memory leak - Fixed | Hi Matthew, thanks for pointing that out. The whole deserializing structure needs to be revised b... read more | 03/28/2010 (3:13 pm) |
| Torque X huge memory leak - Fixed | Hi Matthew, Your change has unwanted effects if one is cloning particles from templates ;) But yo... read more | 03/28/2010 (11:24 am) |
| Torque X huge memory leak - Fixed | Hi Matthew, how strange... just sent again ;)... read more | 03/28/2010 (7:41 am) |
| Torque X huge memory leak - Fixed | Ok guys, just shipped the new patches. Let me know how this works for you. Here the memory footpr... read more | 03/27/2010 (4:37 pm) |
| Torque X huge memory leak - Fixed | Just found more issues while double checking the one at hand. I'll send a new diff tonight or tomorr... read more | 03/27/2010 (2:26 pm) |
| Torque X huge memory leak - Fixed | @Henry: yep, that issue is hard to crack. I have SciTech .Net Memory Profiler and I integrate its re... read more | 03/27/2010 (12:28 pm) |
| Torque X huge memory leak - Fixed | Hi, sometimes I think I need to go to bed at 9pm and stop for good coding after that time... :( M... read more | 03/27/2010 (7:26 am) |
| Torque X huge memory leak - Fixed | Wait a sec... there is a collateral effect: commenting that line when cloning from templates makes t... read more | 03/27/2010 (3:28 am) |
| Torque X huge memory leak - Fixed | Hi Guys, Ron just found a new leak that indeed was my fault (getting too old!) Please [b]comm... read more | 03/27/2010 (3:11 am) |
| Torque X huge memory leak - Fixed | Ok Matthew, I suspected something about that but... one never knows :) Did you refer to the IsDispos... read more | 03/26/2010 (1:18 am) |
| Visual Studio 2008 Pro | Do you have installed VS2008 service pack?... read more | 03/25/2010 (5:45 pm) |
| Torque X huge memory leak - Fixed | Ok, I think this can be wrapped with a few more coding. I hope to have put an end to it :) I'll send... read more | 03/25/2010 (8:12 am) |
| Torque X huge memory leak - Fixed | Cool, thanks!... read more | 03/24/2010 (1:33 pm) |
| Torque X huge memory leak - Fixed | Ok, the Bin References look ok now, just waiting for Matthew feedback on loading, then I'll send thi... read more | 03/24/2010 (12:00 pm) |
| Torque X huge memory leak - Fixed | Hi Henry, I'm working exactly on that, it's the last issue left behind and it's very difficult t... read more | 03/24/2010 (1:29 am) |
| InstantAction | That link is null... I've sent an email but never got any answer... How can I get in touch?... read more | 03/23/2010 (2:11 pm) |
| Mounting a Spawner to a SceneObject does not function as expected. | Hi Scott, that's a problem with the XML deserializer (many problems actually). Your scenario won'... read more | 03/23/2010 (2:19 am) |
| Torque X huge memory leak - Fixed | Matthew, try this (having restored the _quad = null in the Dispose!): in T2DStaticSprite.cs (line... read more | 03/23/2010 (1:53 am) |
| Torque X huge memory leak - Fixed | Hi Matthew, thanks for posting that. I've made the change in my code and it's not affecting the t... read more | 03/23/2010 (1:44 am) |
| Torque X dedicated forum on XNA Creators Club | I do agree that here is way more friendly, but there are people posting there as well so having a de... read more | 03/22/2010 (11:59 am) |
| Torque X huge memory leak - Fixed | Matthew, yes, I only clone template objects, same for spawns. reading your code something puzz... read more | 03/22/2010 (3:15 am) |
| Torque X huge memory leak - Fixed | @Scott: I've tested the Core with the FPS and there are a few issues because only the Core here is f... read more | 03/22/2010 (2:04 am) |
| Torque X huge memory leak - Fixed | [b]OPS![/b] Matthew, I just removed that line (_effectData=null) and... [b]my explosions don't work ... read more | 03/21/2010 (4:34 pm) |
| Torque X huge memory leak - Fixed | Hi Matthew, I forgot the _effectData = null in that method... I'm getting old :) I still cannot g... read more | 03/21/2010 (4:17 pm) |
| Torque X huge memory leak - Fixed | BTW: I don't put the graph here because is too big, but you can see it [url=http://forum.xnaitalia.c... read more | 03/21/2010 (2:45 pm) |
| Torque X huge memory leak - Fixed | @Henry: that's why I use SVN, so I can at any moment revert to any previous commit or even to the co... read more | 03/21/2010 (2:38 pm) |
| Torque X huge memory leak - Fixed | Well, We still have code base differences: Henry's 3.1.4 has that [b]public string MountedName[/b... read more | 03/21/2010 (11:23 am) |
| Torque X huge memory leak - Fixed | That's weird... the error you're describing is caused by the excessive Dispose, when removed as per ... read more | 03/21/2010 (9:50 am) |
| Torque X huge memory leak - Fixed | Guis, if you want to give it a try there are 6 simple changes till now and all works fine so maybe y... read more | 03/21/2010 (7:06 am) |
| Torque X huge memory leak - Fixed | I found the issue with the GUI system: somebody forgot that textures are treated by reference... go ... read more | 03/21/2010 (5:34 am) |
| Torque X huge memory leak - Fixed | Hi guys, I really don't have any issue with unloading and reloading, but the fact that our base c... read more | 03/20/2010 (5:56 pm) |
| Torque X huge memory leak - Fixed | @Henry: I guess that the issue is caused because you used Merge instead of Apply Patch: AFAIK they d... read more | 03/20/2010 (8:12 am) |
| Torque X huge memory leak - Fixed | Henry, I don't have John's email address :) if you do, ping him telling to have a look to this threa... read more | 03/19/2010 (6:04 pm) |
| Torque X huge memory leak - Fixed | Hi HEnry, we posted at the same time :) I'm glad that this comes useful to you! I haven't tes... read more | 03/19/2010 (6:01 pm) |
| Torque X huge memory leak - Fixed | Hi guys, I think I got rid of almost all the resource allocation problems, in fact [b]I can now p... read more | 03/19/2010 (5:46 pm) |
| Torque X huge memory leak - Fixed | Henry, I post here some SVN info: Well first off you have to install a local SVN server, which is... read more | 03/19/2010 (1:38 pm) |
| Torque X huge memory leak - Fixed | Well looks like it's good for the PC version but not enough for the poor Xbox. I'm now able to play ... read more | 03/19/2010 (10:00 am) |
| Torque X huge memory leak - Fixed | @Duncan: it's a ton of omitted finalizations, almost nothing is properly disposed in the engine, a l... read more | 03/19/2010 (1:30 am) |
| TX 3D 3.1 on Windows7 | well... almost March 2010... still close to solving things...??? ... read more | 02/21/2010 (6:49 am) |
| Builder crashes when I do pretty much anything. | Yeah, I'm coding myself the levels files, but that sucks... really.... read more | 01/30/2010 (11:14 am) |
| Builder crashes when I do pretty much anything. | Well... the issue here is that I'm just stuck waiting for a fix.... read more | 01/29/2010 (8:45 pm) |
| Builder crashes when I do pretty much anything. | Any update on this issue? I'm about to start a 3D game and to me the Builder is not usable at all. I... read more | 01/26/2010 (12:32 pm) |
| Particles cause the game to crash [Fix Inside] | Hi Henry, no, this happens at any resolution (also on the PC) when the particles are a lot and ha... read more | 12/31/2009 (3:38 pm) |
| Preload Materials | Hi Duncan, actually there is nothing complex at all... have a look to [url=http://www.youtube.com... read more | 12/30/2009 (8:17 pm) |
| Preload Materials | Well... 3 minutes are counted running the game from the dashboard :( I'll try to consolidate the ... read more | 12/30/2009 (5:31 pm) |
| Preload Materials | Hi Matt, the sw works just great, thanks. At any rate my first level (not even complete!) on the ... read more | 12/30/2009 (2:19 pm) |
| When is CC edition going to get updated? | Hi guys, I'm sorry to have missed some thread :) The whole issue is that you have to mix up Torqu... read more | 12/23/2009 (6:40 am) |