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Cyrad's Forum Posts

Thread Post Date Posted
TGB + Steam API? You don't need to worry too much about interfacing your game with Steam until your game is near comp... read more 05/04/2012 (9:20 am)
Dynamic Shadow In TGB? Yes! It didn't seem to help. Should collisions be enabled for the objects?... read more 03/25/2012 (12:39 pm)
Dynamic Shadow In TGB? Yes! [quote]Verts: 24, LightPos: -30.493797 -8.840000 1: 1615.422974 1562.044189 2: 1562.044189 1465.71... read more 03/24/2012 (6:41 am)
Dynamic Shadow In TGB? Yes! Shadow map? Do you mean light map? The light map is attached to a player object. I performed a te... read more 03/23/2012 (8:46 pm)
Dynamic Shadow In TGB? Yes! I went through it carefully and made there there were no internal collisions. I even tried making a ... read more 03/23/2012 (6:52 pm)
Dynamic Shadow In TGB? Yes! Ah! Okay, I never worked with TGB's source before. The array out of bounds error is happening in ... read more 03/21/2012 (9:18 am)
Dynamic Shadow In TGB? Yes! I'm not familiar with the debugger, unfortunately.... read more 03/20/2012 (6:52 pm)
Dynamic Shadow In TGB? Yes! Ah, that explains it. I'm making progress, but now I'm getting an error: "Vector<T>::oper... read more 03/18/2012 (8:15 pm)
[Solved] A question on a fan based game for TGB If it's non-profit, I see no reason why you shouldn't be able to do it. There is a slim chance th... read more 03/17/2012 (3:20 pm)
Fighting Game Genre Kit - Inquiry I remember someone mentioning it, too. I don't think anything ever became of it. I was interested in... read more 02/29/2012 (10:14 am)
Dynamic Shadow In TGB? Yes! I can't seem to get it to work. I put the code in the TGBGame folder in TGB's solution. It rebuilds ... read more 02/22/2012 (7:32 pm)
T2D Multiplayer Help Please. I went over the Checkers tutorial and worked with Game Maker from Yoyogames, which used a simple mes... read more 01/19/2012 (6:32 pm)
Change animation Of Character You will have to create a new animation state that is triggered when you're pushing a box. There's a... read more 12/29/2011 (7:50 am)
New Pricing Confusion Oh, okay! So conversion will upgrade my Torque 2D to the professional version in addition to convert... read more 11/03/2011 (3:00 pm)
New Pricing Confusion So to go from the standard TGB to full source TGB, I need to pay $128 for a new license? Or, will th... read more 11/03/2011 (1:51 pm)
Programming in Torque Script... I spent over a year trying to figure out TorqueScript because operations as simple as changing an ob... read more 11/03/2011 (9:10 am)
What would you like to see addressed in Torque 2D? Not sure if this has been mentioned or already addressed, but I'd like to see some changes that are ... read more 01/12/2010 (9:18 pm)
Cannot open console [url]http://jetsu.org/rad/hotlink/temp/console.txt[/url] There's a couple of my scripts that don'... read more 12/31/2009 (12:21 pm)
What would you like to see addressed in Torque 2D? T2D not compatible with TGB? So I'm assuming the genre kits aren't compatible either, even though th... read more 11/19/2009 (4:26 pm)
What would you like to see addressed in Torque 2D? [b]Ability within the editor to save an object's specifications as a datablock.[/b] To create a d... read more 11/16/2009 (4:34 pm)
Fighter Starter Kit I have plans in the future to create a networked platforming fighting game when Torque 2D comes out.... read more 11/10/2009 (8:23 pm)
Executable Game doesn't work despite it working in TGB Whoa, that worked. Not sure how including the uncompiled scripts in it has to do with it, but if it ... read more 09/08/2009 (8:01 pm)
Is TGB worth getting now since Torque 2D will be out soon? This is very enlightening. Thank you very much.... read more 08/06/2009 (7:46 am)