Game Development Community

Martin Banks's Forum Posts

Thread Post Date Posted
how can i devide walking animation when magic casting @Manoel - Is setting priority still necessary with the transition code added from the link: www.gar... read more 03/15/2010 (9:02 am)
Material normals get reversed - RESOLVED @Pat I thought about taking issue with my normal map (swapping, or inverting channels), but if th... read more 01/08/2010 (1:53 pm)
Material normals get reversed - RESOLVED There must be a difference in the way materials are interpreted for display on assingment, versus on... read more 01/08/2010 (1:32 pm)
Turn off Physics @Manoel I'm just trying to prevent physics from affecting either an entire scene, or an individua... read more 01/05/2010 (11:41 am)
Turn off Physics @Picasso By "toggle physics" I mean go from calculating rigid body movements, to not do... read more 01/04/2010 (2:50 pm)
Material normals get reversed - RESOLVED In togglenormalsviz the model's contours match what is implied in the pictures above, and the materi... read more 12/23/2009 (2:17 pm)
Material normals get reversed - RESOLVED @Chris - I see no errors or warnings loading or changing materials.... read more 12/22/2009 (3:29 pm)
Material normals get reversed - RESOLVED @Chris yup.... read more 12/22/2009 (11:38 am)
Material normals get reversed - RESOLVED And after I save, close and then reopen: [image]http://i620.photobucket.com/albums/tt287/softydev... read more 12/16/2009 (3:18 pm)
Material normals get reversed - RESOLVED Here is the model after I initially assign a material. [image]http://i620.photobucket.com/albums/... read more 12/16/2009 (3:17 pm)
Problem with a DAE model in T3D 1.1... I had the same problem which is Torque does not understand the way your collada file describes the n... read more 12/16/2009 (1:48 pm)
Skin shader will be in torque 3d? Can someone provide an explanation as to what the subsurface material parameters do? subSurface[]... read more 12/08/2009 (2:20 pm)
Manipulating GBitmap's Pixels? @Paul, how did you end up copying the CVImage to a bitmap?... read more 11/12/2009 (5:06 pm)
NewProject: Messenger Webcam voip Conference @Paul did you ever get this to work? I want to add multiple webcam capture to t3D and am looking ... read more 11/10/2009 (12:30 pm)
Dynamic skins and materials swap @game4Rest - I'm a little confused as to how to get this in. Its a bit difficult to follow the thre... read more 10/29/2009 (2:32 pm)
Normals in collada models are not imported correctly - LOGGED worked marvelously. I have noticed tho, that some part of one of my meshes has disappeared. but I'll... read more 10/27/2009 (3:46 pm)
Advanced Lighting Inconsistent lights @Tom - that is exactly what is happening. I have described it more as a bug here: http://www.gara... read more 10/23/2009 (11:46 am)
Normals in collada models are not imported correctly - LOGGED unfortunately, the problem still exists using the openCollada exporter as well. Looking at the outp... read more 10/22/2009 (4:44 pm)
Advanced Lighting Inconsistent lights [quote]@Martin - Export your collada from Maya then reimport the Collada into Maya... are the norm... read more 10/22/2009 (11:17 am)
Advanced Lighting Inconsistent lights @Tom - The normals could be bad, but they could have only gotten that way on export since the face a... read more 10/21/2009 (12:16 pm)
Advanced Lighting Inconsistent lights @Manoel - the blending mode is none. there is nothing translucent. @Steve - 1. Yes, and they are... read more 10/16/2009 (12:30 pm)
camera clipping Ok, I think I've narrowed down the culprit factor that leads to follow camera penetration: size of t... read more 10/12/2009 (5:49 pm)
camera clipping I tried this with the gideon character in my scene and still the camera penetrates. My interiors wh... read more 10/09/2009 (5:52 pm)
T3d SDK R1 big2---COLLADA can't support collision..... I see this example in Burg. Are these collison meshes for collada models simply copies of the origi... read more 10/08/2009 (5:42 pm)
camera clipping @Picasso My problem is that the camera is not avoiding the player. In third person, while follow... read more 10/01/2009 (12:29 pm)
camera clipping In the new release 1.0, I can see that the camera follows Gideon without penetrating his mesh in the... read more 10/01/2009 (12:09 pm)
trigger space entry behavior Ok, seems like this may be a fix: in shapebase.cpp void ShapeBase::getCameraTransform(F32* pos,M... read more 09/28/2009 (1:04 pm)
[B5bug] No 3rd Person Inside Triggers Ok, seems like this may be a fix: in shapebase.cpp void ShapeBase::getCameraTransform(F32* pos,M... read more 09/28/2009 (1:03 pm)
[B5bug] No 3rd Person Inside Triggers could this be happening because a trigger is a gamebase object and the camera thinks it is extending... read more 09/25/2009 (6:37 pm)
interior shadows with AL I got it working. It seems like I just needed to restart after resetting the emissive properties of... read more 09/24/2009 (1:52 pm)
interior shadows with AL I did uncheck emissive on the player's material and the player went black, but I could definitely se... read more 09/24/2009 (11:36 am)
interior shadows with AL sure does.... read more 09/23/2009 (6:21 pm)
interior shadows with AL I was able to see something going on with the maps in the shadow viz, but I don't know what values t... read more 09/23/2009 (6:09 pm)
collada animation sequence constraints? It seems that if in Maya a character has control curve keys, and joint keys, the joint keys rule the... read more 09/23/2009 (2:54 pm)
collada animation sequence constraints? @Chris Unfortunately that fix did not work for me. I continue to get clipped animations on impor... read more 09/23/2009 (12:24 pm)
Y and Z motion on an animation @Chris Would that be AnimatedElement::getValue and AnimatedElementList::getValue ?... read more 09/23/2009 (12:10 pm)
collada animation sequence constraints? We have experienced problems with maya animations exported to collada on frames keyed by the skeleto... read more 09/22/2009 (11:30 am)
collada animation sequence constraints? Hi Chris, There were entire parts of the sequence missing. We tried extending the frame count to... read more 09/21/2009 (11:56 am)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] I also get this behavior with the seams in our collada models. However, I started with collada shap... read more 09/18/2009 (5:12 pm)
LightRecoil - setActionthread vs. playthread @Fydoor I looked at the problems you describe in that post for recoil. http://www.garagegames.com/... read more 09/15/2009 (5:45 pm)
LightRecoil - setActionthread vs. playthread @Picasso - I had the sequence named to light_recoil initially and it was not playing consistently, a... read more 09/15/2009 (4:58 pm)
LightRecoil - setActionthread vs. playthread Ok, so I renamed my light_recoil sequence to "squeeze" and then called setActionThread() i... read more 09/15/2009 (4:27 pm)
LightRecoil - setActionthread vs. playthread thanks, picasso I'm definitely gonna try this. I am actually in the engine code tracking this dow... read more 09/15/2009 (3:05 pm)
LightRecoil - setActionthread vs. playthread @WCIT My root animation works. The light_recoil is not looping, and is not exported as a blend. I... read more 09/15/2009 (11:40 am)
LightRecoil - setActionthread vs. playthread @Picasso I simply call it in script with the name of the animation sequence and no other parame... read more 09/14/2009 (6:08 pm)
LightRecoil - setActionthread vs. playthread I am noticing in Player::pickActionAnimation() that when this sticking or freezing occurs, the veloc... read more 09/14/2009 (5:21 pm)
web packaging for vista Nah don't think installing the Sdk is necessary. The runtime should suffice. I was able to get it ... read more 09/11/2009 (5:49 pm)
trigger space entry behavior Hi Ed, My triggers were working, but I knew this because they set a property of the character who... read more 09/11/2009 (5:30 pm)
setting up triggers Ok, so all of the objects/shapes don't have to be in the same group to trip the trigger. After ex... read more 09/09/2009 (6:44 pm)
torque webplayer Ok, I got it and it does work just substitute eval() for the c++ console version like so: [code] ... read more 09/09/2009 (3:56 pm)
Page «Previous 1 2