Game Development Community

Jinnie Ong's Forum Posts

Thread Post Date Posted
Blending animation and collada Hi, I am also facing the same problem as threadstarter. The arms and legs are all messed up when try... read more 02/23/2011 (8:21 pm)
Showing decals and gun fire smoke A small bump since I still haven't yet figured out how to go about getting decals to show at long di... read more 04/04/2010 (8:04 pm)
AI not firing accurately That might explain things. I currently have my eyeOffset with the first value being 0.6. Putting it ... read more 03/31/2010 (7:35 am)
Showing decals and gun fire smoke I tried adjusting the clip distance, but beyond a certain distance, I still couldn't see the decals ... read more 03/30/2010 (10:17 pm)
Smoothly transitioning from animation to animation Thanks! I tried the fix, but that didn't correct the issue in its entirety (though it did reduce the... read more 02/17/2010 (2:30 am)
GuiFadeinBitmapCtrl only fades in the first image This is a little late, but thank you. :) Looking forward to the next release!... read more 02/10/2010 (9:53 pm)
Textures Not Loading after Saving the material info from Shape editor. I come across this very same problem very often. Usually takes me a number of material save-spams be... read more 02/01/2010 (3:52 am)
Incorrect display of animation when imported into T3D (Collada) We tried using OpenCollada, and went to try out all the options available. Eventually it worked. Sco... read more 01/31/2010 (11:31 pm)
Working T3D 1.0 port (or 1.1 Alpha) of the A* Pathfinding System Thank you, we'll see if Adam notices this thread (though, kind of unlikely me thinks). Meanwhile, I'... read more 01/14/2010 (10:05 pm)
Integration of DI-Guy with Torque 3D Upon reading further into it's licensing scheme, there are a few quirks that wouldn't make it all th... read more 01/06/2010 (3:11 am)
Errors while implementing layer based traversability Thanks Konrad, looking forward to your reply!... read more 09/16/2009 (11:00 pm)
3D Sound distortion It's most noticeable when playing a song; The sound positioning works well (right and left sound get... read more 09/15/2009 (10:10 pm)
3d radar for t3d Did I miss out any steps in the building process?... read more 09/10/2009 (3:18 am)
3d radar for t3d What I did was to copy the code, add them to the files guiRadarTSCtrl.cpp and .h, placed them in the... read more 09/09/2009 (6:56 am)
Auto-generation of navgraph for AI pathfinding Thank you for your response. I've took a look at the links you posted but still don't quite have an ... read more 09/08/2009 (10:41 pm)
3d radar for t3d Thanks for porting the radar code to T3D! I tried adding your code to my project but ended up gettin... read more 09/08/2009 (10:27 pm)
Auto-generation of navgraph for AI pathfinding Anyone knows or has done something like this before?... read more 09/06/2009 (10:01 pm)
Using animation sequences (To control head movement) Are there any resources available that describes how such animation code is structured and called. (... read more 08/21/2009 (12:56 am)
Using animation sequences (To control head movement) I've tried up to the point of changing void Move::pack(BitStream *stream), however, up to that point... read more 08/18/2009 (7:49 am)
Usage of onTargetEnterLOS and onTargetExitLOS Thanks for the advice! I've managed to debug it up to the point where everything works fine, even th... read more 08/17/2009 (5:14 am)