Jinnie Ong's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blending animation and collada | Hi, I am also facing the same problem as threadstarter. The arms and legs are all messed up when try... read more | 02/23/2011 (8:21 pm) |
| Showing decals and gun fire smoke | A small bump since I still haven't yet figured out how to go about getting decals to show at long di... read more | 04/04/2010 (8:04 pm) |
| AI not firing accurately | That might explain things. I currently have my eyeOffset with the first value being 0.6. Putting it ... read more | 03/31/2010 (7:35 am) |
| Showing decals and gun fire smoke | I tried adjusting the clip distance, but beyond a certain distance, I still couldn't see the decals ... read more | 03/30/2010 (10:17 pm) |
| Smoothly transitioning from animation to animation | Thanks! I tried the fix, but that didn't correct the issue in its entirety (though it did reduce the... read more | 02/17/2010 (2:30 am) |
| GuiFadeinBitmapCtrl only fades in the first image | This is a little late, but thank you. :) Looking forward to the next release!... read more | 02/10/2010 (9:53 pm) |
| Textures Not Loading after Saving the material info from Shape editor. | I come across this very same problem very often. Usually takes me a number of material save-spams be... read more | 02/01/2010 (3:52 am) |
| Incorrect display of animation when imported into T3D (Collada) | We tried using OpenCollada, and went to try out all the options available. Eventually it worked. Sco... read more | 01/31/2010 (11:31 pm) |
| Working T3D 1.0 port (or 1.1 Alpha) of the A* Pathfinding System | Thank you, we'll see if Adam notices this thread (though, kind of unlikely me thinks). Meanwhile, I'... read more | 01/14/2010 (10:05 pm) |
| Integration of DI-Guy with Torque 3D | Upon reading further into it's licensing scheme, there are a few quirks that wouldn't make it all th... read more | 01/06/2010 (3:11 am) |
| Errors while implementing layer based traversability | Thanks Konrad, looking forward to your reply!... read more | 09/16/2009 (11:00 pm) |
| 3D Sound distortion | It's most noticeable when playing a song; The sound positioning works well (right and left sound get... read more | 09/15/2009 (10:10 pm) |
| 3d radar for t3d | Did I miss out any steps in the building process?... read more | 09/10/2009 (3:18 am) |
| 3d radar for t3d | What I did was to copy the code, add them to the files guiRadarTSCtrl.cpp and .h, placed them in the... read more | 09/09/2009 (6:56 am) |
| Auto-generation of navgraph for AI pathfinding | Thank you for your response. I've took a look at the links you posted but still don't quite have an ... read more | 09/08/2009 (10:41 pm) |
| 3d radar for t3d | Thanks for porting the radar code to T3D! I tried adding your code to my project but ended up gettin... read more | 09/08/2009 (10:27 pm) |
| Auto-generation of navgraph for AI pathfinding | Anyone knows or has done something like this before?... read more | 09/06/2009 (10:01 pm) |
| Using animation sequences (To control head movement) | Are there any resources available that describes how such animation code is structured and called. (... read more | 08/21/2009 (12:56 am) |
| Using animation sequences (To control head movement) | I've tried up to the point of changing void Move::pack(BitStream *stream), however, up to that point... read more | 08/18/2009 (7:49 am) |
| Usage of onTargetEnterLOS and onTargetExitLOS | Thanks for the advice! I've managed to debug it up to the point where everything works fine, even th... read more | 08/17/2009 (5:14 am) |